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Play Matters
David Galiel david.galiel@elbowfish.com
Founder, CEO & Producer
1
Disclaimer:
Includes content stolen liberally (w. permission) from:

Sebastian Deterding 

http://codingconduct.cc

@dingstweets
[Any errors, misinterpretations and/or bad puns are mine.]
2
Setting Expectations
Dislaimer #2
3
What I Am Not
‣ A visual designer
‣ An academic
‣ An engineer
‣ A pundit
‣ A suit
‣ George Clooney (sorry)!
Setting Expectations
Dislaimer #2
4
What I Am Not What I Am
‣ A visual designer
‣ An academic
‣ An engineer
‣ A pundit
‣ A suit
‣ George Clooney (sorry!)
‣ Nervous
‣ Experienced
‣ Human (more or less)
‣ Still Not George Clooney (sorry!)
5
Gamification - Just Say No
Strong, the Dark Side is.
Learn to Play, Play to Learn
The art of playful design. The design of playful art. The play of artful design
Some Principles ’n Stuff
Thinking playfully.
1
2
3
A brief note on accessibility 3
Discussion/AMA
6
Gamification
The concept of applying game-design thinking to
non-game applications to make them more fun and
engaging.
Badgeville (emphasis added)
7
Gamification
The use of gameplay mechanics for non-game
applications.
Mashable (emphasis added)
8
Gamification
Takes the data-driven techniques that game
designers use to engage players, and applies them to
non-game experiences to motivate actions that add
value to your business.
Bunchball (emphasis added)
9
Gamification?
Takes… techniques that… “engage” players, and
applies them… to “motivate actions” that add value
to your business.
Bunchball
10
Gamification as Service
11
Gamification as Service
GaS
12
Gamification as Service
GaS
+ Flamethrower
13
SHALL WE

PLAY A GAME?
14
Gamification
Exploitationware.
Ian Bogost
15
Tell us how you really feel, Ian
More specifically, gamification is marketing bullshit, invented by
consultants as a means to capture the wild, coveted beast that is
videogames and to domesticate it for use in the grey, hopeless
wasteland of big business, where bullshit already reigns anyway.
Ian Bogost
16
Ian’s not alone.
Gamification – that novelty “engagement layer” of points and badges
smacked on top of completely unchanged content and materials –
fundamentally misses the point of what games do, why people play them
and the benefits we get from them…
You cannot take traditional content, -ification it and voilá, engagement.
Sarah Thorneycroft (emphasis added)
17
Gamification is an inadvertent con.
It tricks people into believing that there’s a simple way to imbue their thing with the
psychological, emotional and social power of a great game.
Margaret Robertson (emphasis added)
18
The best minds of my generation…
…are thinking about how to make people click ads.
That sucks.
Jeff Hammerbacher

Founder & Chief Scientist, Cloudera
Drop 7
19
Gamified!
20
21
Gamification
22
23
Um… these are not the voids
you’re looking for?
24
Gamification
25
Gamification
(Boo!)
26
Playful Design
27
(Yay!)
Playful Design
28
Gamification - Just Say No
Strong, the Dark Side is.
Learn to Play, Play to Learn
The art of playful design. The design of playful art. The play of artful design
JUX: Say Yes
Making the unfun FUN.
1
2
3
A brief note on accessibility 3
Discussion/AMA
29
“Fun is just another word 

for learning.”
Raph Koster
30
Agon vs Paidia
Competitive/aggressive vs exploratory/curious.
31
Disclaimer
IANAN
32
Agon - Competition/Completion
Testosterone, Dopamine, 

Norepinephrine, Cortisol

Amygdala, Nucleus Accumbens
33
Paidia - Experimentation/Creation
Dopamine, Seratonin
Limbic Reward System
34
There is no higher purpose than play.
Like making music, creating images, or telling stories, engaging in play is what it means
to be human.
Eric Zimmerman, Forward to The Well-Played Game by Bernie De Koven
35
©Keith Goldman - used w permission
36
37
38
Theme Park Design: 

