SlideShare ist ein Scribd-Unternehmen logo
1 von 25
Downloaden Sie, um offline zu lesen
SPACETIME XR COLLABORATION
SPACETIME	
  	
  |	
  COMMERCIAL	
  IN	
  CONFIDENCE	
  	
  
SPACETIME XR – EXECUTIVE SUMMARY
SPACETIME	
  	
  |	
  COMMERCIAL	
  IN	
  CONFIDENCE	
  	
   2	
  
The	
  world	
  as	
  we	
  know	
  it,	
  and	
  the	
  way	
  business	
  and	
  entertainment	
  is	
  carried	
  out,	
  is	
  
changing	
  and	
  it	
  is	
  changing	
  quickly.	
  	
  
	
  
With	
  the	
  increased	
  rate	
  at	
  which	
  data	
  can	
  be	
  transmiHed,	
  the	
  reduced	
  cost	
  of	
  
transmiJng	
  data	
  and	
  the	
  mass	
  commercialisaKon	
  of	
  hardware,	
  both	
  business	
  and	
  
entrepreneurs	
  can	
  now	
  access	
  paying	
  customers	
  across	
  the	
  planet	
  through	
  the	
  
creaKon	
  of	
  virtual	
  and	
  augmented	
  worlds	
  that	
  could	
  only	
  be	
  imagined	
  a	
  few	
  years	
  ago.	
  
	
  
AcKve	
  parKcipaKon	
  or	
  engagement	
  in	
  a	
  live	
  show,	
  a	
  collaboraKve	
  meeKng	
  or	
  an	
  
exhibiKon	
  is	
  no	
  longer	
  limited	
  by	
  the	
  physical	
  locaKon	
  of	
  the	
  end	
  user.	
  Through	
  the	
  
use	
  of	
  virtual	
  and	
  augmented	
  reality,	
  a	
  teenager	
  in	
  Beijing	
  can	
  visit	
  a	
  once	
  in	
  a	
  life	
  Kme	
  
exhibiKon	
  in	
  Shanghai	
  or	
  Paris.	
  A	
  sports	
  fan	
  in	
  Berlin	
  can	
  parKcipate	
  in	
  an	
  exclusive	
  
esports	
  event	
  being	
  hosted	
  in	
  New	
  York.	
  	
  
	
  
SPACETIME	
  XR	
  is	
  a	
  unique	
  commercial	
  plaSorm	
  that	
  allows	
  content	
  developers	
  
anywhere	
  to	
  create	
  exciKng	
  new	
  experiences	
  for	
  many	
  concurrent	
  users	
  anywhere	
  in	
  
the	
  world	
  to	
  access	
  and	
  collaborate	
  on	
  both	
  AR	
  and	
  VR	
  devices	
  be	
  it	
  Android	
  devices,	
  
iOS	
  devices,	
  PC/Mac,	
  HoloLens,	
  Meta,	
  HTC	
  Vive,	
  Oculus	
  RiW,	
  Oculus	
  Go	
  and	
  similar	
  
headset	
  devices	
  like	
  the	
  Pico	
  Goblin,	
  etc.	
  	
  
WHAT IS VR + AR + MR ? = XR
SPACETIME	
  	
  |	
  COMMERCIAL	
  IN	
  CONFIDENCE	
  	
   3	
  
Virtual	
  Reality	
  (VR)	
  -­‐	
  A	
  fully	
  immersive	
  experience	
  in	
  which	
  
digital	
  content	
  completely	
  replaces	
  your	
  view	
  of	
  the	
  physical	
  
world.	
  	
  
	
  
Augmented	
  Reality	
  (AR)-­‐	
  Any	
  technology	
  that	
  overlays	
  digital	
  
content	
  on	
  your	
  view	
  of	
  the	
  physical	
  world.	
  Peter	
  Jackson's	
  
Augmented	
  Reality	
  film	
  preview	
  is	
  a	
  good	
  example	
  of	
  what	
  can	
  
be	
  done.	
  hHps://www.youtube.com/watch?v=eDxzlwEriAw	
  
	
  
	
  
	
  
Mixed	
  Reality	
  (MR)	
  -­‐	
  Any	
  Virtual	
  or	
  Augmented	
  Reality	
  
experience	
  where	
  the	
  real	
  and	
  digital	
  worlds	
  interact.	
  	
  
	
  
	
  
	
  
XR	
  Includes	
  VR,	
  AR	
  and	
  MR	
  technologies	
  as	
  a	
  whole.
MASSIVE INVESTMENT IN XR TECH
SPACETIME	
  	
  |	
  COMMERCIAL	
  IN	
  CONFIDENCE	
  	
   4	
  
The	
  cost	
  of	
  hardware	
  is	
  plummeKng	
  and	
  the	
  range	
  of	
  opKons	
  growing	
  on	
  a	
  monthly	
  basis	
  
XR INDUSTRY SECTORS
SPACETIME	
  	
  |	
  COMMERCIAL	
  IN	
  CONFIDENCE	
  	
   5	
  
XR	
  can	
  be	
  applied	
  to	
  a	
  wide	
  array	
  of	
  
industries	
  from	
  entertainment	
  to	
  mining,	
  
agriculture,	
  healthcare	
  to	
  airports,	
  	
  
oil	
  &	
  gas	
  to	
  building	
  and	
  construcKon.	
  	
  
	
  
Large	
  corporaKons	
  such	
  as	
  Boeing	
  and	
  
Exxonmobil	
  	
  have	
  been	
  leading	
  the	
  way	
  with	
  
innovaKve	
  applicaKons	
  of	
  AR/VR/MR	
  
technology	
  in	
  their	
  industry	
  operaKons.	
  Other	
  
key	
  growth	
  sectors	
  include	
  defence,	
  security,	
  
and	
  educaKon.	
  
	
  
This	
  presentaKon	
  focuses	
  on	
  XR	
  for	
  
entertainment/educaKon	
  and	
  collaboraKon	
  in	
  
a	
  variety	
  of	
  industries,	
  powered	
  by	
  the	
  
innovaKve	
  new	
  plaSorm	
  -­‐	
  SPACETIME	
  XR.
XR CONTENT DEVELOPMENT ECO SYSTEM
SPACETIME	
  	
  |	
  COMMERCIAL	
  IN	
  CONFIDENCE	
  	
   6	
  
Globally,	
  digital	
  content	
  creators,	
  design	
  
agencies,	
  film	
  and	
  TV	
  producKon	
  companies,	
  
architects,	
  industrial	
  designers,	
  story	
  tellers,	
  
engineers	
  and	
  developers	
  have	
  included	
  XR	
  as	
  
part	
  of	
  their	
  products	
  and	
  service	
  offering.	
  
Some	
  have	
  specialised	
  in	
  XR	
  whilst	
  others	
  see	
  
this	
  as	
  the	
  next	
  wave	
  and	
  are	
  skilling	
  up.	
  
	
  
In	
  a	
  similar	
  way	
  to	
  the	
  early	
  internet	
  days,	
  tools	
  
and	
  technologies	
  are	
  rapidly	
  developing	
  to	
  
enable	
  the	
  creaKon	
  of	
  rich	
  new	
  experiences.	
  	
  
	
  
Early	
  adopKon	
  is	
  in	
  games	
  and	
  entertainment	
  
with	
  single	
  user	
  Ktles	
  and	
  many	
  social	
  VR	
  
worlds	
  launching.	
  	
  
	
  
XR	
  Collabora6on	
  is	
  the	
  game	
  changer.	
  
A	
  collaboraKve	
  virtual	
  environment	
  is	
  a	
  space	
  
in	
  which	
  people	
  can	
  interact	
  with	
  each	
  other,	
  
oWen	
  from	
  mulKple	
  locaKons.	
  The	
  aim	
  is	
  for	
  
these	
  people	
  to	
  share	
  ideas	
  and	
  experiences	
  
in	
  a	
  co-­‐operaKve	
  seJng.	
  
	
  
CollaboraKon	
  in	
  a	
  virtual	
  environment	
  can	
  be	
  
enKrely	
  digital	
  (VR)	
  or	
  a	
  mixture	
  of	
  the	
  virtual	
  
and	
  real	
  world	
  (AR).	
  	
  
	
  
The	
  main	
  advantage	
  is	
  to	
  allow	
  a	
  group	
  of	
  
people	
  who	
  are	
  based	
  in	
  a	
  variety	
  of	
  locaKons	
  
with	
  different	
  devices	
  to	
  share	
  informaKon	
  or	
  
a	
  common	
  experience.	
  
	
  
SPACETIME	
  XR	
  has	
  been	
  developed	
  with	
  
collaboraKon	
  and	
  mulK	
  user/mulK	
  technology	
  
access	
  at	
  it’s	
  core.	
  
WHAT IS COLLABORATION IN XR ?
SPACETIME	
  	
  |	
  COMMERCIAL	
  IN	
  CONFIDENCE	
  	
   7	
  
Shared	
  VR	
  experiences	
  have	
  their	
  roots	
  in	
  
social	
  VR	
  mulKplayer	
  systems	
  and	
  are	
  being	
  
adapted	
  to	
  enable	
  immersive	
  group	
  learning.	
  	
  
	
  
SPACETIME	
  XR	
  uses	
  mechanisms	
  for	
  loading	
  
virtual	
  worlds	
  and	
  synchronizing	
  the	
  
playback	
  of	
  2D,	
  3D	
  and	
  mulK-­‐media	
  content	
  
for	
  all	
  users	
  -­‐	
  so	
  the	
  users	
  share	
  the	
  same	
  
experience	
  at	
  the	
  same	
  Kme	
  no	
  maHer	
  
where	
  they	
  are	
  based.	
  	
