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“Robots are Eating the Building:
Narrative for Increased Engagement”
Alternate Reality Games for Training
Andy Petroski
Sr. New Product Development Consultant
Corporate Faculty
Harrisburg University of Science & Technology
@apetroski
www.linkedin.com/in/apetroski/
http://www.slideshare.net/apetroski
Charles Palmer
Executive Director
Professor of Interactive Media
Harrisburg University of Science & Technology
@charlespalmer
www.linkedin.com/in/charleslpalmer/
http://www.slideshare.net/charlespalmerhu/
www.gamificationforperformance.com (sign up)
Twitter: @ARGGamification
Facebook: https://www.facebook.com/gamificationforperformance
Buy on Amazon: http://amzn.to/1RKPfJN
What is your main reason for attending this webinar?
Improve ID techniques
Expand storytelling techniques
Increase learner engagement
Interesting topic
Learning about ARGs
Robots are Eating the Building: Narrative for Increased
Engagement
Narrative for
Increased
Engagement
Power
of Story
Learner
Types and
Story
Methods
Plot, Setting,
and Subject
Story
Perspectives
Story
Structure
The Power of Story and Narrative
What impact did this video have on you? | What impact do
you think it had on the audience at the conference?
Chat: What is your favorite story
and why is it your favorite story?
Cinderella
• Stepmother
• Fairy Godmother
• Ball at the Palace
• Prince
• Glass Slipper
• Happily Ever After
Neuromodulators
chemicals that impact our behavior
Acetylcholine
attention
Norepinephrine
novelty (cool!)
Dopamine
reward & pleasure
Emotion
“Although many of us think of
ourselves as thinking creatures that
feel, biologically we are feeling
creatures that think.”
(Bolte Taylor, 2008, pg. 19) – A Stroke of Insight)
Info Info Activity Info Quiz
Methods
Info Info Activity Info Quiz
Story
Story
Story
Story
Story
Maria is preparing her expense report today. After stepping in a
mud puddle on the way into the building, banging her knee on the
corner of her desk, and spilling her coffee all over her receipts, she’s
ready to start entering expenses. Here are the four steps Maria
must remember to enter her expenses correctly.
Methods
Story Story Story Story Story
Info
Reflect
Evaluate
Decide
Apply
Info
Info
narrative
observation
conversation
Techniques
Exaggeration
Humor
Scenes
Alternate Reality Games
ARGs combine real-world experience with fictional
clues, puzzles and communication in a collaborative
game format. The story-based and problem-based
experience promotes the use of physical and online
resources, collaboration among game players and
critical thinking related to the storyline and problem-
based activities.
Story Perspectives
Column A Column B
Realistic
The story and/or the learner’s
role is realistic.
Connected
A connected perspective is
explicitly connected to the
performance goals for the
learner.
Fictional
The story and/or the learner’s
role is fictional.
Disconnected
A disconnected perspective is
implicitly connected to the
performance goals for the
learner.
Pick one from column A and one from column B
Check out the “Designing game narrative” article from HitBox Team for more tips on building great game stories
http://hitboxteam.com/designing-game-narrative
Common Story Structure
• Act One (Setup)
– Beginning
– Inciting Incident
– Second thoughts
• Act Two
– Obstacle
– Obstacle
– Obstacle
– Disaster
– Crisis
• Act Three
– Descending action
– Wrap-up
– End
Blake Snyder’s "Save the Cat" approach
Basic ARG Story Components
Challenge
Setting
Outcome Characters
Where to begin?
