2. Case Study- DELETE ONCE COMPLETE
• Call your work; 1. Case Study
• You must choose a game that was released within the last 5 years and
critically discuss:
1. List terminology from the lecture and reference how each has been used
2. Discuss the game’s use of audio
• Music, Sound effects, Dialogue, Tone/Mood created etc
3. How the game is representative of the wider genre of that style of games
(does it share characteristics of the genre? Does it develop the gameplay of
the genre?)
4. Graphics comparison to similar games/ games from the same franchise/
games released at a similar time
5. Game engines used/console capabilities/ graphics cards needed for the
game
6. Annotate screenshots and box art
• You must include a paragraph on video game addiction and quote and
reference an article discussing this subject.
3. Compress Your File- DELETE ONCE COMPLETE
1. Click on any picture in your file and then a FORMAT tab should appear at the top
of the screen (or somewhere depending upon your version).
2. Click on the COMPRESS PICTURE button. This may have text saying that or it may
just look like a square with 4 arrows pointing in to it.
3. Next ensure “Only apply to this picture” is unticked and “delete cropped areas” is
ticked.
4. Next choose “email resolution”
5. Hit ok and save
See below (it will be slightly different on a mac)
4. Batman: The Telltale Series is an episodic point and
click based adventure game which is driven by an
interchangeable story which develops differently
based on the choices the player makes. It was
released in 5 episodes which were released
periodically in 2016 from August – December, and
with a second game series being released in 2017.
The gameplay also includes action sequences which
makes the player complete a quick time event in
order to resolve them. The game also includes an
interactive feature which allows the gameplay to be
streamed to the Telltale website and the audience
can vote on the decisions being made within the
game in order to make for a more multiplayer feel.
5. Characters
• In this game you play as
Batman and his alter-ego Bruce
Wayne the He is the CEO
of Wayne Enterprises and the
heir to the Wayne Fortune, who
uses his wealth to fund his
activities as a vigilante.
• Throughout the game you
switch between playing as
Batman and Bruce Wayne and
spend an even time as both,
with some sequences giving the
player the choice to approach it
as Batman or Bruce Wayne.
•
6. NPCs
• There are many NPCs in the
game. These are other
characters which the player
will interact with and will
have dialogue with in order
to progress the story.
• In Batman: The Telltale Game
you can choose different
dialogue options to use with
the NPCs. Sometimes
characters will remember
certain things the play has
chosen to say and will bring
up this dialogue later if an
opportunity arises.
7. Feedback Interface
• Batman: The Telltale Game
supports the rumble feature on
all most of the platforms it’s
released on, including the
Nintendo Switch where it takes
advantage of the HD rumble
feature in the controller.
• The HD Rumble feature gives
tactile information to the player
whenever something happens on
the screen (such as the player
getting hit, or completing a quick
time event successfully.
• The amount of rumble feedback
that occurs depends on what is
happening on screen in order to
imitate it the most accurately.
8. Perspective
• The game uses 3D
graphics in a cut screen
cinematic style
perspective. The game is
context sensitive with
the content, with certain
segments and mini
games being displayed in
different formant. Aside
from the cinema style
perspective, the game is
predominantly played
from a third person
perspective, specifically
when you are doing the
detective segments of
the game.
10. Rewards
• In most versions of the
game there are
achievements the player
receives throughout the
game for reaching certain
stages, or picking specific
choices.
• At the end of each
episode the game shows
you what choices other
players made so you can
see if you were in the
majority or not. For the
gamer it will feel
rewarding to see that they
chose similarly to other
players, which will appeal
as if it is the ‘right’ choice.
12. Difficulty Settings
• As the game is predominantly story driven, it
doesn’t have a difficulty setting and instead is
set to a single difficulty for everyone. This
allows you to become immersed in the story
rather than having to try different challenges
over and over again, which would draw your
attention away from the story.
13. Inventory
• There isn’t an interactive inventory within the
game, however, at certain points characters
will give you items, or Batman will find
evidence which you will be able to interact
with later on in the game. This, along with
data on the Bat-computer that gets collected
throughout the game is the nearest thing the
game has to an inventory.
14. Winning
• Although there isn’t a way to ‘win’, the game does give
a sense of winning at specific moments.
• During detective mode the player has to figure out
what happened and piece together the case. The
player will get a sense of winning, or completion when
they finish piecing together the case.
• The game also uses quick time events which the player
has to complete in order to continue with the story,
and if they fail they might have to restart from a
checkpoint, however, if they complete the quick time
event, they will feel satisfaction, as the events
happening on screen will be the result of their actions.
16. Art Style
• The game’s graphics are done in a Cel shading art
style, which means that they are created to look
like a cartoon like version of reality. This imitates
the comic book feeling of the game, and helps to
give homage to the origin of the character (DC
Comics).
• Although the art style is done in a cartoon style,
the character models and world environment are
still done in a 3D style, to give the image depth,
and make it more immersive.
19. Avatar
• Throughout the game,
you play as
Batman/Bruce Wayne,
with no other
characters being
playable.
20. Game Type
• The game is a single player experience which
focuses heavily on story and the choices of the
player, rather than being a multiplayer co-op, or
competitive game.
• Telltale did however include a feature called
‘Crowd Play’ which allows the game to be
streamed online allowing the audience to vote on
the decisions made as if they were collectively
playing the single player story, which effectively
creates a co-op multiplayer experience.
22. Game Setting
• The game is set in
modern day
Gotham city, a
fictional United
States city. Whilst it
is set in the same
setting as other
content within the
Batman franchise, it
is in a separate
continuity, meaning
it isn’t tied down to
any previous
narrative.
23. Player Goals
• The player has multiple goals throughout the
game, one of which is to choose the right options
throughout the game in order to make the story
go the way you want it to go, since your actions
effect how the story changes.
• Another goal is completing quick time events in
order to keep the gameplay going. If you don’t
you can potentially die in game and you will have
to restart from a previous checkpoint.
25. Interface
• The interface is kept
minimalistic, with very
little information being
shown in order to
maintain the cinematic
effect of the game.
Prompts for quick time
events and choice
selections appear on
screen, as well as
information when you
are doing detective
sequences, however, the
majority of the screen is
usually kept clear of the
interface.
26. Box Art
• The box art of the game is kept
simplistic, with only backs and whites
being used. It features the Batman
symbol, which is a familiar household
symbol due to the popularity of the
comic books, live action adaptations,
cartoons, and previous video game.
Inside the Batman symbol there are
the buildings of the Gotham city
skyline which makeup the logo, and
suggests that Batman is one with the
city.
• The text ‘Batman: The Telltale Series’
has the word ‘Batman’ in big, bold,
block capital letters, making it stand
out so someone can see at a glance
what the game is.