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Anna Youngs & Lydia Selim
Define Before Diving
— An Intro To Product
Strategy
Novoda is collective of strategists, researchers, designers and engineering experts built on a foundation of community.
We work in an environment of knowledge sharing, learning and continuous development.
We focus on process, embedding and evolving working practices that enable teams to drive purposeful and impactful
experiences. Collaboration plays a vital role in the way we work with our partners, optimising expertise across sectors
to enhance direction and delivery.
01
Intro
Organisations of all sizes have lots of ideas for their product, some might
even have a predefined list of features and/or a roadmap ready… However
the connection with their users might be missing as well as a defined
strategy. This is when we come in play.
02
Problem space
Product strategy ensures a sensible approach to product
development, in the short and long term. It is composed of the
product definition & vision, high level goals and will be translated
into a product roadmap once the above is defined.
03
Product strategy
Product strategy
Areas of definition
Product definition
What is the purpose
of this product and
its vision?
Who are the users?
High level goals
What are the goals of
this initiative?
How can we connect
them to the product
vision?
Features/solutions
How to solve the
different problems
we identified?
How to connect them
with the product
definition and goals?
Roadmap
How to connect our
plan with the vision
and short/long term
strategy?
How to connect
features with the big
picture?
Success metrics
How to measure
success?
What are the
milestones/steps?
The most critical aspect of the product strategy. The product vision
and purpose should be defined and aligned across stakeholders and
teams before jumping into solutions. Research is key here.
04
Product definition
Product definition
Areas of definition
Vision
What is the purpose
for creating this
product?
What positive
changes will it bring?
Target group
Who are the users?
What market
segment the product
addresses?
Needs
What problem does
the product solve?
What benefit does
it provide?
Product
What product is it?
What makes it stand
out?
Is it possible to
develop it?
Business goals
What are the
business goals?
How the product is
going to benefit the
company?
A sensible approach to a user-centric product definition is to
follow the design thinking principles. This non linear approach
gravitates around 5 stages: Empathize, Define, Ideate, Prototype
and Test
05
Design thinking
Empathize
Define
Ideate
Prototype
Test
Empathize
Define
Ideate
Prototype Test
Design thinking
Steps
Empathize
Gain an empathic
understanding of
your users and the
problem you are
trying to solve
Define
Put together this
information, analyse
your observations
and synthesise them
in order to define the
core problems
Ideate
Start generating
ideas based on what
you observed and
analysed
Prototype
Define and refine
different concepts
and ideas by using
various fidelity
approaches
Test
Present your users
with stimulus based
on the ideas your
generated and
prioritised
Design thinking
Traditional Business Thinking
vs Design Thinking
Approach
BT: Definitive and
linear, based on
proof
DT: Iterative, non
linear, based on
learnings and
experimentation
Validation
BT: What users say or
ask for
DT: What users do
and the synthesis of
observations and
patterns
Informed by
BT: Market analysis
and users
behaviour's
interpretation
DT: "what might be"
and users
observations
Ways of working
BT: Linear phases
and rigid roadmap
DT: Flexible phases.
Continually evolving
with customers
Completion
BT: An understanding
of the results of
users activities
DT: Already have
understood the
result through. Now
looking to solve other
problems
Research approaches that have been successful to tackle the
product definition phase
06
Research approaches
Research approach
Stakeholders interviews
By immersing ourselves in the organisation's world, we can gain
an intimate knowledge of their business and needs.
Why is it paramount that we solve
this problem now?
What are you most excited about?
If you could ask your customers
one thing - what would it be?
Speaking to users
Surveys
Speaking to users
Data analysis
How to communicate strategy? Explain the journey you went through,
any rabbit holes you fell down during the research process could
have some importance, what surprised you?
07
Storytelling
Research approach
Benchmarking
Benchmarking is the process to research existing digital products and
initiatives to explore potential solutions and see how we could reflect some
of the ideas in the future product. In this example, the team in place had
already defined some key concepts to be prioritised, which helped to refine
the focus of the research. All insights are generally analysed and synthesized
in a report that will be presented back to the team. Benchmarking can be
very helpful at different stages of the product development and the findings
can help inform the future strategy.
Benchmarking
research
Creation of concepts around the
different areas of opportunity
Deep-dive on previous
research around this
concept
Qualitative Interviews
with stimulus
Concept prioritisation
Workshop with the team &
stakeholders
Benchmarking on
prioritised areas
Cre
diff
Ux & Market Research
Benchmarking
Speaking to users
User interviews
A critical step for a user-centric approach. They help the team to gain
a rich understanding of the future product's users, their needs and
pain points as well as their reaction and feedback to early-stage
prototypes and propositions. Depending when they happen in the
product cycle, they can include various fidelity stimulus, from paper
concepts to prototypes. They are a way to continuously stay in
connection with users.
