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Design Paradox:  Instructional Game Design Katrin Becker, PhD
Overview ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Backstory ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
“ Edutainment” not-so-great then and now ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
“ Edutainment” not-so-great then and now Jerusalem Mario is Missing
“ Edutainment” pretty good then and now NMC Campus, SL Virtual Leader Oregon Trail EcoQuest Food Force
Game Debates ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Educational Game Debates ,[object Object],[object Object],[object Object],[object Object]
Educational Game Debates Instructional designers suck all the fun out of games. Game designers drive all the learning out of games.
Educational Game Debates Games Design is all we need. Instructional Design is all we need. Grim Fandango Real Lives
Educational Game Debates All Instructional Games must have the learning fully integrated into the game story. We can wrap a game around any instruction and make it more interesting to learners.
“Edutainment” then and now ,[object Object],[object Object],[object Object],[object Object]
“ Edutainment”  then  and  now ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Paradox 1: The importance of being Ernest ,[object Object],[object Object],[object Object],[object Object],[object Object]
Paradox 2: GD vs. ID ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Literacies ,[object Object],[object Object],[object Object]
Game Literacy ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Steps to GAME Design Literacy 1. Learning (How To) Computer Games Designing / Creating  Writing / Copying (pre-designed) Programming *PLAYING*
Steps to Educational (Serious) Games Design Literacy Educational Games. Computer Games Software Instructional Design Education
ID for ED ,[object Object],[object Object],[object Object]
Summary & What’s Next ,[object Object],[object Object],[object Object],[object Object],[object Object]
Image Sources: ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Thanks!

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Design Paradox: Educational Game Design

  • 1. Design Paradox: Instructional Game Design Katrin Becker, PhD
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  • 5. “ Edutainment” not-so-great then and now Jerusalem Mario is Missing
  • 6. “ Edutainment” pretty good then and now NMC Campus, SL Virtual Leader Oregon Trail EcoQuest Food Force
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  • 9. Educational Game Debates Instructional designers suck all the fun out of games. Game designers drive all the learning out of games.
  • 10. Educational Game Debates Games Design is all we need. Instructional Design is all we need. Grim Fandango Real Lives
  • 11. Educational Game Debates All Instructional Games must have the learning fully integrated into the game story. We can wrap a game around any instruction and make it more interesting to learners.
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  • 18. Steps to GAME Design Literacy 1. Learning (How To) Computer Games Designing / Creating Writing / Copying (pre-designed) Programming *PLAYING*
  • 19. Steps to Educational (Serious) Games Design Literacy Educational Games. Computer Games Software Instructional Design Education
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