  
	
  
The	
  problem	
  VR	
  developers	
  face	
  is	
  that	
  their	
  
focus	
  is	
  on	
  the	
  creaKon	
  of	
  content.	
  
Consequently	
  their	
  projects	
  oWen	
  only	
  allow	
  
access	
  through	
  one	
  parKcular	
  type	
  of	
  device	
  
and	
  not	
  a	
  range	
  of	
  VR	
  and	
  AR	
  devices.	
  This	
  
limits	
  the	
  size	
  of	
  the	
  potenKal	
  audience	
  and	
  
reduces	
  the	
  potenKal	
  revenue	
  opportunity.	
  	
  
WHAT IS COLLABORATION IN XR ?
SPACETIME	
  	
  |	
  COMMERCIAL	
  IN	
  CONFIDENCE	
  	
   8	
  
SPACETIME	
  XR	
  supports	
  all	
  avatar	
  formats.	
  	
  
	
  
Photogrammetry	
  and	
  volumetric	
  video	
  can	
  be	
  
used	
  to	
  scan	
  a	
  3D	
  version	
  of	
  a	
  person	
  but	
  in	
  
the	
  pursuit	
  of	
  realisKc	
  VR	
  avatars	
  the	
  level	
  of	
  
fidelity	
  has	
  to	
  be	
  very	
  high	
  to	
  be	
  successful.	
  	
  
	
  	
  
In	
  most	
  cases,	
  VR	
  Avatars	
  are	
  designed	
  as	
  
graphical	
  representaKons.	
  The	
  eyes	
  are	
  
designed	
  not	
  to	
  move	
  and	
  the	
  face	
  is	
  
designed	
  not	
  to	
  require	
  a	
  facial	
  expression.	
  	
  
	
  
Based	
  on	
  the	
  rest	
  of	
  your	
  body	
  language/
pitch	
  of	
  your	
  voice,	
  your	
  brain	
  has	
  a	
  easy	
  Kme	
  
filling	
  in	
  this	
  informaKon.	
  
SPACETIME	
  	
  |	
  COMMERCIAL	
  IN	
  CONFIDENCE	
  	
   9	
  
WHAT IS COLLABORATION IN XR ?
(6DoF)	
  Six	
  Degrees	
  	
  
of	
  Freedom	
  	
  
	
  
	
  
	
  
	
  
	
  
	
  
(3DoF)	
  Three	
  Degrees	
  	
  
of	
  Freedom	
  	
  
	
  
	
  
	
  
	
  
	
  
SPACETIME	
  XR	
  supports	
  both	
  levels	
  of	
  	
  
DoF	
  in	
  VR	
  experiences	
  simultaneously.	
  
SPACETIME	
  	
  |	
  COMMERCIAL	
  IN	
  CONFIDENCE	
  	
   10	
  
WHAT IS COLLABORATION IN XR ?
WHAT ARE THE CURRENT LIMITATIONS ?
SPACETIME	
  	
  |	
  COMMERCIAL	
  IN	
  CONFIDENCE	
  	
   11	
  
•  Few	
  people	
  have	
  access	
  to	
  the	
  latest	
  high-­‐end	
  hardware	
  that	
  most	
  content	
  
developers	
  wish	
  to	
  focus	
  on	
  or	
  incorporate	
  into	
  their	
  product	
  offerings	
  (nor	
  does	
  
everyone	
  want	
  to	
  wear	
  an	
  AR/VR	
  headset)	
  
•  ExisKng	
  social	
  VR	
  plaSorms	
  are	
  targeted	
  at	
  the	
  tech-­‐savvy	
  early	
  adopters	
  
(and	
  it	
  is	
  not	
  easy	
  to	
  quickly	
  invite	
  in	
  guests	
  and	
  clients/classrooms)	
  
•  ExisKng	
  enterprise	
  AR/VR	
  plaSorms	
  are	
  complicated	
  and	
  bespoke	
  
(and	
  target	
  specific	
  hardware)	
  
•  ExisKng	
  mulK-­‐user	
  plaSorms	
  are	
  designed	
  to	
  run	
  over	
  the	
  internet	
  
but	
  not	
  able	
  to	
  run	
  many	
  users	
  locally,	
  and	
  VR	
  Arcades	
  don’t	
  work	
  remotely.	
  
WHAT DOES SPACETIME XR SOLVE ?
SPACETIME	
  	
  |	
  COMMERCIAL	
  IN	
  CONFIDENCE	
  	
   12	
  
SPACETIME	
  XR	
  allows	
  large	
  groups	
  of	
  users	
  to	
  parKcipate	
  in	
  a	
  shared	
  collaboraKve	
  VR/
AR	
  experience	
  such	
  as	
  events,	
  meeKngs,	
  exhibiKons,	
  performances,	
  eSports	
  both	
  at	
  
the	
  same	
  physical	
  locaKon	
  and	
  remotely	
  over	
  the	
  internet	
  using	
  a	
  variety	
  of	
  devices	
  
with	
  outcomes	
  saved	
  to	
  the	
  web.	
  It	
  allows	
  developers	
  to	
  focus	
  on	
  the	
  creaKon	
  of	
  
content	
  and	
  use	
  SPACETIME	
  XR	
  to	
  expand	
  the	
  reach	
  of	
  their	
  projects	
  to	
  end	
  users.	
  	
  
	
  
Key	
  SPACETIME	
  XR	
  features	
  include:	
  
	
  
•  Available	
  on	
  every	
  device	
  	
  
•  Mix	
  VR,	
  AR,	
  mobile,	
  desktop,	
  and	
  voice	
  simultaneously	
  
•  Payment	
  gate	
  for	
  revenue	
  generaKon	
  (future	
  releases)	
  
•  Easy	
  email	
  invitaKon	
  and	
  inclusion	
  of	
  parKcipants	
  	
  
•  Content	
  synchronizaKon	
  to	
  all	
  local	
  and	
  remote	
  parKcipants	
  
•  Avatar	
  system	
  with	
  voice	
  chat	
  
•  Content	
  library	
  access	
  or	
  upload	
  your	
  own	
  branded	
  worlds	
  	
  
•  Includes	
  collaboraKon	
  tools	
  and	
  a	
  web	
  portal	
  
•  Spectator	
  cameras	
  for	
  live	
  streaming	
  
•  Third	
  Party	
  app	
  integraKon	
  
SPACETIME	
  	
  |	
  COMMERCIAL	
  IN	
  CONFIDENCE	
  	
   13	
  
•  ParKcipants	
  can	
  talk	
  to	
  each	
  other	
  even	
  when	
  levels	
  are	
  loading	
  	
  
•  Common	
  user	
  experience	
  and	
  user	
  interacKons	
  across	
  all	
  devices	
  regardless	
  of	
  
locaKon	
  
	
  
•  AR	
  and	
  VR	
  physical	
  user	
  space	
  synchronizaKon:	
  a	
  facilitator	
  can	
  set	
  users	
  point	
  in	
  
physical	
  space	
  (presets	
  or	
  calibrate)	
  
•  AR	
  and	
  VR	
  in	
  same	
  experience:	
  3D	
  layers	
  can	
  be	
  tagged	
  and	
  hidden	
  when	
  
switching	
  to	
  AR	
  
•  A	
  payment	
  gateway	
  will	
  allow	
  retail	
  end	
  users	
  to	
  be	
  charged	
  for	
  access	
  to	
  an	
  
exhibiKon,	
  live	
  show	
  or	
  eSport	
  event.	
  With	
  the	
  acceptance	
  of	
  online	
  gambling	
  in	
  
the	
  US,	
  this	
  has	
  significant	
  upside	
  potenKal	
  
UNIQUE FEATURES OF SPACETIME XR
SPACETIME XR PRODUCT ROADMAP
SPACETIME	
  	
  |	
  COMMERCIAL	
  IN	
  CONFIDENCE	
  	
   14	
  
Stage	
  One	
  
	
  
•  Establish	
  B2B	
  business	
  model	
  
•  TargeKng	
  large	
  corporaKons,	
  defence	
  contracts	
  bespoke	
  bi-­‐lateral	
  licensing	
  
agreements	
  with	
  limited	
  end	
  user	
  rights	
  	
  
•  Max	
  30	
  acKve	
  users	
  per	
  licence	
  	
  
Stage	
  Two	
  
	
  
•  Target	
  educaKon	
  and	
  smaller	
  scale	
  enterprise	
  	
  
•  Increase	
  funcKonality	
  for	
  hundreds	
  of	
  acKve	
  users	
  per	
  license	
  
•  SDK	
  for	
  Third	
  Party	
  content	
  and	
  applicaKons	
  	
  
•  Expand	
  into	
  B2C	
  with	
  incorporaKon	
  of	
  payment	
  gateway.	
  The	
  payment	
  gateway	
  
will	
  be	
  an	
  off	
  the	
  shelf	
  plug-­‐in	
  with	
  special	
  arrangements	
  currently	
  under	
  
discussion	
  for	
  China	
  and	
  other	
  regions	
  
•  RegistraKon	
  of	
  patents	
  
	
  
Stage	
  Three	
  
	
  
•  Develop	
  entertainment	
  and	
  gaming	
  relaKonships	
  
•  Market	
  Place	
  available	
  for	
  Third	
  Party	
  app	
  developers	
  
•  Target	
  1	
  million	
  users	
  infrastructure	
  funcKonality	
  and	
  reliability	
  
