The presentation discusses machinima and its potential uses for education. Machinima involves using screen capture technology within games and virtual environments to create videos. It can help teach concepts and support curriculum through interactive demonstrations. The presentation promotes the EduMachinima Fest in June 2014, which will provide opportunities for educators and students to create machinima projects and have them judged in various categories. The fest aims to develop 21st century skills like collaboration, communication, and digital literacy.