SlideShare ist ein Scribd-Unternehmen logo
1 von 21
White Nights, St. Petersburg, 26th June 2015
Georg Broxtermann
Co-founder / Bizdev flaregames
@broxtermann
georg@flaregames.com
@Global Game Stars 2013: Where the Asian journey began
2 Studios in Karlsruhe
and Frankfurt, Germany.
About 110 people.
ROYAL REVOLT 2
• Reverse TD (Single Player)
• Release 09/12
• 12 Mio DL
• Among Top markets: China, TW, KR, JP, TH
• Multiplayer Reverse TD
• Release Q1/14, 16 languages
• 20 Mio DL
• „Best of 2014“ by the Apple AppStore and „Editors
Choice“ by Google Play.
Major Shifts in the Korean mobile market
From a Kakao dominated Android market to a more accessible market with two major
OS / App Stores and a relevant Naver.
Google Play Korea, Top Grossing Charts, January 15, 2014
(left) April 29, 2015; source Appannie
Flaregames‘ approach to enter Korea
GOALS:
• Learning (social features, marketing,...)
• Keeping control of our IP
• Not losing speed with the global
version of RR2
APPROACH:
• KAKAO Game with a publishing partner
Our expectations for RR2 for Kakao
Finding the right publishing partner
• Around 20 Korean companies evaluated RR2
• We tracked who understood RR2 best
• We requested and evaluated feedback, the
product concept and marketing ideas
• We‘ve choosen to go with Incross /
TheAppsgames
• Initial Kakao concept by Incross with
additional features: Inviting, Friends list,
Gifting, Couponing,....
• Some localization / culturalization
changes, e.g. name change to Royal
Roader for Kakao (only in Korean).
• Some additional marketing SDKs
• Identical tools: Server, tracking, game
management tools,...
• Google Play and Naver version
Set-up
Launch 9th of March, No1 Kakao game 10th of March
175K Pre-registrations via
Kakao and Naver
Marketing: Pre-registration
https://www.youtube.com/watch?v=vKZeAOZuZnA
Influencer Marketing
Emoticon Marketing
• March 9: Launch
• 120K Downloads in the
first 24h
• March 10: No 1 Kakao game
• Highest rank Google Play
March 16: 4
• Highest grossing Google Play
March 18: 27
• 6 weeks in Top 100 grossing
charts Google Play
• 20% of the overall revenue
from Naver
First results
0
0.2
0.4
0.6
0.8
1
1.2
AXISTITLE
ARPDAU
Global US Kakao
Global version vs. Kakao version
0
50
100
150
200
250
300
350
400
450
500
Gems spent per DAU
Global US Kakao
Global version vs. Kakao version
Learnings so far
• Korean mobile market changes very fast.
• You need an iOS version to do non-digital marketing (TV,
outdoor media,...)
• Marketing Mobile Games is very different to „western“
methods
• Kakao platform provide exceptional mobile users but doesn‘t
effect virality and retention as expected (RR2 experience or
in general?)
• It is time consuming.....
• It is good to have a PORTFOLIO of great games 
Want towork with flaregames
@broxtermann
georg@flaregames.com
Outstanding portfolio of Midcore
Mobile MMO‘s by thebest developers
from the west
Set-up experience in Asia
Invitation to the world famous Munich
Oktoberfest

Weitere ähnliche Inhalte

Ähnlich wie Georg Broxtermann ( Flaregames GmbH), White Nights 2015

ERIC_CHOI_Kakao_Kakao - The Power of Social Platforms
ERIC_CHOI_Kakao_Kakao - The Power of Social PlatformsERIC_CHOI_Kakao_Kakao - The Power of Social Platforms
ERIC_CHOI_Kakao_Kakao - The Power of Social PlatformsPocket Gamer Biz
 
Mobile gaming market 2013
Mobile gaming market 2013Mobile gaming market 2013
Mobile gaming market 2013Ken Leaver
 
Cracking Japan: How Foreign Developers Can Enter the World’s Most Lucrative M...
Cracking Japan: How Foreign Developers Can Enter the World’s Most Lucrative M...Cracking Japan: How Foreign Developers Can Enter the World’s Most Lucrative M...
Cracking Japan: How Foreign Developers Can Enter the World’s Most Lucrative M...Dr. Serkan Toto
 
AppFlood: A Game Developers Guide to Getting into China
AppFlood: A Game Developers Guide to Getting into ChinaAppFlood: A Game Developers Guide to Getting into China
AppFlood: A Game Developers Guide to Getting into ChinaPapayaMobile
 