SPACETIME XR STAGE ONE
SPACETIME	
  	
  |	
  COMMERCIAL	
  IN	
  CONFIDENCE	
  	
   15	
  
SPACETIME XR PLATFORM
AR Headsets Mobile Devices VR Headsets
Synchronized VR, AR
& mobile devices to
user content
Library Worlds
Stage # 1 Static Content Video Content 3D Content Audio Content
Core Interaction System
•  Avatars
•  Voice Chat ( mutable )
•  Locomotion ( terrain following, collider
blocking, teleportation )
•  Hand interaction ( finger gestures, grab,
use )
•  Web powered tablet
Core meeting management
•  Change World
•  Load Asset
Core mixed AR/VR management
•  AR/VR layers ( hide VR layers in AR
mode )
•  World space anchors
Content of ~20 worlds
TECHNOLOGIES SUPPORTED STAGE 1
SPACETIME	
  	
  |	
  COMMERCIAL	
  IN	
  CONFIDENCE	
  	
   16	
  
SPACETIME	
  XR	
  MVP	
  currently	
  uses	
  7	
  diverse	
  technologies:	
  
	
  
•  Desktop	
  VR:	
  OpenVR	
  (Vive,	
  RiW,	
  WMR)	
  
•  Mobile	
  VR:	
  GearVR,	
  Oculus	
  Go	
  (opKonal	
  hand	
  controller)	
  
•  Mobile	
  AR:	
  MicrosoW	
  HoloLens	
  
•  Mobile:	
  iOS	
  (ARKit	
  +	
  GoogleVR	
  +	
  Mira	
  Prism),	
  Android	
  (GoogleVR)	
  
•  Desktop:	
  WIndows,	
  OSX	
  
The	
  Cloud	
  Services	
  are	
  hosted	
  on	
  AWS:	
  
•  AuthenKcaKon	
  	
  
•  MeeKng	
  servers	
  running	
  on	
  Ubuntu	
  	
  
•  World	
  Loading	
  and	
  synchronizaKon	
  
	
  
SDK:	
  
•  Unity3d	
  World	
  and	
  Asset	
  SDK	
  
SPACETIME XR STAGE ONE (AWS)
SPACETIME	
  	
  |	
  COMMERCIAL	
  IN	
  CONFIDENCE	
  	
   17	
  
End-user
SPACE TIME
client app
SPACE TIME
Session Manager
Headless Service
NodeJS / REST
OASIS
World Host(s)OASIS
World Host(s)OASIS
World Host(s)
World Host
On-Demand
Spawner
SPACE TIME
World Host(s)
(Multi-player)
m4.large ~16 players
(higher machine for larger users)
* Online only during live meeting
SPACE TIME
World Host v1
AMI
custom AMI
World Instance
State Persistence
RDS
World
Bundles
S3
CDN
CloudFront
OpsWorks - Autoscale
Worlds DB
World
Object
Bundles
t
S3
Worlds bundle
Builder
ec2
AUTH
BILLING
Send Mail
SendGrid
Stripe
(in house)
Analytics
MixPanel
ec2
eOpsWorks Autoscal
ec2
OASIS
World Host(s)OASIS
World Host(s)OASIS
World Host(s)
Worlds Bundle
Builder Platform
Instance
RDS
White-label
Organization
Domains
route53
SPACE TIME
t app
User Profiles
System Data
DBDB
RDS
SPACETIME AWS ARCHITECTURE
“Towards First 1000 Users”
Ec2 - min 6 instances parallel
* Online during compiles ~ 20mins
SPACETIMEXR.
COM
Web Portal
NodeJS
ec2
OpsWorks - Autoscaleleoscaleoscal
Web Browser
Key:
XXXXX - Running in AWS today
XXXXX - Running as static server WIP
XXXXX - Running local machine manually
Stage # 2 Dynamic Content Annotation Play Back Spatial Acoustics
SPACETIME XR STAGE TWO
SPACETIME	
  	
  |	
  COMMERCIAL	
  IN	
  CONFIDENCE	
  	
   18	
  
SPACETIME XR PLATFORM
AR Headsets Mobile Devices VR Headsets
Synchronized VR, AR
& mobile devices to
user content
Library Worlds
Stage # 1 Static Content Video Content 3D Content Audio Content
Core Interaction System
•  Customisable avatars
•  Sit and Stand modes
•  Improved interaction
system (pickup & use
objects)
•  laser pointer input
•  keyboard input
Toolbox
•  Annotation: Text / Drawing
•  Selfie Photos/Video
•  Shared Web Browser views
•  Live messaging and notifications
•  More Platforms
•  Pico, Mira Prism
•  Recoding and Playback
SDK 1.1
•  Interactions, Scripting support
Web Portal
•  User registration and account
management
•  World management
Cloud
•  Auto provisioning
•  Centralised account verification
•  Utilisation logging/billing
•  Additive scene loading
Stage # 2 Dynamic Content Annotation Play Back Spatial Acoustics
SPACETIME XR STAGE THREE
SPACETIME	
  	
  |	
  COMMERCIAL	
  IN	
  CONFIDENCE	
  	
   19	
  
SPACETIME XR PLATFORM
Stage # 1 Static Content Video Content 3D Content Audio Content
AR Headsets Mobile Devices VR Headsets
Stage # 3 Dispute Resolution Payments Market Place Global Cloud Architecture
Third Party Apps
Library Worlds
Payment Gateway
Apps
•  Core
•  Animated avatars
•  Voice chat (echo
cancellation)
•  invitations & live calls
Toolbox
•  Video Streaming
•  Webpad 2.0
•  Store viewer
Marketplace
•  Buy/Sell apps & assets
•  Blockchain
•  Payments and Billing
Integrations
•  Hooks for external systems & processes
•  Live telemetry I/O
•  REST API for automation
Cloud
•  MMO Persistent worlds & global scalability
•  Streaming spectator feeds
•  CDN content distribution
•  Geo-location-based AR/VR
SPACETIME XR - SEED FUNDING
SPACETIME	
  	
  |	
  COMMERCIAL	
  IN	
  CONFIDENCE	
  	
   20	
  
Seed	
  Funding	
  sought	
  September/October	
  2018	
  
	
  
•  Funds	
  sought	
  $A500,000	
  
•  Company	
  ValuaKon	
  $A5	
  million	
  	
  	
  
•  The	
  offer	
  is	
  only	
  open	
  to	
  sophisKcated	
  and	
  wholesale	
  investors	
  
Use	
  of	
  Proceeds	
  
	
  
•  Employ	
  5	
  full	
  Kme	
  developers	
  to	
  expand	
  on	
  current	
  MVP	
  and	
  develop	
  SPACETIME	
  XR	
  (Stage	
  
One)	
  for	
  full	
  commercialisaKon	
  of	
  SPACETIME	
  XR	
  
•  Establish	
  Brand,	
  Sales	
  and	
  MarkeKng	
  strategy/corporate	
  funcKons	
  
•  Prepare	
  legal	
  framework	
  to	
  develop	
  and	
  commercialise	
  the	
  technology	
  including	
  licensing	
  
agreements	
  for	
  product	
  development	
  with	
  major	
  Australian	
  companies	
  	
  
•  Begin	
  patent	
  protecKon	
  process	
  for	
  key	
  intellectual	
  property	
  
•  Hardware/soWware	
  infrastructure	
  and	
  cloud	
  hosKng	
  fees	
  	
  
•  Apply	
  for	
  State	
  and	
  Federal	
  development	
  grants	
  
•  Begin	
  planning	
  for	
  SPACETIME	
  XR	
  (Stage	
  Two)	
  
Target	
  Milestone	
  	
  
	
  
•  Achieve	
  commercial	
  deployment	
  with	
  top	
  Ker	
  Australian	
  construcKon	
  firms	
  to	
  support	
  
internal	
  development	
  of	
  BIM	
  processes	
  
•  Discussions	
  currently	
  underway	
  to	
  jointly	
  develop	
  and	
  market	
  with	
  content	
  providers	
  for	
  
military	
  training	
  soluKons.	
  	
  	
  	
  	
   	
   	
  	
  
VRCHAT	
  
SPACETIME	
  	
  |	
  COMMERCIAL	
  IN	
  CONFIDENCE	
  	
   21	
  
SPACETIME XR COMPETITIVE LANDSCAPE
GAMES
SOCIAL
SPORTS
EDUCATION
ENTERPRISE
TRAINING
B2B
ARCHITECTURE &
CONSTRUCTION
Facebook	
  	
  
Spaces	
  
vTime	
  
Sansar	
  
insiteVR	
  
ALT	
  SPACE	
  
LiveLike	
  
Google	
  
ExpediKons	
  
IrisVR	
  
Rec	
  Room	
  
immerse	
  
rummi	
  Engage	
  
SPACETIME XR:
Targeting the center of
the market initially with
a focused set of
features – but with
universal access from
any devices.
Fuzor	
  
Pulse	
  IQ	
  
Impoovr	
  
BigScreen	
  
nuspace	
  
MEDICAL
There	
  are	
  approx.	
  24	
  mulK-­‐user	
  AR	
  or	
  VR	
  plaSorms	
  in	
  the	
  market.	
  SPACETIME	
  XR	
  currently	
  has	
  a	
  unique	
  set	
  of	
  
features	
  that	
  sets	
  it	
  apart	
  for	
  the	
  professional	
  market,	
  but	
  compeKtors	
  can	
  move	
  into	
  this	
  space.	
  
