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Reimaging community
& library spaces
A sandbox workshop by Artefacto
Inspiring user experiences
Making libraries a place of wonder, discovery,
learning and community
● interaction between visitor and collection
● Easy access to knowledge and learning
● Community space! For and by the community
Today’s outline
Inspiration from the library world, the
community and emerging technologies
➔ Makerspaces & creative learning
Libraries as creator spaces
➔ Library as community space
Proximity & mobile technologies in the
library
➔ Reimagining the library
experience - improve 1 thing
Task - work collaboratively to start to
reimagine your library service
Makerspaces and digital making at
the library
What is a makerspace anyway?
Digital technology can support people to be
‘makers’ rather than consumers and makerspaces
& the internet offer a platform for sharing and
collaborating on a personal, social, cultural,
political or economical level
MAKERS, NOT CONSUMERS
Maker Movement recommended books
“Makerspaces are collaborative learning
environments where people come together to
share materials and learn new skills”
Library as incubator project
Makerspaces
UK-Nesta
Hackspaces around the world
DIGITAL TECHNOLOGY
● 3d Printers
● Laser Cutters
● Electronics
● Microprocessors
● Robotics
● VR, AR
WHAT’S NEW?
WHAT’S NEW? INTERNET RESOURCES
● Thingiverse
● Instructables
● Makezine
● DIY.org
● Hackaday
● Howtoons
Libraries & making
❖ Places of accessing and interacting with digital content
❖ Digital literacy is a (rapidly) moving target
❖ Equity of access
Speed making!
(Try out some different maker technologies)
2. Examples
An introduction to some technologies
commonly found in makerspaces and
creative labs
➔ 3D printing
Digital fabrication and additive
manufacturing
➔ Electronics & invention kits
Using LittleBits and Makey Makey and
other electronics kits to create and
learn with
➔ Read all about it
Other emerging
technologies
For introducing new and better user experiences
Proximity and internet of things
(iOT)
Connected devices and other objects that react (or
trigger) and change according to your location
● NFC - Near Field Communication
● Beacons - iBeacon and Eddystone
● WiFi - connecting things together
Augumented Reality
AN ENHANCED VERSION OF
REALITY CREATED BY THE USE OF
TECHNOLOGY TO OVERLAY
DIGITAL INFORMATION
ON AN IMAGE OF SOMETHING
BEING VIEWED THROUGH A
DEVICE (SUCH AS A SMARTPHONE
CAMERA)
Source: Merriam-Webster
But you may be able to think
of other examples
2. Inspiration
Some amazing projects happening in libraries
and other cultural spaces around the world
➔ Creative learning spaces
Makers in the library, active and peer
learning
➔ Improving and expanding
services
Open source hardware to create and
learn with
➔ No two libraries are the same
User-focused innovation, not just shiny
new things
The Edge - State
Library of Queensland
- Digital Media Lab
- Fabrication Lab
- Loan Equipment
- Recording Studio
- Window Bays
Digital Media Lab
“Connect to new networks, opportunities and collaborators
through The Edge”.
Tech Step 3
Located on the ramp of Dokk1
introduction of new technology and
development of new ideas with
citizens.
https://dokk1.dk/hvem-
bor-her/itk/tech-trin-3
Art at the library
● Writer's Residency at Gladstone’s
Library
● Get it Loud in Libraries
● Art in Libraries - London Borough
of Richmond
Image by Newton Grafitti on Flickr
Reminiscence sessions
E.g. ‘Memories Shared’ North
Somerset
“ a digital reminiscence project where
historic images of North Somerset
have been digitised and stored on
tablets. The tablets are used in
reminiscence sessions with older
people and those living with dementia.
Reminiscence activities can contribute
to improve the wellbeing of people
with dementia.”
Photo : Librariesweek.org.uk
(CILIP)
Oral history projects
● Speaking Out - Glasgow Women’s
Library
● National Life Stories at the British
Library
● NYPL Community Oral History
Project - New York Public Library
● Lewisham Voices
http://lewishamvoices.wikidot.co
m/
E.g. HistoryPin > https://www.historypin.org/
Beacon-enabled
treasure box
Made by Jen Looper.
Find out more
at:
https://www.hacks
ter.io/agent-hawkin
g-1/create-a-beaco
n-enabled-treasure
-box-085314
Lots more
➔ Repair cafes
➔ Collaborations
➔ VR Pods
➔ Knit and Natter
➔ Crypto parties
➔ privacy workshops
➔ Data hack days
➔ Sensory Friendly Browsing Hour
Design thinking
An iterative approach to service design that
allows for lots of user input and gradual
improvements
Design
thinking
Look
more
like
this..
Iterate. And then
iterate again.
3. Your challenge
(if you should choose to accept it)
Pick 1 or 2 ways you could improve the user
experience for people who visit the space.
➔ Remove barriers to information
Help users get what they need when
they need it
➔ Provide an awesome and
engaging experience
Make the visit to the library something
special and valuable to the visitor.
