SlideShare ist ein Scribd-Unternehmen logo
1 von 32
China’s Mobile Games Market 
and Publishing 
William Heathershaw, Head of International Marketing, SkyMobi 
• Market Overview 
• Largest User Segment Preferences and Trends 
• Publishing in China 
Updated August 2014
Market Overview
China Mobile Internet Users as % of Internet Users 
Source: KPCB
Total Number of Active Devices and Devices Used for Games 
6/13-6/14 
Total Numbers of Devices Actively Used and Devices Used for Games 
1.48 
Between June 2013 and June 2014 
3.2 
8.1 
1.1 
3.1 
7.9 
77% 
96% 97% 
100% 
80% 
60% 
40% 
20% 
0% 
10 
8 
6 
4 
2 
0 
Jun 2013 Dec 2013 Jun 2014 
Active Mobile Device Active Game Devices Proportion
Percent of Global GDP 
Source: KPCB
Conversion of Users to Paid and ARPU (Android) 
6.62 
0.39 
11.49 
8.56 
6.11 
2.08 
2.49 
14.26 
Card Battle 
Table 
SLG 
STG 
ACT 
RPG 
Puzzle 
Casual 
ARPU 
Conversion Rate 
3.74% 
4.25% 
1.70% 
1.60% 
3.08% 
2.08% 
1.19% 
2.70%
Conversion of Users to Paid and ARPU (iOS) 
4.45 
1.73 
0.48 
12.59 
9.99 
7.89 
2.26 
14.42 
Card Battle 
Table 
SLG 
STG 
ACT 
RPG 
Puzzle 
Casual 
ARPU 
0.19% 
Conversion Rate 
1.52% 
1.45% 
0.71% 
0.74% 
0.77% 
0.35% 
1.05%
The Largest Mobile Gamer Segment
3rd and Lower Tier Cities 
• Population 
• Provincial GDP 
• Cities with strong economic growth 
• Geography vicinity to other powerful cities 
• Advanced transportation infrastructure 
• Historical and cultural significance 
Source: American Chamber of Commerce
Distribution of Active Devices in Chinese Cities 
1st Tier cities only have 10% 
of China’s population 
1st Tier Cities: Beijing, 
Shanghai, Guangzhou, 
Shenzhen
Annual Changes of Daily Sessions per User 
Source: umeng
Preferences and Trends of Gamers in 
3nd Tier Cities and Lower
Game Preference 
Source: Maopao appstore
Game Preference Trend 
Casual 
Action 
Card 
Racing 
RPG 
Adventur 
e 
Time 
Source: Maopao appstore
Wifi vs Cellular Network Usage for Downloads 
Source: Maopao appstore
238 
251 
271 
316 
377 
282 
298 303 
323 
354 
Q1-13 Q2-13 Q3-13 Q4-13 Q1-14 
 AVG.RAM 
 AVG.ROM 
Handset Performance Increasing, 
but yet Relatively Low End 
Source: Maopao appstore
Most Responsive Time Periods to Promotions 
Source: Maopao appstore
“Hmm, can they monetize?” 
• Most affordable form of entertainment 
• Able to “show face” through games
Publishing in China
Localization 
• Language 
• Theme/Story 
• Items for IAP 
• Monetizing Schedule (3 minutes)
Distribution Channels 
400+ Android distribution channels 
• App stores: MyApp, 91.com, 
• OEM: Xiaomi, SkyMobi (Maopao) 
• Carrier pre-installs: SkyMobi (Maopao) 
• Mobile browser: UCWeb 
• Wifi network: CMGE
What We Look for in Games 
• Built on leading game engine 
• Size less than 50 MB 
• Not dependent on social network 
• Monetizes with IAP
What Do We Look for in Games 
• Quality (Art style, Music, Graphics, Gameplay) 
• Potential popularity 
• Degree of difficulty and resources to localize 
• How fun is the game 
• Cute, attractive graphics
Billing 
• 80% through SMS 
• Difficulties 
– Differences in regional carrier 
– Bugs, negative feedback 
• Billing SDK
Marketing 
• Distribution channels 
• PR/Media 
• Few open networks, exchanges
Monetizing 
• IAP: passing levels, tools, VIP status 
• Pricing: 1-4 RMB
Revenue Split 
Channel 
30% 
Billing 
30% 
Publisher 
25% 
Developer 
15%
• Nasdaq-listed, Sequoia funded 
• Maopao app platform 
– 30 million MAU 
– 400,000 new users daily 
• Publishing 
– 100+ distribution partners 
– 9 year operators relationships 
– Use Maopao for testing before publishing
Contact Us 
developers@sky-mobi.com
Proudly based in Hangzhou, China 
San Francisco 
Visit Us!
Köszönöm!