SPACETIME XR
SPACETIME	
  	
  |	
  COMMERCIAL	
  IN	
  CONFIDENCE	
  	
   22	
  
SPACETIME XR COMPETITIVE LANDSCAPE
SPACETIME XR:
Almost uniquely
targeting AR + VR
simultaneously.
The	
  majority	
  of	
  the	
  exisKng	
  plaSorms	
  in	
  the	
  market	
  focus	
  on	
  VR.	
  SPACETIME	
  XR	
  is	
  across	
  both	
  VR	
  &	
  AR	
  
SPACETIME XR
AR ONLY
Facebook	
  	
  
Spaces	
  
vTime	
  Sansar	
  
insiteVR	
  
ALT	
  SPACE	
  
VRCHAT	
  
LiveLike	
  
Google	
  
ExpediKons	
  
Rec	
  Room	
  
immerse	
  
Engage	
  
Pulse	
  
IQ	
  
BigScreen	
  
nuspace	
  
VR ONLY VR + AR
Fuzor	
  
IrisVR	
  
SPACETIME	
  	
  |	
  COMMERCIAL	
  IN	
  CONFIDENCE	
  	
   23	
  
●  Peter	
  is	
  a	
  giWed	
  CTO	
  and	
  soWware	
  developer	
  and	
  has	
  been	
  
passionate	
  about	
  AR/VR	
  and	
  mulK-­‐user	
  experiences	
  since	
  the	
  
mid	
  90’s.	
  
●  Ex-­‐MicrosoW	
  (Redmond	
  campus)	
  where	
  he	
  built	
  AR/VR	
  HMD	
  
prototypes	
  in	
  2009.	
  
●  CTO	
  of	
  Auggd	
  where	
  he	
  created	
  their	
  AR	
  PlaSorm	
  in	
  2014.	
  
●  8	
  years	
  of	
  professional	
  AR/VR	
  development	
  with	
  over	
  100	
  AR/
VR	
  applicaKons	
  built	
  and	
  delivered.	
  
●  Finalist	
  in	
  the	
  2017	
  MicrosoW/Unity	
  HoloLens	
  compeKKon	
  
●  Owner	
  of	
  the	
  developer	
  blog	
  “Tales	
  From	
  The	
  RiW”	
  
hHp://talesfromtheriW.com	
  (running	
  5	
  years)	
  	
  
●  A	
  history	
  of	
  innovaKon	
  in	
  immersive	
  compuKng	
  -­‐	
  designed	
  
and	
  built	
  an	
  AR	
  headset	
  in	
  2013	
  
●  Advisor	
  to	
  Extreme	
  Digital	
  Ventures	
  (extremedigital.vc)	
  
SPACETIME XR CREDENTIALS
PETER	
  KOCH	
  -­‐	
  FOUNDER	
  &	
  CEO	
  
SPACETIME XR CREDENTIALS
SPACETIME	
  	
  |	
  COMMERCIAL	
  IN	
  CONFIDENCE	
  	
   24	
  
Ric	
  Holland	
  hHps://www.linkedin.com/in/richolland/	
  
Pioneering	
  CreaKve	
  Director	
  at	
  Extreme	
  Digital	
  1985	
  to	
  1999.	
  APAC	
  GM	
  at	
  
MetaCreaKons	
  CorporaKon,	
  CreaKve	
  Director	
  at	
  IBM	
  InnovaKon	
  Labs,	
  Senior	
  Lecturer	
  at	
  
University	
  of	
  Technology	
  Sydney	
  (UTS),	
  UNSW,	
  &	
  AFTRS.	
  	
  
	
  
Researcher	
  -­‐	
  Human	
  Computer	
  InteracKon,	
  Global	
  Manager	
  of	
  CommunicaKons	
  and	
  
Evangelism	
  for	
  Wacom	
  Technology,	
  Authored	
  the	
  book	
  'Art	
  of	
  Making	
  Marks’	
  a	
  25	
  year	
  
history	
  of	
  Wacom	
  and	
  the	
  development	
  of	
  (NUI)	
  Natural	
  User	
  Interface	
  technology.	
  
artofwa.com	
  CMO	
  and	
  Start	
  Up	
  Community	
  GM	
  for	
  Offis	
  MulK-­‐Cloud	
  InnovaKon,	
  
founding	
  sponsor	
  of	
  AR/VR	
  Meet-­‐up	
  Sydney.	
  General	
  Partner	
  at	
  Extreme	
  Digital	
  
Ventures.	
  
	
  
Mark	
  Kogos	
  hHps://www.linkedin.com/in/mark-­‐kogos-­‐34605a4/	
  	
  
Career	
  in	
  the	
  finance	
  and	
  mergers	
  and	
  acquisiKons	
  industry,	
  having	
  implemented	
  
transacKons	
  for	
  self	
  managed	
  enterprises	
  at	
  the	
  start-­‐up	
  phase	
  through	
  to	
  major	
  
Australian	
  and	
  internaKonal	
  corporate	
  groups.	
  Mark	
  was	
  formerly	
  with	
  NaKonal	
  
Australia	
  Bank	
  and	
  PwC’s	
  M&A/ITS	
  Team.	
  	
  
	
  
He	
  has	
  a	
  history	
  of	
  early	
  stage	
  invesKng	
  in	
  tech	
  focused	
  start-­‐ups	
  in	
  both	
  Australia	
  and	
  
New	
  Zealand,	
  including	
  CommsoW	
  which	
  listed	
  on	
  ASX	
  and	
  Plexure	
  Ltd	
  which	
  listed	
  on	
  
the	
  NZX.	
  As	
  the	
  co-­‐founder	
  of	
  BHD	
  Capital,	
  Mark	
  is	
  working	
  to	
  list	
  a	
  major	
  private	
  clean	
  
tech	
  business	
  in	
  the	
  oil	
  and	
  gas	
  sector	
  on	
  the	
  LSE	
  in	
  2019.	
  General	
  Partner	
  at	
  Extreme	
  
Digital	
  Ventures.	
  
THANK YOU
SPACETIME	
  	
  |	
  COMMERCIAL	
  IN	
  CONFIDENCE	
  	
  
Email:	
   	
  Peter	
  Koch	
  peter@spaceKmexr.com	
  
	
   	
  Mark	
  Kogos	
  mark@extreme.com.au	
  
	
   	
  Ric	
  Holland	
  ric@extreme.com.au	
  	
  
	
   	
   	
   	
  	
  
Web:	
  	
   	
  hHp://spaceKmexr.com	
  

Weitere ähnliche Inhalte

Was ist angesagt?

Was ist angesagt? (20)

AR/VR basics
AR/VR basicsAR/VR basics
AR/VR basics
 
Apple & Augmented Reality
Apple & Augmented RealityApple & Augmented Reality
Apple & Augmented Reality
 
Capitalizing on Viewers’ Hunger for Virtual and Augmented Reality
Capitalizing on Viewers’ Hunger for Virtual and Augmented RealityCapitalizing on Viewers’ Hunger for Virtual and Augmented Reality
Capitalizing on Viewers’ Hunger for Virtual and Augmented Reality
 
VR Industry Emergence Overview
VR Industry Emergence OverviewVR Industry Emergence Overview
VR Industry Emergence Overview
 
Valtech - Réalité virtuelle : analyses, perspectives, démonstrations
Valtech - Réalité virtuelle : analyses, perspectives, démonstrationsValtech - Réalité virtuelle : analyses, perspectives, démonstrations
Valtech - Réalité virtuelle : analyses, perspectives, démonstrations
 
VR Marketing
VR MarketingVR Marketing
VR Marketing
 
Augmented Reality Business Opportunities/ Business Ideas 2019
Augmented Reality Business Opportunities/ Business Ideas 2019Augmented Reality Business Opportunities/ Business Ideas 2019
Augmented Reality Business Opportunities/ Business Ideas 2019
 
The State of VR in 2017
The State of VR in 2017The State of VR in 2017
The State of VR in 2017
 
Usage of AR/VR IN MARKETING
Usage of AR/VR IN MARKETINGUsage of AR/VR IN MARKETING
Usage of AR/VR IN MARKETING
 
Hot off the crowd - FABERNOVEL's watch based on crowfunding platforms // 2
Hot off the crowd - FABERNOVEL's watch based on crowfunding platforms // 2Hot off the crowd - FABERNOVEL's watch based on crowfunding platforms // 2
Hot off the crowd - FABERNOVEL's watch based on crowfunding platforms // 2
 
Virtual Reality Playbook for Marketing and PR
Virtual Reality Playbook for Marketing and PRVirtual Reality Playbook for Marketing and PR
Virtual Reality Playbook for Marketing and PR
 
參展模式大進化-科技創新應用介紹 VR AR MR the future landscape ar vr mr trends and applica...
參展模式大進化-科技創新應用介紹 VR AR MR  the future landscape ar vr mr   trends and applica...參展模式大進化-科技創新應用介紹 VR AR MR  the future landscape ar vr mr   trends and applica...
參展模式大進化-科技創新應用介紹 VR AR MR the future landscape ar vr mr trends and applica...
 
