SlideShare ist ein Scribd-Unternehmen logo
1 von 22
I
N
N
O
V
A
T
I
O
N
A
U
D
I
T

SONY

THE GAME BEGINS IN 3 2 1…
SONY

Press Start ...
• May 7, 1946 and is headquartered in Minato-Ku,Japan.
• Operates three business units- Electronics, Entertainment and Financial
Services.
• Major products -Televisions, Digital imaging, Semiconductors, Electronic
components, Professional solutions, Medical
• Staff Strength of 168,200
• 183 countries.
• Mission: "To experience the joy of advancing and applying technology for
the benefit of the public.”
• Brand Message: “Make. Believe”.
SONY

Core Competencies
•
•
•
•
•
•

Brand Name
Networking
Global Market Position
Design
Development
Manufacture

• MINIATURIZAT

ION
SONY

Innovative Organisation
• Restructuring in its organizational structure.

• The quest to be innovative is one of reasons for the
restructuring.
• Latest Restructuring was on April 1st, 2012.
• Divisionalised and Adhocracy.
SONY

Innovative Organisation
SONY

Innovative Organisation
• Visionary-Top-down identification.
• President Kazuo Hirai, Sony switches to a new
management structure with gaming - core
pillar.
• New structure - Revitalization and Growth of
Electronics Businesses and Deliver Compelling
User Experiences as “One Sony”.
• Three core pillars: digital imaging, game and
mobile.
SONY

Initiatives to promote
innovation

• Lunch time learning aimed at encouraging
creativity and managing stress
• Sony University at nurturing talents anywhere
in the world
• High Potential Programme-Progresses the core
skills of Super Sony Folk
• “Work Smart”-Designed to enhance an
individual's body, mind, emotions
SONY

Diffusion of Innovation Diagram

Nintendo
Entertainment
system (62 million
units sold)

1972

Nintendo N64
(33 million units
sold)

Nintendo Super
Famicon (49
million units sold)

Odyssey,
Magnavox
(330,000 units
sold)

Innovators

Sony Play station
(125 million units
sold)

1983

Nintendo,
Color TV game6
(3 millions units
sold, in Japan)

Nintendo Game
Boy (118 million
units sold)

Early
Adopters

Early
Majority

Source : http://dotpixelgames.com/wp-content/uploads/2010/04/video-game-timeline.jpeg

Sony PS 2
(138 million units
sold)
Sony PSP (76
million units sold)
Nintendo DS (154
million units sold)

Xbox
(24 millions unit
sold)

late
Majority

X Box 360
(76 million units sold)

Laggards
Sony PS 3
(77million units sold)
SONY

Innovative Timeline
Introducing New disc
format Blu-ray in its
new PS3, internet
gaming

Conflict with Nintendo,
Entering Game Console
Industry

1983 1994

2005
2013

2000
Introducing Dual-Analog
Technology, Shift in User
Experience

Persuading Game
developer to work
under their new
platform, CD-ROM

Introducing PS4,
Game Sharing, Face
Tracking. More?
SONY

Porter’s Generic Strategy
Lower Cost

Differentiation
SONY

Broad
Target

Cost
Differentiation
Leadership
SONY

Narrow
Target

Focus
Focus

Generic Strategy (Porter, 1980)
SONY

Blue Ocean Diagram
SONY

Response to threats and Opportunities
SONY

SONY Technology Lock-In Strategy
• Technically differentiate product (incompatible with
rival, so zero sum game)
• Introduce better quality products
• Form strategic alliances (catch-up)
• Develop more effective process technologies
• Price
• Target marketing in leading magazines and media
• Cross-leverage installed user bases in related markets
• Understand heterogeneous demand (distinct user groups)
• Build brand image amongst key socio-economic groups
• Improve / exploit distribution channels
• Exploit better organisational resources
• Exploit better access to key resources
SONY

Processes
Search

Select

Implement

Capture

•Process is top-down
•Senior management search and select
•Middle to lower level management deal with Implementation
•Capture is determined as success or failure by the whole organisation
SONY

Top management
commitment and
visible support for
innovation
Time based
strategies
Carry-over strategy
Linkages

CONTINUOUS INNOVATION AS
A MULTI ACTOR PROCESS
Research design and
commitment
Integration within the
firm,
Extensive networking

Incremental
development strategy,
Upstream with suppliers

Manufacturing
strategy

Process
MARKET
SUCCESS
Implementation
and launch,
Downstream with
demanding
customers
SONY

Linkages
Collaborations:
IBM & Toshiba
Unity Technology
Ustream

Acquisitions:
Psygnosis
Verant
Interactive

Partnerships:
Nintendo
FIFA
SONY

UEFA
Champion
League

Tomorrows
Hottest
Titles

Sponsorship

Ozzfest
Vans
Warped
Tour

Don’t
mess with
Zohan
SONY

Learning: Kolb’s experiential learning cycle
 Experience – Honest capture of
experiences (even costly failure) thus
having raw materials to reflect
 Reflection – what happened, what
worked well, what went wrong etc..