Weitere ähnliche Inhalte

Was ist angesagt?

Live Mobile: "An Audience Of Billions - Just How Big Can The Mobile Market Ge...
Live Mobile: "An Audience Of Billions - Just How Big Can The Mobile Market Ge...Live Mobile: "An Audience Of Billions - Just How Big Can The Mobile Market Ge...
Live Mobile: "An Audience Of Billions - Just How Big Can The Mobile Market Ge...
Андрей Акимов
 
Game industry
Game industryGame industry
Game industry
lxinbu
 
Mis tue 0845 ryan wein
Mis tue 0845 ryan weinMis tue 0845 ryan wein
Mis tue 0845 ryan wein
MediaPost
 

Was ist angesagt? (20)

Mobile Game Asia 2015 Bangkok: India Games Market & Monetization for Game Dev...
Mobile Game Asia 2015 Bangkok: India Games Market & Monetization for Game Dev...Mobile Game Asia 2015 Bangkok: India Games Market & Monetization for Game Dev...
Mobile Game Asia 2015 Bangkok: India Games Market & Monetization for Game Dev...
 
Mobile Gaming in India - An Informate Report
Mobile Gaming in India - An Informate ReportMobile Gaming in India - An Informate Report
Mobile Gaming in India - An Informate Report
 
The India Gaming Opportunity | Rohith Bhat
The India Gaming Opportunity | Rohith BhatThe India Gaming Opportunity | Rohith Bhat
The India Gaming Opportunity | Rohith Bhat
 
Monthly focus i_os_japan_may_2014
Monthly focus i_os_japan_may_2014Monthly focus i_os_japan_may_2014
Monthly focus i_os_japan_may_2014
 
Monthly Focus: Google Play_Japan_May/June_2014
Monthly Focus: Google Play_Japan_May/June_2014Monthly Focus: Google Play_Japan_May/June_2014
Monthly Focus: Google Play_Japan_May/June_2014
 
Mobile Gaming Monetization Trends - 2016
Mobile Gaming Monetization Trends - 2016Mobile Gaming Monetization Trends - 2016
Mobile Gaming Monetization Trends - 2016
 
Live Mobile: "An Audience Of Billions - Just How Big Can The Mobile Market Ge...
Live Mobile: "An Audience Of Billions - Just How Big Can The Mobile Market Ge...Live Mobile: "An Audience Of Billions - Just How Big Can The Mobile Market Ge...
Live Mobile: "An Audience Of Billions - Just How Big Can The Mobile Market Ge...
 
The State of App Downloads and Monetization Report : North America 2015
The State of App Downloads and Monetization Report : North America 2015The State of App Downloads and Monetization Report : North America 2015
The State of App Downloads and Monetization Report : North America 2015
 
Opera Mobile Advertising — November 2013
Opera Mobile Advertising — November 2013Opera Mobile Advertising — November 2013
Opera Mobile Advertising — November 2013
 
Mobile ad evaluation 17.11
Mobile ad evaluation 17.11Mobile ad evaluation 17.11
Mobile ad evaluation 17.11
 
Simon Podd, Flurry
Simon Podd, FlurrySimon Podd, Flurry
Simon Podd, Flurry
 
Game industry
Game industryGame industry
Game industry
 
The State of App Downloads and Monetization Report : Latin America Q3 2015
The State of App Downloads and Monetization Report : Latin America Q3 2015The State of App Downloads and Monetization Report : Latin America Q3 2015
The State of App Downloads and Monetization Report : Latin America Q3 2015
 
International cpi
International cpiInternational cpi
International cpi
 
Report on gaming industry in india
Report on gaming industry in indiaReport on gaming industry in india
Report on gaming industry in india
 