OOH家外媒體行銷運用ARVR科技案例分享
OOH家外媒體行銷運用ARVR科技案例分享 OOH家外媒體行銷運用ARVR科技案例分享
OOH家外媒體行銷運用ARVR科技案例分享
 
CES 2016 Trend Recap
CES 2016 Trend RecapCES 2016 Trend Recap
CES 2016 Trend Recap
 
Global trends and market of AR and VR
Global trends and market of AR and VRGlobal trends and market of AR and VR
Global trends and market of AR and VR
 
Future of AR & VR technologies - PixelCrayons
Future of AR & VR technologies - PixelCrayonsFuture of AR & VR technologies - PixelCrayons
Future of AR & VR technologies - PixelCrayons
 
AR/VR retail 2018
AR/VR retail 2018AR/VR retail 2018
AR/VR retail 2018
 
Understanding VR & AR for immersive marketing
Understanding VR & AR for immersive marketingUnderstanding VR & AR for immersive marketing
Understanding VR & AR for immersive marketing
 
Simulating Presence: BIM to Virtual Reality
Simulating Presence: BIM to Virtual RealitySimulating Presence: BIM to Virtual Reality
Simulating Presence: BIM to Virtual Reality
 
The 5 Biggest Virtual, Augmented, And Mixed Reality Trends In 2022
The 5 Biggest Virtual, Augmented, And Mixed Reality Trends In 2022The 5 Biggest Virtual, Augmented, And Mixed Reality Trends In 2022
The 5 Biggest Virtual, Augmented, And Mixed Reality Trends In 2022
 

Ähnlich wie SpaceTime XR

Ähnlich wie SpaceTime XR (20)

Final File World's 10 Most Innovative ARVR Solution Providers 2022 1.pdf
Final File World's 10 Most Innovative ARVR Solution Providers 2022 1.pdfFinal File World's 10 Most Innovative ARVR Solution Providers 2022 1.pdf
Final File World's 10 Most Innovative ARVR Solution Providers 2022 1.pdf
 
Final File World's 10 Most Innovative ARVR Solution Providers 2022 1_compress...
Final File World's 10 Most Innovative ARVR Solution Providers 2022 1_compress...Final File World's 10 Most Innovative ARVR Solution Providers 2022 1_compress...
Final File World's 10 Most Innovative ARVR Solution Providers 2022 1_compress...
 
Mixede reality project report
Mixede reality project reportMixede reality project report
Mixede reality project report
 
Disrupting Reality: Taking Virtual & Augmented Reality to the Enterprise
Disrupting Reality: Taking Virtual & Augmented Reality to the EnterpriseDisrupting Reality: Taking Virtual & Augmented Reality to the Enterprise
Disrupting Reality: Taking Virtual & Augmented Reality to the Enterprise
 
Mixed Reality 2017 report
Mixed Reality 2017 reportMixed Reality 2017 report
Mixed Reality 2017 report
 
[WORKSHOP] Getting Started with 360-Video, Augmented Reality, and VR
[WORKSHOP] Getting Started with 360-Video, Augmented Reality, and VR[WORKSHOP] Getting Started with 360-Video, Augmented Reality, and VR
[WORKSHOP] Getting Started with 360-Video, Augmented Reality, and VR
 
The Metaverse and Virtual Reality 2015
The Metaverse and Virtual Reality 2015The Metaverse and Virtual Reality 2015
The Metaverse and Virtual Reality 2015
 
Augmented reality's uses
Augmented reality's usesAugmented reality's uses
Augmented reality's uses
 
The experience of 2020 will initiate long awaited growth in enterprise augmen...
The experience of 2020 will initiate long awaited growth in enterprise augmen...The experience of 2020 will initiate long awaited growth in enterprise augmen...
The experience of 2020 will initiate long awaited growth in enterprise augmen...
 
Pico Virtuosity X VR
Pico Virtuosity X VRPico Virtuosity X VR
Pico Virtuosity X VR
 
10 industries that will be disrupted by Virtual / Augmented Reality
10 industries that will be disrupted by Virtual / Augmented Reality10 industries that will be disrupted by Virtual / Augmented Reality
10 industries that will be disrupted by Virtual / Augmented Reality
 
Extended Reality.pdf
Extended Reality.pdfExtended Reality.pdf
Extended Reality.pdf
 
Virtual Reality
Virtual RealityVirtual Reality
Virtual Reality
 
VRJAM Investor Deck
VRJAM Investor DeckVRJAM Investor Deck
VRJAM Investor Deck
 
Immersive Media Distribution // Investor Pitch Deck (2016)
Immersive Media Distribution // Investor Pitch Deck (2016)Immersive Media Distribution // Investor Pitch Deck (2016)
Immersive Media Distribution // Investor Pitch Deck (2016)
 
All You Need to Know about VR for Business
All You Need to Know about VR for BusinessAll You Need to Know about VR for Business
All You Need to Know about VR for Business
 
Arvizio MR Studio Overview
Arvizio MR Studio OverviewArvizio MR Studio Overview
Arvizio MR Studio Overview
 
The Different Between Virtual Reality and Augmented Reality, Digiday WTF VR, ...
The Different Between Virtual Reality and Augmented Reality, Digiday WTF VR, ...The Different Between Virtual Reality and Augmented Reality, Digiday WTF VR, ...
The Different Between Virtual Reality and Augmented Reality, Digiday WTF VR, ...
 
Professional Certificate in XR Immersive
Professional Certificate in XR ImmersiveProfessional Certificate in XR Immersive
Professional Certificate in XR Immersive
 
Virtual Reality in Belgium
Virtual Reality in BelgiumVirtual Reality in Belgium
Virtual Reality in Belgium
 

Kürzlich hochgeladen

VIP Call Girls Mehsana 7001035870 Whatsapp Number, 24/07 Booking
VIP Call Girls Mehsana 7001035870 Whatsapp Number, 24/07 BookingVIP Call Girls Mehsana 7001035870 Whatsapp Number, 24/07 Booking
VIP Call Girls Mehsana 7001035870 Whatsapp Number, 24/07 Booking
dharasingh5698
 
Corporate Presentation Probe May 2024.pdf
Corporate Presentation Probe May 2024.pdfCorporate Presentation Probe May 2024.pdf
Corporate Presentation Probe May 2024.pdf
Probe Gold
 
Call Girls In Amritsar 💯Call Us 🔝 76967 34778🔝 💃 Independent Escort In Amritsar
Call Girls In Amritsar 💯Call Us 🔝 76967 34778🔝 💃 Independent Escort In AmritsarCall Girls In Amritsar 💯Call Us 🔝 76967 34778🔝 💃 Independent Escort In Amritsar
Call Girls In Amritsar 💯Call Us 🔝 76967 34778🔝 💃 Independent Escort In Amritsar
only4webmaster01
 
VIP Amritsar Call Girl 7001035870 Enjoy Call Girls With Our Escorts
VIP Amritsar Call Girl 7001035870 Enjoy Call Girls With Our EscortsVIP Amritsar Call Girl 7001035870 Enjoy Call Girls With Our Escorts
VIP Amritsar Call Girl 7001035870 Enjoy Call Girls With Our Escorts
sonatiwari757
 
Call Girls in Panjabi Bagh, Delhi 💯 Call Us 🔝9953056974 🔝 Escort Service
Call Girls in Panjabi Bagh, Delhi 💯 Call Us 🔝9953056974 🔝 Escort ServiceCall Girls in Panjabi Bagh, Delhi 💯 Call Us 🔝9953056974 🔝 Escort Service
Call Girls in Panjabi Bagh, Delhi 💯 Call Us 🔝9953056974 🔝 Escort Service
9953056974 Low Rate Call Girls In Saket, Delhi NCR
 
Top Rated Call Girls In Podanur 📱 {7001035870} VIP Escorts Podanur
Top Rated Call Girls In Podanur 📱 {7001035870} VIP Escorts PodanurTop Rated Call Girls In Podanur 📱 {7001035870} VIP Escorts Podanur
Top Rated Call Girls In Podanur 📱 {7001035870} VIP Escorts Podanur
dharasingh5698
 

Kürzlich hochgeladen (20)

BDSM⚡Call Girls in Hari Nagar Delhi >༒8448380779 Escort Service
BDSM⚡Call Girls in Hari Nagar Delhi >༒8448380779 Escort ServiceBDSM⚡Call Girls in Hari Nagar Delhi >༒8448380779 Escort Service
BDSM⚡Call Girls in Hari Nagar Delhi >༒8448380779 Escort Service
 
(👉゚9999965857 ゚)👉 VIP Call Girls Friends Colony 👉 Delhi 👈 : 9999 Cash Payment...
(👉゚9999965857 ゚)👉 VIP Call Girls Friends Colony 👉 Delhi 👈 : 9999 Cash Payment...(👉゚9999965857 ゚)👉 VIP Call Girls Friends Colony 👉 Delhi 👈 : 9999 Cash Payment...
(👉゚9999965857 ゚)👉 VIP Call Girls Friends Colony 👉 Delhi 👈 : 9999 Cash Payment...
 
(👉゚9999965857 ゚)👉 Russian Call Girls Aerocity 👉 Delhi 👈 : 9999 Cash Payment F...
(👉゚9999965857 ゚)👉 Russian Call Girls Aerocity 👉 Delhi 👈 : 9999 Cash Payment F...(👉゚9999965857 ゚)👉 Russian Call Girls Aerocity 👉 Delhi 👈 : 9999 Cash Payment F...
(👉゚9999965857 ゚)👉 Russian Call Girls Aerocity 👉 Delhi 👈 : 9999 Cash Payment F...
 
(👉゚9999965857 ゚)👉 VIP Call Girls Greater Noida 👉 Delhi 👈 : 9999 Cash Payment...
(👉゚9999965857 ゚)👉 VIP Call Girls Greater Noida  👉 Delhi 👈 : 9999 Cash Payment...(👉゚9999965857 ゚)👉 VIP Call Girls Greater Noida  👉 Delhi 👈 : 9999 Cash Payment...
(👉゚9999965857 ゚)👉 VIP Call Girls Greater Noida 👉 Delhi 👈 : 9999 Cash Payment...
 