Experience

Experiment

Reflection

 Conceptualizing – capturing and
codifying the lessons learned into
framework and eventually procedures
to build on lessons learned.

Concept

 Experimentation – the willingness to try
and manage things differently next
time, to see if the lessons learned are
valid.
SONY

Learning
 Capturing and re-using past experiences:
- SCE in 1993 - Nintendo project
- Collaboration - SME’s R&D & Business Development
- Incentives to third-party software developers
- Indirect knowledge sharing
 Experimentation:
- Using CDs .
- Using DVDs in PS2.
- High price and still sales.
- High speed core processor “Cell” in PS3
- Promoting independent game developers
SONY

Learning
 Conceptualizing:
- Releasing PS4 - lower price
- Utilization of all Sony’s resources (intelligence and
information).
 Learning and Adaptability - Main strength
- Cutting edge technologies into PSs’ hardware.
- Improvising on the product even after its release there by
finding new ways for price reduction.
- Reasonably pricing of PS4.
- Enabling offline mode in PS4.
- Encouraging independent game developers.
SONY
Strategy
7
6

5
4
3

Innovative
Organization

Learning

2
1
0

Process

Linkages

I
N
N
O
V
A
T
I
O
N

A
U
D
I
T
Innovation Audit Sony

Weitere ähnliche Inhalte

Was ist angesagt?

Nintendo_Strategic_Analysis_2014
Nintendo_Strategic_Analysis_2014Nintendo_Strategic_Analysis_2014
Nintendo_Strategic_Analysis_2014
Divya Singla
 
Nintendo Marketing Strategy analysis and proposal
Nintendo Marketing Strategy analysis and proposalNintendo Marketing Strategy analysis and proposal
Nintendo Marketing Strategy analysis and proposal
Juan Mejia
 
Sony vaio project
Sony  vaio projectSony  vaio project
Sony vaio project
Lovekush Gupta
 
Strategy nintendo uebs
Strategy nintendo uebsStrategy nintendo uebs
Strategy nintendo uebs
Joshua Mann
 

Was ist angesagt? (20)

Samsung ppt
Samsung pptSamsung ppt
Samsung ppt
 
Nokia Beginning to End Story
Nokia Beginning to End Story Nokia Beginning to End Story
Nokia Beginning to End Story
 
Nintendo_Strategic_Analysis_2014
Nintendo_Strategic_Analysis_2014Nintendo_Strategic_Analysis_2014
Nintendo_Strategic_Analysis_2014
 
Samsung electronics
Samsung electronicsSamsung electronics
Samsung electronics
 
Sony Final Project
Sony Final ProjectSony Final Project
Sony Final Project
 
Nintendo Case Study
Nintendo Case StudyNintendo Case Study
Nintendo Case Study
 
Nintendo Marketing Strategy analysis and proposal
Nintendo Marketing Strategy analysis and proposalNintendo Marketing Strategy analysis and proposal
Nintendo Marketing Strategy analysis and proposal
 
Sony corporation
Sony corporationSony corporation
Sony corporation
 
Sony vaio project
Sony  vaio projectSony  vaio project
Sony vaio project
 
Porter's five forces model and porter's value chain - Sony
Porter's five forces model and porter's value chain - SonyPorter's five forces model and porter's value chain - Sony
Porter's five forces model and porter's value chain - Sony
 
Company Review on Sony
Company Review on Sony Company Review on Sony
Company Review on Sony
 
Presentation on samsung
Presentation on samsungPresentation on samsung
Presentation on samsung
 
Organisation change in nokia
Organisation change in nokiaOrganisation change in nokia
Organisation change in nokia
 
Samsung
Samsung Samsung
Samsung
 
Panasonic
PanasonicPanasonic
Panasonic
 
Strategy nintendo uebs
Strategy nintendo uebsStrategy nintendo uebs
Strategy nintendo uebs
 
Sony presenttion !
Sony presenttion ! Sony presenttion !
Sony presenttion !
 
