An introduction to Product management and Data Analytics and advice how to start your career in these areas.
Sahil Gupta and Thomas Hulvershorn talking to Students at Abertay University in Dundee / Scotland
9. Analysis of Player Behaviour
Generic id
Country – Device - Platform
Campaign Attribution
First Game Launch
Session Account
Level Account
Match Account
Event Started / Ended
Tutorial progress
Shop visit
Revenue
Ads watched
Crash Log
DLC Log
Framerates / Loadtimes Sign Up
Social Event
10. Games as Service
Product Management
Regular Updates
- New Feature Releases
- Content Updates
- Soft Config Changes
Data Driven Insights
- Prioritisation
- Growth hacking
- Sprint Planning
22. Profit
+ Income
- Costs
Operational
Acquisition
Partner
Players
LTV
Paid
Unpaid
Discovery
Cross Promo / Viral
Direct Acquisition…
Indirect Acquisition…
Store Ranking
Organic…
Retention
Player Type
∅ Ads
1d On-boarding
7d Mid Term
30+d Long
Term
Customer Support
Stability and Availability
Community Management
Game Design…
Adverts…
Game Content
∅ IAP
Region
Social
Demographics
Products
Appeal / Ease / Value for Money
Pricing
Provider
Appeal
Type
Condition / Model
Frequency
Content
F2P
Dependencies
Map
Marketplaces
Technology / Devices
Strategic Partner
∅ App. Purchase
Live Ops / Events
31. Increase
Revenue
Increase
Retention
Players who played
more than 1day
Players who reached
the end of the game
Want to return
next Day
Enjoying more
content
More interesting
stuff to do
Doily Challenge
Tournament
Timed Freebies
More Levels
Challenges
Trophies
Leaderboard
Add Game Modes
VIP League
32. Increase
Revenue
Increase
Retention
More IAPs
Players who played
more than 1day
Players who reached
the end of the game
Want to return
next Day
Enjoying more
content
More interesting
stuff to doPlayers who
paid already
Players who
never paid
Doily Challenge
Tournament
Timed Freebies
More Levels
Challenges
Trophies
Leaderboard
Add Game Modes
VIP League
33. Increase
Revenue
Increase
Retention
More IAPs
Players who played
more than 1day
Players who reached
the end of the game
Want to return
next Day
Enjoying more
content
More interesting
stuff to doPlayers who
paid already
Players who
never paid
Doily Challenge
Tournament
Timed Freebies
More Levels
Challenges
Trophies
Leaderboard
Add Game Modes
60%
3%
5%
95%
VIP League
Example numbers, not reflecting real world
34. Increase
Revenue
Increase
Retention
Players who reached
the end of the game
Enjoying more
content
More interesting
stuff to do
More Levels
3%
VIP LeagueMost engaged
users in game Very high
monetization potential
Released
every 2 weeks
Consumed
within 5 days
35. Introduction of VIP League
- Highly successful
- Keeps most engaged
players busy
- Goal to aspire to for all
players
37. Sahil’s career path
• Bachelor’s Degree, Computer Science and Engineering
• Master of Business Administration, Marketing and
Strategy
• Software Engineer (2 years)
• ‘Young Leader’ (~ junior Product Manager) Panasonic
• EA: Product Manager (2+ years)
• Ubisoft: Assoc. Product Manager (<2 years)
• Outplay as Product Manager since 12/2017
38. Knowledge and Preparation
• Awareness of Player behaviour
• Analytical mind and not shy of Maths
• Deep understanding of In-Game Economy
• Ability to connect data with impact
• Awareness of Competitor space
• Knowledge of the products of the company
• Passion for Games!
39. PM Resources
• Predictably Irrational,
Dan Ariely: introduction to behavioural economics, must read.
• Hooked
Nir Eyal: introduction to compulsive design, i.e. how to create
habit forming products, must read.
• Priceless
William Poundstone: introduction to the notions of value and
perceived value.
• Freakonomics
Steven Dubner: explores untraditional approaches to economics.
• The Price is Wrong
Sarah Maxwell: on price fairness.