Mis tue 0845 ryan wein
Mis tue 0845 ryan weinMis tue 0845 ryan wein
Mis tue 0845 ryan wein
 
From Social to Mobile: A Playbook for Building Successful Games
From Social to Mobile: A Playbook for Building Successful GamesFrom Social to Mobile: A Playbook for Building Successful Games
From Social to Mobile: A Playbook for Building Successful Games
 
6 Ways Top Mobile Apps Drive More ROI
6 Ways Top Mobile Apps Drive More ROI6 Ways Top Mobile Apps Drive More ROI
6 Ways Top Mobile Apps Drive More ROI
 
Fueled com
Fueled comFueled com
Fueled com
 
Yuliya Nabieva, Head of Partnership Management, Spil Games
Yuliya Nabieva, Head of Partnership Management, Spil GamesYuliya Nabieva, Head of Partnership Management, Spil Games
Yuliya Nabieva, Head of Partnership Management, Spil Games
 

Ähnlich wie SkyMobi Chinese Mobile Games Market August 2014

[Industry Report] Indonesia Mobile games
[Industry Report] Indonesia Mobile games [Industry Report] Indonesia Mobile games
[Industry Report] Indonesia Mobile games
Phuong Vu
 
Paul Chen Presentation
Paul Chen PresentationPaul Chen Presentation
Paul Chen Presentation
Mediabistro
 
Global domination for your social and mobile games - Stephen Lee - 6waves
Global domination for your social and mobile games - Stephen Lee - 6waves Global domination for your social and mobile games - Stephen Lee - 6waves
Global domination for your social and mobile games - Stephen Lee - 6waves
Sociality Rocks!
 

Ähnlich wie SkyMobi Chinese Mobile Games Market August 2014 (20)

"A blast of market data on the Chinese mobile games market by the stat expert...
"A blast of market data on the Chinese mobile games market by the stat expert..."A blast of market data on the Chinese mobile games market by the stat expert...
"A blast of market data on the Chinese mobile games market by the stat expert...
 
SkyMobi - "China First" Strategy for Mobile Game Developers
SkyMobi - "China First" Strategy for Mobile Game DevelopersSkyMobi - "China First" Strategy for Mobile Game Developers
SkyMobi - "China First" Strategy for Mobile Game Developers
 
China First Strategy for Mobile Game Developers
China First Strategy for Mobile Game DevelopersChina First Strategy for Mobile Game Developers
China First Strategy for Mobile Game Developers
 
How to Win at Global Marketing--A YetiZen Speaks Event
How to Win at Global Marketing--A YetiZen Speaks EventHow to Win at Global Marketing--A YetiZen Speaks Event
How to Win at Global Marketing--A YetiZen Speaks Event
 
Looking At Data: An Overview Of The Mobile Games Market In China & Vietnam
Looking At Data: An Overview Of The Mobile Games Market In China & VietnamLooking At Data: An Overview Of The Mobile Games Market In China & Vietnam
Looking At Data: An Overview Of The Mobile Games Market In China & Vietnam
 
[Industry Report] Indonesia Mobile games
[Industry Report] Indonesia Mobile games [Industry Report] Indonesia Mobile games
[Industry Report] Indonesia Mobile games
 
Mobile & Online Gaming Potential In South East Asia
Mobile & Online Gaming Potential In South East AsiaMobile & Online Gaming Potential In South East Asia
Mobile & Online Gaming Potential In South East Asia
 
12 Billion Dollars Worth of Mobile Social Networking in Asia
12 Billion Dollars Worth of Mobile Social Networking in Asia 12 Billion Dollars Worth of Mobile Social Networking in Asia
12 Billion Dollars Worth of Mobile Social Networking in Asia
 
Paul Chen Presentation
Paul Chen PresentationPaul Chen Presentation
Paul Chen Presentation
 
User Acquisition in Russia | Irina Tripapina, Stanislav Sychenkov
User Acquisition in Russia | Irina Tripapina, Stanislav SychenkovUser Acquisition in Russia | Irina Tripapina, Stanislav Sychenkov
User Acquisition in Russia | Irina Tripapina, Stanislav Sychenkov
 
Korean mobile app market and marketing - Korean SNS, Gaming Platform, App com...
Korean mobile app market and marketing - Korean SNS, Gaming Platform, App com...Korean mobile app market and marketing - Korean SNS, Gaming Platform, App com...
Korean mobile app market and marketing - Korean SNS, Gaming Platform, App com...
 
