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Self-Awareness in 8 KB and 7 ms

                     Maarten van Steen

                     VU University Amsterdam
                     Dept. Computer Science
                      The Network Institute




                                                                                                      1 / 36




                       Background   The facilitators                  Background   The facilitators


The facilitators: increasingly smaller nodes




           Plug computer                      Smart phones




           Crossbow mote                          MyriaNed

                                                             2 / 36                                   2 / 36




                       Background   The facilitators                  Background   The facilitators


The facilitators: increasingly smaller nodes




           A TinyOS watch (thanks to Univ. Warsaw)


                                                             3 / 36                                   3 / 36
Background   The facilitators                           Background   The facilitators


Extreme Wireless Distributed Systems

In what sense extreme?
    Scale (size #1): extremely large system: 1000s to 100,000s of
    wireless nodes
    Scale (size #2): potentially extremely small nodes: severely,
    resource-constrained devices

Additional characteristics
   Highly dynamic: nodes join/leave/move
    Highly heterogeneous: many different communication protocols
    and different types of nodes
    Large parts of the underlying communication network fairly
    unreliable with asymmetric links
    In essence a sparse network compared to the wired case.

                                                                            4 / 36                                   4 / 36




                             Background   The facilitators                           Background   The facilitators


General architecture


                     Applications

                                                              External
               Wireless/hybrid network                       feedback
                                                              system
                   Sensors/actuators

Architecture
    Network consists of many different (wireless) devices
    Sensor/actuators may be shared between applications
    External feedback system: reasoning component for apps & network
    that cannot be (easily) handled through in-network processing


                                                                            5 / 36                                   5 / 36




                             Background   Problems                                   Background   Problems


Well-known problems: Resource constraints



Algorithmic requirements
    Energy awareness:
        Duty cycles ⇒ synchronization problems
        Periodic algorithms
        Preferred: fewer messages, but each with “lots” of data
    Simplicity of algorithms:
        No time/memory/energy for sophisticated computations (e.g.: no
        crypto?)
        Don’t be too simple, but cleverly optimize (e.g., cross-layer design)




                                                                            6 / 36                                   6 / 36
Background     Problems                                    Background     Problems


Well-known problems: Wireless communication




False assumptions
    Unit disk radio patterns
    Links are symmetric
    Links are reliable
    Link quality is stable




                                                                           7 / 36                                      7 / 36




                                  Background     Problems                                    Background     Problems


Overview

1   Background
      The facilitators
      Problems
2   Application scenarios
      Crowds
      Social games
3   System-level self-awareness
      Duty-cycled networks
      Decision
      NotiïŹcation
4   Application-level self-awareness
      Gossip-based ad hoc routing
      What we need to discover

                                                                           8 / 36                                      8 / 36




                         Application scenarios   Crowds                             Application scenarios   Crowds


Application scenarios: crowds

Crowd management
     Situation: a large event without ïŹxed routes (trade fair, festival)
     Goal: guide people using social information:
          Direct people having similar interests to the same locations
          Direct the same social group to the same place (scheduling)
     Goal: keep groups together (such as a family)




                                                                           9 / 36                                      9 / 36
Application scenarios   Crowds                                    Application scenarios   Crowds


Very different types of crowds




               structured                                    unstructured




            semi-structured                             semi-structured
                                                                              10 / 36                                          10 / 36




                      Application scenarios   Social games                              Application scenarios   Social games


Application scenarios: social games

Stimulate mingling
    Situation: Conference with people from
    different groups.
    Goal: Stimulate people from different groups
    to interact.
    Approach: Keep track of group interactions:
        When Maarten from Amsterdam talks to
        Marco from Groningen: bonus points for
        either one, as well as their respective
        groups.
        Group points are distributed to each
        member.
        Mingling achievements are displayed on
        electronic badges (feedback and social
        intervention).

                                                                              11 / 36                                          11 / 36




                      Application scenarios   Social games                              Application scenarios   Social games


Application scenarios: social games


                                          ATxmega CPU (32 MHz): 4 KB
                                          EEPROM, 8 KB SRAM, 128 KB
                                          Flash
                                          USB/JTag connectors
                                          8 MB external data ïŹ‚ash (good for
                                          logging)
                                          various sensors (light, accelerometer,
                                          microphone)

FYI
We have been running many simulations, but also experiments with up
to nearly 250 badges.


