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WHITE & OPINION PAPER




                        Agility, a
    mature approach,
                    the fruit of
                     more than
    30 years research


Guy Fabien (Senior Consultant)     1            Sylvain Chery (Director)
WHITE & OPINION PAPER




                                   Table of contents

PROGRESSIVE GESTATION GEARED TO COST CONTROL
  PREAMBLE
  A DUTY TO REMEMBER
PROCESS OPTIMISATION: THE SECOND LEVER
  W ASTE REDUCTION WITH LEAN
  THE DEMING WHEEL (OR LEARN TO LEARN)
  AGILITY’S TWOFOLD WINNING FORMULA
  AN APPROACH VERY MUCH « OF THE MOMENT »
PARTICIPATIVE DESIGN: A USER-CENTRED APPROACH
  THE TUNNEL EFFECT IS STILL A REALITY
  THE OBVIOUS IS NOT SO OBVIOUS
  THE « DESCARTES » IDEA
AGILITY: THE FOUNDATIONS ARE LAID
SUMMARY OF SOME AGILE METHODS
EXTRACT FROM AGILE MANIFESTO
THE VIEWPOINT OF AGILE PARTNER
  FIRSTLY, A STATE OF MIND
  A PRAGMATIC AND RIGOROUS APPROACH
  SCOPE OF APPLICATION
  UNDERTAKINGS OF AGILE PARTNER
CONCLUSION




Guy Fabien (Senior Consultant)              2          Sylvain Chery (Director)
WHITE & OPINION PAPER

Progressive gestation geared to cost control
Preamble
To provide an understanding of the emergence of Agility and the methods deriving from it,
we must present a brief history of key phases in the evolution of computer programming.

Let us begin by introducing the notion of the « software life cycle ».

The « software life cycle » is a concept designating the necessary stages in the development
of a software application, from design to phase out. The objective is firstly to monitor the
implementation of the software application, by verifying its conformity to the requirements
expressed and the appropriateness of the methods employed1 to the objective envisaged
and secondly to control and assess the operation of the software from its availability to users
until the date of its replacement or withdrawal.



A duty to remember
The history of computer development is punctuated by the formulation of multiple methods
based on diverse and varied concepts. We present the primary methods below, providing an
illustration of the progression and evolution of the key notions.

      1) Waterfall model: the origin




    The waterfall model is inherited from the
    building industry. This model is based on
    the hypothesis that one cannot build a roof
    before laying the foundations and the
    consequences of an upstream modification
    of the cycle have a major impact on the
    downstream costs.




1
  This twofold aim derives from the observation that the cost of errors detected late in the
implementation process is far higher. The life cycle makes it possible to detect errors as early as
possible and hence control the quality of the software, production timescales and associated costs.

Guy Fabien (Senior Consultant)                      3                    Sylvain Chery (Director)
WHITE & OPINION PAPER
      2) V model: the enhancement is under way
    The V model was designed to remedy the
                                                      Requirements and
    problem of reactivity of the waterfall model.     feasibility analysis
                                                                                                            Acceptance

    This model is an enhancement of the
    waterfall model, making it possible, if a fault         Specifications                          Validation tests

    occurs, to minimise a return to previous
    stages. The phases in the ascending part                      Architectural                Integration tests
    opposite should feed back information on                         design

    the opposite phases when faults are
    detected, thereby enhancing the software.                       Detailed design            Unit tests


    The V model has been standard in the
    software development and project                                                  Coding

    management industries since the 1980s.


      3) Spiral model: the second revolution




    This development is based on the various
    stages in the V cycle, making it possible to
    create an increasingly comprehensive
    product through the implementation of
    successive versions.




      4) Semi-iterative model: the idea is born
    The semi-iterative cycle is based on the
    works of James Martin, published in 1989
    in a number of North American journals and
    fully formalised in 1991 in his work entitled
    « RAD (Rapid Application Development) ».
    As from 1994 additional research
    conducted in France (RAD2) and England
    (DSDM) resulted in enhancements to the
    initial basic techniques. The cycle peaked
    with the success of the RUP (Rational
    Unified Process)2, still in use for large-scale
    projects.




2
    Since taken over by IBM

Guy Fabien (Senior Consultant)                        4                                Sylvain Chery (Director)
WHITE & OPINION PAPER
   5) Iterative model : the principle is laid down


 Activities are separate from artefacts
 because an artefact is the product of an
 activity. Hence, a Deming wheel cycle is
 applied to the production of a document,
 code or test. The idea is therefore to deliver
 something which can be tested by the
 customer as soon as possible.



