2. Introduction to SCRUM
Scrum is an Agile Software Development
Process.
Scrum is not an acronym
name taken from the sport of Rugby, where
everyone in the team pack acts together to
move the ball down the field
analogy to development is the team works
together to successfully develop quality
software
3. Introduction to SCRUM (cont.)
Jeff Sutherland (a guru) states:
“Scrum assumes that the systems development
process is an unpredictable, complicated process
that can only be roughly described as an overall
progression.”
“Scrum is an enhancement of the commonly used
iterative/incremental object-oriented development
cycle”
4. Description Overview
Scrum is named after the game of Rugby in
which a group is responsible for picking up
the ball and moving it forward.
It is an iterative, incremental process for
developing any product or managing any
work.
Scrum focuses on the entire organization for
its implementation to be a success.
5. Description Overview (cont.)
Scrum principles include:
Quality work: empowers everyone involved to be
feel good about their job.
Assume Simplicity: Scrum is a way to detect and
cause removal of anything that gets in the way of
development.
Embracing Change: Team based approach to
development where requirements are rapidly
changing.
Incremental changes: Scrum makes this possible
using sprints where a team is able to deliver a
product (iteration) deliverable within 30 days.
13. Description Advantages
Extreme value - reduces risk in ROI
Supports business value driven S/W Dev.
Control of very complex process of product
development
Allows Developers to focus on delivering a usable
functionality to the client
Generates productivity improvements by
implementing a framework that empowers teams and
thrives on change
Insists that the Client prioritize required functionality.
Ability to respond to the unpredictable in any project
requirements.
15. Description Disadvantages
Scrum is not effective for small projects
Expensive to implement
Training is required
16. Usage Guidelines – When to use
requirements are not clearly defined.
work is delivered in increments
work is measured and controlled
productivity is maximized by applying known
technologies
organizations are willing to do anything and
everything for a project to succeed
project is important and no one has
confidence that any existing approach will
work.
control and management is Empirical
17. Usage Guidelines – When to avoid
there isn’t a flexible environment
corporate culture isn’t conducive to this
of development environment
teams of developers are more than 10.
Six is ideal.
Cost is a major issue
No management support
No formal training available
18. Usage Guidelines – Implementation
Need for an extra member just in case an
active member is absent, the documentation
member substitutes
Location: Although not impossible, its hard to
implement Scrum when all team members
are not in the same location
Non-Supportive management
Cost
Lack of Customer Involvement
Collective ownership
Isolation of sprint team
20. Scrum and CMM
CMM advocates Repeated Defined problems,
solutions, Developers and organizational
environment.
Scrum says that this is not entirely possible because
developers change from one project to another.
Scrum assumes that the development process is
always empirical and not defined.
Scrum says uncertainties are impossible to measure,
therefore, looks beyond the repeatable /defined
approach
21. Conclusion
Scrum offers:
a high degree of flexibility
promises a high probability of success
Scrum benefits:
an anticipating culture
increases the sense of urgency
promotes the sharing of knowledge
encourages dense communications
facilitates honesty among developers