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Mobile Games:
Driving New Trends
in Advertising
Proxima Nova - Bold - 64pt - or #3C3C3C
Proxima Nova - Regular - 36pt - r60g60b60 or #3C3C3C
2
3
4
Our Topics
What do we all have
in common?
Moving ForwardAdvertising within
Mobile Games
What do we all have in common?
5
6
Games: Part of Life
7
Power
Curiosity
Acceptance
Order
Saving
Honour
Idealism
Social Contact
+ 55%
Family
Status
Vengeance
Romance
Eating
Physical Activity
Tranquility
Independence
Games activate 16 different human motivators
http://www.economist.com/blogs/babbage/
2014/02/electronic-entertainment
Mobile Games
8
9
Male Focus
Computer games
industry has historically
been male-oriented, with
males producing games
for other males.
Upfront Investment
Games needed hefty
investments in PC and/or
console hardware.
Eschewed Audience
Most titles targeted 15 to
35 year old males, who
were more likely to
invest in hardware and
titles.
PC/Console Gaming
Before the Internet and Mobile, computer games were targeted at few
10
Democratisation of Computer Games
Internet and mobile development turned the gaming industry upside-down
Games for Everyone
Facebook games
opened the way for
titles in untested
segments, with hits
such as Farmville and
Candy Crush Saga.
Lower Costs
Mobile games can be
developed and
maintained at nearly
zero cost. The only
device required is your
smartphone.
Faster Cycles
Development of PC/
Console games took
up to 3 years time;
today production of
mobile titles takes 1
year or less.
11
Apple AppStore
One of the world’s first and largest digital content marketplace
10,000+ New Games Every Week
Global Marketplace
Zero Entry Costs
Billions of Consumers
Discoverability is a Challenge
Curated Content
Opportunity for 3rd Party Providers
Advertising Can Be Barrier for Entry
12
*PocketGamer, March 31st, 2016.
Free-to-Play Mechanics
Online games pioneered F2P, but mobile games made it a science
Zero is the new price point
Open up revenue streams (e.g. ads)
Easier to iterate than paid-for games
Track & stimulate gamer behaviour
Gamer’s mindset has changed
Mobile games was 80% of consumer
app spend in 2015*
Advertising Within Mobile Games
13
14
*MarketingLand (retale.com), February 4th, 2016
Not All Advertising is Created Equal
Advertising is a transaction between the marketer, the publisher, and the consumer
TV: 1 hour of
programming in
exchange for 12
minutes of ads
Mobile Web Banners:
Fat Finger problem: 60% of clicks
are accidental*
Inadequate formats: intrusive and
disruptive content. Not engaging
and interactive
48m
12m
Mobile: free game in exchange for
time and/or screen real estate

15
New Format: Video
Mobile ads come in many shapes and forms, but one format is king
For Gamers:

Better user experience through
buffer-free HD graphics, and
rewards
For Marketers:

3x more effective than other media
For Publishers & Developers:

Monetisation 4.8x more effective
than social, 2.7x than benchmark

16
High User Acceptance
Mobile players prefer rewarded video for ads over any other type
17
Benefits for Game Developers
Video ads have become a reliable and substantial source of income
1x 2x 4x
2013 2014 2015
Pubs Earning $1M+ a Year
+ 55%
18
Benefits for Marketers
Marketers can focus on where users spend most of their time on mobile
Moving Forward
19
20
More Time Spent on Mobile
Mobile is enjoying a 17.6% CAGR, while television is declining with a -3.1% CAGR
21
Mobile Meets Television
2020: ad spend on mobile surpasses television
22
Three Take-Aways
People love games
and more and more
people are playing
(and paying)
Mobile games
have influenced
where and how
ads are consumed
on mobile
Mobile games
experimented new
mechanics and
formats
Fernando Pernica

fernando.pernica@adcolony.com

@fdo_pernica
Questions

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Mobile games driving new trends in advertising - Fernando Pernica

  • 1. Mobile Games: Driving New Trends in Advertising
  • 2. Proxima Nova - Bold - 64pt - or #3C3C3C Proxima Nova - Regular - 36pt - r60g60b60 or #3C3C3C 2
  • 3. 3
  • 4. 4 Our Topics What do we all have in common? Moving ForwardAdvertising within Mobile Games
  • 5. What do we all have in common? 5
  • 6. 6
  • 7. Games: Part of Life 7 Power Curiosity Acceptance Order Saving Honour Idealism Social Contact + 55% Family Status Vengeance Romance Eating Physical Activity Tranquility Independence Games activate 16 different human motivators http://www.economist.com/blogs/babbage/ 2014/02/electronic-entertainment
  • 9. 9 Male Focus Computer games industry has historically been male-oriented, with males producing games for other males. Upfront Investment Games needed hefty investments in PC and/or console hardware. Eschewed Audience Most titles targeted 15 to 35 year old males, who were more likely to invest in hardware and titles. PC/Console Gaming Before the Internet and Mobile, computer games were targeted at few
  • 10. 10 Democratisation of Computer Games Internet and mobile development turned the gaming industry upside-down Games for Everyone Facebook games opened the way for titles in untested segments, with hits such as Farmville and Candy Crush Saga. Lower Costs Mobile games can be developed and maintained at nearly zero cost. The only device required is your smartphone. Faster Cycles Development of PC/ Console games took up to 3 years time; today production of mobile titles takes 1 year or less.
  • 11. 11 Apple AppStore One of the world’s first and largest digital content marketplace 10,000+ New Games Every Week Global Marketplace Zero Entry Costs Billions of Consumers Discoverability is a Challenge Curated Content Opportunity for 3rd Party Providers Advertising Can Be Barrier for Entry
  • 12. 12 *PocketGamer, March 31st, 2016. Free-to-Play Mechanics Online games pioneered F2P, but mobile games made it a science Zero is the new price point Open up revenue streams (e.g. ads) Easier to iterate than paid-for games Track & stimulate gamer behaviour Gamer’s mindset has changed Mobile games was 80% of consumer app spend in 2015*
  • 14. 14 *MarketingLand (retale.com), February 4th, 2016 Not All Advertising is Created Equal Advertising is a transaction between the marketer, the publisher, and the consumer TV: 1 hour of programming in exchange for 12 minutes of ads Mobile Web Banners: Fat Finger problem: 60% of clicks are accidental* Inadequate formats: intrusive and disruptive content. Not engaging and interactive 48m 12m Mobile: free game in exchange for time and/or screen real estate

  • 15. 15 New Format: Video Mobile ads come in many shapes and forms, but one format is king For Gamers:
 Better user experience through buffer-free HD graphics, and rewards For Marketers:
 3x more effective than other media For Publishers & Developers:
 Monetisation 4.8x more effective than social, 2.7x than benchmark

  • 16. 16 High User Acceptance Mobile players prefer rewarded video for ads over any other type
  • 17. 17 Benefits for Game Developers Video ads have become a reliable and substantial source of income 1x 2x 4x 2013 2014 2015 Pubs Earning $1M+ a Year + 55%
  • 18. 18 Benefits for Marketers Marketers can focus on where users spend most of their time on mobile
  • 20. 20 More Time Spent on Mobile Mobile is enjoying a 17.6% CAGR, while television is declining with a -3.1% CAGR
  • 21. 21 Mobile Meets Television 2020: ad spend on mobile surpasses television
  • 22. 22 Three Take-Aways People love games and more and more people are playing (and paying) Mobile games have influenced where and how ads are consumed on mobile Mobile games experimented new mechanics and formats