Initial observation
On the basis of this brief retrospective, it is interesting to note that Agility, based on an
iterative model (the latest model to have emerged), derives from an analysis and assessment
of several years of experimentation and practice in computer project management and is
also the outcome of a real need to minimise the impact of costs generated by errors
throughout the software development lifecycle.


Process optimisation: the second lever
Waste reduction with LEAN
In the early 20th century, the emergence of new production methods from the United States
of America (Taylorism, Fordism) was accompanied by the formulation of the first waste
elimination process concepts.

After the Second World War, in Japan, Taiichi Ohno and Shigeo Shingeo appropriated these
concepts and used them to create the basis for the Toyota Production System (TPS). The
« just in time », « waste reduction », « pull system » and other « flow line set-up »
techniques were born.

Summarising these concepts in 1990 in their book entitled "The machine that changes the
world", James Womack and Daniel Jones refer for the first time to « LEAN » and the
following 5 principles:

   1.   Specify what achieves or creates value for the customer
   2.   Identify the processes which create value
   3.   Encourage a continuous flow between value-creating activities
   4.   Set up derived flows
   5.   Aim for ongoing enhancement geared to perfection.

The ultimate aim is to enable the organisation using these techniques to optimise
implementation processes to eliminate time wastage and futile activities identified at each
stage of the process concerned. In short, a « waste » crack-down to boost high-value
activities.




Guy Fabien (Senior Consultant)                    5                 Sylvain Chery (Director)
WHITE & OPINION PAPER
The DEMING wheel (or learn to learn)
In the 1950s, William Edwards Deming popularised the principle of PDCA « Plan-Do-Check-
Act », through the wheel bearing his name. This method, developed by Walter Shewhart in
the 1930s, is used in quality management in particular.

The method includes four stages, each of which leads to the other, and aims in particular to
establish a spiral of continuous improvement of the quality of a product, work or service.

                                               The wheel evolves continuously towards the
                                               target set.

                                               Wedges are used to consolidate experience
                                               and prevent the wheel from falling down-
                                               wards and backwards.



Progress is thus made towards a quality target through the acquisition and consolidation of
experience based on an approach which systematically links planning, instrumentation,
verification and correction or adjustment of action taken.

Agility’s twofold winning formula
Agility is founded on a combination of the following two approaches: LEAN and
continuous improvement, geared to concrete implementation of the notion that an
organisation should learn from its experience and hence derive benefits from the skills it
acquires, while focusing on activities which create value for customers (internal or external)
through the elimination of any activity, task or action which deviates from that target.

                                                      The target is value creation.

                                                      The wheel evolves continuously to-
                                                      wards the target set.

                                                      Wedges are used to consolidate ex-
                                                      perience and prevent the wheel from
                                                      falling downwards and backwards.



An approach very much « of the moment »
This precept has especial validity today, when the globalisation and shortening of product life
cycles is compelling organisations (companies, project teams, divisions, department, etc.) to
rethink their implementation methods to gain flexibility, speed and efficiency and ensure that
they have the necessary weapons to enable them to remain competitive and in tune with
their environment at all times.




Guy Fabien (Senior Consultant)                   6                   Sylvain Chery (Director)
WHITE & OPINION PAPER

Participative design: a user-centred approach
The tunnel effect is still a reality
When a new software application is developed, based on the waterfall or V method, future
users express what they would like to see and are, after a certain period (six months or
more) able to see the completed application. Between these two stages, users have seen
nothing and received no information; the result frequently differs considerably from their
expectations or requirements.

There follows a « torrent » of complaints and requests for changes to be incorporated,
resulting in the adaptation of the software in line with user requirements. Users then have to
embark on a further waiting period before they are able to enjoy the benefits of using their
new product.

This gives us to understand that it is important to integrate users throughout the software
design, development and validation processes and take account of their opinions.

The obvious is not so obvious
If the solution appears obvious, its implementation is not necessarily so. We have in fact
observed that it is not easy for users to give their opinion in a constructive manner, firstly
because they do not necessarily know what their requirements are or how to specify them,
and secondly because, as a general rule, they change their needs when they see the
deliverables. This finding is what Barry Boehm calls the « IKIWISI » (I Know It When I See
It) effect.