Collective Mining | Corporate Presentation - May 2024
Collective Mining | Corporate Presentation - May 2024Collective Mining | Corporate Presentation - May 2024
Collective Mining | Corporate Presentation - May 2024
 
VIP Call Girls Mehsana 7001035870 Whatsapp Number, 24/07 Booking
VIP Call Girls Mehsana 7001035870 Whatsapp Number, 24/07 BookingVIP Call Girls Mehsana 7001035870 Whatsapp Number, 24/07 Booking
VIP Call Girls Mehsana 7001035870 Whatsapp Number, 24/07 Booking
 
Corporate Presentation Probe May 2024.pdf
Corporate Presentation Probe May 2024.pdfCorporate Presentation Probe May 2024.pdf
Corporate Presentation Probe May 2024.pdf
 
(‿ˠ‿) Independent Call Girls Laxmi Nagar 👉 9999965857 👈 Delhi : 9999 Cash Pa...
(‿ˠ‿) Independent Call Girls Laxmi Nagar 👉 9999965857 👈 Delhi  : 9999 Cash Pa...(‿ˠ‿) Independent Call Girls Laxmi Nagar 👉 9999965857 👈 Delhi  : 9999 Cash Pa...
(‿ˠ‿) Independent Call Girls Laxmi Nagar 👉 9999965857 👈 Delhi : 9999 Cash Pa...
 
Call Girls In Amritsar 💯Call Us 🔝 76967 34778🔝 💃 Independent Escort In Amritsar
Call Girls In Amritsar 💯Call Us 🔝 76967 34778🔝 💃 Independent Escort In AmritsarCall Girls In Amritsar 💯Call Us 🔝 76967 34778🔝 💃 Independent Escort In Amritsar
Call Girls In Amritsar 💯Call Us 🔝 76967 34778🔝 💃 Independent Escort In Amritsar
 
VIP Amritsar Call Girl 7001035870 Enjoy Call Girls With Our Escorts
VIP Amritsar Call Girl 7001035870 Enjoy Call Girls With Our EscortsVIP Amritsar Call Girl 7001035870 Enjoy Call Girls With Our Escorts
VIP Amritsar Call Girl 7001035870 Enjoy Call Girls With Our Escorts
 
Vijayawada ( Call Girls ) Pune 6297143586 Hot Model With Sexy Bhabi Ready F...
Vijayawada ( Call Girls ) Pune  6297143586  Hot Model With Sexy Bhabi Ready F...Vijayawada ( Call Girls ) Pune  6297143586  Hot Model With Sexy Bhabi Ready F...
Vijayawada ( Call Girls ) Pune 6297143586 Hot Model With Sexy Bhabi Ready F...
 
VVIP Pune Call Girls Sopan Baug WhatSapp Number 8005736733 With Elite Staff A...
VVIP Pune Call Girls Sopan Baug WhatSapp Number 8005736733 With Elite Staff A...VVIP Pune Call Girls Sopan Baug WhatSapp Number 8005736733 With Elite Staff A...
VVIP Pune Call Girls Sopan Baug WhatSapp Number 8005736733 With Elite Staff A...
 
Call Girls in Panjabi Bagh, Delhi 💯 Call Us 🔝9953056974 🔝 Escort Service
Call Girls in Panjabi Bagh, Delhi 💯 Call Us 🔝9953056974 🔝 Escort ServiceCall Girls in Panjabi Bagh, Delhi 💯 Call Us 🔝9953056974 🔝 Escort Service
Call Girls in Panjabi Bagh, Delhi 💯 Call Us 🔝9953056974 🔝 Escort Service
 
Collective Mining | Corporate Presentation - April 2024
Collective Mining | Corporate Presentation - April 2024Collective Mining | Corporate Presentation - April 2024
Collective Mining | Corporate Presentation - April 2024
 
Q3 FY24 Earnings Conference Call Presentation
Q3 FY24 Earnings Conference Call PresentationQ3 FY24 Earnings Conference Call Presentation
Q3 FY24 Earnings Conference Call Presentation
 
Dattawadi ( Call Girls ) Pune 6297143586 Hot Model With Sexy Bhabi Ready Fo...
Dattawadi ( Call Girls ) Pune  6297143586  Hot Model With Sexy Bhabi Ready Fo...Dattawadi ( Call Girls ) Pune  6297143586  Hot Model With Sexy Bhabi Ready Fo...
Dattawadi ( Call Girls ) Pune 6297143586 Hot Model With Sexy Bhabi Ready Fo...
 
High Profile Call Girls in Pune (Adult Only) 8005736733 Escort Service 24x7 ...
High Profile Call Girls in Pune  (Adult Only) 8005736733 Escort Service 24x7 ...High Profile Call Girls in Pune  (Adult Only) 8005736733 Escort Service 24x7 ...
High Profile Call Girls in Pune (Adult Only) 8005736733 Escort Service 24x7 ...
 
Enjoy Night⚡Call Girls Udyog Vihar Gurgaon >༒8448380779 Escort Service
Enjoy Night⚡Call Girls Udyog Vihar Gurgaon >༒8448380779 Escort ServiceEnjoy Night⚡Call Girls Udyog Vihar Gurgaon >༒8448380779 Escort Service
Enjoy Night⚡Call Girls Udyog Vihar Gurgaon >༒8448380779 Escort Service
 
Indapur - Virgin Call Girls Pune | Whatsapp No 8005736733 VIP Escorts Service...
Indapur - Virgin Call Girls Pune | Whatsapp No 8005736733 VIP Escorts Service...Indapur - Virgin Call Girls Pune | Whatsapp No 8005736733 VIP Escorts Service...
Indapur - Virgin Call Girls Pune | Whatsapp No 8005736733 VIP Escorts Service...
 
Top Rated Call Girls In Podanur 📱 {7001035870} VIP Escorts Podanur
Top Rated Call Girls In Podanur 📱 {7001035870} VIP Escorts PodanurTop Rated Call Girls In Podanur 📱 {7001035870} VIP Escorts Podanur
Top Rated Call Girls In Podanur 📱 {7001035870} VIP Escorts Podanur
 

