4. THIS ISN’T HOW PEOPLE LIVE
THEY LIVE IN A 3D ENVIRONMENT
Thursday, March 27, 14
5. A 3D WORLD IS ONE IN WHICH THERE ARE INEXTRICABLE LINKS
BETWEEN DESIGN, ENVIRONMENT, AND BEHAVIOR - BOTH
INDIVIDUALLY AND SOCIALLY
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6. AS A RESULT: THE MOST SUBTLE CHANGES HAVE INFLUENCE
IN HOW WE LIVE AND EXPERIENCE OUR ENVIRONMENT
Thursday, March 27, 14
20. WHERE AND HOW WE CHOOSE TO NAVIGATE, CONGREGATE
AND GIVE ATTENTION IS LARGELY DICTATED BY HOW
COMFORTABLE WE FEEL IN A PARTICULAR ENVIRONMENT,
THE EXPERIENCE WE EXPECT TO HAVE, AND HOW EASY IT IS
TO GET TO A DESTINATION
Thursday, March 27, 14
21. MADE POSSIBLE IN THE DIGITAL SPACE VIA PLATFORMS,
NETWORKS, APPS, APIs, SITES, ETC.
Thursday, March 27, 14
22. WITH THIS IN MIND, HOW DO WE MOVE BEYOND A 2D MODEL TO A
PURPOSE BUILT MODEL SUITABLE FOR THE 3D DIGITAL REALITY?
Thursday, March 27, 14
23. WE CAN LEARN A FEW THINGS FROM EXPERTS IN THE
PHYSICAL WORLD, AND HOW THEIR APPROACHES IN
USING DIGITAL/DATA ELICIT PARTICULAR BEHAVIORS
BRANDS SEEK TO CREATE
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25. Space Syntax
Source: http://www.bartlett.ucl.ac.uk
A SET OF THEORIES AND TECHNIQUES FOR THE ANALYSIS OF SPACIAL
CONFIGURATIONS; USED AS A TOOL TO HELP ARCHITECTS SIMULATE
THE LIKELY SOCIAL EFFECT OF THEIR DESIGNS
ALLOWS ARCHITECTS TO ACCESS COMPLEXITY IN A WAY THAT
IS COMPREHENSIBLE TO INTUITION
Thursday, March 27, 14
26. DISCOVERING THE RELATIONSHIPS BETWEEN AN ENVIRONMENT AND
HOW THAT ENVIRONMENT AFFECTS ITS INHABITANTS
Thursday, March 27, 14
27. THE SIMPLEST ORDNANCE OF ALL:
THE AFFORDANCE TO MOVE IN RESPONSE TO SPACE
EVERY ACTION IN A CITY IS IMPORTANT TO HOW IT FUNCTIONS AS A WHOLE
EACH PART EFFECTS EACH OTHER
THE LIFE OF A CITY COMPRISES OF THE INDIVIDUAL ACTIONS OF THE PEOPLE WITHIN IT
EACH PERSON HAS THEIR OWN UNIQUE RELATIONSHIP TO A CITY
Source: http://www.bartlett.ucl.ac.uk
Thursday, March 27, 14
28. SPACE SYNTAX MEASURES ON THESE AFFORDANCES
IT FORMS A PATTERN OF POTENTIAL MOVEMENT AND ACTION
IN THE ENVIRONMENT
ULTIMATELY, IT IS MEASURING HOW WE ENGAGE, AND ACT WITHIN OUR ENVIRONMENT
SUMMARIZING THE POTENTIALS OF LIFE WITHIN PARTICULAR ENVIRONMENTS
Source: http://www.bartlett.ucl.ac.uk
Thursday, March 27, 14
33. SHIFT THINKING FROM NOT JUST PUSHING MESSAGES
STORYTELLING
BUT TO BUILDING PATHS THAT ENHANCE EXPERIENCES
DIMENSIONALIZING
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34. RECOGNIZE INDIVIDUAL ACTIONS AND RELATIONSHIPS TO THE ENVIRONMENT
OWNED AND UNOWNED PLATFORMS, SITES, APPS, CONTENT, ETC.
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35. IN ORDER TO CONSTANTLY OPTIMIZE AND CREATE UNIQUE EXPERIENCES
Thursday, March 27, 14
36. AN APP CAN CREATE OR CHANGE THE DIRECTION OF PEOPLE’S
MINDSET I.E. THOUGHT PROCESS WITHIN AN ENVIRONMENT
GREATER THAN ANY MESSAGING CAMPAIGN
BANNER VS. APP
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40. CREATE PATHS INTO AN (ECO)SYSTEM I.E. ENVIRONMENT IN A WAY
THAT PROVIDES VALUE IN A USERS LIFE IN FUN/RELEVANT/
CONTEXTUAL WAYS
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45. BRANDS HAVE THE ABILITY TO IDENTIFY: WHO THEIR
‘INHABITANTS’ ARE, WHAT NEEDS THEY HAVE, AND BEST WAYS
TO SATISFY THOSE NEEDS
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46. Image courtesy of Ziya Danishmend
ALLOWING BRANDS TO INFLUENCE EXISTING AND FUTURE BEHAVIOR
Thursday, March 27, 14
47. ALONG WITH THEIR PREFERENCES AND INTERESTS
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48. CREATING A MORE DIMENSIONALIZED EXPERIENCE ON EVERY PATH
A USER DECIDES TO TAKE
Thursday, March 27, 14
49. SUMMARIZING THE POTENTIALS OF LIFE WITHIN THE PARTICULAR
ENVIRONMENT YOUR BRAND CREATES
ACTIVITY
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51. GIVE PEOPLE THE AFFORDANCE TO MOVE WITHIN THE ENVIRONMENTS YOU
BUILD, AND PROVIDE THEM WITH UTILITY AND VALUE THAT PRODUCES
BETTER OUTCOMES IN THEIR EXPERIENCES WITH YOUR BRAND
Thursday, March 27, 14
52. CREATING AN ENTIRELY NEW WAY PEOPLE INTERACT AND
EXPERIENCE YOUR BRAND, AND BUILD STORIES AROUND IT
Thursday, March 27, 14