                                                                              12 / 36                                          12 / 36
Application scenarios   Social games                           Application scenarios   Social games


30 years of Informatics in Amsterdam




                                                                         13 / 36                                                13 / 36




Overview

1   Background
      The facilitators
      Problems
2   Application scenarios
      Crowds
      Social games
3   System-level self-awareness
      Duty-cycled networks
      Decision
      NotiïŹcation
4   Application-level self-awareness
      Gossip-based ad hoc routing
      What we need to discover

                                                                         14 / 36                                                14 / 36




                    System-level self-awareness                                    System-level self-awareness


System-level self-awareness



Some observations
   With (tens, hundreds of) thousands of nodes, there is no way that
   traditional sensor-network techniques can be used for:
          extracting sensed data for real-time, ofïŹ‚ine processing
          routing messages between (distant) nodes
          discovering properties of the network (size, topology, etc.)
     Sensor badges need to be small:
          small, low-capacity batteries
          strict energy budgets




                                                                         15 / 36                                                15 / 36
System-level self-awareness   Duty-cycled networks               System-level self-awareness   Duty-cycled networks


Example: Duty-cycled networks


Essence
Nodes simultaneously power on their radios only periodically in order
to communicate:
     Can lead to substantial energy savings
     Algorithms tend to have a strong periodic nature
     Algorithms are often necessarily simple: you may need to ïŹnish by
     the end of the duty cycle
     Our interest: extreme low duty cycles (less than 1% of the time
     active).




                                                                                16 / 36                                                        16 / 36




                         System-level self-awareness   Duty-cycled networks               System-level self-awareness   Duty-cycled networks


Duty Cycling

Crucial problem
Clocks tend to drift....




                   (a)


                   (b)


                   (c)



                                                                                17 / 36                                                        17 / 36




                         System-level self-awareness   Duty-cycled networks               System-level self-awareness   Duty-cycled networks


TDMA-based Media Access
                                 frame



                                              slot
                RX RX TX RX Idle Idle Idle Join Idle Idle Idle Idle


            Guard time          TX time           Guard time      Node A

                                    RX Time                            Node B

                                           tick
            Offset between nodes




     1 tick = 1/32768 secs ≈ 30”secs
     1 slot = 28 ticks ≈ 850”secs
     Frame length is a parameter

                                                                                18 / 36                                                        18 / 36
System-level self-awareness    Duty-cycled networks                System-level self-awareness   Duty-cycled networks


GMAC’s Duty-cycled TDMA protocol
                               frame



                                            slot
                RX RX TX RX Idle Idle Idle Join Idle Idle Idle Idle


            Guard time        TX time           Guard time       Node A

                                  RX Time                             Node B

                                         tick
            Offset between nodes



     Active period: 8 slots (i.e., 6.8 millisecs), frame length: 1170 slots ⇒
                  8
     duty cycle: 1170 = 0.68%.
     For each frame length, nodes select a random slot in the active period to
     broadcast, and listen to the other 7.
     Nodes broadcast a join message during a random slot in the idle period.
                                                                                19 / 36                                                        19 / 36




                       System-level self-awareness    Duty-cycled networks                System-level self-awareness   Duty-cycled networks


Frame Synchronization




                   r                                 r+1


Two distinct aspects of synchronization
     Maintenance of synchronized clusters
     Merging of separate clusters


                                                                                20 / 36                                                        20 / 36




                       System-level self-awareness    Duty-cycled networks                System-level self-awareness   Duty-cycled networks


Synchronization maintenance: the median algorithm

                                         median              average




                                   offset from local clock

 1   Sort all received messages by offset from local clock
 2   Choose the median offset to synchronize with
 3   Adjust local clock by one-half the median offset

Observation
Works good enough; improvements are possible allowing for lower
duty cycles.

                                                                                21 / 36                                                        21 / 36
System-level self-awareness    Duty-cycled networks             System-level self-awareness   Duty-cycled networks


Cluster merging




                   r                                 r+1


Three subproblems
     Detection
     Decision
     NotiïŹcation

                                                                             22 / 36                                                        22 / 36




                       System-level self-awareness    Duty-cycled networks             System-level self-awareness   Duty-cycled networks


Active detection




 1   The sensor network is partitioned into two temporally disjoint
     clusters, red and blue
 2   A node from the red cluster node broadcasts a join message
     during its idle period
 3   Several blue cluster nodes neighboring the red node receive the
     message and merge

                                                                             23 / 36                                                        23 / 36




                       System-level self-awareness    Duty-cycled networks             System-level self-awareness   Duty-cycled networks