Benchmarking
research
Creation of concepts around the
different areas of opportunity
ous
is
Qualitative Interviews
with stimulus
Concept prioritisation
Workshop with the team &
stakeholders
Benchmarking on
prioritised areas
Ideation followed by qualitative
interviews with higher level of
fidelity stimulus
Tell me more about the last
time you did X. How was it?
What went well? What could
have been better?
Why?
Speaking to users
User Interviews
Speaking to users
Key Moments
Concepts
testing
Usability
testing
Discovery
interviews
Empathize
DESIGN THINKING
Test
Prototype
Empathize
Define
Ideate
Prototype Test
How to ensure the team is involved and why is it important to have
everyone - all disciplines - involved early on
08
Involving the team
Involving the team
Principles
Understanding
of the users
and problem
space. Common
vision & goals
Ownership,
implication &
commitment.
No fenced
gardens
...Resulting in
improved team
dynamics and
overall a better
product
Transparent
communication
around goals
and decisions.
Collaboration
Transparency Ownership
User-centricity
Involving the team
Practical tools & initiatives
User-centric:
Invite the team
to meet the
users,
workshops,
journeys...
Involvement:
Feedback
rounds, Figma,
Zeplin, Miro,
cross-discipline
collaboration...
A collaborative
mindset: we
are one team
with the same
goal, serving
the users
Transparency:
Basecamp,
Trello, regular
share-outs,
collaborative
documents...
Transparency Ownership
User-centricity
09
Team Feedback
Feedback loops
Principles
Try and see
through the eyes
of the user, and
attempt to
ignore your own
bias.
Come with a
deep level of
empathy.
You don’t know
why choices are
made. (5 whys)
How does your
feedback help
the person
receiving it, to
learn and
grow?
Include to
multiple
disciplines to get
different
perspectives
How does your
feedback
benefit the
user?
Feedback loops
Practical tools & initiatives
Use tools that
are designed
for
collaboration.
E.g Figma
Frequent
opportunities
for feedback +
Extend to
multiple
disciplines
Learn how to
give better
feedback
Set up rhythm
of feedback
involving
stakeholders -
no surprises
Ensure a strong product definition, thorough research and a user
centric approach is not only beneficial for the product, but also for
the team!
10
Impact of this approach
Impact of this approach
Product quality & confidence
Iterative:
learnings
based, trial and
error
Clear and
common goals
aligned with
everyone.
Focused
More
confidence to
build and
increased
quality
User-centric
and directly
connected with
real people's
needs
Impact of this approach
Teams & processes
Motivating,
with more
ownership,
more learnings
Clear and
transparent:
everyone
knows the
"why"
Less silos,
more empathy
for users,
happier teams!
Highly
collaborative:
everyone is
involved all the
time
Impact of this approach
This isn’t just a
one time thing —
This is an iterative
approach.
Novoda + Condurance
Thanks!
Icons: Abstract set from Icons8
Novoda’s Design Community
@DesignLabMeetup
Anna
@AnnaYoungs
Lydia
@Lys_Lydia

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Define Before Diving: An intro to Product Strategy

  • 1. Anna Youngs & Lydia Selim Define Before Diving — An Intro To Product Strategy
  • 2. Novoda is collective of strategists, researchers, designers and engineering experts built on a foundation of community. We work in an environment of knowledge sharing, learning and continuous development. We focus on process, embedding and evolving working practices that enable teams to drive purposeful and impactful experiences. Collaboration plays a vital role in the way we work with our partners, optimising expertise across sectors to enhance direction and delivery. 01 Intro
  • 3. Organisations of all sizes have lots of ideas for their product, some might even have a predefined list of features and/or a roadmap ready… However the connection with their users might be missing as well as a defined strategy. This is when we come in play. 02 Problem space
  • 4. Product strategy ensures a sensible approach to product development, in the short and long term. It is composed of the product definition & vision, high level goals and will be translated into a product roadmap once the above is defined. 03 Product strategy
  • 5. Product strategy Areas of definition Product definition What is the purpose of this product and its vision? Who are the users? High level goals What are the goals of this initiative? How can we connect them to the product vision? Features/solutions How to solve the different problems we identified? How to connect them with the product definition and goals? Roadmap How to connect our plan with the vision and short/long term strategy? How to connect features with the big picture? Success metrics How to measure success? What are the milestones/steps?
  • 6. The most critical aspect of the product strategy. The product vision and purpose should be defined and aligned across stakeholders and teams before jumping into solutions. Research is key here. 04 Product definition
  • 7. Product definition Areas of definition Vision What is the purpose for creating this product? What positive changes will it bring? Target group Who are the users? What market segment the product addresses? Needs What problem does the product solve? What benefit does it provide? Product What product is it? What makes it stand out? Is it possible to develop it? Business goals What are the business goals? How the product is going to benefit the company?