Samsung Analysis
Samsung AnalysisSamsung Analysis
Samsung Analysis
 
Samsung ppt
Samsung pptSamsung ppt
Samsung ppt
 
Brand audit playstation
Brand audit playstationBrand audit playstation
Brand audit playstation
 

Andere mochten auch

PSIS 4145-IS SP2013 Lecture 2 Project Initiation and Management 20130112
PSIS 4145-IS SP2013 Lecture 2 Project Initiation and Management 20130112PSIS 4145-IS SP2013 Lecture 2 Project Initiation and Management 20130112
PSIS 4145-IS SP2013 Lecture 2 Project Initiation and Management 20130112
McDonald Stewart
 
Tbl corporate social responsibility ramya
Tbl corporate social responsibility ramyaTbl corporate social responsibility ramya
Tbl corporate social responsibility ramya
Ramya Shree.M.G
 
Case Stydy of Stratigic Management for Nintendo
Case Stydy of Stratigic Management for NintendoCase Stydy of Stratigic Management for Nintendo
Case Stydy of Stratigic Management for Nintendo
Sorawit Yuenyongvithayakul
 
Marketing case of sony
Marketing case of sonyMarketing case of sony
Marketing case of sony
Duy Nguyen
 
Management Audit &Report
Management Audit &ReportManagement Audit &Report
Management Audit &Report
vishakeb
 
Adidas Brand Audit
Adidas Brand AuditAdidas Brand Audit
Adidas Brand Audit
Ellie Andonian
 
Marketing planning process final
Marketing planning process finalMarketing planning process final
Marketing planning process final
shannette2028
 

Andere mochten auch (20)

Innovation Audit Slides
Innovation Audit SlidesInnovation Audit Slides
Innovation Audit Slides
 
What are innovation audits
What are innovation auditsWhat are innovation audits
What are innovation audits
 
New product development strategy of samsung
New product development strategy of samsungNew product development strategy of samsung
New product development strategy of samsung
 
PRODUCT LIFE CYCLES AND THE BOSTON (BCG) MATRIX by Workforce Stratorg
PRODUCT LIFE CYCLES AND THE BOSTON (BCG) MATRIX by Workforce StratorgPRODUCT LIFE CYCLES AND THE BOSTON (BCG) MATRIX by Workforce Stratorg
PRODUCT LIFE CYCLES AND THE BOSTON (BCG) MATRIX by Workforce Stratorg
 
Play station
Play stationPlay station
Play station
 
Dkv 18 Jan2010 innovabia innovation
Dkv 18 Jan2010 innovabia innovationDkv 18 Jan2010 innovabia innovation
Dkv 18 Jan2010 innovabia innovation
 
Brand Personality & Consumers - by Pat Bolger
Brand Personality & Consumers - by Pat BolgerBrand Personality & Consumers - by Pat Bolger
Brand Personality & Consumers - by Pat Bolger
 
PSIS 4145-IS SP2013 Lecture 2 Project Initiation and Management 20130112
PSIS 4145-IS SP2013 Lecture 2 Project Initiation and Management 20130112PSIS 4145-IS SP2013 Lecture 2 Project Initiation and Management 20130112
PSIS 4145-IS SP2013 Lecture 2 Project Initiation and Management 20130112
 
Innovation Assessment Questionnaire
Innovation Assessment QuestionnaireInnovation Assessment Questionnaire
Innovation Assessment Questionnaire
 
Sony International Management
Sony International ManagementSony International Management
Sony International Management
 
Growing & Sustaining Brand Equity by Biyi Bamiduro
Growing & Sustaining Brand Equity by Biyi BamiduroGrowing & Sustaining Brand Equity by Biyi Bamiduro
Growing & Sustaining Brand Equity by Biyi Bamiduro
 
Strategic management (sony)
Strategic management (sony)Strategic management (sony)
Strategic management (sony)
 
Tbl corporate social responsibility ramya
Tbl corporate social responsibility ramyaTbl corporate social responsibility ramya
Tbl corporate social responsibility ramya
 
Innovation as a core business process
Innovation as a core business processInnovation as a core business process
Innovation as a core business process
 
Product Life Cycle Management
Product Life Cycle ManagementProduct Life Cycle Management
Product Life Cycle Management
 
Case Stydy of Stratigic Management for Nintendo
Case Stydy of Stratigic Management for NintendoCase Stydy of Stratigic Management for Nintendo
Case Stydy of Stratigic Management for Nintendo
 
Marketing case of sony
Marketing case of sonyMarketing case of sony
Marketing case of sony
 
Management Audit &Report
Management Audit &ReportManagement Audit &Report
Management Audit &Report
 
Adidas Brand Audit
Adidas Brand AuditAdidas Brand Audit
Adidas Brand Audit
 
Marketing planning process final
Marketing planning process finalMarketing planning process final
Marketing planning process final
 