(inspire the visitor or other staff)
Improve 1 thing
Reimagining the
library experience
Tip
This doesn’t have to be
the final version, just the
beginning of an idea that
you can implement -- a
first step
Ideas, possibilities, challenges
YOU CAN USE THE
ONE PAGE
CANVAS MODEL
TEMPLATE
Source: https://strategyzer.com/canvas/business-model-canvas
Thanks!
www.librarymakers.net
libraries.newslet.org
www.artefacto.org.uk
@katelomax
kate@artefacto.org.uk
@Carlitosi71

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Reimagining library and community space with digital technologies

  • 1. Reimaging community & library spaces A sandbox workshop by Artefacto
  • 2. Inspiring user experiences Making libraries a place of wonder, discovery, learning and community ● interaction between visitor and collection ● Easy access to knowledge and learning ● Community space! For and by the community
  • 3. Today’s outline Inspiration from the library world, the community and emerging technologies ➔ Makerspaces & creative learning Libraries as creator spaces ➔ Library as community space Proximity & mobile technologies in the library ➔ Reimagining the library experience - improve 1 thing Task - work collaboratively to start to reimagine your library service
  • 4. Makerspaces and digital making at the library What is a makerspace anyway?
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  • 7. Digital technology can support people to be ‘makers’ rather than consumers and makerspaces & the internet offer a platform for sharing and collaborating on a personal, social, cultural, political or economical level MAKERS, NOT CONSUMERS
  • 9. “Makerspaces are collaborative learning environments where people come together to share materials and learn new skills” Library as incubator project
  • 11. DIGITAL TECHNOLOGY ● 3d Printers ● Laser Cutters ● Electronics ● Microprocessors ● Robotics ● VR, AR WHAT’S NEW?
  • 12. WHAT’S NEW? INTERNET RESOURCES ● Thingiverse ● Instructables ● Makezine ● DIY.org ● Hackaday ● Howtoons
  • 13. Libraries & making ❖ Places of accessing and interacting with digital content ❖ Digital literacy is a (rapidly) moving target ❖ Equity of access
  • 14. Speed making! (Try out some different maker technologies)
  • 15. 2. Examples An introduction to some technologies commonly found in makerspaces and creative labs ➔ 3D printing Digital fabrication and additive manufacturing ➔ Electronics & invention kits Using LittleBits and Makey Makey and other electronics kits to create and learn with ➔ Read all about it
  • 16. Other emerging technologies For introducing new and better user experiences
  • 17. Proximity and internet of things (iOT) Connected devices and other objects that react (or trigger) and change according to your location ● NFC - Near Field Communication ● Beacons - iBeacon and Eddystone ● WiFi - connecting things together
  • 18. Augumented Reality AN ENHANCED VERSION OF REALITY CREATED BY THE USE OF TECHNOLOGY TO OVERLAY DIGITAL INFORMATION ON AN IMAGE OF SOMETHING BEING VIEWED THROUGH A DEVICE (SUCH AS A SMARTPHONE CAMERA) Source: Merriam-Webster
  • 19. But you may be able to think of other examples
  • 20. 2. Inspiration Some amazing projects happening in libraries and other cultural spaces around the world ➔ Creative learning spaces Makers in the library, active and peer learning ➔ Improving and expanding services Open source hardware to create and learn with ➔ No two libraries are the same User-focused innovation, not just shiny new things
  • 21. The Edge - State Library of Queensland - Digital Media Lab - Fabrication Lab - Loan Equipment - Recording Studio - Window Bays Digital Media Lab “Connect to new networks, opportunities and collaborators through The Edge”.
  • 22. Tech Step 3 Located on the ramp of Dokk1 introduction of new technology and development of new ideas with citizens. https://dokk1.dk/hvem- bor-her/itk/tech-trin-3
  • 23. Art at the library ● Writer's Residency at Gladstone’s Library ● Get it Loud in Libraries ● Art in Libraries - London Borough of Richmond Image by Newton Grafitti on Flickr
  • 24. Reminiscence sessions E.g. ‘Memories Shared’ North Somerset “ a digital reminiscence project where historic images of North Somerset have been digitised and stored on tablets. The tablets are used in reminiscence sessions with older people and those living with dementia. Reminiscence activities can contribute to improve the wellbeing of people with dementia.” Photo : Librariesweek.org.uk (CILIP)
  • 25. Oral history projects ● Speaking Out - Glasgow Women’s Library ● National Life Stories at the British Library ● NYPL Community Oral History Project - New York Public Library ● Lewisham Voices http://lewishamvoices.wikidot.co m/ E.g. HistoryPin > https://www.historypin.org/
  • 26. Beacon-enabled treasure box Made by Jen Looper. Find out more at: https://www.hacks ter.io/agent-hawkin g-1/create-a-beaco n-enabled-treasure -box-085314
  • 27. Lots more ➔ Repair cafes ➔ Collaborations ➔ VR Pods ➔ Knit and Natter ➔ Crypto parties ➔ privacy workshops ➔ Data hack days ➔ Sensory Friendly Browsing Hour
  • 28. Design thinking An iterative approach to service design that allows for lots of user input and gradual improvements
  • 32. 3. Your challenge (if you should choose to accept it) Pick 1 or 2 ways you could improve the user experience for people who visit the space. ➔ Remove barriers to information Help users get what they need when they need it ➔ Provide an awesome and engaging experience Make the visit to the library something special and valuable to the visitor. (inspire the visitor or other staff)
  • 33. Improve 1 thing Reimagining the library experience Tip This doesn’t have to be the final version, just the beginning of an idea that you can implement -- a first step
  • 34. Ideas, possibilities, challenges YOU CAN USE THE ONE PAGE CANVAS MODEL TEMPLATE Source: https://strategyzer.com/canvas/business-model-canvas