• Outliers: the Story of Success,
Malcolm Gladwell: tells of non-traditional approaches to
entrepreneurship
43. Story Telling
Inspired by http://drewconway.com/zia/2013/3/26/the-data-science-venn-diagram
Coder
Scientist
Designer
44. Thomas’ career path
• 1st Computer: ZX Spectrum (1983)
• ‘Diplom Physiker’ (Applied Physics)
What? Where? How long? What did I learn?
Client Software Developer Insurance Company 2y First ‘real’ Job, SW Development, Actuarial KH
Application Developer
Test Lead / Test Manager
Head of Business Unit
Business consultant
Actuarial Core
Systems
8y Testing and QA, Leadership, Client – Customer
Relationship, Standard Software Development
and Customisation, Waterfall model
QA Manager
Director of QA and Certification
Games Developer
Publisher
8y Games Industry, Mobile, English, Leading
international teams, Web development and Test
QA and Analytics Manager Outplay
Entertainment
1y Data Analytics and Data Science
Analytics and Operations Manager
(Production)
2y Production in the Games Industry
Agile SW Development
Analytics and Operations Manager 2y DevOps, IT, Customer Support
Head of Analytics
(Insights and Product Management Group)
1.5y Product Management, Insights
45. Game Portfolio
• Mobile (J2ME) all QA
– Fast and Furious
– Pillow Fight
– Fifa
– Madden
– Urban Golf
– Skipping Stone
– Nate Adams FMX
– Jewel Quest
– Colin McRae
– Pogo Games
– The Weakest Link
– …
• PC (all QA)
– Dying for Daylight
– Dream Day Wedding
– Agatha Christie 4:50 from Paddington
– The Great Gatsby
– James Patterson: Women’s Murder Club
– Paradise Quest
– …
• Facebook
– Bubble Town
• Smart Phones (partially FB)
– Bubble Blaze (QA, Analytics)
– Booty Quest (QA, Analytics)
– Word Trick (QA, Analytics)
– Bubble Genius (QA, Analytics)
– Angry Birds Pop (QA, Analytics)
– Idol Words (QA, Analytics)
– Monster Legacy (QA, Analytics)
– Crafty Candy (QA, Analytics)
– Mystery Match (Producer, Analytics)
– Alien Creeps TD (QA, Analytics)
– Castle Creeps TD (Analytics, Operations)
– Castle Creeps Battle (Analytics, Operations)
– Sniper Strike (Analytics)
46. Outplay Data Insights Team
Typical Background of our Analysts
–MSc Artificial Intelligence
–B.Sc. Maths and Statistics
–MSc Information Science
–Ph.D. Geoscience
–MSc Mathematics
–BSc Maths and Physics
–MSc Physics
–MSc International Business
*(not considering technical Analytics)
47. Knowledge and Preparation
• Experience in a Scripting Language, e.g. R or
Python
• Ability to write complex SQL queries
• Excellent knowledge of applied Statistics and
Visualisation
• Knowledge of the products of the company
• Passion for Games!
48. General and Analytics Resources
• Outplay.com
• Twitter @DerHUL
• Further Reading
– ‘The Lean Startup’, Eric Ries
– ‘Storytelling with Data’, C.N. Knaflic
– ‘Data Analysis with Open Source Tools’, P. Janert
– ‘Data Analysis’, Phillip K. Janert
– ‘Impact Mapping’, Gojko Adzic
– ‘Freemium Economics’, Eric B. Seufert
– DataCamp, Udemy, Coursera
50. • Gather Job relevant experience NOW
– Jobs in holidays
– Level Design, Beta testing, Forums…
• Use not only Agencies for Applications
• Don’t exaggerate in your CV
• Be honest in your CV
• If you apply for a tester role, make sure to make no
mistake in your CV
Best Practise CV
51. Typical Interview Structure
• Introduction, Small talk
• ‘what do you know about Outplay?’
• Have you played any of our Games?
• ‘Tell me about yourself’
• Specialist knowledge / Scenarios
• Administrational issues
52. Best Practise Interview
• Preparation, PREPARATION!!!
– Know the company you are applying at
– Play their games!
– Imagine you get the job, what do you think will the job entail?
– Identify gaps and weaknesses in your CV and prepare for questions
• Its not a shame not to know everything, make sure they
understand you can learn quickly
• Talk in examples and real life situations