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How Students Are Using Online
Learning Skills In Games
But Not In Your Online Classes
Gamers are the ultimate
online learners…..
META!
METAGAME
METAGAME
All the learning and content creation
that happens outside the game.
Why do they bother?
Is everything they need inside the game?
Lazzaro’s 4 Keys 2 Fun
Source: http://nicolelazzaro.com/wp-content/uploads/2012/03/4_keys_poster3.jpg
Types of Fun
• Easy Fun
– Low cognitive load
• People Fun
– Social interaction via VOIP, chat, or collaborative
gameplay
• Exploration
– Finding something new
• Hard Fun
– Collaborating with a team to solve a complex boss
fight
Fun, Flow
& Fiero
Research
• Hard Fun (Papert, 2002)
• Flow (Csikzentmihalyi, 2008)
• Fiero (Lazzaro, 2004)
Pop Quiz!
Name the game
Minecrack
Minecraft
World of
Warcraft (WoW)
EVE Online
Elder Scrolls
Online
Hearthstone
Heroes of the
Storm
In a 140 Characters or less…
What is…
Sandbox Genre
MMO/ MMORPG
MOBA
CCG
Now let’s go back to …
MMORPG
Massive Online Role-Play Game
Online Games Provide
• Common platform
• Group text/chat and verbal communication
(VoIP)
• Back channel discussions
• Easy global access
Source: http://media.wow-europe.com/infographic/en/world-of-warcraft-infographic.html
Every day in your class, there is…
A discussion?
A project?
Reading?
Multi-Player Activity
Source: http://media.wow-europe.com/infographic/en/world-of-warcraft-infographic.html
In your class there are
25-30 students
How many posts?
When do they post?
How do they engage each other?
What diversity do they bring?
Virtual Online Communities
Some Focus on Business
Epistemic Frames
Source: http://media.wow-europe.com/infographic/en/world-of-warcraft-infographic.html
Others focus on Videos
Source: http://media.wow-europe.com/infographic/en/world-of-warcraft-infographic.html
Machinima
LP (Let’s Play) Tutorials
Some on rhetoric and
composition
Discussion Board
Ah a future English comp teacher?
Will help you cheat for gold
And yes… some even do MATH!
Infographics
Math for Non-Math Majors
Theorycraft
Example of the Math/ Optimization
• Mastery for Mages
– Assumption:
• Mastery rating gives you 10% damage increase based on mana
• Your base is 10,000 dps
– Math in your head
• at 10% mana, 10,100 damage, which corresponds to the normal damage
value increased by 1% (10% of the 10% increase from Mana Adept).
• at 25% mana, 10,250 damage, which corresponds to the normal damage
value increased by 2.5% (25% of the 10% increase from Mana Adept).
• at 50% mana, 10,500 damage, which corresponds to the normal damage
value increased by 5% (50% of the 10% increase from Mana Adept).
• at 75% mana, 10,750 damage, which corresponds to the normal damage
value increased by 7.5% (75% of the 10% increase from Mana Adept).
• at 100% mana, 11,000 damage, which corresponds to the normal damage
value increased by 10% (100% of the 10% increase from Mana Adept).
Sounds Easy….
Right?
Now..
• Which do you choose?
– Increase Mana (Intellect)?
– Increase Mastery?
– Lower Hit rating to increase Mastery?
– Lower Critical Strike Rate to increase Intellect?
Also keep in mind that this is a high movement,
multi add fight with a 5 minute enrage timer
Quantitative Reasoning
A lot focus on Hard Fun!
If they can navigate this
Why can’t they click on the content tab?
Virtual Team Meetings & Deadlines
So why might they do this?
AWARDS
Badges
• Brave Beginner
• Games Based Learning Track
• Networked Educator
Gamers are the ultimate
online learners…..
META!
METAGAME
METAGAME
All the learning and content creation
that happens outside the game.
Let’s try some active learning …
Ingress
https://www.ingress.com
Communities of Practice
• Domain (of interest)
• Community ( joint activities & discussions)
• Practice (practitioners)
(Wenger 2007)

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How Students Are Using Online Learning Skills In Games But Not in Your Class

Hinweis der Redaktion

  1. Cognitive Disequilibrium
  2. http://www.deconstructeam.com/games/gods-will-be-watching/
  3. Clark, T. (2015, September 23). Retrieved from http://www.pcgamer.com/the-best-hearthstone-deck-resource-sites/
  4. Clark, T. (2015, September 23). Retrieved from http://www.pcgamer.com/the-best-hearthstone-deck-resource-sites/
  5. Clark, T. (2015, September 23). Retrieved from http://www.pcgamer.com/the-best-hearthstone-deck-resource-sites/
  6. Clark, T. (2015, September 23). Retrieved from http://www.pcgamer.com/the-best-hearthstone-deck-resource-sites/
  7. k
  8. k
  9. k
  10. k
  11. https://slack.com/
  12. Wenger, E. (2007). ‘Communities of Practice. A brief introduction.’ Communities of Practice http://www.ewenger.com/theory/