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A career in Product Management and Data Analytics
Abertay University, Dundee, Scotland 2019-03-21
Sahil Gupta / Thomas Hulvershorn
What are you
guys doing here?
High Demand
for Product Managers and
Data Analysts
22/03/2019 Confidential. © 2019 and ™ Outplay Entertainment Ltd. Do not duplicate or distribute. 5
Data
Daily Data Production Yield
9 Million Events
500 Million Data Points
Established 2011 in Dundee
Outplay Entertainment is the largest
independent Mobile Games Developer in the UK
Metagame
Story
Core Game
Match 3
Progression
Saga Map
Analysis of Player Behaviour
Generic id
Country – Device - Platform
Campaign Attribution
First Game Launch
Session Account
Level Account
Match Account
Event Started / Ended
Tutorial progress
Shop visit
Revenue
Ads watched
Crash Log
DLC Log
Framerates / Loadtimes Sign Up
Social Event
Games as Service
Product Management
Regular Updates
- New Feature Releases
- Content Updates
- Soft Config Changes
Data Driven Insights
- Prioritisation
- Growth hacking
- Sprint Planning
Real Time Data
Operation
Crash
Detected
Cause:
New Release
Game as a Service
Service
Planning, Running
and Measuring of
Events / Sales
Refining the in-
game Economy
with A/B Tests
Evaluating A/B Tests
Variation of difficulty changes between
Level 30-34 on the LTV of players split by different stores
Example: Impact of a new Release
With every
release we’ll
check the
impact on
Game
Performance
AI and ML to predict Player behaviour
Strategic Roadmap
Strategy
Trended KPI
Analysis and
Business
Intelligence
drives Decisions
Management Information Tool
Game as a Service
Operation Service Strategy
Data Analytics
Profit = - CostsPlayers LTV
Data Science Careers in
the Games IndustryThis is complex!
Profit
+ Income
- Costs
Operational
Acquisition
Partner
Players
LTV
Paid
Unpaid
Discovery
Cross Promo / Viral
Direct Acquisition…
Indirect Acquisition…
Store Ranking
Organic…
Retention
Player Type
∅ Ads
1d On-boarding
7d Mid Term
30+d Long
Term
Customer Support
Stability and Availability
Community Management
Game Design…
Adverts…
Game Content
∅ IAP
Region
Social
Demographics
Products
Appeal / Ease / Value for Money
Pricing
Provider
Appeal
Type
Condition / Model
Frequency
Content
F2P
Dependencies
Map
Marketplaces
Technology / Devices
Strategic Partner
∅ App. Purchase
Live Ops / Events
Product Manager
Features - Economy - Live Ops
Decision Making Process
“I want us to add
more Levels!”
“We need to have
Daily Challenges”
“The Tutorial is
too long”
22/03/2019 Confidential. © 2019 and ™ Outplay Entertainment Ltd. Do not duplicate or distribute. 27
Sad truth
Too many ideas
Never enough time
We need to Prioritise
>What is the Goal?
>Who can help you?
>What Impact do you expect?
>How can this be done?
