Presented by Kae Novak and Farah Bennani
Colorado Distance Learning Association
9/24/15
Associated professional development organizations
ISTE Games and Simulations Network bit.ly/gsnetworklive
Metagame Book Club bit.ly/gsnetworklive
Inevitable Instructors/ Inevitable Betrayal bit.ly/gsnetworklive
6. Why do they bother?
Is everything they need inside the game?
7. Lazzaro’s 4 Keys 2 Fun
Source: http://nicolelazzaro.com/wp-content/uploads/2012/03/4_keys_poster3.jpg
8. Types of Fun
• Easy Fun
– Low cognitive load
• People Fun
– Social interaction via VOIP, chat, or collaborative
gameplay
• Exploration
– Finding something new
• Hard Fun
– Collaborating with a team to solve a complex boss
fight
65. Example of the Math/ Optimization
• Mastery for Mages
– Assumption:
• Mastery rating gives you 10% damage increase based on mana
• Your base is 10,000 dps
– Math in your head
• at 10% mana, 10,100 damage, which corresponds to the normal damage
value increased by 1% (10% of the 10% increase from Mana Adept).
• at 25% mana, 10,250 damage, which corresponds to the normal damage
value increased by 2.5% (25% of the 10% increase from Mana Adept).
• at 50% mana, 10,500 damage, which corresponds to the normal damage
value increased by 5% (50% of the 10% increase from Mana Adept).
• at 75% mana, 10,750 damage, which corresponds to the normal damage
value increased by 7.5% (75% of the 10% increase from Mana Adept).
• at 100% mana, 11,000 damage, which corresponds to the normal damage
value increased by 10% (100% of the 10% increase from Mana Adept).
67. Now..
• Which do you choose?
– Increase Mana (Intellect)?
– Increase Mastery?
– Lower Hit rating to increase Mastery?
– Lower Critical Strike Rate to increase Intellect?
Also keep in mind that this is a high movement,
multi add fight with a 5 minute enrage timer