2016 Mobile Gaming Trends by SEGA | SensorTower
2016 Mobile Gaming Trends by SEGA | SensorTower2016 Mobile Gaming Trends by SEGA | SensorTower
2016 Mobile Gaming Trends by SEGA | SensorTower👊 Joseph Kim
 
East to West: Global Online Gaming trends
East to West: Global Online Gaming trendsEast to West: Global Online Gaming trends
East to West: Global Online Gaming trendsPaha Schulz
 
AR/VR—At an Inflection Point at RetailLoco
AR/VR—At an Inflection Point at RetailLocoAR/VR—At an Inflection Point at RetailLoco
AR/VR—At an Inflection Point at RetailLocoDeborah Weinswig
 
How to Win at Global Marketing--A YetiZen Speaks Event
How to Win at Global Marketing--A YetiZen Speaks EventHow to Win at Global Marketing--A YetiZen Speaks Event
How to Win at Global Marketing--A YetiZen Speaks EventSana Choudary
 
SF Game Dev Meetup (Oct 2019): To Self-Publish Or Not To Self-Publish, David ...
SF Game Dev Meetup (Oct 2019): To Self-Publish Or Not To Self-Publish, David ...SF Game Dev Meetup (Oct 2019): To Self-Publish Or Not To Self-Publish, David ...
SF Game Dev Meetup (Oct 2019): To Self-Publish Or Not To Self-Publish, David ...David Piao Chiu
 
The State of the Casual Games Industry in 2009: Market Trends and Opportunities
The State of the Casual Games Industry in 2009: Market Trends and OpportunitiesThe State of the Casual Games Industry in 2009: Market Trends and Opportunities
The State of the Casual Games Industry in 2009: Market Trends and OpportunitiesAlawar Entertainment
 
GameBegin introduction 040115
GameBegin introduction 040115GameBegin introduction 040115
GameBegin introduction 040115Robert Chen
 
Wooga - NOAH14 London
Wooga - NOAH14 LondonWooga - NOAH14 London
Wooga - NOAH14 LondonNOAH Advisors
 

Ähnlich wie Georg Broxtermann ( Flaregames GmbH), White Nights 2015 (20)

ERIC_CHOI_Kakao_Kakao - The Power of Social Platforms
ERIC_CHOI_Kakao_Kakao - The Power of Social PlatformsERIC_CHOI_Kakao_Kakao - The Power of Social Platforms
ERIC_CHOI_Kakao_Kakao - The Power of Social Platforms
 
Building a GooglePlay Business from Scatch
Building a GooglePlay Business from ScatchBuilding a GooglePlay Business from Scatch
Building a GooglePlay Business from Scatch
 
SOAGAMES2016
SOAGAMES2016SOAGAMES2016
SOAGAMES2016
 
Daniel Wiggins, Kabam
Daniel Wiggins, KabamDaniel Wiggins, Kabam
Daniel Wiggins, Kabam
 
Mobile gaming market 2013
Mobile gaming market 2013Mobile gaming market 2013
Mobile gaming market 2013
 
Cracking Japan: How Foreign Developers Can Enter the World’s Most Lucrative M...
Cracking Japan: How Foreign Developers Can Enter the World’s Most Lucrative M...Cracking Japan: How Foreign Developers Can Enter the World’s Most Lucrative M...
Cracking Japan: How Foreign Developers Can Enter the World’s Most Lucrative M...
 
Niantic lab - zangnan yu
Niantic lab  - zangnan yuNiantic lab  - zangnan yu
Niantic lab - zangnan yu
 
InGyre Deck
InGyre DeckInGyre Deck
InGyre Deck
 
AppFlood: A Game Developers Guide to Getting into China
AppFlood: A Game Developers Guide to Getting into ChinaAppFlood: A Game Developers Guide to Getting into China
AppFlood: A Game Developers Guide to Getting into China
 
2016 Mobile Gaming Trends by SEGA | SensorTower
2016 Mobile Gaming Trends by SEGA | SensorTower2016 Mobile Gaming Trends by SEGA | SensorTower
2016 Mobile Gaming Trends by SEGA | SensorTower
 
East to West: Global Online Gaming trends
East to West: Global Online Gaming trendsEast to West: Global Online Gaming trends
East to West: Global Online Gaming trends
 
Mobile App & Game Biz
Mobile App & Game BizMobile App & Game Biz
Mobile App & Game Biz
 
AR/VR—At an Inflection Point at RetailLoco
AR/VR—At an Inflection Point at RetailLocoAR/VR—At an Inflection Point at RetailLoco
AR/VR—At an Inflection Point at RetailLoco
 
How to Win at Global Marketing--A YetiZen Speaks Event
How to Win at Global Marketing--A YetiZen Speaks EventHow to Win at Global Marketing--A YetiZen Speaks Event
How to Win at Global Marketing--A YetiZen Speaks Event
 
SF Game Dev Meetup (Oct 2019): To Self-Publish Or Not To Self-Publish, David ...
SF Game Dev Meetup (Oct 2019): To Self-Publish Or Not To Self-Publish, David ...SF Game Dev Meetup (Oct 2019): To Self-Publish Or Not To Self-Publish, David ...
SF Game Dev Meetup (Oct 2019): To Self-Publish Or Not To Self-Publish, David ...
 