SpaceTime XR

  • 1. SPACETIME XR COLLABORATION SPACETIME    |  COMMERCIAL  IN  CONFIDENCE    
  • 2. SPACETIME XR – EXECUTIVE SUMMARY SPACETIME    |  COMMERCIAL  IN  CONFIDENCE     2   The  world  as  we  know  it,  and  the  way  business  and  entertainment  is  carried  out,  is   changing  and  it  is  changing  quickly.       With  the  increased  rate  at  which  data  can  be  transmiHed,  the  reduced  cost  of   transmiJng  data  and  the  mass  commercialisaKon  of  hardware,  both  business  and   entrepreneurs  can  now  access  paying  customers  across  the  planet  through  the   creaKon  of  virtual  and  augmented  worlds  that  could  only  be  imagined  a  few  years  ago.     AcKve  parKcipaKon  or  engagement  in  a  live  show,  a  collaboraKve  meeKng  or  an   exhibiKon  is  no  longer  limited  by  the  physical  locaKon  of  the  end  user.  Through  the   use  of  virtual  and  augmented  reality,  a  teenager  in  Beijing  can  visit  a  once  in  a  life  Kme   exhibiKon  in  Shanghai  or  Paris.  A  sports  fan  in  Berlin  can  parKcipate  in  an  exclusive   esports  event  being  hosted  in  New  York.       SPACETIME  XR  is  a  unique  commercial  plaSorm  that  allows  content  developers   anywhere  to  create  exciKng  new  experiences  for  many  concurrent  users  anywhere  in   the  world  to  access  and  collaborate  on  both  AR  and  VR  devices  be  it  Android  devices,   iOS  devices,  PC/Mac,  HoloLens,  Meta,  HTC  Vive,  Oculus  RiW,  Oculus  Go  and  similar   headset  devices  like  the  Pico  Goblin,  etc.    
  • 3. WHAT IS VR + AR + MR ? = XR SPACETIME    |  COMMERCIAL  IN  CONFIDENCE     3   Virtual  Reality  (VR)  -­‐  A  fully  immersive  experience  in  which   digital  content  completely  replaces  your  view  of  the  physical   world.       Augmented  Reality  (AR)-­‐  Any  technology  that  overlays  digital   content  on  your  view  of  the  physical  world.  Peter  Jackson's   Augmented  Reality  film  preview  is  a  good  example  of  what  can   be  done.  hHps://www.youtube.com/watch?v=eDxzlwEriAw         Mixed  Reality  (MR)  -­‐  Any  Virtual  or  Augmented  Reality   experience  where  the  real  and  digital  worlds  interact.           XR  Includes  VR,  AR  and  MR  technologies  as  a  whole.
  • 4. MASSIVE INVESTMENT IN XR TECH SPACETIME    |  COMMERCIAL  IN  CONFIDENCE     4   The  cost  of  hardware  is  plummeKng  and  the  range  of  opKons  growing  on  a  monthly  basis  
  • 5. XR INDUSTRY SECTORS SPACETIME    |  COMMERCIAL  IN  CONFIDENCE     5   XR  can  be  applied  to  a  wide  array  of   industries  from  entertainment  to  mining,   agriculture,  healthcare  to  airports,     oil  &  gas  to  building  and  construcKon.       Large  corporaKons  such  as  Boeing  and   Exxonmobil    have  been  leading  the  way  with   innovaKve  applicaKons  of  AR/VR/MR   technology  in  their  industry  operaKons.  Other   key  growth  sectors  include  defence,  security,   and  educaKon.     This  presentaKon  focuses  on  XR  for   entertainment/educaKon  and  collaboraKon  in   a  variety  of  industries,  powered  by  the   innovaKve  new  plaSorm  -­‐  SPACETIME  XR.
  • 6. XR CONTENT DEVELOPMENT ECO SYSTEM SPACETIME    |  COMMERCIAL  IN  CONFIDENCE     6   Globally,  digital  content  creators,  design   agencies,  film  and  TV  producKon  companies,   architects,  industrial  designers,  story  tellers,   engineers  and  developers  have  included  XR  as   part  of  their  products  and  service  offering.   Some  have  specialised  in  XR  whilst  others  see   this  as  the  next  wave  and  are  skilling  up.     In  a  similar  way  to  the  early  internet  days,  tools   and  technologies  are  rapidly  developing  to   enable  the  creaKon  of  rich  new  experiences.       Early  adopKon  is  in  games  and  entertainment   with  single  user  Ktles  and  many  social  VR   worlds  launching.       XR  Collabora6on  is  the  game  changer.  
  • 7. A  collaboraKve  virtual  environment  is  a  space   in  which  people  can  interact  with  each  other,   oWen  from  mulKple  locaKons.  The  aim  is  for   these  people  to  share  ideas  and  experiences   in  a  co-­‐operaKve  seJng.     CollaboraKon  in  a  virtual  environment  can  be   enKrely  digital  (VR)  or  a  mixture  of  the  virtual   and  real  world  (AR).       The  main  advantage  is  to  allow  a  group  of   people  who  are  based  in  a  variety  of  locaKons   with  different  devices  to  share  informaKon  or   a  common  experience.     SPACETIME  XR  has  been  developed  with   collaboraKon  and  mulK  user/mulK  technology   access  at  it’s  core.   WHAT IS COLLABORATION IN XR ? SPACETIME    |  COMMERCIAL  IN  CONFIDENCE     7  
  • 8. Shared  VR  experiences  have  their  roots  in   social  VR  mulKplayer  systems  and  are  being   adapted  to  enable  immersive  group  learning.       SPACETIME  XR  uses  mechanisms  for  loading   virtual  worlds  and  synchronizing  the   playback  of  2D,  3D  and  mulK-­‐media  content   for  all  users  -­‐  so  the  users  share  the  same   experience  at  the  same  Kme  no  maHer   where  they  are  based.       The  problem  VR  developers  face  is  that  their   focus  is  on  the  creaKon  of  content.   Consequently  their  projects  oWen  only  allow   access  through  one  parKcular  type  of  device   and  not  a  range  of  VR  and  AR  devices.  This   limits  the  size  of  the  potenKal  audience  and   reduces  the  potenKal  revenue  opportunity.     WHAT IS COLLABORATION IN XR ? SPACETIME    |  COMMERCIAL  IN  CONFIDENCE     8  
  • 9. SPACETIME  XR  supports  all  avatar  formats.       Photogrammetry  and  volumetric  video  can  be   used  to  scan  a  3D  version  of  a  person  but  in   the  pursuit  of  realisKc  VR  avatars  the  level  of   fidelity  has  to  be  very  high  to  be  successful.         In  most  cases,  VR  Avatars  are  designed  as   graphical  representaKons.  The  eyes  are   designed  not  to  move  and  the  face  is   designed  not  to  require  a  facial  expression.       Based  on  the  rest  of  your  body  language/ pitch  of  your  voice,  your  brain  has  a  easy  Kme   filling  in  this  informaKon.   SPACETIME    |  COMMERCIAL  IN  CONFIDENCE     9   WHAT IS COLLABORATION IN XR ?
  • 10. (6DoF)  Six  Degrees     of  Freedom                 (3DoF)  Three  Degrees     of  Freedom               SPACETIME  XR  supports  both  levels  of     DoF  in  VR  experiences  simultaneously.   SPACETIME    |  COMMERCIAL  IN  CONFIDENCE     10   WHAT IS COLLABORATION IN XR ?
  • 11. WHAT ARE THE CURRENT LIMITATIONS ? SPACETIME    |  COMMERCIAL  IN  CONFIDENCE     11   •  Few  people  have  access  to  the  latest  high-­‐end  hardware  that  most  content   developers  wish  to  focus  on  or  incorporate  into  their  product  offerings  (nor  does   everyone  want  to  wear  an  AR/VR  headset)   •  ExisKng  social  VR  plaSorms  are  targeted  at  the  tech-­‐savvy  early  adopters   (and  it  is  not  easy  to  quickly  invite  in  guests  and  clients/classrooms)   •  ExisKng  enterprise  AR/VR  plaSorms  are  complicated  and  bespoke   (and  target  specific  hardware)   •  ExisKng  mulK-­‐user  plaSorms  are  designed  to  run  over  the  internet   but  not  able  to  run  many  users  locally,  and  VR  Arcades  don’t  work  remotely.  
  • 12. WHAT DOES SPACETIME XR SOLVE ? SPACETIME    |  COMMERCIAL  IN  CONFIDENCE     12   SPACETIME  XR  allows  large  groups  of  users  to  parKcipate  in  a  shared  collaboraKve  VR/ AR  experience  such  as  events,  meeKngs,  exhibiKons,  performances,  eSports  both  at   the  same  physical  locaKon  and  remotely  over  the  internet  using  a  variety  of  devices   with  outcomes  saved  to  the  web.  It  allows  developers  to  focus  on  the  creaKon  of   content  and  use  SPACETIME  XR  to  expand  the  reach  of  their  projects  to  end  users.       Key  SPACETIME  XR  features  include:     •  Available  on  every  device     •  Mix  VR,  AR,  mobile,  desktop,  and  voice  simultaneously   •  Payment  gate  for  revenue  generaKon  (future  releases)   •  Easy  email  invitaKon  and  inclusion  of  parKcipants     •  Content  synchronizaKon  to  all  local  and  remote  parKcipants   •  Avatar  system  with  voice  chat   •  Content  library  access  or  upload  your  own  branded  worlds     •  Includes  collaboraKon  tools  and  a  web  portal   •  Spectator  cameras  for  live  streaming   •  Third  Party  app  integraKon  
  • 13. SPACETIME    |  COMMERCIAL  IN  CONFIDENCE     13   •  ParKcipants  can  talk  to  each  other  even  when  levels  are  loading     •  Common  user  experience  and  user  interacKons  across  all  devices  regardless  of   locaKon     •  AR  and  VR  physical  user  space  synchronizaKon:  a  facilitator  can  set  users  point  in   physical  space  (presets  or  calibrate)   •  AR  and  VR  in  same  experience:  3D  layers  can  be  tagged  and  hidden  when   switching  to  AR   •  A  payment  gateway  will  allow  retail  end  users  to  be  charged  for  access  to  an   exhibiKon,  live  show  or  eSport  event.  With  the  acceptance  of  online  gambling  in   the  US,  this  has  significant  upside  potenKal   UNIQUE FEATURES OF SPACETIME XR
  • 14. SPACETIME XR PRODUCT ROADMAP SPACETIME    |  COMMERCIAL  IN  CONFIDENCE     14   Stage  One     •  Establish  B2B  business  model   •  TargeKng  large  corporaKons,  defence  contracts  bespoke  bi-­‐lateral  licensing   agreements  with  limited  end  user  rights     •  Max  30  acKve  users  per  licence     Stage  Two     •  Target  educaKon  and  smaller  scale  enterprise     •  Increase  funcKonality  for  hundreds  of  acKve  users  per  license   •  SDK  for  Third  Party  content  and  applicaKons     •  Expand  into  B2C  with  incorporaKon  of  payment  gateway.  The  payment  gateway   will  be  an  off  the  shelf  plug-­‐in  with  special  arrangements  currently  under   discussion  for  China  and  other  regions   •  RegistraKon  of  patents     Stage  Three     •  Develop  entertainment  and  gaming  relaKonships   •  Market  Place  available  for  Third  Party  app  developers   •  Target  1  million  users  infrastructure  funcKonality  and  reliability  