Bringing Western Games to China | Gary Huang
Bringing Western Games to China | Gary HuangBringing Western Games to China | Gary Huang
Bringing Western Games to China | Gary Huang
 
Mobile Indie Developer’s Guide to China | Jeff Huang
Mobile Indie Developer’s Guide to China | Jeff HuangMobile Indie Developer’s Guide to China | Jeff Huang
Mobile Indie Developer’s Guide to China | Jeff Huang
 
Vietnam Mobile Internet 2014 by mWork [Short Version]
Vietnam Mobile Internet 2014 by mWork [Short Version]Vietnam Mobile Internet 2014 by mWork [Short Version]
Vietnam Mobile Internet 2014 by mWork [Short Version]
 
Mmo Dubai Game Expo
Mmo Dubai Game ExpoMmo Dubai Game Expo
Mmo Dubai Game Expo
 
Global domination for your social and mobile games - Stephen Lee - 6waves
Global domination for your social and mobile games - Stephen Lee - 6waves Global domination for your social and mobile games - Stephen Lee - 6waves
Global domination for your social and mobile games - Stephen Lee - 6waves
 
Learning From Asian Social Networks
Learning From Asian Social NetworksLearning From Asian Social Networks
Learning From Asian Social Networks
 
ABHISHEK_BAPNA_Inmobi_How to win app market in China
ABHISHEK_BAPNA_Inmobi_How to win app market in ChinaABHISHEK_BAPNA_Inmobi_How to win app market in China
ABHISHEK_BAPNA_Inmobi_How to win app market in China
 
Xu hướng trong trò chơi di động tại châu Á
Xu hướng trong trò chơi di động tại châu ÁXu hướng trong trò chơi di động tại châu Á
Xu hướng trong trò chơi di động tại châu Á
 
[mobidays] KM-REPORT JAN, 2015
[mobidays] KM-REPORT JAN, 2015[mobidays] KM-REPORT JAN, 2015
[mobidays] KM-REPORT JAN, 2015
 

Kürzlich hochgeladen

Obat Penggugur Kandungan Di Apotik Kimia Farma (087776558899)
Obat Penggugur Kandungan Di Apotik Kimia Farma (087776558899)Obat Penggugur Kandungan Di Apotik Kimia Farma (087776558899)
Obat Penggugur Kandungan Di Apotik Kimia Farma (087776558899)
Cara Menggugurkan Kandungan 087776558899
 

Kürzlich hochgeladen (6)

Android Application Components with Implementation & Examples
Android Application Components with Implementation & ExamplesAndroid Application Components with Implementation & Examples
Android Application Components with Implementation & Examples
 
Mobile Application Development-Components and Layouts
Mobile Application Development-Components and LayoutsMobile Application Development-Components and Layouts
Mobile Application Development-Components and Layouts
 
Satara Call girl escort *74796//13122* Call me punam call girls 24*7hour avai...
Satara Call girl escort *74796//13122* Call me punam call girls 24*7hour avai...Satara Call girl escort *74796//13122* Call me punam call girls 24*7hour avai...
Satara Call girl escort *74796//13122* Call me punam call girls 24*7hour avai...
 
Mobile Application Development-Android and It’s Tools
Mobile Application Development-Android and It’s ToolsMobile Application Development-Android and It’s Tools
Mobile Application Development-Android and It’s Tools
 
Leading Mobile App Development Companies in India (2).pdf
Leading Mobile App Development Companies in India (2).pdfLeading Mobile App Development Companies in India (2).pdf
Leading Mobile App Development Companies in India (2).pdf
 
Obat Penggugur Kandungan Di Apotik Kimia Farma (087776558899)
Obat Penggugur Kandungan Di Apotik Kimia Farma (087776558899)Obat Penggugur Kandungan Di Apotik Kimia Farma (087776558899)
Obat Penggugur Kandungan Di Apotik Kimia Farma (087776558899)
 