The « Descartes » idea
In his « Discourse on the method » (1637), Descartes informs us of an interesting conclusion
« [...] to divide each of the difficulties which I would examine into as many parcels as possible
and as necessary for their best resolution […] ».

The association of this principle (applied in iterative software development models) to that of
the need to integrate users throughout the software design, development and validation
processes, has given rise to a new concept known as: iterative and incremental
participative design.

Iterative and incremental participative design can be summarised as a working method
where the emphasis is on the active role of users, the key characteristic of which is active
user participation throughout the software implementation process in order to construct and
validate the product throughout the manufacturing process.




Guy Fabien (Senior Consultant)                    7                    Sylvain Chery (Director)
WHITE & OPINION PAPER

                                                    The target is value creation.

                                                    The wheel evolves continuously to-
                                                    wards the target set.

                                                    Wedges are used to consolidate ex-
                                                    perience and prevent the wheel from
                                                    falling downwards and backwards.

                                                    At the end of each cycle, a product
                                                    element is delivered to the user (or
                                                    customer).



Agility: the foundations are laid
On the basis of these findings and the knowledge acquired, having developed and
experimented on a number of different methods, some of which are described below, 17
software development experts met in the United States in 2001 to discuss the unifying theme
of their respective methods. This meeting was to result in the Agile Manifesto, regarded as
the document triggering the development of Agile and its underlying principles. The Agile
Manifesto consists of 4 values and 12 founding principles (accessible on the Agile Manifesto
website: www.agilemanifesto.org).


Summary of some Agile methods
     Year of          Name of method      Overview of method
    emergence
       1987             Spiral model      The Spiral model, also known as the « spiral life
                                          cycle model », is a development method which
                                          combines the characteristics of the prototyping
                                          model and waterfall model. This method is
                                          primarily used for major projects.
       1992               SCRUM           SCRUM is an approach which defines an
                                          iterative and incremental framework for the
                                          management of new product development
                                          projects.
       1992                DSDM           Dynamic Systems Development Method
                                          (DSDM) is an iterative and incremental method
                                          based on the RAD (Rapid Application Develop-
                                          ment) concept, with an emphasis on ongoing
                                          user involvement.




Guy Fabien (Senior Consultant)                  8                  Sylvain Chery (Director)
WHITE & OPINION PAPER
    Year of         Name of method      Overview of method
   emergence
       1995                XP           eXtreme Programming (XP) is a software
                                        engineering method which aims to enhance the
                                        quality of software and the reactivity of develop-
                                        ment teams to evolving customer requirements.
       1997           Crystal Clear     Crystal Clear is a method which forms part of
                                        the family of Crystal methods and advocates the
                                        efficacy of human resources as the key factor in
                                        securing the attainment of project targets.

       1997          Feature-Driven     Feature Driven Development (FDD) is an
                      Development       iterative and incremental software development
                                        method. FDD combines a range of sound
                                        coherent practices, based on the functional value
                                        to be contributed to the customer. Its prime
                                        objective is to supply functional and operational
                                        software components, repetitively and within the
                                        shortest possible time scale.
       1998              xBreed         xBreed is a method which combines a range of
                                        carefully selected practices, extracted from
                                        SCRUM, XP and other software development
                                        adaptive methods.
       1998         Adaptive Software   Adaptive Software Development (ASD) is a
                      Development       software development process which employs
                                        the principle of ongoing process adaptation to
                                        achieve the target for a project. ASD replaces the
                                        conventional waterfall cycle with a series of
                                        repetitive cycles, the purpose of which is to
                                        experiment, collaborate and draw lessons from
                                        these experiments.
       1999             Agile UP        Agile Unified Process (AUP) is a simplified
                                        version of the Rational Unified Process (RUP).
                                        AUP applies Agile techniques, in particular test-
                                        driven development (TDD), agile modelling and
                                        refactoring.
       2002           Lean Software     Lean Software Development is the trans-
                       Development      position of the principles and practices of Lean
                                        production to the field of software development.




Guy Fabien (Senior Consultant)               9                   Sylvain Chery (Director)
WHITE & OPINION PAPER

Extract from Agile Manifesto
We are uncovering better ways of developing software by doing it and helping others do it.