Increase
Revenue
Doily Challenge
More Levels
Increase
Revenue
Increase
Retention
Doily Challenge
More Levels
Increase
Revenue
Increase
Retention
Players who played
more than 1day
Players who reached
the end of the game
Want to return
next Day
Enjoying more
content
Doily Challenge
More Levels
Increase
Revenue
Increase
Retention
Players who played
more than 1day
Players who reached
the end of the game
Want to return
next Day
Enjoying more
content
More interesting
stuff to do
Doily Challenge
Tournament
Timed Freebies
More Levels
Challenges
Trophies
Leaderboard
Add Game Modes
VIP League
Increase
Revenue
Increase
Retention
More IAPs
Players who played
more than 1day
Players who reached
the end of the game
Want to return
next Day
Enjoying more
content
More interesting
stuff to doPlayers who
paid already
Players who
never paid
Doily Challenge
Tournament
Timed Freebies
More Levels
Challenges
Trophies
Leaderboard
Add Game Modes
VIP League
Increase
Revenue
Increase
Retention
More IAPs
Players who played
more than 1day
Players who reached
the end of the game
Want to return
next Day
Enjoying more
content
More interesting
stuff to doPlayers who
paid already
Players who
never paid
Doily Challenge
Tournament
Timed Freebies
More Levels
Challenges
Trophies
Leaderboard
Add Game Modes
60%
3%
5%
95%
VIP League
Example numbers, not reflecting real world
Increase
Revenue
Increase
Retention
Players who reached
the end of the game
Enjoying more
content
More interesting
stuff to do
More Levels
3%
VIP LeagueMost engaged
users in game Very high
monetization potential
Released
every 2 weeks
Consumed
within 5 days
Introduction of VIP League
- Highly successful
- Keeps most engaged
players busy
- Goal to aspire to for all
players
Product Management
Careers in
the Games Industry
Sahil’s career path
• Bachelor’s Degree, Computer Science and Engineering
• Master of Business Administration, Marketing and
Strategy
• Software Engineer (2 years)
• ‘Young Leader’ (~ junior Product Manager) Panasonic
• EA: Product Manager (2+ years)
• Ubisoft: Assoc. Product Manager (<2 years)
• Outplay as Product Manager since 12/2017
Knowledge and Preparation
• Awareness of Player behaviour
• Analytical mind and not shy of Maths
• Deep understanding of In-Game Economy
• Ability to connect data with impact
• Awareness of Competitor space
• Knowledge of the products of the company
• Passion for Games!
PM Resources
• Predictably Irrational,
Dan Ariely: introduction to behavioural economics, must read.
• Hooked
Nir Eyal: introduction to compulsive design, i.e. how to create
habit forming products, must read.
• Priceless
William Poundstone: introduction to the notions of value and
perceived value.
• Freakonomics
Steven Dubner: explores untraditional approaches to economics.
• The Price is Wrong
Sarah Maxwell: on price fairness.
• Outliers: the Story of Success,
Malcolm Gladwell: tells of non-traditional approaches to
entrepreneurship
Data Science Careers in
the Games Industry
Looking for the impossible?Eierlegende Wollmilchsau
Coder
 
Scientist
Designer
Story Telling
Inspired by http://drewconway.com/zia/2013/3/26/the-data-science-venn-diagram
Coder
 
Scientist
Designer
Thomas’ career path
• 1st Computer: ZX Spectrum (1983)
• ‘Diplom Physiker’ (Applied Physics)
What? Where? How long? What did I learn?
Client Software Developer Insurance Company 2y First ‘real’ Job, SW Development, Actuarial KH
Application Developer
Test Lead / Test Manager
Head of Business Unit
Business consultant
Actuarial Core
Systems
8y Testing and QA, Leadership, Client – Customer
Relationship, Standard Software Development
and Customisation, Waterfall model
QA Manager
Director of QA and Certification
Games Developer
Publisher
8y Games Industry, Mobile, English, Leading
international teams, Web development and Test
QA and Analytics Manager Outplay
Entertainment
1y Data Analytics and Data Science
Analytics and Operations Manager
(Production)
2y Production in the Games Industry
Agile SW Development
Analytics and Operations Manager 2y DevOps, IT, Customer Support
Head of Analytics
(Insights and Product Management Group)
1.5y Product Management, Insights
Game Portfolio
• Mobile (J2ME) all QA
– Fast and Furious
– Pillow Fight
– Fifa
– Madden
– Urban Golf
– Skipping Stone
– Nate Adams FMX
– Jewel Quest
– Colin McRae
– Pogo Games
– The Weakest Link
– …
• PC (all QA)
– Dying for Daylight
– Dream Day Wedding
– Agatha Christie 4:50 from Paddington
– The Great Gatsby
– James Patterson: Women’s Murder Club
– Paradise Quest
– …
• Facebook
– Bubble Town
• Smart Phones (partially FB)
– Bubble Blaze (QA, Analytics)
– Booty Quest (QA, Analytics)
– Word Trick (QA, Analytics)
– Bubble Genius (QA, Analytics)
– Angry Birds Pop (QA, Analytics)
– Idol Words (QA, Analytics)
– Monster Legacy (QA, Analytics)
– Crafty Candy (QA, Analytics)
– Mystery Match (Producer, Analytics)
– Alien Creeps TD (QA, Analytics)
– Castle Creeps TD (Analytics, Operations)
– Castle Creeps Battle (Analytics, Operations)
– Sniper Strike (Analytics)
Outplay Data Insights Team
Typical Background of our Analysts
–MSc Artificial Intelligence
–B.Sc. Maths and Statistics
–MSc Information Science
–Ph.D. Geoscience
–MSc Mathematics
–BSc Maths and Physics
–MSc Physics
–MSc International Business
*(not considering technical Analytics)
Knowledge and Preparation
• Experience in a Scripting Language, e.g. R or
Python
• Ability to write complex SQL queries
• Excellent knowledge of applied Statistics and
Visualisation
• Knowledge of the products of the company
• Passion for Games!