Passive detection




 1   The sensor network is partitioned into two temporally disjoint
     clusters, red and blue
 2   Red cluster node broadcasts a normal application message
     during its active period
 3   A single blue cluster node is listening in its idle period, receives
     the message, and merges

                                                                             24 / 36                                                        24 / 36
System-level self-awareness    Decision                       System-level self-awareness   Decision


Decision




               r                                 r+1


Observation
Decision algorithm should implement a total-ordering relation     over
clusters: A B ⇒ cluster A is superior to cluster B.
Wrong example: “Join if I’m active in X ’s ïŹrst half round.”
     All nodes have a unique hardware ID
     Nodes use this unique ID as their cluster ID at startup
     The ordering of IDs (integers) provides a total ordering of clusters


                                                                       25 / 36                                               25 / 36




                   System-level self-awareness    NotiïŹcation                    System-level self-awareness   NotiïŹcation


Active detection with notiïŹcation




 1   The sensor network is partitioned into two temporally disjoint
     clusters, with red blue.
 2   A node from the red cluster node broadcasts a join message
     during its idle period
 3   Several blue cluster nodes receive the message, but stay
     synchronized to their current cluster for one frame before merging
                                                                       26 / 36                                               26 / 36




                   System-level self-awareness    NotiïŹcation                    System-level self-awareness   NotiïŹcation


Active detection with notiïŹcation




 1   All merging blue nodes notify their neighbors (via a ïŹeld in an
     application message) of the superior red cluster
 2   The merging nodes ïŹnally complete their merge, while the ïŹnal
     blue node begins the same process
                                                                       27 / 36                                               27 / 36
System-level self-awareness     NotiïŹcation                                                        System-level self-awareness   NotiïŹcation


Active detection with targeted joins




 1                       The sensor network is partitioned into two temporally disjoint
                         clusters, but now blue red.
 2                       A node from the red cluster node broadcasts a join message
                         during its idle period
 3                       Several blue cluster nodes receive the message, but will now
                         send a join message during the red node’s active period.
                                                                                                                                                28 / 36                                               28 / 36




                                                       System-level self-awareness     NotiïŹcation                                                        System-level self-awareness   NotiïŹcation


Evaluation: Active versus passive detection



                                                       Active detection                                     Passive detection

                           100 000
     standard deviation ( sec)




                                    10 000


                                        1000


                                         100


                                          10
                                               2000       Time (rounds)        8000                  2000       Time (rounds)        8000




                                                                                                                                                29 / 36                                               29 / 36




                                                       System-level self-awareness     NotiïŹcation                                                        System-level self-awareness   NotiïŹcation


Evaluation: Active detection with targeted joins


                                                      Active detection                                Active + Merge + Target
                                    1
      Fraction synchronized nodes




                                                                                                                      Low density
                                                                                                                      Moderate density
                                                                                                                      High density



                                    0
                                                        Time (rounds)           3000                             Time (rounds)           3000




Observation
Self-awareness at the system level in WSNs is all about about ïŹnding
the right reactive (simple) algorithms.

                                                                                                                                                30 / 36                                               30 / 36
Overview

1   Background
      The facilitators
      Problems
2   Application scenarios
      Crowds
      Social games
3   System-level self-awareness
      Duty-cycled networks
      Decision
      NotiïŹcation
4   Application-level self-awareness
      Gossip-based ad hoc routing
      What we need to discover

                                                                                  31 / 36                                                                    31 / 36




                 Application-level self-awareness                                           Application-level self-awareness


Information dissemination as a building block
Observations
   Extreme geospatial distributed systems require decentralized
   solutions:
          In geospatial systems (including wireless systems), each node has
          a location in a 2D (or 3D) plane
          Latency is a nonnegligible factor ⇒ centralized solutions may
          impose unacceptable request/response delays
     We also need to minimize the dependencies between nodes
     Essential: let nodes make decisions based on as much current,
     locally available information as needed/possible

Important
By supporting efïŹcient and effective information dissemination, we
provide a building block for local-only decision-making. This brings us
to gossiping.
                                                                                  32 / 36                                                                    32 / 36




                 Application-level self-awareness   Gossip-based ad hoc routing             Application-level self-awareness   Gossip-based ad hoc routing


Gossip-based data dissemination


From ïŹ‚ooding to gossiping: Basic model
     Each node can broadcast data items only to its 1-hop neighbor.
     A source injects (broadcasts) a data item.
     A node receives data item x ⇒ broadcast x with probability p.