Pokémon GO & Marketing Part 2 of 4
Pokémon GO &  Marketing Part 2 of 4Pokémon GO &  Marketing Part 2 of 4
Pokémon GO & Marketing Part 2 of 4
 
The State of the Casual Games Industry in 2009: Market Trends and Opportunities
The State of the Casual Games Industry in 2009: Market Trends and OpportunitiesThe State of the Casual Games Industry in 2009: Market Trends and Opportunities
The State of the Casual Games Industry in 2009: Market Trends and Opportunities
 
GameBegin introduction 040115
GameBegin introduction 040115GameBegin introduction 040115
GameBegin introduction 040115
 
Bill volk
Bill volkBill volk
Bill volk
 
Wooga - NOAH14 London
Wooga - NOAH14 LondonWooga - NOAH14 London
Wooga - NOAH14 London
 

Mehr von White Nights Conference

Romuald Zdebskiy (Microsoft) & Andrey Ivashentsev (Game Insight)
Romuald Zdebskiy (Microsoft) & Andrey Ivashentsev (Game Insight)Romuald Zdebskiy (Microsoft) & Andrey Ivashentsev (Game Insight)
Romuald Zdebskiy (Microsoft) & Andrey Ivashentsev (Game Insight)White Nights Conference
 
Artur Shakalis, Vladimir Tomko, Odnoklassniki
Artur Shakalis, Vladimir Tomko, OdnoklassnikiArtur Shakalis, Vladimir Tomko, Odnoklassniki
Artur Shakalis, Vladimir Tomko, OdnoklassnikiWhite Nights Conference
 
David Reichelt, Color Switch Productions, Inc.
David Reichelt, Color Switch Productions, Inc.David Reichelt, Color Switch Productions, Inc.
David Reichelt, Color Switch Productions, Inc.White Nights Conference
 

Mehr von White Nights Conference (20)

Kirill Zolovkin, OctoBox Interactive
Kirill Zolovkin, OctoBox InteractiveKirill Zolovkin, OctoBox Interactive
Kirill Zolovkin, OctoBox Interactive
 
Leonid Eletskih, Adjust
Leonid Eletskih, AdjustLeonid Eletskih, Adjust
Leonid Eletskih, Adjust
 
Romuald Zdebskiy (Microsoft) & Andrey Ivashentsev (Game Insight)
Romuald Zdebskiy (Microsoft) & Andrey Ivashentsev (Game Insight)Romuald Zdebskiy (Microsoft) & Andrey Ivashentsev (Game Insight)
Romuald Zdebskiy (Microsoft) & Andrey Ivashentsev (Game Insight)
 
Valeria Andrianova, JetBrains
Valeria Andrianova, JetBrainsValeria Andrianova, JetBrains
Valeria Andrianova, JetBrains
 
Sven Erik Knop, Perforce
Sven Erik Knop, Perforce Sven Erik Knop, Perforce
Sven Erik Knop, Perforce
 
Mike Hines, Amazon
Mike Hines, AmazonMike Hines, Amazon
Mike Hines, Amazon
 
Artem Petukhov, Pixonic
Artem Petukhov, PixonicArtem Petukhov, Pixonic
Artem Petukhov, Pixonic
 
Vasiliy Sabirov, devtodev
Vasiliy Sabirov, devtodev	Vasiliy Sabirov, devtodev
Vasiliy Sabirov, devtodev
 
Artur Shakalis, Vladimir Tomko, Odnoklassniki
Artur Shakalis, Vladimir Tomko, OdnoklassnikiArtur Shakalis, Vladimir Tomko, Odnoklassniki
Artur Shakalis, Vladimir Tomko, Odnoklassniki
 
Ivan Belousov, HypeTrain Digital
Ivan Belousov, HypeTrain DigitalIvan Belousov, HypeTrain Digital
Ivan Belousov, HypeTrain Digital
 
Aleksey Rehlov, Creative Mobile
Aleksey Rehlov, Creative MobileAleksey Rehlov, Creative Mobile
Aleksey Rehlov, Creative Mobile
 
