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Transmedia Project Pitch Sheet

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Transmedia Project Pitch Sheet

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Simple one-sheet to help transmedia storytellers present their projects. The aim is to get some consistency of presentation so that those listening can "get it" more quickly.

Simple one-sheet to help transmedia storytellers present their projects. The aim is to get some consistency of presentation so that those listening can "get it" more quickly.

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Transmedia Project Pitch Sheet

  1. 1. STORY EXPERIENCE STORY GAMING REAL WORLD CO-CREATION Importance of narrative Audience ability to change or contribute to story Extent to which experience pervades real locations & times, real people & events Audience has goal, use of puzzles, use of game mechanics (trophies, levels, leader boards etc.); AUDIENCE PLATFORMS PREMISE www.ActiveStorySystem.com @robpratten
  2. 2. Definition… 1. The reason given in support of a conclusion 2. What the writer sets out to prove with their story 3. The core dramatic issue built around a human need • It’s what you’re trying to say – a point-of-view of the story (writer). • It’s not a synopsis (that’s in STORY) STORY Short synopsis of the story. It’s helpful if you can use this format “When <protagonist> learns that <inciting event> he must <overcome/battle> in order to <goal>. But <what’s stopping her?> . Finally <what’s the final resolution?> NOTES EXPERIENCE To play this story the audience must <what actions do the audience need to take?> PREMISE AUDIENCE Who is this experience aimed at? PLATFORMS What platforms are used? Mobile apps/social media/games consoles/street theatre/ playing cards/ posters etc. TYPE of STORY-EXPERIENCE Create a radar diagram that shows the relative importance of these four dimensions. Here’s some examples. STORY GAMING REAL WORLD CO-CREATION AUDIO TOUR STORY GAMING REAL WORLD CO-CREATION PERVASIVE GAME STORY GAMING REAL WORLD CO-CREATION SCAVENGER HUNT STORY GAMING REAL WORLD CO-CREATION ONLINE TEXT ADVENTURE

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