SkyMobi Chinese Mobile Games Market August 2014

  • 1. China’s Mobile Games Market and Publishing William Heathershaw, Head of International Marketing, SkyMobi • Market Overview • Largest User Segment Preferences and Trends • Publishing in China Updated August 2014
  • 3. China Mobile Internet Users as % of Internet Users Source: KPCB
  • 4. Total Number of Active Devices and Devices Used for Games 6/13-6/14 Total Numbers of Devices Actively Used and Devices Used for Games 1.48 Between June 2013 and June 2014 3.2 8.1 1.1 3.1 7.9 77% 96% 97% 100% 80% 60% 40% 20% 0% 10 8 6 4 2 0 Jun 2013 Dec 2013 Jun 2014 Active Mobile Device Active Game Devices Proportion
  • 5. Percent of Global GDP Source: KPCB
  • 6. Conversion of Users to Paid and ARPU (Android) 6.62 0.39 11.49 8.56 6.11 2.08 2.49 14.26 Card Battle Table SLG STG ACT RPG Puzzle Casual ARPU Conversion Rate 3.74% 4.25% 1.70% 1.60% 3.08% 2.08% 1.19% 2.70%
  • 7. Conversion of Users to Paid and ARPU (iOS) 4.45 1.73 0.48 12.59 9.99 7.89 2.26 14.42 Card Battle Table SLG STG ACT RPG Puzzle Casual ARPU 0.19% Conversion Rate 1.52% 1.45% 0.71% 0.74% 0.77% 0.35% 1.05%
  • 8. The Largest Mobile Gamer Segment
  • 9. 3rd and Lower Tier Cities • Population • Provincial GDP • Cities with strong economic growth • Geography vicinity to other powerful cities • Advanced transportation infrastructure • Historical and cultural significance Source: American Chamber of Commerce
  • 10. Distribution of Active Devices in Chinese Cities 1st Tier cities only have 10% of China’s population 1st Tier Cities: Beijing, Shanghai, Guangzhou, Shenzhen
  • 11. Annual Changes of Daily Sessions per User Source: umeng
  • 12. Preferences and Trends of Gamers in 3nd Tier Cities and Lower
  • 13. Game Preference Source: Maopao appstore
  • 14. Game Preference Trend Casual Action Card Racing RPG Adventur e Time Source: Maopao appstore
  • 15. Wifi vs Cellular Network Usage for Downloads Source: Maopao appstore
  • 16. 238 251 271 316 377 282 298 303 323 354 Q1-13 Q2-13 Q3-13 Q4-13 Q1-14  AVG.RAM  AVG.ROM Handset Performance Increasing, but yet Relatively Low End Source: Maopao appstore
  • 17. Most Responsive Time Periods to Promotions Source: Maopao appstore
  • 18. “Hmm, can they monetize?” • Most affordable form of entertainment • Able to “show face” through games
  • 20. Localization • Language • Theme/Story • Items for IAP • Monetizing Schedule (3 minutes)
  • 21. Distribution Channels 400+ Android distribution channels • App stores: MyApp, 91.com, • OEM: Xiaomi, SkyMobi (Maopao) • Carrier pre-installs: SkyMobi (Maopao) • Mobile browser: UCWeb • Wifi network: CMGE
  • 22. What We Look for in Games • Built on leading game engine • Size less than 50 MB • Not dependent on social network • Monetizes with IAP
  • 23. What Do We Look for in Games • Quality (Art style, Music, Graphics, Gameplay) • Potential popularity • Degree of difficulty and resources to localize • How fun is the game • Cute, attractive graphics
  • 24.
  • 25. Billing • 80% through SMS • Difficulties – Differences in regional carrier – Bugs, negative feedback • Billing SDK
  • 26. Marketing • Distribution channels • PR/Media • Few open networks, exchanges
  • 27. Monetizing • IAP: passing levels, tools, VIP status • Pricing: 1-4 RMB
  • 28. Revenue Split Channel 30% Billing 30% Publisher 25% Developer 15%
  • 29. • Nasdaq-listed, Sequoia funded • Maopao app platform – 30 million MAU – 400,000 new users daily • Publishing – 100+ distribution partners – 9 year operators relationships – Use Maopao for testing before publishing
  • 31. Proudly based in Hangzhou, China San Francisco Visit Us!

Hinweis der Redaktion

  1. 3rd party sources, behemoth