1. Initiation
2. Preproduction
a. Build teams
b. Define goals, objectives, and
preliminary schedule
c. Design the experience
d. Document the idea and process
e. Build a media plan
f. Put it all together
3. 3. Production
a. Create a treatment
b. Build components
c. Prepare to fail
4. 4. Postproduction
5. 5. Go live
a. Hosting the game
b. Starting the game
c. Monitoring the experience
d. Ending the game
6. 6. Debrief
Brainstorming
6 tips for conducting successful
brainstorming sessions
1. Identify your goals
2. Decide who should attend
3. Friendly comfortable environment
4. Get brainstorming
1. Warm up
2. Brain dump
3. Divergent thinking
4. Ideation
5. Don’t discourage silence, and yes
there are bad ideas
6. Know when to call it quits
http://blog.hubspot.com/blog/tabid/6307/bid/26133/6-Steps-to-Conducting-a-Successful-Content-Brainstorming-Session.aspx
Brainstorming
Brainstorming Tools
http://blog.hubspot.com/blog/tabid/6307/bid/26133/6-Steps-to-Conducting-a-Successful-Content-Brainstorming-Session.aspx
Diverge from traditional media
Traditional media production
• Refinement
• Off to production
ARG media production
• Participation evaluation
• Refinement
• Treatment
• Off to production
Outcomes
Challenges
Settings
Characters
Levels of Participation and Activities
Participation Activities
Passive Reading, watching, collecting
Active Puzzles, short challenge questions, light
research or collaboration, two-way digital
communication
Immersive World building and customization, asset
crafting, extensive communication
Outcomes
Challenges
Settings
Characters
Down the rabbit hole
Outcomes
Challenges
Settings
Characters
Location, location, location
Outcomes
Challenges
Settings
Characters
Location, location, location
Outcomes
Challenges
Settings
Characters
Location, location, location
Outcomes
Challenges
Settings
Characters
Creating characters…
Outcomes
Challenges
Settings
Characters
• Who are they
• Where do the come from
• How will they interact with the player(s)
• Friend or Foe?
• Mix character archetypes
– Flat
– Round
– Dynamic
– Static
– Stock
– Foil
– Confidante
http://learn.lexiconic.net/characters.htm
Designing with players in mind
Outcomes
Challenges
Settings
Characters
+ the player
Okay, go.
Outcome Challenge
Setting Character
Questions?
Resources
Gamificationforperformance.com [sign up for
announcements]
ARGNet: http://www.argn.com/
Story Impacts Learning and Performance
Story Wonk Podcasts
Story Idea Generator
Character Name Generator
Resources
North American Simulation and Gaming Association:
http://www.nasaga.org/page/our-conferences
CUNY Games Festival:
https://gamesfest2016.commons.gc.cuny.edu/
Twine:
http://twinery.org
The Brainstormer:
http://bit.ly/5_Brainstorm2
HitBox Team – “Designing game narrative”
http://hitboxteam.com/designing-game-narrative
www.gamificationforperformance.com (sign up)
Twitter: @ARGGamification
Facebook: https://www.facebook.com/gamificationforperformance
Buy on Amazon: http://amzn.to/1RKPfJN
Upcoming Webinars
Levels of Learner Activity and 10
Participation Points for Gryffindor
Tuesday, May 17
1 PM EST

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Robots are Eating the Building

  • 1. “Robots are Eating the Building: Narrative for Increased Engagement” Alternate Reality Games for Training
  • 2. Andy Petroski Sr. New Product Development Consultant Corporate Faculty Harrisburg University of Science & Technology @apetroski www.linkedin.com/in/apetroski/ http://www.slideshare.net/apetroski
  • 3. Charles Palmer Executive Director Professor of Interactive Media Harrisburg University of Science & Technology @charlespalmer www.linkedin.com/in/charleslpalmer/ http://www.slideshare.net/charlespalmerhu/
  • 4. www.gamificationforperformance.com (sign up) Twitter: @ARGGamification Facebook: https://www.facebook.com/gamificationforperformance Buy on Amazon: http://amzn.to/1RKPfJN
  • 5. What is your main reason for attending this webinar? Improve ID techniques Expand storytelling techniques Increase learner engagement Interesting topic Learning about ARGs
  • 6. Robots are Eating the Building: Narrative for Increased Engagement Narrative for Increased Engagement Power of Story Learner Types and Story Methods Plot, Setting, and Subject Story Perspectives Story Structure
  • 7. The Power of Story and Narrative What impact did this video have on you? | What impact do you think it had on the audience at the conference?
  • 8. Chat: What is your favorite story and why is it your favorite story?
  • 9. Cinderella • Stepmother • Fairy Godmother • Ball at the Palace • Prince • Glass Slipper • Happily Ever After
  • 10. Neuromodulators chemicals that impact our behavior Acetylcholine attention Norepinephrine novelty (cool!) Dopamine reward & pleasure
  • 11. Emotion “Although many of us think of ourselves as thinking creatures that feel, biologically we are feeling creatures that think.” (Bolte Taylor, 2008, pg. 19) – A Stroke of Insight)
  • 12. Info Info Activity Info Quiz
  • 13. Methods Info Info Activity Info Quiz Story Story Story Story Story Maria is preparing her expense report today. After stepping in a mud puddle on the way into the building, banging her knee on the corner of her desk, and spilling her coffee all over her receipts, she’s ready to start entering expenses. Here are the four steps Maria must remember to enter her expenses correctly.