Ähnlich wie Innovation Audit Sony

siny
sinysiny
siny
JS PoLo
 
Raman sony corporation-mob-9782900600
Raman sony corporation-mob-9782900600Raman sony corporation-mob-9782900600
Raman sony corporation-mob-9782900600
Raman Kumar Jha
 
Discussion Board Post 3
Discussion Board Post 3Discussion Board Post 3
Discussion Board Post 3
Justred2010
 
Nintendo YOO - The next generation of Console Gaming
Nintendo YOO - The next generation of Console GamingNintendo YOO - The next generation of Console Gaming
Nintendo YOO - The next generation of Console Gaming
NintendoYoo
 

Ähnlich wie Innovation Audit Sony (20)

ERP Case Study On Sony Corporation
ERP Case Study On Sony CorporationERP Case Study On Sony Corporation
ERP Case Study On Sony Corporation
 
History Of Playstation
History Of PlaystationHistory Of Playstation
History Of Playstation
 
Symbascape sony
Symbascape sonySymbascape sony
Symbascape sony
 
Sonytvppt 140601102911-phpapp02
Sonytvppt 140601102911-phpapp02Sonytvppt 140601102911-phpapp02
Sonytvppt 140601102911-phpapp02
 
Sony tv ppt
Sony tv pptSony tv ppt
Sony tv ppt
 
siny
sinysiny
siny
 
Nintendo Strategic Recommendation
Nintendo Strategic RecommendationNintendo Strategic Recommendation
Nintendo Strategic Recommendation
 
Sony Playstation 3
Sony Playstation 3Sony Playstation 3
Sony Playstation 3
 
Strategic Analysis of Sony
Strategic Analysis of SonyStrategic Analysis of Sony
Strategic Analysis of Sony
 
Sony
SonySony
Sony
 
Nintendo Oligopoly Essay
Nintendo Oligopoly EssayNintendo Oligopoly Essay
Nintendo Oligopoly Essay
 
Raman sony corporation-mob-9782900600
Raman sony corporation-mob-9782900600Raman sony corporation-mob-9782900600
Raman sony corporation-mob-9782900600
 
SONY
SONYSONY
SONY
 
Brand
BrandBrand
Brand
 
Sony
SonySony
Sony
 
Discussion Board Post 3
Discussion Board Post 3Discussion Board Post 3
Discussion Board Post 3
 
SONY Case Study
SONY Case StudySONY Case Study
SONY Case Study
 
Sony
SonySony
Sony
 
Nintendo YOO - The next generation of Console Gaming
Nintendo YOO - The next generation of Console GamingNintendo YOO - The next generation of Console Gaming
Nintendo YOO - The next generation of Console Gaming
 
Game development program
Game development programGame development program
Game development program
 

KĂźrzlich hochgeladen

Al Mizhar Dubai Escorts +971561403006 Escorts Service In Al Mizhar
Al Mizhar Dubai Escorts +971561403006 Escorts Service In Al MizharAl Mizhar Dubai Escorts +971561403006 Escorts Service In Al Mizhar
Al Mizhar Dubai Escorts +971561403006 Escorts Service In Al Mizhar
allensay1
 
QSM Chap 10 Service Culture in Tourism and Hospitality Industry.pptx
QSM Chap 10 Service Culture in Tourism and Hospitality Industry.pptxQSM Chap 10 Service Culture in Tourism and Hospitality Industry.pptx
QSM Chap 10 Service Culture in Tourism and Hospitality Industry.pptx
DitasDelaCruz
 
The Abortion pills for sale in Qatar@Doha [+27737758557] []Deira Dubai Kuwait
The Abortion pills for sale in Qatar@Doha [+27737758557] []Deira Dubai KuwaitThe Abortion pills for sale in Qatar@Doha [+27737758557] []Deira Dubai Kuwait
The Abortion pills for sale in Qatar@Doha [+27737758557] []Deira Dubai Kuwait
daisycvs
 
Challenges and Opportunities: A Qualitative Study on Tax Compliance in Pakistan
Challenges and Opportunities: A Qualitative Study on Tax Compliance in PakistanChallenges and Opportunities: A Qualitative Study on Tax Compliance in Pakistan
Challenges and Opportunities: A Qualitative Study on Tax Compliance in Pakistan
vineshkumarsajnani12
 

KĂźrzlich hochgeladen (20)

Falcon Invoice Discounting: Empowering Your Business Growth
Falcon Invoice Discounting: Empowering Your Business GrowthFalcon Invoice Discounting: Empowering Your Business Growth
Falcon Invoice Discounting: Empowering Your Business Growth
 
Ooty Call Gril 80022//12248 Only For Sex And High Profile Best Gril Sex Avail...
Ooty Call Gril 80022//12248 Only For Sex And High Profile Best Gril Sex Avail...Ooty Call Gril 80022//12248 Only For Sex And High Profile Best Gril Sex Avail...
Ooty Call Gril 80022//12248 Only For Sex And High Profile Best Gril Sex Avail...
 
