11. Workplace skills positive Impacts
Employees report that they:
• have gained confidence – to contribute and share ideas, take risks within
an appropriate context and embrace change where necessary;
• have developed better awareness of their own skills and the capabilities
of others – contributing to a culture of continuous learning and career
development;
• are communicating more effectively, leading to better decision making;
• are collaborating more and engaging in collective problem solving, with a
corresponding reduction of perceived barriers between workplace ‘silos’;
• are thinking more creatively about potential new products, services and
markets, helping companies to be more innovative.
• developing a collective understanding of the role of reflective/enabling
leadership
12. “Significantly, the intervention has left a legacy
of on going development activity, with the
innovation team at Scott & Fyfe becoming
permanently embedded within its everyday
practice.”
Jonathan Payne SKOPE
13. Evidence of sustainable change
Performance Capability Behaviours/attitudes
Individual Better able to do
role and developed
new techniques
Improved skills
and understanding
Personal changes and
benefits – confidence,
open
Business/Group New products,
markets
Turnover, Jobs
Collective skills,
doing together
what cannot do
alone
Collaborative, Open,
trust
Group + Increased
participation, Sum
of collective
performance,
increased visitors
Passing on skills,
further attracting
members, building
partnerships
Engaging, energised,
14.
15. Experience Labs >
The central driver of Digital
Health Institute innovation
A safe, realistic, creative and flexible environment for
the early, rapid creation and iterative testing of new
solutions to digital health challenges.
24. ‘… we developed the concept
…through the Experience
Labs in just 12 months.
That’s a one year innovation
cycle’
Dr Jamie Hogg, NHS Grampian
25. ‘Experience Labs are vital for one
very good reason: they ensure
that the patient’s point of view is
listened to’.
Sheila, volunteer in the Experience Lab
26. “We needed someone to direct us clearly to get
us to where we don’t need someone”
27. Role of design?
• structured creative process - creativity with a purpose, leading to innovation
(not random)
• solution focused, generated options rather than a single solution
• explored the performance requirements, i.e. what does it need to be able to
do;
• safe iteration, i.e. not planning out all the problems at the start, but trying and
learning from the result;
• visualisation - helps communication and building common understanding;
• user focused ( “other end of the telescope”);
• focused on USP, - maximised the strengths;
• about building capability, structuring active collaboration, developing long
term strategy, and therefore legacy;
• challenges approaches to innovation but also builds ownership;
• enjoyable, productive and fun.
Little bit about the Labs;
Realistic and compelling experience of the integration of technology; products and interfaces; systems; services roles and behaviours/attitudes in the target environment.
The ability to design activities across system, service and product levels.
Grounded evidence either of success that can be used to build the case for the next stage of exploitation; or evidence of failure that can be used to inform the next iteration and can feed into the knowledge repositories developed in the Digital Health Exploratory.
The essential environment for co-design of approaches to health and care delivery that involve new forms of work organisations and practices such as co-production.
Often the biggest barrier to successful innovation is implementation.
Some of the DHI work has been more ‘event’ based – this is from the Outpatient Event last year. Informed public policy….