ModiïŹcation
When the source has only few neighbors, a data item may not be
forwarded at all ⇒ for the ïŹrst k hops, a received data item is
broadcast with probability 1.




                                                                                  33 / 36                                                                    33 / 36
Application-level self-awareness   Gossip-based ad hoc routing             Application-level self-awareness   Gossip-based ad hoc routing


Improving data dissemination

Observation
If messaging does not die out, i.e., most of the nodes are reached ⇒
with n neighbors expect to see approximately p · n messages from
those neighbors (assuming ideal communication medium).

Improvement
If a node does not see a message from at least m neighbors, it
broadcasts the message if it hadn’t done so before. It turns out that
m = 1 is (often) good enough!

Note
This type of gossiping is great, but when it comes to crowded networks
a lot of ïŹne-tuning and local feedback is needed to avoid a collapse.

                                                                                 34 / 36                                                                    34 / 36




                Application-level self-awareness   What we need to discover                Application-level self-awareness   What we need to discover


The speculative part




                                                                                 35 / 36                                                                    35 / 36




                Application-level self-awareness   What we need to discover                Application-level self-awareness   What we need to discover


Questions




                                                                                 36 / 36                                                                    36 / 36

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Self-Awareness in Extremely Resource-Constrained Wireless Networks

  • 1. Self-Awareness in 8 KB and 7 ms Maarten van Steen VU University Amsterdam Dept. Computer Science The Network Institute 1 / 36 Background The facilitators Background The facilitators The facilitators: increasingly smaller nodes Plug computer Smart phones Crossbow mote MyriaNed 2 / 36 2 / 36 Background The facilitators Background The facilitators The facilitators: increasingly smaller nodes A TinyOS watch (thanks to Univ. Warsaw) 3 / 36 3 / 36
  • 2. Background The facilitators Background The facilitators Extreme Wireless Distributed Systems In what sense extreme? Scale (size #1): extremely large system: 1000s to 100,000s of wireless nodes Scale (size #2): potentially extremely small nodes: severely, resource-constrained devices Additional characteristics Highly dynamic: nodes join/leave/move Highly heterogeneous: many different communication protocols and different types of nodes Large parts of the underlying communication network fairly unreliable with asymmetric links In essence a sparse network compared to the wired case. 4 / 36 4 / 36 Background The facilitators Background The facilitators General architecture Applications External Wireless/hybrid network feedback system Sensors/actuators Architecture Network consists of many different (wireless) devices Sensor/actuators may be shared between applications External feedback system: reasoning component for apps & network that cannot be (easily) handled through in-network processing 5 / 36 5 / 36 Background Problems Background Problems Well-known problems: Resource constraints Algorithmic requirements Energy awareness: Duty cycles ⇒ synchronization problems Periodic algorithms Preferred: fewer messages, but each with “lots” of data Simplicity of algorithms: No time/memory/energy for sophisticated computations (e.g.: no crypto?) Don’t be too simple, but cleverly optimize (e.g., cross-layer design) 6 / 36 6 / 36
  • 3. Background Problems Background Problems Well-known problems: Wireless communication False assumptions Unit disk radio patterns Links are symmetric Links are reliable Link quality is stable 7 / 36 7 / 36 Background Problems Background Problems Overview 1 Background The facilitators Problems 2 Application scenarios Crowds Social games 3 System-level self-awareness Duty-cycled networks Decision NotiïŹcation 4 Application-level self-awareness Gossip-based ad hoc routing What we need to discover 8 / 36 8 / 36 Application scenarios Crowds Application scenarios Crowds Application scenarios: crowds Crowd management Situation: a large event without ïŹxed routes (trade fair, festival) Goal: guide people using social information: Direct people having similar interests to the same locations Direct the same social group to the same place (scheduling) Goal: keep groups together (such as a family) 9 / 36 9 / 36