PHX May 2024 Corporate Presentation Final
PHX May 2024 Corporate Presentation FinalPHX May 2024 Corporate Presentation Final
PHX May 2024 Corporate Presentation Final
 
Berhampur CALL GIRL❤7091819311❤CALL GIRLS IN ESCORT SERVICE WE ARE PROVIDING
Berhampur CALL GIRL❤7091819311❤CALL GIRLS IN ESCORT SERVICE WE ARE PROVIDINGBerhampur CALL GIRL❤7091819311❤CALL GIRLS IN ESCORT SERVICE WE ARE PROVIDING
Berhampur CALL GIRL❤7091819311❤CALL GIRLS IN ESCORT SERVICE WE ARE PROVIDING
 
Pre Engineered Building Manufacturers Hyderabad.pptx
Pre Engineered  Building Manufacturers Hyderabad.pptxPre Engineered  Building Manufacturers Hyderabad.pptx
Pre Engineered Building Manufacturers Hyderabad.pptx
 
joint cost.pptx COST ACCOUNTING Sixteenth Edition ...
joint cost.pptx  COST ACCOUNTING  Sixteenth Edition                          ...joint cost.pptx  COST ACCOUNTING  Sixteenth Edition                          ...
joint cost.pptx COST ACCOUNTING Sixteenth Edition ...
 
Katrina Personal Brand Project and portfolio 1
Katrina Personal Brand Project and portfolio 1Katrina Personal Brand Project and portfolio 1
Katrina Personal Brand Project and portfolio 1
 
Lundin Gold - Q1 2024 Conference Call Presentation (Revised)
Lundin Gold - Q1 2024 Conference Call Presentation (Revised)Lundin Gold - Q1 2024 Conference Call Presentation (Revised)
Lundin Gold - Q1 2024 Conference Call Presentation (Revised)
 
UAE Bur Dubai Call Girls ☏ 0564401582 Call Girl in Bur Dubai
UAE Bur Dubai Call Girls ☏ 0564401582 Call Girl in Bur DubaiUAE Bur Dubai Call Girls ☏ 0564401582 Call Girl in Bur Dubai
UAE Bur Dubai Call Girls ☏ 0564401582 Call Girl in Bur Dubai
 
Marel Q1 2024 Investor Presentation from May 8, 2024
Marel Q1 2024 Investor Presentation from May 8, 2024Marel Q1 2024 Investor Presentation from May 8, 2024
Marel Q1 2024 Investor Presentation from May 8, 2024
 
JAJPUR CALL GIRL ❤ 82729*64427❤ CALL GIRLS IN JAJPUR ESCORTS
JAJPUR CALL GIRL ❤ 82729*64427❤ CALL GIRLS IN JAJPUR  ESCORTSJAJPUR CALL GIRL ❤ 82729*64427❤ CALL GIRLS IN JAJPUR  ESCORTS
JAJPUR CALL GIRL ❤ 82729*64427❤ CALL GIRLS IN JAJPUR ESCORTS
 
Berhampur 70918*19311 CALL GIRLS IN ESCORT SERVICE WE ARE PROVIDING
Berhampur 70918*19311 CALL GIRLS IN ESCORT SERVICE WE ARE PROVIDINGBerhampur 70918*19311 CALL GIRLS IN ESCORT SERVICE WE ARE PROVIDING
Berhampur 70918*19311 CALL GIRLS IN ESCORT SERVICE WE ARE PROVIDING
 
Berhampur 70918*19311 CALL GIRLS IN ESCORT SERVICE WE ARE PROVIDING
Berhampur 70918*19311 CALL GIRLS IN ESCORT SERVICE WE ARE PROVIDINGBerhampur 70918*19311 CALL GIRLS IN ESCORT SERVICE WE ARE PROVIDING
Berhampur 70918*19311 CALL GIRLS IN ESCORT SERVICE WE ARE PROVIDING
 
Getting Real with AI - Columbus DAW - May 2024 - Nick Woo from AlignAI
Getting Real with AI - Columbus DAW - May 2024 - Nick Woo from AlignAIGetting Real with AI - Columbus DAW - May 2024 - Nick Woo from AlignAI
Getting Real with AI - Columbus DAW - May 2024 - Nick Woo from AlignAI
 