General and Analytics Resources
• Outplay.com
• Twitter @DerHUL
• Further Reading
– ‘The Lean Startup’, Eric Ries
– ‘Storytelling with Data’, C.N. Knaflic
– ‘Data Analysis with Open Source Tools’, P. Janert
– ‘Data Analysis’, Phillip K. Janert
– ‘Impact Mapping’, Gojko Adzic
– ‘Freemium Economics’, Eric B. Seufert
– DataCamp, Udemy, Coursera
Applying for a Job
Insights
• Gather Job relevant experience NOW
– Jobs in holidays
– Level Design, Beta testing, Forums…
• Use not only Agencies for Applications
• Don’t exaggerate in your CV
• Be honest in your CV
• If you apply for a tester role, make sure to make no
mistake in your CV
Best Practise CV
Typical Interview Structure
• Introduction, Small talk
• ‘what do you know about Outplay?’
• Have you played any of our Games?
• ‘Tell me about yourself’
• Specialist knowledge / Scenarios
• Administrational issues
Best Practise Interview
• Preparation, PREPARATION!!!
– Know the company you are applying at
– Play their games!
– Imagine you get the job, what do you think will the job entail?
– Identify gaps and weaknesses in your CV and prepare for questions
• Its not a shame not to know everything, make sure they
understand you can learn quickly
• Talk in examples and real life situations
Pictures used: pixabay.com

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Career as a Product Manager / Data Analyst in the Games Industry

  • 1. A career in Product Management and Data Analytics Abertay University, Dundee, Scotland 2019-03-21 Sahil Gupta / Thomas Hulvershorn
  • 2.
  • 3. What are you guys doing here?
  • 4. High Demand for Product Managers and Data Analysts
  • 5. 22/03/2019 Confidential. © 2019 and ™ Outplay Entertainment Ltd. Do not duplicate or distribute. 5 Data
  • 6. Daily Data Production Yield 9 Million Events 500 Million Data Points
  • 7. Established 2011 in Dundee Outplay Entertainment is the largest independent Mobile Games Developer in the UK
  • 9. Analysis of Player Behaviour Generic id Country – Device - Platform Campaign Attribution First Game Launch Session Account Level Account Match Account Event Started / Ended Tutorial progress Shop visit Revenue Ads watched Crash Log DLC Log Framerates / Loadtimes Sign Up Social Event
  • 10. Games as Service Product Management Regular Updates - New Feature Releases - Content Updates - Soft Config Changes Data Driven Insights - Prioritisation - Growth hacking - Sprint Planning
  • 12.
  • 13. Game as a Service Service Planning, Running and Measuring of Events / Sales Refining the in- game Economy with A/B Tests
  • 14. Evaluating A/B Tests Variation of difficulty changes between Level 30-34 on the LTV of players split by different stores
  • 15. Example: Impact of a new Release With every release we’ll check the impact on Game Performance
  • 16. AI and ML to predict Player behaviour
  • 17. Strategic Roadmap Strategy Trended KPI Analysis and Business Intelligence drives Decisions
  • 19. Game as a Service Operation Service Strategy Data Analytics
  • 20. Profit = - CostsPlayers LTV
  • 21. Data Science Careers in the Games IndustryThis is complex!