  • 4. Application scenarios Crowds Application scenarios Crowds Very different types of crowds structured unstructured semi-structured semi-structured 10 / 36 10 / 36 Application scenarios Social games Application scenarios Social games Application scenarios: social games Stimulate mingling Situation: Conference with people from different groups. Goal: Stimulate people from different groups to interact. Approach: Keep track of group interactions: When Maarten from Amsterdam talks to Marco from Groningen: bonus points for either one, as well as their respective groups. Group points are distributed to each member. Mingling achievements are displayed on electronic badges (feedback and social intervention). 11 / 36 11 / 36 Application scenarios Social games Application scenarios Social games Application scenarios: social games ATxmega CPU (32 MHz): 4 KB EEPROM, 8 KB SRAM, 128 KB Flash USB/JTag connectors 8 MB external data ïŹ‚ash (good for logging) various sensors (light, accelerometer, microphone) FYI We have been running many simulations, but also experiments with up to nearly 250 badges. 12 / 36 12 / 36
  • 5. Application scenarios Social games Application scenarios Social games 30 years of Informatics in Amsterdam 13 / 36 13 / 36 Overview 1 Background The facilitators Problems 2 Application scenarios Crowds Social games 3 System-level self-awareness Duty-cycled networks Decision NotiïŹcation 4 Application-level self-awareness Gossip-based ad hoc routing What we need to discover 14 / 36 14 / 36 System-level self-awareness System-level self-awareness System-level self-awareness Some observations With (tens, hundreds of) thousands of nodes, there is no way that traditional sensor-network techniques can be used for: extracting sensed data for real-time, ofïŹ‚ine processing routing messages between (distant) nodes discovering properties of the network (size, topology, etc.) Sensor badges need to be small: small, low-capacity batteries strict energy budgets 15 / 36 15 / 36
  • 6. System-level self-awareness Duty-cycled networks System-level self-awareness Duty-cycled networks Example: Duty-cycled networks Essence Nodes simultaneously power on their radios only periodically in order to communicate: Can lead to substantial energy savings Algorithms tend to have a strong periodic nature Algorithms are often necessarily simple: you may need to ïŹnish by the end of the duty cycle Our interest: extreme low duty cycles (less than 1% of the time active). 16 / 36 16 / 36 System-level self-awareness Duty-cycled networks System-level self-awareness Duty-cycled networks Duty Cycling Crucial problem Clocks tend to drift.... (a) (b) (c) 17 / 36 17 / 36 System-level self-awareness Duty-cycled networks System-level self-awareness Duty-cycled networks TDMA-based Media Access frame slot RX RX TX RX Idle Idle Idle Join Idle Idle Idle Idle Guard time TX time Guard time Node A RX Time Node B tick Offset between nodes 1 tick = 1/32768 secs ≈ 30”secs 1 slot = 28 ticks ≈ 850”secs Frame length is a parameter 18 / 36 18 / 36
  • 7. System-level self-awareness Duty-cycled networks System-level self-awareness Duty-cycled networks GMAC’s Duty-cycled TDMA protocol frame slot RX RX TX RX Idle Idle Idle Join Idle Idle Idle Idle Guard time TX time Guard time Node A RX Time Node B tick Offset between nodes Active period: 8 slots (i.e., 6.8 millisecs), frame length: 1170 slots ⇒ 8 duty cycle: 1170 = 0.68%. For each frame length, nodes select a random slot in the active period to broadcast, and listen to the other 7. Nodes broadcast a join message during a random slot in the idle period. 19 / 36 19 / 36 System-level self-awareness Duty-cycled networks System-level self-awareness Duty-cycled networks Frame Synchronization r r+1 Two distinct aspects of synchronization Maintenance of synchronized clusters Merging of separate clusters 20 / 36 20 / 36 System-level self-awareness Duty-cycled networks System-level self-awareness Duty-cycled networks Synchronization maintenance: the median algorithm median average offset from local clock 1 Sort all received messages by offset from local clock 2 Choose the median offset to synchronize with 3 Adjust local clock by one-half the median offset Observation Works good enough; improvements are possible allowing for lower duty cycles. 21 / 36 21 / 36
  • 8. System-level self-awareness Duty-cycled networks System-level self-awareness Duty-cycled networks Cluster merging r r+1 Three subproblems Detection Decision NotiïŹcation 22 / 36 22 / 36 System-level self-awareness Duty-cycled networks System-level self-awareness Duty-cycled networks Active detection 1 The sensor network is partitioned into two temporally disjoint clusters, red and blue 2 A node from the red cluster node broadcasts a join message during its idle period 3 Several blue cluster nodes neighboring the red node receive the message and merge 23 / 36 23 / 36 System-level self-awareness Duty-cycled networks System-level self-awareness Duty-cycled networks Passive detection 1 The sensor network is partitioned into two temporally disjoint clusters, red and blue 2 Red cluster node broadcasts a normal application message during its active period 3 A single blue cluster node is listening in its idle period, receives the message, and merges 24 / 36 24 / 36
