3. The use of technology in the English class is not a
new phenomenon:
- Tape recorders, CD players, language laboratories,
video, etc.
- Early CALL programs required learners to respond to
stimuli on the computer screen (gap filling, matching
halves, multiple choice exercises,
text reconstruction, etc.
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4. CALL has moved beyond the use of
computer programs to embrace the use
of Internet and web-based tools.
The use of ICT by language teachers will
become normal part of ELT practice in the
coming years.
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5. Let’s revise some ICT tools
that you might be using
already.
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6. - Source of content.
- Window on the wider world outside the class.
- Source of ELT material and authentic material.
- Collaboration medium.
WELL DESIGNED TASKS
- Authentic sites may fit your learners’ interests. Key factor in motivation
keeping.
- Well-designed task will allow your learners to deal with authentic sites,
guiding them through the text, the layout, etc.
- Easy structure and navigation sites.
- Finding useful websites. Keywords, “phrase” search technique.
- Online dictionaries use.
-ELT web-sites provide opportunities for more controlled language work
(brushing up specific aspects of language, preparing for the texts, etc.)
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7. Mail allows for asynchronous communication
- Communication skills:
. Levels of formality
. Rules of engagement (netiquette rules)
- not using capital letters (perceived as “shouting” online.
- respecting others’ opinions
- avoiding “flaming”
- attachments size
- Technical skills
Using email with learners:
- out of class
- during class
- Keypal projects
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8. Chat allows for synchronous (real-time) communication over the Internet.
- Presence: users are able to the status/availability of other chat users (online, away,
busy, so on.
Using chat needs to have clear purpose for learners.
- Types of chat:
- Text chat (via typed text)
- Audio or voice chat (via audio, like phone conversation on the Internet)
. Skype
- Public chat: chat rooms are grouped into categories
www.chat.yahoo.com
- Private chat = instant messaging =
They require the installation of a client programs which
connects individual users over the Internet.
. Video and web conferencing facilities
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9. Structured ways for the teacher to incorporate the Internet into
the language classroom, on both a short-term and long-term
basis.
Cooperative and meaningful learning. Group work,
communication and sharing of knowledge, interaction.
Both language learning and interdisciplinary learning. A more
“real-world” look and feel, and greater motivation.
Critical thinking. Reflection. Constructivist learning, learning
through experience, re-structuring information.
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10. - Basic projects.
- My favourite actor .
- Internet-base simulations
- Bring real-life contexts in the classroom.
- Webquest creation: mini-projects.
- Inquiry-oriented activity
- Input and material supplied from the
Internet
- Research skills
- Analytical skills
- Word processing skills
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12. The term is associated with:
- The transition of the World Wide Web from a disparate collection of websites to a
fully-fledged computing platform. Tim O’Reilly - conference in late 2004.
- Services, not packaged software, with cost-effective scalability. End of the
software release cycle. In telecommunication and software scalability: ability of a
system, network, or process, to handle growing amounts of work in a graceful
manner or its ability to be enlarged to accommodate that growth.
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13. - Web applications that facilitate participatory information sharing,
interoperability, user-centered design and collaboration on the
World Wide Web.
- A Web 2.0 site allows users to interact and collaborate with each other in a
social media dialogue as creators (prosumers) of user- generated content
in a virtual community.
- Social media are media for social interaction, using highly accessible
and scalable communication techniques. The term refers to the use of
web-based and mobile technologies to turn communication into
interactive dialogue.
- Prosumer is a new word formed by contracting either the word
professional or producer with the word consumer.
- User generated content (UGC) covers a range of media content
available in a range of modern communications technologies.
- Harnessing collective intelligence.
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14. - A virtual community is a social network of individuals who
interact through specific media, potentially crossing geographical
and political boundaries in order to pursue mutual interests or
goals.
- Examples of Web 2.0 include social netwworking sites, blogs,
wikis, video sharing sites, hosted services, web applications,
mashups and floksonomies.
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15. When applied to the classroom:
-They can be set up and used by teachers and learners.
-They can be used to connect learners to other communities of
learners, for example to a class in another country.
-The ideas and content can be generated and created by
learners, either individually or collaboratively.
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16. - Social Software: computer tools which allow people to connect,
to communicate and to collaborate online.-
- Blog: web page with regular diary or journal entries.
- Wiki: collaborative web space, consisting of a number of pages
that can be edited by any user.
- Podcast is an audio and/or video file that is “broadcast” via
Internet and can be downloaded to a computer or mobile
device (MP3 player) for listening/viewing.
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17. SAMPLE PROJECT - BLENDED LEARNING
(watching project site)
Blended learning refers to a mixing of different learning environments. This
approach to teaching and learning combines traditional face to face classroom
methods with more modern computer-mediated activities.
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18. Preliminary reasons for including ICT in the ELT practice:
- It is natural and integrated part of younger learners’ lives.
- English, as an international language, is being used in
technologically mediated contexts.
-It provides new opportunities for authentic tasks and
materials; and ready-made ELT materials.
- It is integrated part of course books and published material.
- Using a range of ICT tools can give learners exposure to and
practice in all of the four main language skills.
-ICT provides opportunities to meet students’ expectations and
enhance motivation.
- Objectives that match the communicative needs of learners.
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19. - Different alternatives and solutions depending on the skills and
strategies we want to foster.
- Flexible approaches to the task, offering different routes, media,
procedures, interactive environments, etc
- New ways of practising language and assessing performance.
- ICT makes it possible to create educational scenarios for
- Collaboration, communication, interaction,
constructivist and social learning.
- Bring the world into the English class.
- Connect the class with the world. Project the class out
into the world.
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