Al Mizhar Dubai Escorts +971561403006 Escorts Service In Al Mizhar
Al Mizhar Dubai Escorts +971561403006 Escorts Service In Al MizharAl Mizhar Dubai Escorts +971561403006 Escorts Service In Al Mizhar
Al Mizhar Dubai Escorts +971561403006 Escorts Service In Al Mizhar
 
QSM Chap 10 Service Culture in Tourism and Hospitality Industry.pptx
QSM Chap 10 Service Culture in Tourism and Hospitality Industry.pptxQSM Chap 10 Service Culture in Tourism and Hospitality Industry.pptx
QSM Chap 10 Service Culture in Tourism and Hospitality Industry.pptx
 
GUWAHATI 💋 Call Girl 9827461493 Call Girls in Escort service book now
GUWAHATI 💋 Call Girl 9827461493 Call Girls in  Escort service book nowGUWAHATI 💋 Call Girl 9827461493 Call Girls in  Escort service book now
GUWAHATI 💋 Call Girl 9827461493 Call Girls in Escort service book now
 
The Abortion pills for sale in Qatar@Doha [+27737758557] []Deira Dubai Kuwait
The Abortion pills for sale in Qatar@Doha [+27737758557] []Deira Dubai KuwaitThe Abortion pills for sale in Qatar@Doha [+27737758557] []Deira Dubai Kuwait
The Abortion pills for sale in Qatar@Doha [+27737758557] []Deira Dubai Kuwait
 
Challenges and Opportunities: A Qualitative Study on Tax Compliance in Pakistan
Challenges and Opportunities: A Qualitative Study on Tax Compliance in PakistanChallenges and Opportunities: A Qualitative Study on Tax Compliance in Pakistan
Challenges and Opportunities: A Qualitative Study on Tax Compliance in Pakistan
 
Berhampur Call Girl Just Call 8084732287 Top Class Call Girl Service Available
Berhampur Call Girl Just Call 8084732287 Top Class Call Girl Service AvailableBerhampur Call Girl Just Call 8084732287 Top Class Call Girl Service Available
Berhampur Call Girl Just Call 8084732287 Top Class Call Girl Service Available
 