Through this work we have come to value::

1.       Individuals and interactions over processes and tools.
2.       Working software over comprehensive documentation.
3.       Customer collaboration over contract negotiation.
4.       Responding to change over following a plan.
That is, while there is value in the items on the right, we value the items on the left more.

12 principles which were derived therefrom were then added, identifying and clarifying the
meaning and implications of the above.

The viewpoint of Agile Partner
Firstly, a state of mind
Agility is, first and foremost, a state of mind, which has to be understood and accepted
before it is possible to appropriate it and put into practice the concepts and principles
associated with it.

On the same model as the theory of a learner company, an organisation which embarks on
this approach must accept and promote human values such as:

     -     Humility: I have a right and duty to experiment and make mistakes, given that my
           objective is to share feedback on my experiments with the organisation;
     -     Courage: I have a right and duty to speak out and share my ideas with the
           organisation as a whole, which will accept these ideas without passing judgement;
     -     Transparency: I have a right and duty to ensure that all my activities and the results I
           achieve are visible;
     -     Communication: I favour human interaction and communication in all activities in
           which I engage.
These values are designed to place the members of an organisation (employees, team
members…) at the centre of its activities, regarding them as privileged partners in the
achievement of the organisation’s targets.

Therefore, before any initiative is taken, the organisation must gauge its level of maturity in
being able to accept these values.

A pragmatic and rigorous approach
Within the scope of the application of Agility to software development, the most popular
methods, SCRUM and eXtreme Programming, provide a framework and concrete tools for
the performance of activities associated with management (project management, team
management) and software engineering (design, programming, tests, deployment).




Guy Fabien (Senior Consultant)                      10                   Sylvain Chery (Director)
WHITE & OPINION PAPER
                 SCRUM                             eXtreme Programming
 A software development framework based A software development discipline based on
 on roles, ceremonies, artefacts and a the values of simplicity, communication,
 process shown below:                   feedback, courage and the practices shown
                                        in the diagram below:




The use of this framework and its tools makes it necessary not merely to reconsider the
customer/supplier relationship and adapt to the context of the organisation (which has an
environment, rules and customs and a culture of its own), but also to impose a rigorous
policy of support and training for implementation teams and users (or customers). These
factors are in truth key to the success of the transition to Agility.

Scope of application
It is true that today Agility is relatively well-established and has a natural position in the field
of software development. However, Agile Partner is convinced that this approach has a
genuine future in all areas of corporate activity: Management of support activities, product
management (marketing), team management, corporate management, etc.

At the present time, Agile Partner recommends the use of its methods to any company
whose core business activities need to be supported by the use of computer applications.

Undertakings of Agile Partner
One of the missions of Agile Partner today is to promote Agility in Luxembourg and support
companies in its implementation. To achieve this, Agile Partner has developed a portfolio of
support services (seminars, coaching, staffing…) and a comprehensive range of training, in
partnership with international leaders such as Valtech Training and CollabNet.

In 2009 Agile Partner contributed actively to the turning point in the promotion of Agility in the
Grand Duchy, through action including creation of the Agile Interest Group Luxembourg asbl
(www.aiglu.org) and the organisation of participation in Agile Tour (www.agiletour.org).

However Agile Partner is aware that, although Agility is already established in a good
number of European countries (Belgium, France, Holland, Sweden, …), there is still a lot to
achieve on the Luxembourg market in order to demonstrate that Agility in fact represents a
return to a lucid and pertinent look at the conditions of implementation of a project,
necessitating a change in current approaches to allow for its adoption and success.



Guy Fabien (Senior Consultant)                     11                    Sylvain Chery (Director)
WHITE & OPINION PAPER
Conclusion
Agility is the outcome of software development methods matured over more than 30 years.
Although drawing on other engineering fields, Agility takes account of the specificities of the
software domain (immateriality, modularity, technological evolution, random factors…).

To be effective, Agility calls for a close combination of management practices and
engineering practices. Far from being a disorganised approach, it demands great discipline
and a strong commitment from each player.

To evolve towards Agility involves a true change of heart, in particular in dealings between
management and teams and customer and supplier. It is for example necessary to:

   -   Agree to begin to build a solution on the basis of an incomplete and imprecise
       knowledge of requirements
   -   Give preference to the simplest possible implementation, upgrading the solution
       incrementally thereafter
   -   Build on experience acquired to optimise the development process
   -   Express confidence in teams to benefit from their full involvement.