  • 22. Profit + Income - Costs Operational Acquisition Partner Players LTV Paid Unpaid Discovery Cross Promo / Viral Direct Acquisition… Indirect Acquisition… Store Ranking Organic… Retention Player Type ∅ Ads 1d On-boarding 7d Mid Term 30+d Long Term Customer Support Stability and Availability Community Management Game Design… Adverts… Game Content ∅ IAP Region Social Demographics Products Appeal / Ease / Value for Money Pricing Provider Appeal Type Condition / Model Frequency Content F2P Dependencies Map Marketplaces Technology / Devices Strategic Partner ∅ App. Purchase Live Ops / Events
  • 23. Product Manager Features - Economy - Live Ops
  • 25. “I want us to add more Levels!” “We need to have Daily Challenges” “The Tutorial is too long”
  • 26. 22/03/2019 Confidential. © 2019 and ™ Outplay Entertainment Ltd. Do not duplicate or distribute. 27 Sad truth Too many ideas Never enough time We need to Prioritise
  • 27. >What is the Goal? >Who can help you? >What Impact do you expect? >How can this be done?
  • 30. Increase Revenue Increase Retention Players who played more than 1day Players who reached the end of the game Want to return next Day Enjoying more content Doily Challenge More Levels
  • 31. Increase Revenue Increase Retention Players who played more than 1day Players who reached the end of the game Want to return next Day Enjoying more content More interesting stuff to do Doily Challenge Tournament Timed Freebies More Levels Challenges Trophies Leaderboard Add Game Modes VIP League
  • 32. Increase Revenue Increase Retention More IAPs Players who played more than 1day Players who reached the end of the game Want to return next Day Enjoying more content More interesting stuff to doPlayers who paid already Players who never paid Doily Challenge Tournament Timed Freebies More Levels Challenges Trophies Leaderboard Add Game Modes VIP League
  • 33. Increase Revenue Increase Retention More IAPs Players who played more than 1day Players who reached the end of the game Want to return next Day Enjoying more content More interesting stuff to doPlayers who paid already Players who never paid Doily Challenge Tournament Timed Freebies More Levels Challenges Trophies Leaderboard Add Game Modes 60% 3% 5% 95% VIP League Example numbers, not reflecting real world
  • 34. Increase Revenue Increase Retention Players who reached the end of the game Enjoying more content More interesting stuff to do More Levels 3% VIP LeagueMost engaged users in game Very high monetization potential Released every 2 weeks Consumed within 5 days
  • 35. Introduction of VIP League - Highly successful - Keeps most engaged players busy - Goal to aspire to for all players
  • 37. Sahil’s career path • Bachelor’s Degree, Computer Science and Engineering • Master of Business Administration, Marketing and Strategy • Software Engineer (2 years) • ‘Young Leader’ (~ junior Product Manager) Panasonic • EA: Product Manager (2+ years) • Ubisoft: Assoc. Product Manager (<2 years) • Outplay as Product Manager since 12/2017
  • 38. Knowledge and Preparation • Awareness of Player behaviour • Analytical mind and not shy of Maths • Deep understanding of In-Game Economy • Ability to connect data with impact • Awareness of Competitor space • Knowledge of the products of the company • Passion for Games!
