2. Who is he?
Instructor at
University of
Wisconsin
Affiliate faculty
member of Games,
Learning, and
Society group.
Member of National
Academy of
Education
3. Good Video Games & Good
Learning
Researches ways to incorporate technology
into children’s learning.
Believes gaming strategies can be used in
education.
Engagement and challenge of video games
and it’s transfer to education.
Video games are “Long, hard, and complex”
but still enjoyable.
5. Fifteen Principles cont.
“Just-in-Time” and “On Demand”
Situated Meanings
Pleasantly Frustrating
System Thinking
Explore, Think Laterally, Rethink Goals
Smart Tools and Distributed Knowledge
Cross-Functional Teams
6. Identity: Players fully commit themselves to
the role.
Interaction: Players form gaming strategies
based on interactions with other players or
characters.
Production: Players experience the game
based on their own decisions. Essentially,
each player produces their own game.
7. Risk-taking: Good video games lower the
consequences caused from failure. Risks are
encouraged.
Customization: Games provide different
difficulty levels and allow players to solve
problems in different ways.
Agency: Players gain a sense of ownership.
8. Well-Ordered Problems: Problems players
face are built to lead players to form strategies
that will work later, on harder problems.
Challenge and Consolidation: Games allow
players to gain mastery, then requires them to
learn something new and consolidate their
skills.
“Just-in-Time” and “On Demand”: Games
give verbal commands versus written.
9. Situated Meanings: Games always situate
meanings of words in terms of actions, images
and dialogue.
Pleasantly Frustrating: Game are “doable”
but challenging.
System Thinking: Games encourage players
to think about relationships, not isolated
events.
10. Explore, Think Literally, Rethink Goals:
Games encourage players to explore
thoroughly before moving on, thinking laterally
not just linearly.
Smart Tools and Distributed Knowledge:
Players often work with other characters to
complete the game, knowledge and tools are
shared.
Cross-Functional Teams: Many games
require players to be apart of multiplayer