The difficulties in a transition to Agility should not be underestimated, but the potential
benefits are substantial, in particular in terms of: capacity to respond to change, control of
costs, quality, productivity, team motivation and commitment.

Several companies in a number of different sectors have embarked on this process of
transition and shared their experience. Here are some examples:

 Dennemeyer Development of 3rd generation product for management of trademarks and
 (Luxembourg) patents portfolio.
                 Source Agile Interest Group Luxembourg (www.aiglu.org)

 GENERALI        Launch of online insurance website for GENERALIwww.generali.fr
 (France)        Source Agile Interest Group Luxembourg (www.aiglu.org)

 Bouygues        Agile methods: accelerator for market presentation of Bouygues Télécom
 Telecom         products
 (France)        Source le MagIT (www.lemagit.fr)




Guy Fabien (Senior Consultant)                          12                Sylvain Chery (Director)

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Agility, a mature approach, the fruit of more than 30 years research

  • 1. WHITE & OPINION PAPER Agility, a mature approach, the fruit of more than 30 years research Guy Fabien (Senior Consultant) 1 Sylvain Chery (Director)
  • 2. WHITE & OPINION PAPER Table of contents PROGRESSIVE GESTATION GEARED TO COST CONTROL PREAMBLE A DUTY TO REMEMBER PROCESS OPTIMISATION: THE SECOND LEVER W ASTE REDUCTION WITH LEAN THE DEMING WHEEL (OR LEARN TO LEARN) AGILITY’S TWOFOLD WINNING FORMULA AN APPROACH VERY MUCH « OF THE MOMENT » PARTICIPATIVE DESIGN: A USER-CENTRED APPROACH THE TUNNEL EFFECT IS STILL A REALITY THE OBVIOUS IS NOT SO OBVIOUS THE « DESCARTES » IDEA AGILITY: THE FOUNDATIONS ARE LAID SUMMARY OF SOME AGILE METHODS EXTRACT FROM AGILE MANIFESTO THE VIEWPOINT OF AGILE PARTNER FIRSTLY, A STATE OF MIND A PRAGMATIC AND RIGOROUS APPROACH SCOPE OF APPLICATION UNDERTAKINGS OF AGILE PARTNER CONCLUSION Guy Fabien (Senior Consultant) 2 Sylvain Chery (Director)
  • 3. WHITE & OPINION PAPER Progressive gestation geared to cost control Preamble To provide an understanding of the emergence of Agility and the methods deriving from it, we must present a brief history of key phases in the evolution of computer programming. Let us begin by introducing the notion of the « software life cycle ». The « software life cycle » is a concept designating the necessary stages in the development of a software application, from design to phase out. The objective is firstly to monitor the implementation of the software application, by verifying its conformity to the requirements expressed and the appropriateness of the methods employed1 to the objective envisaged and secondly to control and assess the operation of the software from its availability to users until the date of its replacement or withdrawal. A duty to remember The history of computer development is punctuated by the formulation of multiple methods based on diverse and varied concepts. We present the primary methods below, providing an illustration of the progression and evolution of the key notions. 1) Waterfall model: the origin The waterfall model is inherited from the building industry. This model is based on the hypothesis that one cannot build a roof before laying the foundations and the consequences of an upstream modification of the cycle have a major impact on the downstream costs. 1 This twofold aim derives from the observation that the cost of errors detected late in the implementation process is far higher. The life cycle makes it possible to detect errors as early as possible and hence control the quality of the software, production timescales and associated costs. Guy Fabien (Senior Consultant) 3 Sylvain Chery (Director)
  • 4. WHITE & OPINION PAPER 2) V model: the enhancement is under way The V model was designed to remedy the Requirements and problem of reactivity of the waterfall model. feasibility analysis Acceptance This model is an enhancement of the waterfall model, making it possible, if a fault Specifications Validation tests occurs, to minimise a return to previous stages. The phases in the ascending part Architectural Integration tests opposite should feed back information on design the opposite phases when faults are detected, thereby enhancing the software. Detailed design Unit tests The V model has been standard in the software development and project Coding management industries since the 1980s. 3) Spiral model: the second revolution This development is based on the various stages in the V cycle, making it possible to create an increasingly comprehensive product through the implementation of successive versions. 4) Semi-iterative model: the idea is born The semi-iterative cycle is based on the works of James Martin, published in 1989 in a number of North American journals and fully formalised in 1991 in his work entitled « RAD (Rapid Application Development) ». As from 1994 additional research conducted in France (RAD2) and England (DSDM) resulted in enhancements to the initial basic techniques. The cycle peaked with the success of the RUP (Rational Unified Process)2, still in use for large-scale projects. 2 Since taken over by IBM Guy Fabien (Senior Consultant) 4 Sylvain Chery (Director)