  • 39. PM Resources • Predictably Irrational, Dan Ariely: introduction to behavioural economics, must read. • Hooked Nir Eyal: introduction to compulsive design, i.e. how to create habit forming products, must read. • Priceless William Poundstone: introduction to the notions of value and perceived value. • Freakonomics Steven Dubner: explores untraditional approaches to economics. • The Price is Wrong Sarah Maxwell: on price fairness. • Outliers: the Story of Success, Malcolm Gladwell: tells of non-traditional approaches to entrepreneurship
  • 40. Data Science Careers in the Games Industry
  • 41. Looking for the impossible?Eierlegende Wollmilchsau
  • 43. Story Telling Inspired by http://drewconway.com/zia/2013/3/26/the-data-science-venn-diagram Coder   Scientist Designer
  • 44. Thomas’ career path • 1st Computer: ZX Spectrum (1983) • ‘Diplom Physiker’ (Applied Physics) What? Where? How long? What did I learn? Client Software Developer Insurance Company 2y First ‘real’ Job, SW Development, Actuarial KH Application Developer Test Lead / Test Manager Head of Business Unit Business consultant Actuarial Core Systems 8y Testing and QA, Leadership, Client – Customer Relationship, Standard Software Development and Customisation, Waterfall model QA Manager Director of QA and Certification Games Developer Publisher 8y Games Industry, Mobile, English, Leading international teams, Web development and Test QA and Analytics Manager Outplay Entertainment 1y Data Analytics and Data Science Analytics and Operations Manager (Production) 2y Production in the Games Industry Agile SW Development Analytics and Operations Manager 2y DevOps, IT, Customer Support Head of Analytics (Insights and Product Management Group) 1.5y Product Management, Insights
  • 45. Game Portfolio • Mobile (J2ME) all QA – Fast and Furious – Pillow Fight – Fifa – Madden – Urban Golf – Skipping Stone – Nate Adams FMX – Jewel Quest – Colin McRae – Pogo Games – The Weakest Link – … • PC (all QA) – Dying for Daylight – Dream Day Wedding – Agatha Christie 4:50 from Paddington – The Great Gatsby – James Patterson: Women’s Murder Club – Paradise Quest – … • Facebook – Bubble Town • Smart Phones (partially FB) – Bubble Blaze (QA, Analytics) – Booty Quest (QA, Analytics) – Word Trick (QA, Analytics) – Bubble Genius (QA, Analytics) – Angry Birds Pop (QA, Analytics) – Idol Words (QA, Analytics) – Monster Legacy (QA, Analytics) – Crafty Candy (QA, Analytics) – Mystery Match (Producer, Analytics) – Alien Creeps TD (QA, Analytics) – Castle Creeps TD (Analytics, Operations) – Castle Creeps Battle (Analytics, Operations) – Sniper Strike (Analytics)
  • 46. Outplay Data Insights Team Typical Background of our Analysts –MSc Artificial Intelligence –B.Sc. Maths and Statistics –MSc Information Science –Ph.D. Geoscience –MSc Mathematics –BSc Maths and Physics –MSc Physics –MSc International Business *(not considering technical Analytics)
  • 47. Knowledge and Preparation • Experience in a Scripting Language, e.g. R or Python • Ability to write complex SQL queries • Excellent knowledge of applied Statistics and Visualisation • Knowledge of the products of the company • Passion for Games!
  • 48. General and Analytics Resources • Outplay.com • Twitter @DerHUL • Further Reading – ‘The Lean Startup’, Eric Ries – ‘Storytelling with Data’, C.N. Knaflic – ‘Data Analysis with Open Source Tools’, P. Janert – ‘Data Analysis’, Phillip K. Janert – ‘Impact Mapping’, Gojko Adzic – ‘Freemium Economics’, Eric B. Seufert – DataCamp, Udemy, Coursera
  • 49. Applying for a Job Insights
  • 50. • Gather Job relevant experience NOW – Jobs in holidays – Level Design, Beta testing, Forums… • Use not only Agencies for Applications • Don’t exaggerate in your CV • Be honest in your CV • If you apply for a tester role, make sure to make no mistake in your CV Best Practise CV
  • 51. Typical Interview Structure • Introduction, Small talk • ‘what do you know about Outplay?’ • Have you played any of our Games? • ‘Tell me about yourself’ • Specialist knowledge / Scenarios • Administrational issues
  • 52. Best Practise Interview • Preparation, PREPARATION!!! – Know the company you are applying at – Play their games! – Imagine you get the job, what do you think will the job entail? – Identify gaps and weaknesses in your CV and prepare for questions • Its not a shame not to know everything, make sure they understand you can learn quickly • Talk in examples and real life situations