  • 15. SPACETIME XR STAGE ONE SPACETIME    |  COMMERCIAL  IN  CONFIDENCE     15   SPACETIME XR PLATFORM AR Headsets Mobile Devices VR Headsets Synchronized VR, AR & mobile devices to user content Library Worlds Stage # 1 Static Content Video Content 3D Content Audio Content Core Interaction System •  Avatars •  Voice Chat ( mutable ) •  Locomotion ( terrain following, collider blocking, teleportation ) •  Hand interaction ( finger gestures, grab, use ) •  Web powered tablet Core meeting management •  Change World •  Load Asset Core mixed AR/VR management •  AR/VR layers ( hide VR layers in AR mode ) •  World space anchors Content of ~20 worlds
  • 16. TECHNOLOGIES SUPPORTED STAGE 1 SPACETIME    |  COMMERCIAL  IN  CONFIDENCE     16   SPACETIME  XR  MVP  currently  uses  7  diverse  technologies:     •  Desktop  VR:  OpenVR  (Vive,  RiW,  WMR)   •  Mobile  VR:  GearVR,  Oculus  Go  (opKonal  hand  controller)   •  Mobile  AR:  MicrosoW  HoloLens   •  Mobile:  iOS  (ARKit  +  GoogleVR  +  Mira  Prism),  Android  (GoogleVR)   •  Desktop:  WIndows,  OSX   The  Cloud  Services  are  hosted  on  AWS:   •  AuthenKcaKon     •  MeeKng  servers  running  on  Ubuntu     •  World  Loading  and  synchronizaKon     SDK:   •  Unity3d  World  and  Asset  SDK  
  • 17. SPACETIME XR STAGE ONE (AWS) SPACETIME    |  COMMERCIAL  IN  CONFIDENCE     17   End-user SPACE TIME client app SPACE TIME Session Manager Headless Service NodeJS / REST OASIS World Host(s)OASIS World Host(s)OASIS World Host(s) World Host On-Demand Spawner SPACE TIME World Host(s) (Multi-player) m4.large ~16 players (higher machine for larger users) * Online only during live meeting SPACE TIME World Host v1 AMI custom AMI World Instance State Persistence RDS World Bundles S3 CDN CloudFront OpsWorks - Autoscale Worlds DB World Object Bundles t S3 Worlds bundle Builder ec2 AUTH BILLING Send Mail SendGrid Stripe (in house) Analytics MixPanel ec2 eOpsWorks Autoscal ec2 OASIS World Host(s)OASIS World Host(s)OASIS World Host(s) Worlds Bundle Builder Platform Instance RDS White-label Organization Domains route53 SPACE TIME t app User Profiles System Data DBDB RDS SPACETIME AWS ARCHITECTURE “Towards First 1000 Users” Ec2 - min 6 instances parallel * Online during compiles ~ 20mins SPACETIMEXR. COM Web Portal NodeJS ec2 OpsWorks - Autoscaleleoscaleoscal Web Browser Key: XXXXX - Running in AWS today XXXXX - Running as static server WIP XXXXX - Running local machine manually
  • 18. Stage # 2 Dynamic Content Annotation Play Back Spatial Acoustics SPACETIME XR STAGE TWO SPACETIME    |  COMMERCIAL  IN  CONFIDENCE     18   SPACETIME XR PLATFORM AR Headsets Mobile Devices VR Headsets Synchronized VR, AR & mobile devices to user content Library Worlds Stage # 1 Static Content Video Content 3D Content Audio Content Core Interaction System •  Customisable avatars •  Sit and Stand modes •  Improved interaction system (pickup & use objects) •  laser pointer input •  keyboard input Toolbox •  Annotation: Text / Drawing •  Selfie Photos/Video •  Shared Web Browser views •  Live messaging and notifications •  More Platforms •  Pico, Mira Prism •  Recoding and Playback SDK 1.1 •  Interactions, Scripting support Web Portal •  User registration and account management •  World management Cloud •  Auto provisioning •  Centralised account verification •  Utilisation logging/billing •  Additive scene loading
  • 19. Stage # 2 Dynamic Content Annotation Play Back Spatial Acoustics SPACETIME XR STAGE THREE SPACETIME    |  COMMERCIAL  IN  CONFIDENCE     19   SPACETIME XR PLATFORM Stage # 1 Static Content Video Content 3D Content Audio Content AR Headsets Mobile Devices VR Headsets Stage # 3 Dispute Resolution Payments Market Place Global Cloud Architecture Third Party Apps Library Worlds Payment Gateway Apps •  Core •  Animated avatars •  Voice chat (echo cancellation) •  invitations & live calls Toolbox •  Video Streaming •  Webpad 2.0 •  Store viewer Marketplace •  Buy/Sell apps & assets •  Blockchain •  Payments and Billing Integrations •  Hooks for external systems & processes •  Live telemetry I/O •  REST API for automation Cloud •  MMO Persistent worlds & global scalability •  Streaming spectator feeds •  CDN content distribution •  Geo-location-based AR/VR
  • 20. SPACETIME XR - SEED FUNDING SPACETIME    |  COMMERCIAL  IN  CONFIDENCE     20   Seed  Funding  sought  September/October  2018     •  Funds  sought  $A500,000   •  Company  ValuaKon  $A5  million       •  The  offer  is  only  open  to  sophisKcated  and  wholesale  investors   Use  of  Proceeds     •  Employ  5  full  Kme  developers  to  expand  on  current  MVP  and  develop  SPACETIME  XR  (Stage   One)  for  full  commercialisaKon  of  SPACETIME  XR   •  Establish  Brand,  Sales  and  MarkeKng  strategy/corporate  funcKons   •  Prepare  legal  framework  to  develop  and  commercialise  the  technology  including  licensing   agreements  for  product  development  with  major  Australian  companies     •  Begin  patent  protecKon  process  for  key  intellectual  property   •  Hardware/soWware  infrastructure  and  cloud  hosKng  fees     •  Apply  for  State  and  Federal  development  grants   •  Begin  planning  for  SPACETIME  XR  (Stage  Two)   Target  Milestone       •  Achieve  commercial  deployment  with  top  Ker  Australian  construcKon  firms  to  support   internal  development  of  BIM  processes   •  Discussions  currently  underway  to  jointly  develop  and  market  with  content  providers  for   military  training  soluKons.                
  • 21. VRCHAT   SPACETIME    |  COMMERCIAL  IN  CONFIDENCE     21   SPACETIME XR COMPETITIVE LANDSCAPE GAMES SOCIAL SPORTS EDUCATION ENTERPRISE TRAINING B2B ARCHITECTURE & CONSTRUCTION Facebook     Spaces   vTime   Sansar   insiteVR   ALT  SPACE   LiveLike   Google   ExpediKons   IrisVR   Rec  Room   immerse   rummi  Engage   SPACETIME XR: Targeting the center of the market initially with a focused set of features – but with universal access from any devices. Fuzor   Pulse  IQ   Impoovr   BigScreen   nuspace   MEDICAL There  are  approx.  24  mulK-­‐user  AR  or  VR  plaSorms  in  the  market.  SPACETIME  XR  currently  has  a  unique  set  of   features  that  sets  it  apart  for  the  professional  market,  but  compeKtors  can  move  into  this  space.   SPACETIME XR
  • 22. SPACETIME    |  COMMERCIAL  IN  CONFIDENCE     22   SPACETIME XR COMPETITIVE LANDSCAPE SPACETIME XR: Almost uniquely targeting AR + VR simultaneously. The  majority  of  the  exisKng  plaSorms  in  the  market  focus  on  VR.  SPACETIME  XR  is  across  both  VR  &  AR   SPACETIME XR AR ONLY Facebook     Spaces   vTime  Sansar   insiteVR   ALT  SPACE   VRCHAT   LiveLike   Google   ExpediKons   Rec  Room   immerse   Engage   Pulse   IQ   BigScreen   nuspace   VR ONLY VR + AR Fuzor   IrisVR  
  • 23. SPACETIME    |  COMMERCIAL  IN  CONFIDENCE     23   ●  Peter  is  a  giWed  CTO  and  soWware  developer  and  has  been   passionate  about  AR/VR  and  mulK-­‐user  experiences  since  the   mid  90’s.   ●  Ex-­‐MicrosoW  (Redmond  campus)  where  he  built  AR/VR  HMD   prototypes  in  2009.   ●  CTO  of  Auggd  where  he  created  their  AR  PlaSorm  in  2014.   ●  8  years  of  professional  AR/VR  development  with  over  100  AR/ VR  applicaKons  built  and  delivered.   ●  Finalist  in  the  2017  MicrosoW/Unity  HoloLens  compeKKon   ●  Owner  of  the  developer  blog  “Tales  From  The  RiW”   hHp://talesfromtheriW.com  (running  5  years)     ●  A  history  of  innovaKon  in  immersive  compuKng  -­‐  designed   and  built  an  AR  headset  in  2013   ●  Advisor  to  Extreme  Digital  Ventures  (extremedigital.vc)   SPACETIME XR CREDENTIALS PETER  KOCH  -­‐  FOUNDER  &  CEO  
  • 24. SPACETIME XR CREDENTIALS SPACETIME    |  COMMERCIAL  IN  CONFIDENCE     24   Ric  Holland  hHps://www.linkedin.com/in/richolland/   Pioneering  CreaKve  Director  at  Extreme  Digital  1985  to  1999.  APAC  GM  at   MetaCreaKons  CorporaKon,  CreaKve  Director  at  IBM  InnovaKon  Labs,  Senior  Lecturer  at   University  of  Technology  Sydney  (UTS),  UNSW,  &  AFTRS.       Researcher  -­‐  Human  Computer  InteracKon,  Global  Manager  of  CommunicaKons  and   Evangelism  for  Wacom  Technology,  Authored  the  book  'Art  of  Making  Marks’  a  25  year   history  of  Wacom  and  the  development  of  (NUI)  Natural  User  Interface  technology.   artofwa.com  CMO  and  Start  Up  Community  GM  for  Offis  MulK-­‐Cloud  InnovaKon,   founding  sponsor  of  AR/VR  Meet-­‐up  Sydney.  General  Partner  at  Extreme  Digital   Ventures.     Mark  Kogos  hHps://www.linkedin.com/in/mark-­‐kogos-­‐34605a4/     Career  in  the  finance  and  mergers  and  acquisiKons  industry,  having  implemented   transacKons  for  self  managed  enterprises  at  the  start-­‐up  phase  through  to  major   Australian  and  internaKonal  corporate  groups.  Mark  was  formerly  with  NaKonal   Australia  Bank  and  PwC’s  M&A/ITS  Team.       He  has  a  history  of  early  stage  invesKng  in  tech  focused  start-­‐ups  in  both  Australia  and   New  Zealand,  including  CommsoW  which  listed  on  ASX  and  Plexure  Ltd  which  listed  on   the  NZX.  As  the  co-­‐founder  of  BHD  Capital,  Mark  is  working  to  list  a  major  private  clean   tech  business  in  the  oil  and  gas  sector  on  the  LSE  in  2019.  General  Partner  at  Extreme   Digital  Ventures.  
  • 25. THANK YOU SPACETIME    |  COMMERCIAL  IN  CONFIDENCE     Email:    Peter  Koch  peter@spaceKmexr.com      Mark  Kogos  mark@extreme.com.au      Ric  Holland  ric@extreme.com.au               Web:      hHp://spaceKmexr.com