Freedom within Constraints
“Because it’s there.”
Intrinsic Motivation
39
Principles Of Playful Design
40
Voluntary
Empowering
Satisfying
Autonomous play is fun. (Gamified work is still work).
Well-designed play provides milestones, competence-
feedback, mastery.
Not all games are fun. But well-designed play satisfies,
provides a sense of journeying, emotional experience,
lasting impressions.
41
“First and foremost, all play
is a voluntary activity.”
Johan Huizinga
42
http://vimeo.com/35682922
Principles Of Playful Design
43
Voluntary
Empowering
Satisfying
Autonomy is fun. Gamified work is still work.
Well-designed play provides milestones, competence-
feedback, mastery.
Not all games are fun. But well-designed play satisfies,
provides a sense of journeying, emotional experience,
lasting impressions.
Expectations
Bobby McFerrin
44
https://www.youtube.com/watch?v=ne6tB2KiZuk
Principles Of Playful Design
45
Voluntary
Empowering
Satisfying
Autonomy is fun. Gamified work is still work.
Well-designed play provides milestones, competence-
feedback, mastery.
Not all games are fun. But well-designed play satisfies,
provides a sense of journeying, emotional experience,
lasting impressions.
Brenda Brathwaite - Train
46
47
Paideia as Paidia - Learning as Play
Well designed play empowers players, provides
intrinsic rewards, and incorporates learning as a
systemic quality.
Perfect Play
48
https://www.youtube.com/watch?v=ZU7mN7KMHys
49
Gamification - Just Say No
Strong, the Dark Side is.
Learn to Play, Play to Learn
The art of playful design. The design of playful art. The play of artful design
Some Principles ’n Stuff
Thinking playfully.
1
2
3
A brief note on accessibility 3
Discussion/AMA
50
Surrender (Control)
The Only Design Joke I Know
Career Counselor: "So, what do you want to do with your life?”
Student: "I want to lead a cult."
Career Counselor: "There are openings in Design.
(h/t Prathyush Pramod)
51
52
The Assassination of Lord British
53
54
‣ Lorem ipsum dolor sit amet, consectetur adipisicing elit
• sed do eiusmod tempor incididunt ut labore et dolore magna
aliqua. Ut enim ad minim veniam, quis nostrud exercitation
ullamco
Gamification vs Playful Design
55
Gamification Playful Design
‣ Points
‣ Badges
‣ Leaderboards
‣ Bribes
Gamification vs Playful Design
56
Gamification Playful Design
‣ Points
‣ Badges
‣ Leaderboards
‣ Bribes
‣ Joy
‣ Competency
‣ Mastery
‣ Satisfaction
Gamification vs Playful Design
57
Gamification Playful Design
‣ Points
‣ Badges
‣ Leaderboards
‣ Bribes
‣ Controlling
‣ Demeaning
‣ Exhausting
‣ Annoying
‣ Joy
‣ Competency
‣ Mastery
‣ Satisfaction
Gamification vs Playful Design
58
Gamification Playful Design
‣ Points
‣ Badges
‣ Leaderboards
‣ Bribes
‣ Controlling
‣ Demeaning
‣ Exhausting
‣ Annoying
‣ Joy
‣ Competency
‣ Mastery
‣ Satisfaction
‣ Freeing
‣ Empowering
‣ Engaging
‣ Appealing
Gamification vs Playful Design
59
Gamification Playful Design
‣ Points
‣ Badges
‣ Leaderboards
‣ Bribes
‣ Controlling
‣ Demeaning
‣ Exhausting
‣ Annoying
‣ Joy
‣ Competency
‣ Mastery
‣ Satisfaction
‣ Freeing
‣ Empowering
‣ Engaging
‣ Appealing
(Boo!) (Yay!)
Just Say NO.
60
75%Of statistics are made up.
Including this one.
Random Slide of the Day
61
“It is through a community of
people who care more about fun
than winning that the Well-Played
game happens.” Bernie De Koven
A Storytelling Game for Creative Thinkers
JUX
62
Critical Thinking
63
‣ Critical thinking is the ability

to think about one’s thinking

in such a way as:
• to recognize its strengths and
weaknesses and, as a result,
• to recast the thinking in
improved form.
Dr. Richard Paul
64
65
66
https://vimeo.com/117147134
67
The WORST way to…
Commit the 

perfect crime
68
https://vimeo.com/117147135
69
JUX

Storytelling Game for Creative Thinkers
70
‣ Point-Scoring Tokens
• Playtesters kept forgetting 

to keep score
‣ Appreciation Tokens
• Shower players w appreciation
71
72
73
OPTIONS:
74
75
76
77
Realms of Portal Land
With Associated Heraldry
78
A Word About Accessibility
79
Visual Language
Daniel Solis
80
Dual-coding/Multi-coding
81
Dual-coding/Multi-coding
82
83
84
85
86
Nova Scotia
Daniel Solis
“Injecting humanistic values into popular culture without
activating its immune system.”
Brenda Laurel
87
“If it doesn’t make a difference, what’s the point?”
Me
88
“I invented the digital equivalent of Cocaine.”
Choices
89
What would you like your epitaph to say?
“I invented the digital equivalent of Hamlet.”
Choices
90
What would you like your epitaph to say?
“I used my powers for good.”
Choices
91
What would you like your epitaph to say?
92
Share
93
PLAY!
94
CEO & Producer
Elbowfish
David Galiel
david.galiel@elbowfish.com
More resources available soon online
Very Partial List of Resources
‣ Books (remember them?)
‣ A Theory of Fun for Game Design 

(10th Anniversary Edition)

Raph Koster
‣ The Well-Played Game: 

A Players Philosophy

Bernard De Koven
‣ Finite and Infinite Games

James Carse
‣ Flow: The Psychology of 

Optimal Experience

Mihaly Csikszentmihalyi
‣ How to Do Things with Rules 

(Law in Context)

William Twining
95
Sebastian Deterding:
‣ codingconduct.cc

All his presentations are here
‣ @dingstweets
‣ Eudaimonic Design, or: Six Invitations to
Rethink Gamification [PDF]
David Galiel:
‣ @davidgaliel (Warning!)
‣ @elbowfishPDX
‣ david.galiel@elbowfish.com

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