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Stanford Mobile Learning Environment
               (SMILE)




                     Seeds of Empowerment
•   Introduction
•   SMILE Process
•   Background
•   SMILE Application
•   SMILE- k-12
•   SMILE-Civic Engagement
•   SMILE-Health Education
•   SMILE-Community Development
•   SMILE-Global
• SMILE is an assessment/inquiry maker which
  allows students to quickly create own
  inquiries or homework items based on their
  own learning.
Traditional classroom

                                             Mobile-based
                                             learning
                                             environment

                                              Student-generated
                                              questions
                        In an engaging way
• Highly interactive learning environment
• Engage learners to analyze own learning
• Critical reasoning
• Synthesize acquired concepts
• Problem solving
• Generate, share, and evaluate Multimedia-rich
  inquiries
• Anytime/anywhere homework/inquiry
  generation
• Evaluate peer inquiries
To cause pedagogical Paradigm shift….
Design a Question
/ Inquiry/ Task/ Homework
Add Multimedia
SMILE
Share
Evaluate
Overview: SMILE network structure
                                        Question-related data
                                         Action messages &
                                         question-related data



      activity management application




             Wireless Network Router
 Mobile                                  Mobile Phone4
 Phone1



          Mobile Phone2       Mobile Phone3
Mathematics
Science
Literacy
ESL
SMILE K-12
India
Argentina
USA

SMILE-CIVIC ENGAGEMENT
Sciatica
  Priformis syndrome
  Chagas disease
HEALTH &
MEDICAL EDUCATION
Wikipedia
•   Interaction, HCI
•   Engagement and enjoyment
•   Critical reasoning
•   Synthesize acquired concepts
•   Problem solving
•    Evaluation and assessment
Motivation
                              and interest

          Depth of                                  Other variables
          learning                                  (situation
                                                    specificity, cultural
                           Mobile                   idiosyncrasies,
                           devices                  scalability,
   Interaction                                      sustainability,
potentiel through                                   theoretical
 mobile(Learner,                                    applicability,
teacher, content)                                   practical usability
                     Perceptions and dispositions
                     (teacher, student,
                     administrator, supporters,
                     other stake holders).
THANK YOU
       Seeds of Empowerment| XRI Global
         www.seedsofempowerment.org
http://www.facebook.com/Seeds.of.Empowerment
http://suseit.stanford.edu/research/project/smile

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Smile-Stanford Mobile Inquiry-based Learning Environment

  • 1. Stanford Mobile Learning Environment (SMILE) Seeds of Empowerment
  • 2. Introduction • SMILE Process • Background • SMILE Application • SMILE- k-12 • SMILE-Civic Engagement • SMILE-Health Education • SMILE-Community Development • SMILE-Global
  • 3. • SMILE is an assessment/inquiry maker which allows students to quickly create own inquiries or homework items based on their own learning.
  • 4. Traditional classroom Mobile-based learning environment Student-generated questions In an engaging way
  • 5. • Highly interactive learning environment • Engage learners to analyze own learning • Critical reasoning • Synthesize acquired concepts • Problem solving • Generate, share, and evaluate Multimedia-rich inquiries • Anytime/anywhere homework/inquiry generation • Evaluate peer inquiries
  • 6. To cause pedagogical Paradigm shift….
  • 7. Design a Question / Inquiry/ Task/ Homework
  • 10. Share
  • 12. Overview: SMILE network structure Question-related data Action messages & question-related data activity management application Wireless Network Router Mobile Mobile Phone4 Phone1 Mobile Phone2 Mobile Phone3
  • 13.
  • 14.
  • 16.
  • 17.
  • 18.
  • 19.
  • 21.
  • 22.
  • 23.
  • 24.
  • 25.
  • 26.
  • 27.
  • 28. Sciatica Priformis syndrome Chagas disease HEALTH & MEDICAL EDUCATION
  • 30.
  • 31.
  • 32.
  • 33.
  • 34.
  • 35.
  • 36.
  • 37.
  • 38.
  • 39. Interaction, HCI • Engagement and enjoyment • Critical reasoning • Synthesize acquired concepts • Problem solving • Evaluation and assessment
  • 40. Motivation and interest Depth of Other variables learning (situation specificity, cultural Mobile idiosyncrasies, devices scalability, Interaction sustainability, potentiel through theoretical mobile(Learner, applicability, teacher, content) practical usability Perceptions and dispositions (teacher, student, administrator, supporters, other stake holders).
  • 41. THANK YOU Seeds of Empowerment| XRI Global www.seedsofempowerment.org http://www.facebook.com/Seeds.of.Empowerment http://suseit.stanford.edu/research/project/smile