  • 5. WHITE & OPINION PAPER 5) Iterative model : the principle is laid down Activities are separate from artefacts because an artefact is the product of an activity. Hence, a Deming wheel cycle is applied to the production of a document, code or test. The idea is therefore to deliver something which can be tested by the customer as soon as possible. Initial observation On the basis of this brief retrospective, it is interesting to note that Agility, based on an iterative model (the latest model to have emerged), derives from an analysis and assessment of several years of experimentation and practice in computer project management and is also the outcome of a real need to minimise the impact of costs generated by errors throughout the software development lifecycle. Process optimisation: the second lever Waste reduction with LEAN In the early 20th century, the emergence of new production methods from the United States of America (Taylorism, Fordism) was accompanied by the formulation of the first waste elimination process concepts. After the Second World War, in Japan, Taiichi Ohno and Shigeo Shingeo appropriated these concepts and used them to create the basis for the Toyota Production System (TPS). The « just in time », « waste reduction », « pull system » and other « flow line set-up » techniques were born. Summarising these concepts in 1990 in their book entitled "The machine that changes the world", James Womack and Daniel Jones refer for the first time to « LEAN » and the following 5 principles: 1. Specify what achieves or creates value for the customer 2. Identify the processes which create value 3. Encourage a continuous flow between value-creating activities 4. Set up derived flows 5. Aim for ongoing enhancement geared to perfection. The ultimate aim is to enable the organisation using these techniques to optimise implementation processes to eliminate time wastage and futile activities identified at each stage of the process concerned. In short, a « waste » crack-down to boost high-value activities. Guy Fabien (Senior Consultant) 5 Sylvain Chery (Director)
  • 6. WHITE & OPINION PAPER The DEMING wheel (or learn to learn) In the 1950s, William Edwards Deming popularised the principle of PDCA « Plan-Do-Check- Act », through the wheel bearing his name. This method, developed by Walter Shewhart in the 1930s, is used in quality management in particular. The method includes four stages, each of which leads to the other, and aims in particular to establish a spiral of continuous improvement of the quality of a product, work or service. The wheel evolves continuously towards the target set. Wedges are used to consolidate experience and prevent the wheel from falling down- wards and backwards. Progress is thus made towards a quality target through the acquisition and consolidation of experience based on an approach which systematically links planning, instrumentation, verification and correction or adjustment of action taken. Agility’s twofold winning formula Agility is founded on a combination of the following two approaches: LEAN and continuous improvement, geared to concrete implementation of the notion that an organisation should learn from its experience and hence derive benefits from the skills it acquires, while focusing on activities which create value for customers (internal or external) through the elimination of any activity, task or action which deviates from that target. The target is value creation. The wheel evolves continuously to- wards the target set. Wedges are used to consolidate ex- perience and prevent the wheel from falling downwards and backwards. An approach very much « of the moment » This precept has especial validity today, when the globalisation and shortening of product life cycles is compelling organisations (companies, project teams, divisions, department, etc.) to rethink their implementation methods to gain flexibility, speed and efficiency and ensure that they have the necessary weapons to enable them to remain competitive and in tune with their environment at all times. Guy Fabien (Senior Consultant) 6 Sylvain Chery (Director)
  • 7. WHITE & OPINION PAPER Participative design: a user-centred approach The tunnel effect is still a reality When a new software application is developed, based on the waterfall or V method, future users express what they would like to see and are, after a certain period (six months or more) able to see the completed application. Between these two stages, users have seen nothing and received no information; the result frequently differs considerably from their expectations or requirements. There follows a « torrent » of complaints and requests for changes to be incorporated, resulting in the adaptation of the software in line with user requirements. Users then have to embark on a further waiting period before they are able to enjoy the benefits of using their new product. This gives us to understand that it is important to integrate users throughout the software design, development and validation processes and take account of their opinions. The obvious is not so obvious If the solution appears obvious, its implementation is not necessarily so. We have in fact observed that it is not easy for users to give their opinion in a constructive manner, firstly because they do not necessarily know what their requirements are or how to specify them, and secondly because, as a general rule, they change their needs when they see the deliverables. This finding is what Barry Boehm calls the « IKIWISI » (I Know It When I See It) effect. The « Descartes » idea In his « Discourse on the method » (1637), Descartes informs us of an interesting