Innovation Audit Sony

  • 2. SONY Press Start ... • May 7, 1946 and is headquartered in Minato-Ku,Japan. • Operates three business units- Electronics, Entertainment and Financial Services. • Major products -Televisions, Digital imaging, Semiconductors, Electronic components, Professional solutions, Medical • Staff Strength of 168,200 • 183 countries. • Mission: "To experience the joy of advancing and applying technology for the benefit of the public.” • Brand Message: “Make. Believe”.
  • 3. SONY Core Competencies • • • • • • Brand Name Networking Global Market Position Design Development Manufacture • MINIATURIZAT ION
  • 4. SONY Innovative Organisation • Restructuring in its organizational structure. • The quest to be innovative is one of reasons for the restructuring. • Latest Restructuring was on April 1st, 2012. • Divisionalised and Adhocracy.
  • 6. SONY Innovative Organisation • Visionary-Top-down identification. • President Kazuo Hirai, Sony switches to a new management structure with gaming - core pillar. • New structure - Revitalization and Growth of Electronics Businesses and Deliver Compelling User Experiences as “One Sony”. • Three core pillars: digital imaging, game and mobile.
  • 7. SONY Initiatives to promote innovation • Lunch time learning aimed at encouraging creativity and managing stress • Sony University at nurturing talents anywhere in the world • High Potential Programme-Progresses the core skills of Super Sony Folk • “Work Smart”-Designed to enhance an individual's body, mind, emotions
  • 8. SONY Diffusion of Innovation Diagram Nintendo Entertainment system (62 million units sold) 1972 Nintendo N64 (33 million units sold) Nintendo Super Famicon (49 million units sold) Odyssey, Magnavox (330,000 units sold) Innovators Sony Play station (125 million units sold) 1983 Nintendo, Color TV game6 (3 millions units sold, in Japan) Nintendo Game Boy (118 million units sold) Early Adopters Early Majority Source : http://dotpixelgames.com/wp-content/uploads/2010/04/video-game-timeline.jpeg Sony PS 2 (138 million units sold) Sony PSP (76 million units sold) Nintendo DS (154 million units sold) Xbox (24 millions unit sold) late Majority X Box 360 (76 million units sold) Laggards Sony PS 3 (77million units sold)
  • 9. SONY Innovative Timeline Introducing New disc format Blu-ray in its new PS3, internet gaming Conflict with Nintendo, Entering Game Console Industry 1983 1994 2005 2013 2000 Introducing Dual-Analog Technology, Shift in User Experience Persuading Game developer to work under their new platform, CD-ROM Introducing PS4, Game Sharing, Face Tracking. More?
  • 10. SONY Porter’s Generic Strategy Lower Cost Differentiation SONY Broad Target Cost Differentiation Leadership SONY Narrow Target Focus Focus Generic Strategy (Porter, 1980)
  • 12. SONY Response to threats and Opportunities
  • 13. SONY SONY Technology Lock-In Strategy • Technically differentiate product (incompatible with rival, so zero sum game) • Introduce better quality products • Form strategic alliances (catch-up) • Develop more effective process technologies • Price • Target marketing in leading magazines and media • Cross-leverage installed user bases in related markets • Understand heterogeneous demand (distinct user groups) • Build brand image amongst key socio-economic groups • Improve / exploit distribution channels • Exploit better organisational resources • Exploit better access to key resources
  • 14. SONY Processes Search Select Implement Capture •Process is top-down •Senior management search and select •Middle to lower level management deal with Implementation •Capture is determined as success or failure by the whole organisation
  • 15. SONY Top management commitment and visible support for innovation Time based strategies Carry-over strategy Linkages CONTINUOUS INNOVATION AS A MULTI ACTOR PROCESS Research design and commitment Integration within the firm, Extensive networking Incremental development strategy, Upstream with suppliers Manufacturing strategy Process MARKET SUCCESS Implementation and launch, Downstream with demanding customers
  • 16. SONY Linkages Collaborations: IBM & Toshiba Unity Technology Ustream Acquisitions: Psygnosis Verant Interactive Partnerships: Nintendo FIFA
  • 18. SONY Learning: Kolb’s experiential learning cycle  Experience – Honest capture of experiences (even costly failure) thus having raw materials to reflect  Reflection – what happened, what worked well, what went wrong etc.. Experience Experiment Reflection  Conceptualizing – capturing and codifying the lessons learned into framework and eventually procedures to build on lessons learned. Concept  Experimentation – the willingness to try and manage things differently next time, to see if the lessons learned are valid.
  • 19. SONY Learning  Capturing and re-using past experiences: - SCE in 1993 - Nintendo project - Collaboration - SME’s R&D & Business Development - Incentives to third-party software developers - Indirect knowledge sharing  Experimentation: - Using CDs . - Using DVDs in PS2. - High price and still sales. - High speed core processor “Cell” in PS3 - Promoting independent game developers
  • 20. SONY Learning  Conceptualizing: - Releasing PS4 - lower price - Utilization of all Sony’s resources (intelligence and information).  Learning and Adaptability - Main strength - Cutting edge technologies into PSs’ hardware. - Improvising on the product even after its release there by finding new ways for price reduction. - Reasonably pricing of PS4. - Enabling offline mode in PS4. - Encouraging independent game developers.