  • 8. A sensible approach to a user-centric product definition is to follow the design thinking principles. This non linear approach gravitates around 5 stages: Empathize, Define, Ideate, Prototype and Test 05 Design thinking Empathize Define Ideate Prototype Test
  • 10. Design thinking Steps Empathize Gain an empathic understanding of your users and the problem you are trying to solve Define Put together this information, analyse your observations and synthesise them in order to define the core problems Ideate Start generating ideas based on what you observed and analysed Prototype Define and refine different concepts and ideas by using various fidelity approaches Test Present your users with stimulus based on the ideas your generated and prioritised
  • 11. Design thinking Traditional Business Thinking vs Design Thinking Approach BT: Definitive and linear, based on proof DT: Iterative, non linear, based on learnings and experimentation Validation BT: What users say or ask for DT: What users do and the synthesis of observations and patterns Informed by BT: Market analysis and users behaviour's interpretation DT: "what might be" and users observations Ways of working BT: Linear phases and rigid roadmap DT: Flexible phases. Continually evolving with customers Completion BT: An understanding of the results of users activities DT: Already have understood the result through. Now looking to solve other problems
  • 12. Research approaches that have been successful to tackle the product definition phase 06 Research approaches
  • 13. Research approach Stakeholders interviews By immersing ourselves in the organisation's world, we can gain an intimate knowledge of their business and needs. Why is it paramount that we solve this problem now? What are you most excited about? If you could ask your customers one thing - what would it be?
  • 16. How to communicate strategy? Explain the journey you went through, any rabbit holes you fell down during the research process could have some importance, what surprised you? 07 Storytelling
  • 17. Research approach Benchmarking Benchmarking is the process to research existing digital products and initiatives to explore potential solutions and see how we could reflect some of the ideas in the future product. In this example, the team in place had already defined some key concepts to be prioritised, which helped to refine the focus of the research. All insights are generally analysed and synthesized in a report that will be presented back to the team. Benchmarking can be very helpful at different stages of the product development and the findings can help inform the future strategy. Benchmarking research Creation of concepts around the different areas of opportunity Deep-dive on previous research around this concept Qualitative Interviews with stimulus Concept prioritisation Workshop with the team & stakeholders Benchmarking on prioritised areas Cre diff
  • 18. Ux & Market Research Benchmarking
  • 19. Speaking to users User interviews A critical step for a user-centric approach. They help the team to gain a rich understanding of the future product's users, their needs and pain points as well as their reaction and feedback to early-stage prototypes and propositions. Depending when they happen in the product cycle, they can include various fidelity stimulus, from paper concepts to prototypes. They are a way to continuously stay in connection with users. Benchmarking research Creation of concepts around the different areas of opportunity ous is Qualitative Interviews with stimulus Concept prioritisation Workshop with the team & stakeholders Benchmarking on prioritised areas Ideation followed by qualitative interviews with higher level of fidelity stimulus Tell me more about the last time you did X. How was it? What went well? What could have been better? Why?
  • 21. Speaking to users Key Moments Concepts testing Usability testing Discovery interviews Empathize DESIGN THINKING Test Prototype Empathize Define Ideate Prototype Test
  • 22. How to ensure the team is involved and why is it important to have everyone - all disciplines - involved early on 08 Involving the team
  • 23. Involving the team Principles Understanding of the users and problem space. Common vision & goals Ownership, implication & commitment. No fenced gardens ...Resulting in improved team dynamics and overall a better product Transparent communication around goals and decisions. Collaboration Transparency Ownership User-centricity
  • 24. Involving the team Practical tools & initiatives User-centric: Invite the team to meet the users, workshops, journeys... Involvement: Feedback rounds, Figma, Zeplin, Miro, cross-discipline collaboration... A collaborative mindset: we are one team with the same goal, serving the users Transparency: Basecamp, Trello, regular share-outs, collaborative documents... Transparency Ownership User-centricity
  • 26. Feedback loops Principles Try and see through the eyes of the user, and attempt to ignore your own bias. Come with a deep level of empathy. You don’t know why choices are made. (5 whys) How does your feedback help the person receiving it, to learn and grow? Include to multiple disciplines to get different perspectives How does your feedback benefit the user?
  • 27. Feedback loops Practical tools & initiatives Use tools that are designed for collaboration. E.g Figma Frequent opportunities for feedback + Extend to multiple disciplines Learn how to give better feedback Set up rhythm of feedback involving stakeholders - no surprises
  • 28. Ensure a strong product definition, thorough research and a user centric approach is not only beneficial for the product, but also for the team! 10 Impact of this approach
  • 29. Impact of this approach Product quality & confidence Iterative: learnings based, trial and error Clear and common goals aligned with everyone. Focused More confidence to build and increased quality User-centric and directly connected with real people's needs
  • 30. Impact of this approach Teams & processes Motivating, with more ownership, more learnings Clear and transparent: everyone knows the "why" Less silos, more empathy for users, happier teams! Highly collaborative: everyone is involved all the time
  • 31. Impact of this approach This isn’t just a one time thing — This is an iterative approach.
  • 32. Novoda + Condurance Thanks! Icons: Abstract set from Icons8 Novoda’s Design Community @DesignLabMeetup Anna @AnnaYoungs Lydia @Lys_Lydia