conclusion « [...] to divide each of the difficulties which I would examine into as many parcels as possible and as necessary for their best resolution […] ». The association of this principle (applied in iterative software development models) to that of the need to integrate users throughout the software design, development and validation processes, has given rise to a new concept known as: iterative and incremental participative design. Iterative and incremental participative design can be summarised as a working method where the emphasis is on the active role of users, the key characteristic of which is active user participation throughout the software implementation process in order to construct and validate the product throughout the manufacturing process. Guy Fabien (Senior Consultant) 7 Sylvain Chery (Director)
  • 8. WHITE & OPINION PAPER The target is value creation. The wheel evolves continuously to- wards the target set. Wedges are used to consolidate ex- perience and prevent the wheel from falling downwards and backwards. At the end of each cycle, a product element is delivered to the user (or customer). Agility: the foundations are laid On the basis of these findings and the knowledge acquired, having developed and experimented on a number of different methods, some of which are described below, 17 software development experts met in the United States in 2001 to discuss the unifying theme of their respective methods. This meeting was to result in the Agile Manifesto, regarded as the document triggering the development of Agile and its underlying principles. The Agile Manifesto consists of 4 values and 12 founding principles (accessible on the Agile Manifesto website: www.agilemanifesto.org). Summary of some Agile methods Year of Name of method Overview of method emergence 1987 Spiral model The Spiral model, also known as the « spiral life cycle model », is a development method which combines the characteristics of the prototyping model and waterfall model. This method is primarily used for major projects. 1992 SCRUM SCRUM is an approach which defines an iterative and incremental framework for the management of new product development projects. 1992 DSDM Dynamic Systems Development Method (DSDM) is an iterative and incremental method based on the RAD (Rapid Application Develop- ment) concept, with an emphasis on ongoing user involvement. Guy Fabien (Senior Consultant) 8 Sylvain Chery (Director)
  • 9. WHITE & OPINION PAPER Year of Name of method Overview of method emergence 1995 XP eXtreme Programming (XP) is a software engineering method which aims to enhance the quality of software and the reactivity of develop- ment teams to evolving customer requirements. 1997 Crystal Clear Crystal Clear is a method which forms part of the family of Crystal methods and advocates the efficacy of human resources as the key factor in securing the attainment of project targets. 1997 Feature-Driven Feature Driven Development (FDD) is an Development iterative and incremental software development method. FDD combines a range of sound coherent practices, based on the functional value to be contributed to the customer. Its prime objective is to supply functional and operational software components, repetitively and within the shortest possible time scale. 1998 xBreed xBreed is a method which combines a range of carefully selected practices, extracted from SCRUM, XP and other software development adaptive methods. 1998 Adaptive Software Adaptive Software Development (ASD) is a Development software development process which employs the principle of ongoing process adaptation to achieve the target for a project. ASD replaces the conventional waterfall cycle with a series of repetitive cycles, the purpose of which is to experiment, collaborate and draw lessons from these experiments. 1999 Agile UP Agile Unified Process (AUP) is a simplified version of the Rational Unified Process (RUP). AUP applies Agile techniques, in particular test- driven development (TDD), agile modelling and refactoring. 2002 Lean Software Lean Software Development is the trans- Development position of the principles and practices of Lean production to the field of software development. Guy Fabien (Senior Consultant) 9 Sylvain Chery (Director)
  • 10. WHITE & OPINION PAPER Extract from Agile Manifesto We are uncovering better ways of developing software by doing it and helping others do it. Through this work we have come to value:: 1. Individuals and interactions over processes and tools. 2. Working software over comprehensive documentation. 3. Customer collaboration over contract negotiation. 4. Responding to change over following a plan. That is, while there is value in the items on the right, we value the items on the left more. 12 principles which were derived therefrom were then added, identifying and clarifying the meaning and implications of the above. The viewpoint of Agile Partner Firstly, a state of mind Agility is, first and foremost, a state of mind, which has to be understood and accepted before it is possible to appropriate it and put into practice the concepts and principles associated with it. On the same model as the theory of a learner company, an organisation which embarks on this approach must accept and promote human values such as: - Humility: I have a right and duty to experiment and make mistakes, given that my objective is to share feedback on my experiments with the organisation; - Courage: I have a right and