Hinweis der Redaktion

  1. There’s always a clear leadership (eg,Yoshihide Nakamura(1968.....) and Kazuo Hirai(2012... to date).The company encourages on the job training though their hosts of scholarships programmes available.2012 Corp Strategies includes Creating new businesses & accelerating innovation Sony’s continuous emphasis on restructuring exercises, rather than concentrating on cutting down on unnecessary product lines, and its continual focus on the consumer electronics business at a time when the industry itself was going through a slump period, could be cited as the primary reasons for its continual dismal performance
  2. A blend of Eastern and western culture(Beamish 1999)A mix of “very Japanese thinking” and “not very Japanese thinking”The company encourages innovationInnovative staff are given new opportunities to enable them realise their dream.Eg,Head
  3. - Sony previously worked with Nintendo under partnership agreement, started back in 1983Nintendo developed games and add-ons, Sony developed core technologyLater, Sony successfully developed CD-ROM but there were conflict between Nintendo, Sony stepped outSony then entered gaming market on its own, possessing CD-ROM technology as Core competence
  4. I will mention that once Sony enter Game console market, it’s strategy was differentiation, try to completely differentiate itself from Nintendo. With the entrance of Microsoft, which using similar strategy as Sony has lower the uniqueness of Sony. So it’s current position, as in PS3, is a differentiation focus where the firm looks to typically gain it competitive advantage through product innovation and brand marketing rather than efficiency.
  5. -From the model, we can notice that Sony PS3 and XBoX360 have very similar Strategy. The consumers would not have a clear choice when it come to decision making between either on of these consoles. Oppositely, Wii differentiate itself from the other 2, its unique gaming that cannot be found in PS3, or Xbox can overcome its advantage of poor graphic and additional feature such as movie player.-Only thing that Sony console manage to stand out from other product is its graphic and special disc format which offer optimum memory capacity of 25 GB
  6. -CD-ROM become core competence of Sony as it entered the market due to its much larger memory, resulted in better graphic and user experiences.However, it faces the problem in persuading game developer to work under their new platform, due to its position and experiences in game console market Moreover, Sony spend largely to be in consumer mind by advertising in every major game magazineMicrosoft enter Gaming market in 2001 and introduce Xbox using DVD platform which offer higher memory than CD-ROMSony countered by Massive R&D and come up with Blu-Ray technology which offer better performance than DVDFrom several attempt in adding internet feature into Game console by Nintendo and Saga but failed due to technical error, only allow user to download some game on internet. Sony is the first one that brought the full potential benefit of internet to its PS3, allow people to fully download games, share games and play multiplayer mode only.
  7. We are using Technology lock-in Strategy, Arthur (1998)Sony use its own platform, CD-ROM for its PS1 and 2 and Blu-Ray in PS3, totally incompatible with other consolesSony Introduce
  8. Top management commitment and visible support for innovation Timing : Explicit time based strategiesAdopting a “carry-over” strategy (use inventions for multiple products). “The innovation process is defined as the development and selection of ideas for innovation and the transformation of these ideas into the innovation” (Jacobs and Snijders 2008). The main idea of SCE was to develop a next generation game console as a “Super family computer” along with Nintendo. But after getting betrayed by Nintendo, SCE decided to move into own project. In 1994 Rothwell, a key researcher in the field of innovation management identifies four key principles of Fifth Generation (5G) innovation process namely: integration, flexibility, networking and parallel information processing. These are fundamental principles underlying the innovation process of SCE. SCE integrated hardware developers from central lab, software-related image processing developers from Kihara institute, Sony Music Entertainment (SME), recording media division to work on PlayStation. Flexibility in research department has improved innovating thinking of all engineers. Upstream networking with small electronic component suppliers and downstream networking with demanding customers provided huge benefit in manufacturing process. SCEalso developed indirect knowledge-sharing mechanisms among the software developers byoffering software development support to third parties.SCE used incremental innovation process approach for Playstation2 and PlayStation3. By using latest technologies of the time, such as DVD media, an ultra- high-speed core engine (EE + GS),and ultra-high-speed memory system architecture (co- developed with Rambus), SCEsignificantly enhanced the hardware performance for PS2. For PlayStation3 SCE used a Cell processor by IBM and Toshiba which was based on the Power architecture and combined with NVidia graphics chip, high storage memory, full HD quality and blue ray drive along with minor changes in other components. To avoid long delivery times SCEstrategically chose to utilize a direct sales channel instead of the wholesaler channels in its distribution channel. Direct channels offered a substantial advantage in terms of shorter lead-time in taking orders and responding to additional orders from retailers. High quality business ideas were developed based on Sony's rich knowledge of the CDbusiness, while the hardware design for PS1was created bysharing all of Sony’s intelligence and information resources. PS2succeeded because of its internal development and production of the semiconductor for its core technology, which enabled SCEto achieve both high performance and lower cost. With these two successes in process innovation, Sony dominated the game industry. In short Sony have learned how to manage process (both in ‘do-better’ and ‘do different’ variants) so that they can sustain innovation (Foster and Kaplan, 2002, Geus 1996).
  9. The Making Of: PlayStation(http://www.edge-online.com/features/making-playstation/)The Psygnosis Story: John White, director of software (http://www.edge-online.com/features/psygnosis-story-john-white-director-software/)Verant Interactive (http://uk.ign.com/companies/verant-interactive)ennifer Johns. (2006). Video games production networks: value capture, power relations and embeddedness. Journal of Economic Geography. 6 (1), p151-180.
  10. - Created SCE in 1993 after being excluded from Nintendo project - Collaboration with SME’s R&D and business development for PlayStation - SCE offered incentives to third-party software developers that Nintendo did not provide. - Developed indirect knowledge sharing mechanisms among the software developers by offering software development support to third parties. Experimentation: - Using CDs in gaming consoles. - Using DVDs in PS2, although the technology was just developing at that time. - Releasing PS2 at high price and still maintaining sales - Trying to implement new high speed core processor “Cell” in PS3 and other products of Sony. ( This was a failure as the processor manufacturing was delayed) - Promoting independent game developers
  11. REFERENCES Tidd, J., and Bessant, J.(2009) 4th Edition, Managing Innovation: Integrating Technological, Market & Organisational Change, John Wiley &Sons, Chichester.MIT Link: https://mitsloan.mit.edu/LearningEdge/CaseDocs/07-046-Sonys-Battle.pdf?v=20120410Business article: http://www.gamesindustry.biz/articles/2012-10-05-sonys-steep-learning-process
  12. From the innovation audit in Appendix ___ strategy and learning were given a high score of 6 whereas processes and links were given