Alexander Neberekutin, DevGame
Alexander Neberekutin, DevGame	Alexander Neberekutin, DevGame
Alexander Neberekutin, DevGame
 
Konrad Czernik, Techland
Konrad Czernik, Techland	Konrad Czernik, Techland
Konrad Czernik, Techland
 
Christian Corsano, Io Interactive
Christian Corsano, Io InteractiveChristian Corsano, Io Interactive
Christian Corsano, Io Interactive
 
Evgeniy Kozlov, Twitter
Evgeniy Kozlov, Twitter	Evgeniy Kozlov, Twitter
Evgeniy Kozlov, Twitter
 
David Reichelt, Color Switch Productions, Inc.
David Reichelt, Color Switch Productions, Inc.David Reichelt, Color Switch Productions, Inc.
David Reichelt, Color Switch Productions, Inc.
 
Keenan Timko, MoPub (Twitter)
Keenan Timko, MoPub (Twitter) Keenan Timko, MoPub (Twitter)
Keenan Timko, MoPub (Twitter)
 
Anna Krizhanovskaya, Playrix
Anna Krizhanovskaya, Playrix	Anna Krizhanovskaya, Playrix
Anna Krizhanovskaya, Playrix
 
Natalie Portier, Appodeal
Natalie Portier, Appodeal	Natalie Portier, Appodeal
Natalie Portier, Appodeal
 
Maxim Babichev, VK.com
Maxim Babichev, VK.comMaxim Babichev, VK.com
Maxim Babichev, VK.com
 

Georg Broxtermann ( Flaregames GmbH), White Nights 2015

  • 1. White Nights, St. Petersburg, 26th June 2015
  • 2. Georg Broxtermann Co-founder / Bizdev flaregames @broxtermann georg@flaregames.com @Global Game Stars 2013: Where the Asian journey began
  • 3. 2 Studios in Karlsruhe and Frankfurt, Germany. About 110 people.
  • 4.
  • 5. ROYAL REVOLT 2 • Reverse TD (Single Player) • Release 09/12 • 12 Mio DL • Among Top markets: China, TW, KR, JP, TH • Multiplayer Reverse TD • Release Q1/14, 16 languages • 20 Mio DL • „Best of 2014“ by the Apple AppStore and „Editors Choice“ by Google Play.
  • 6.
  • 7. Major Shifts in the Korean mobile market From a Kakao dominated Android market to a more accessible market with two major OS / App Stores and a relevant Naver. Google Play Korea, Top Grossing Charts, January 15, 2014 (left) April 29, 2015; source Appannie
  • 8. Flaregames‘ approach to enter Korea GOALS: • Learning (social features, marketing,...) • Keeping control of our IP • Not losing speed with the global version of RR2 APPROACH: • KAKAO Game with a publishing partner
  • 9. Our expectations for RR2 for Kakao
  • 10. Finding the right publishing partner • Around 20 Korean companies evaluated RR2 • We tracked who understood RR2 best • We requested and evaluated feedback, the product concept and marketing ideas • We‘ve choosen to go with Incross / TheAppsgames
  • 11. • Initial Kakao concept by Incross with additional features: Inviting, Friends list, Gifting, Couponing,.... • Some localization / culturalization changes, e.g. name change to Royal Roader for Kakao (only in Korean). • Some additional marketing SDKs • Identical tools: Server, tracking, game management tools,... • Google Play and Naver version Set-up
  • 12. Launch 9th of March, No1 Kakao game 10th of March
  • 13. 175K Pre-registrations via Kakao and Naver Marketing: Pre-registration
  • 16. • March 9: Launch • 120K Downloads in the first 24h • March 10: No 1 Kakao game • Highest rank Google Play March 16: 4 • Highest grossing Google Play March 18: 27 • 6 weeks in Top 100 grossing charts Google Play • 20% of the overall revenue from Naver First results
  • 18. 0 50 100 150 200 250 300 350 400 450 500 Gems spent per DAU Global US Kakao Global version vs. Kakao version
  • 19.
  • 20. Learnings so far • Korean mobile market changes very fast. • You need an iOS version to do non-digital marketing (TV, outdoor media,...) • Marketing Mobile Games is very different to „western“ methods • Kakao platform provide exceptional mobile users but doesn‘t effect virality and retention as expected (RR2 experience or in general?) • It is time consuming..... • It is good to have a PORTFOLIO of great games 
  • 21. Want towork with flaregames @broxtermann georg@flaregames.com Outstanding portfolio of Midcore Mobile MMO‘s by thebest developers from the west Set-up experience in Asia Invitation to the world famous Munich Oktoberfest