  • 9. System-level self-awareness Decision System-level self-awareness Decision Decision r r+1 Observation Decision algorithm should implement a total-ordering relation over clusters: A B ⇒ cluster A is superior to cluster B. Wrong example: “Join if I’m active in X ’s ïŹrst half round.” All nodes have a unique hardware ID Nodes use this unique ID as their cluster ID at startup The ordering of IDs (integers) provides a total ordering of clusters 25 / 36 25 / 36 System-level self-awareness NotiïŹcation System-level self-awareness NotiïŹcation Active detection with notiïŹcation 1 The sensor network is partitioned into two temporally disjoint clusters, with red blue. 2 A node from the red cluster node broadcasts a join message during its idle period 3 Several blue cluster nodes receive the message, but stay synchronized to their current cluster for one frame before merging 26 / 36 26 / 36 System-level self-awareness NotiïŹcation System-level self-awareness NotiïŹcation Active detection with notiïŹcation 1 All merging blue nodes notify their neighbors (via a ïŹeld in an application message) of the superior red cluster 2 The merging nodes ïŹnally complete their merge, while the ïŹnal blue node begins the same process 27 / 36 27 / 36
  • 10. System-level self-awareness NotiïŹcation System-level self-awareness NotiïŹcation Active detection with targeted joins 1 The sensor network is partitioned into two temporally disjoint clusters, but now blue red. 2 A node from the red cluster node broadcasts a join message during its idle period 3 Several blue cluster nodes receive the message, but will now send a join message during the red node’s active period. 28 / 36 28 / 36 System-level self-awareness NotiïŹcation System-level self-awareness NotiïŹcation Evaluation: Active versus passive detection Active detection Passive detection 100 000 standard deviation ( sec) 10 000 1000 100 10 2000 Time (rounds) 8000 2000 Time (rounds) 8000 29 / 36 29 / 36 System-level self-awareness NotiïŹcation System-level self-awareness NotiïŹcation Evaluation: Active detection with targeted joins Active detection Active + Merge + Target 1 Fraction synchronized nodes Low density Moderate density High density 0 Time (rounds) 3000 Time (rounds) 3000 Observation Self-awareness at the system level in WSNs is all about about ïŹnding the right reactive (simple) algorithms. 30 / 36 30 / 36
  • 11. Overview 1 Background The facilitators Problems 2 Application scenarios Crowds Social games 3 System-level self-awareness Duty-cycled networks Decision NotiïŹcation 4 Application-level self-awareness Gossip-based ad hoc routing What we need to discover 31 / 36 31 / 36 Application-level self-awareness Application-level self-awareness Information dissemination as a building block Observations Extreme geospatial distributed systems require decentralized solutions: In geospatial systems (including wireless systems), each node has a location in a 2D (or 3D) plane Latency is a nonnegligible factor ⇒ centralized solutions may impose unacceptable request/response delays We also need to minimize the dependencies between nodes Essential: let nodes make decisions based on as much current, locally available information as needed/possible Important By supporting efïŹcient and effective information dissemination, we provide a building block for local-only decision-making. This brings us to gossiping. 32 / 36 32 / 36 Application-level self-awareness Gossip-based ad hoc routing Application-level self-awareness Gossip-based ad hoc routing Gossip-based data dissemination From ïŹ‚ooding to gossiping: Basic model Each node can broadcast data items only to its 1-hop neighbor. A source injects (broadcasts) a data item. A node receives data item x ⇒ broadcast x with probability p. ModiïŹcation When the source has only few neighbors, a data item may not be forwarded at all ⇒ for the ïŹrst k hops, a received data item is broadcast with probability 1. 33 / 36 33 / 36
  • 12. Application-level self-awareness Gossip-based ad hoc routing Application-level self-awareness Gossip-based ad hoc routing Improving data dissemination Observation If messaging does not die out, i.e., most of the nodes are reached ⇒ with n neighbors expect to see approximately p · n messages from those neighbors (assuming ideal communication medium). Improvement If a node does not see a message from at least m neighbors, it broadcasts the message if it hadn’t done so before. It turns out that m = 1 is (often) good enough! Note This type of gossiping is great, but when it comes to crowded networks a lot of ïŹne-tuning and local feedback is needed to avoid a collapse. 34 / 36 34 / 36 Application-level self-awareness What we need to discover Application-level self-awareness What we need to discover The speculative part 35 / 36 35 / 36 Application-level self-awareness What we need to discover Application-level self-awareness What we need to discover Questions 36 / 36 36 / 36