Presentation about play, Playful Design and the Dark Side of Gamification, by David Galiel, co-founder & CEO of Elbowfish, a meaningful games studio. Opening talk of 2015 CHIFOO Lecture Series, "Gamefully Employed - Innovation at Play".
4. Setting Expectations
Dislaimer #2
4
What I Am Not What I Am
‣ A visual designer
‣ An academic
‣ An engineer
‣ A pundit
‣ A suit
‣ George Clooney (sorry!)
‣ Nervous
‣ Experienced
‣ Human (more or less)
‣ Still Not George Clooney (sorry!)
5. 5
Gamification - Just Say No
Strong, the Dark Side is.
Learn to Play, Play to Learn
The art of playful design. The design of playful art. The play of artful design
Some Principles ’n Stuff
Thinking playfully.
1
2
3
A brief note on accessibility 3
Discussion/AMA
6. 6
Gamification
The concept of applying game-design thinking to
non-game applications to make them more fun and
engaging.
Badgeville (emphasis added)
8. 8
Gamification
Takes the data-driven techniques that game
designers use to engage players, and applies them to
non-game experiences to motivate actions that add
value to your business.
Bunchball (emphasis added)
15. 15
Tell us how you really feel, Ian
More specifically, gamification is marketing bullshit, invented by
consultants as a means to capture the wild, coveted beast that is
videogames and to domesticate it for use in the grey, hopeless
wasteland of big business, where bullshit already reigns anyway.
Ian Bogost
16. 16
Ian’s not alone.
Gamification – that novelty “engagement layer” of points and badges
smacked on top of completely unchanged content and materials –
fundamentally misses the point of what games do, why people play them
and the benefits we get from them…
You cannot take traditional content, -ification it and voilá, engagement.
Sarah Thorneycroft (emphasis added)
17. 17
Gamification is an inadvertent con.
It tricks people into believing that there’s a simple way to imbue their thing with the
psychological, emotional and social power of a great game.
Margaret Robertson (emphasis added)
18. 18
The best minds of my generation…
…are thinking about how to make people click ads.
That sucks.
Jeff Hammerbacher
Founder & Chief Scientist, Cloudera
28. 28
Gamification - Just Say No
Strong, the Dark Side is.
Learn to Play, Play to Learn
The art of playful design. The design of playful art. The play of artful design
JUX: Say Yes
Making the unfun FUN.
1
2
3
A brief note on accessibility 3
Discussion/AMA
34. 34
There is no higher purpose than play.
Like making music, creating images, or telling stories, engaging in play is what it means
to be human.
Eric Zimmerman, Forward to The Well-Played Game by Bernie De Koven
40. Principles Of Playful Design
40
Voluntary
Empowering
Satisfying
Autonomous play is fun. (Gamified work is still work).
Well-designed play provides milestones, competence-
feedback, mastery.
Not all games are fun. But well-designed play satisfies,
provides a sense of journeying, emotional experience,
lasting impressions.
43. Principles Of Playful Design
43
Voluntary
Empowering
Satisfying
Autonomy is fun. Gamified work is still work.
Well-designed play provides milestones, competence-
feedback, mastery.
Not all games are fun. But well-designed play satisfies,
provides a sense of journeying, emotional experience,
lasting impressions.
45. Principles Of Playful Design
45
Voluntary
Empowering
Satisfying
Autonomy is fun. Gamified work is still work.
Well-designed play provides milestones, competence-
feedback, mastery.
Not all games are fun. But well-designed play satisfies,
provides a sense of journeying, emotional experience,
lasting impressions.
47. 47
Paideia as Paidia - Learning as Play
Well designed play empowers players, provides
intrinsic rewards, and incorporates learning as a
systemic quality.
49. 49
Gamification - Just Say No
Strong, the Dark Side is.
Learn to Play, Play to Learn
The art of playful design. The design of playful art. The play of artful design
Some Principles ’n Stuff
Thinking playfully.
1
2
3
A brief note on accessibility 3
Discussion/AMA
51. The Only Design Joke I Know
Career Counselor: "So, what do you want to do with your life?”
Student: "I want to lead a cult."
Career Counselor: "There are openings in Design.
(h/t Prathyush Pramod)
51
54. 54
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aliqua. Ut enim ad minim veniam, quis nostrud exercitation
ullamco
63. Critical Thinking
63
‣ Critical thinking is the ability
to think about one’s thinking
in such a way as:
• to recognize its strengths and
weaknesses and, as a result,
• to recast the thinking in
improved form.
Dr. Richard Paul
95. More resources available soon online
Very Partial List of Resources
‣ Books (remember them?)
‣ A Theory of Fun for Game Design
(10th Anniversary Edition)
Raph Koster
‣ The Well-Played Game:
A Players Philosophy
Bernard De Koven
‣ Finite and Infinite Games
James Carse
‣ Flow: The Psychology of
Optimal Experience
Mihaly Csikszentmihalyi
‣ How to Do Things with Rules
(Law in Context)
William Twining
95
Sebastian Deterding:
‣ codingconduct.cc
All his presentations are here
‣ @dingstweets
‣ Eudaimonic Design, or: Six Invitations to
Rethink Gamification [PDF]
David Galiel:
‣ @davidgaliel (Warning!)
‣ @elbowfishPDX
‣ david.galiel@elbowfish.com