  • 14. Methods Story Story Story Story Story Info Reflect Evaluate Decide Apply Info Info
  • 16. Alternate Reality Games ARGs combine real-world experience with fictional clues, puzzles and communication in a collaborative game format. The story-based and problem-based experience promotes the use of physical and online resources, collaboration among game players and critical thinking related to the storyline and problem- based activities.
  • 17. Story Perspectives Column A Column B Realistic The story and/or the learner’s role is realistic. Connected A connected perspective is explicitly connected to the performance goals for the learner. Fictional The story and/or the learner’s role is fictional. Disconnected A disconnected perspective is implicitly connected to the performance goals for the learner. Pick one from column A and one from column B
  • 18.
  • 19. Check out the “Designing game narrative” article from HitBox Team for more tips on building great game stories http://hitboxteam.com/designing-game-narrative
  • 20.
  • 21. Common Story Structure • Act One (Setup) – Beginning – Inciting Incident – Second thoughts • Act Two – Obstacle – Obstacle – Obstacle – Disaster – Crisis • Act Three – Descending action – Wrap-up – End Blake Snyder’s "Save the Cat" approach
  • 22. Basic ARG Story Components Challenge Setting Outcome Characters
  • 23. Where to begin? 1. Initiation 2. Preproduction a. Build teams b. Define goals, objectives, and preliminary schedule c. Design the experience d. Document the idea and process e. Build a media plan f. Put it all together 3. 3. Production a. Create a treatment b. Build components c. Prepare to fail 4. 4. Postproduction 5. 5. Go live a. Hosting the game b. Starting the game c. Monitoring the experience d. Ending the game 6. 6. Debrief Brainstorming
  • 24. 6 tips for conducting successful brainstorming sessions 1. Identify your goals 2. Decide who should attend 3. Friendly comfortable environment 4. Get brainstorming 1. Warm up 2. Brain dump 3. Divergent thinking 4. Ideation 5. Don’t discourage silence, and yes there are bad ideas 6. Know when to call it quits http://blog.hubspot.com/blog/tabid/6307/bid/26133/6-Steps-to-Conducting-a-Successful-Content-Brainstorming-Session.aspx Brainstorming
  • 26. Diverge from traditional media Traditional media production • Refinement • Off to production ARG media production • Participation evaluation • Refinement • Treatment • Off to production Outcomes Challenges Settings Characters
  • 27. Levels of Participation and Activities Participation Activities Passive Reading, watching, collecting Active Puzzles, short challenge questions, light research or collaboration, two-way digital communication Immersive World building and customization, asset crafting, extensive communication Outcomes Challenges Settings Characters
  • 28. Down the rabbit hole Outcomes Challenges Settings Characters
  • 32. Creating characters… Outcomes Challenges Settings Characters • Who are they • Where do the come from • How will they interact with the player(s) • Friend or Foe? • Mix character archetypes – Flat – Round – Dynamic – Static – Stock – Foil – Confidante http://learn.lexiconic.net/characters.htm
  • 33. Designing with players in mind Outcomes Challenges Settings Characters + the player
  • 36. Resources Gamificationforperformance.com [sign up for announcements] ARGNet: http://www.argn.com/ Story Impacts Learning and Performance Story Wonk Podcasts Story Idea Generator Character Name Generator
  • 37. Resources North American Simulation and Gaming Association: http://www.nasaga.org/page/our-conferences CUNY Games Festival: https://gamesfest2016.commons.gc.cuny.edu/ Twine: http://twinery.org The Brainstormer: http://bit.ly/5_Brainstorm2 HitBox Team – “Designing game narrative” http://hitboxteam.com/designing-game-narrative
  • 38. www.gamificationforperformance.com (sign up) Twitter: @ARGGamification Facebook: https://www.facebook.com/gamificationforperformance Buy on Amazon: http://amzn.to/1RKPfJN
  • 39. Upcoming Webinars Levels of Learner Activity and 10 Participation Points for Gryffindor Tuesday, May 17 1 PM EST