duty to speak out and share my ideas with the organisation as a whole, which will accept these ideas without passing judgement; - Transparency: I have a right and duty to ensure that all my activities and the results I achieve are visible; - Communication: I favour human interaction and communication in all activities in which I engage. These values are designed to place the members of an organisation (employees, team members…) at the centre of its activities, regarding them as privileged partners in the achievement of the organisation’s targets. Therefore, before any initiative is taken, the organisation must gauge its level of maturity in being able to accept these values. A pragmatic and rigorous approach Within the scope of the application of Agility to software development, the most popular methods, SCRUM and eXtreme Programming, provide a framework and concrete tools for the performance of activities associated with management (project management, team management) and software engineering (design, programming, tests, deployment). Guy Fabien (Senior Consultant) 10 Sylvain Chery (Director)
  • 11. WHITE & OPINION PAPER SCRUM eXtreme Programming A software development framework based A software development discipline based on on roles, ceremonies, artefacts and a the values of simplicity, communication, process shown below: feedback, courage and the practices shown in the diagram below: The use of this framework and its tools makes it necessary not merely to reconsider the customer/supplier relationship and adapt to the context of the organisation (which has an environment, rules and customs and a culture of its own), but also to impose a rigorous policy of support and training for implementation teams and users (or customers). These factors are in truth key to the success of the transition to Agility. Scope of application It is true that today Agility is relatively well-established and has a natural position in the field of software development. However, Agile Partner is convinced that this approach has a genuine future in all areas of corporate activity: Management of support activities, product management (marketing), team management, corporate management, etc. At the present time, Agile Partner recommends the use of its methods to any company whose core business activities need to be supported by the use of computer applications. Undertakings of Agile Partner One of the missions of Agile Partner today is to promote Agility in Luxembourg and support companies in its implementation. To achieve this, Agile Partner has developed a portfolio of support services (seminars, coaching, staffing…) and a comprehensive range of training, in partnership with international leaders such as Valtech Training and CollabNet. In 2009 Agile Partner contributed actively to the turning point in the promotion of Agility in the Grand Duchy, through action including creation of the Agile Interest Group Luxembourg asbl (www.aiglu.org) and the organisation of participation in Agile Tour (www.agiletour.org). However Agile Partner is aware that, although Agility is already established in a good number of European countries (Belgium, France, Holland, Sweden, …), there is still a lot to achieve on the Luxembourg market in order to demonstrate that Agility in fact represents a return to a lucid and pertinent look at the conditions of implementation of a project, necessitating a change in current approaches to allow for its adoption and success. Guy Fabien (Senior Consultant) 11 Sylvain Chery (Director)
  • 12. WHITE & OPINION PAPER Conclusion Agility is the outcome of software development methods matured over more than 30 years. Although drawing on other engineering fields, Agility takes account of the specificities of the software domain (immateriality, modularity, technological evolution, random factors…). To be effective, Agility calls for a close combination of management practices and engineering practices. Far from being a disorganised approach, it demands great discipline and a strong commitment from each player. To evolve towards Agility involves a true change of heart, in particular in dealings between management and teams and customer and supplier. It is for example necessary to: - Agree to begin to build a solution on the basis of an incomplete and imprecise knowledge of requirements - Give preference to the simplest possible implementation, upgrading the solution incrementally thereafter - Build on experience acquired to optimise the development process - Express confidence in teams to benefit from their full involvement. The difficulties in a transition to Agility should not be underestimated, but the potential benefits are substantial, in particular in terms of: capacity to respond to change, control of costs, quality, productivity, team motivation and commitment. Several companies in a number of different sectors have embarked on this process of transition and shared their experience. Here are some examples: Dennemeyer Development of 3rd generation product for management of trademarks and (Luxembourg) patents portfolio. Source Agile Interest Group Luxembourg (www.aiglu.org) GENERALI Launch of online insurance website for GENERALIwww.generali.fr (France) Source Agile Interest Group Luxembourg (www.aiglu.org) Bouygues Agile methods: accelerator for market presentation of Bouygues Télécom Telecom products (France) Source le MagIT (www.lemagit.fr) Guy Fabien (Senior Consultant) 12 Sylvain Chery (Director)