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MathMazing
3D gesture recognition exergame
      for arithmetic skills

         Sameer Sahasrabudhe
Adeet Shah, Mohini Thakkar, Varun Thakkar,
              Sridhar Iyer




                                             1
Fluency in basic arithmetic
leads to acquiring higher
level maths




              2
                              2
Fluency in basic arithmetic
leads to acquiring higher
level maths


     Drill and practice



              2
                              2
Drill and practice
• Helps in efficient recall [1]
• Improves over a period of time




                    3    [1] Dehaene 1997, Wong & Evans 2007
                                                           3
Drill and practice
• Helps in efficient recall [1]
• Improves over a period of time
Children find practice boring!




                    3    [1] Dehaene 1997, Wong & Evans 2007
                                                           3
Drill and practice
• Helps in efficient recall [1]
• Improves over a period of time
Children find practice boring!

  Computer based drill and
      practice games


                    3    [1] Dehaene 1997, Wong & Evans 2007
                                                           3
Computer based drill and practice games

• Children prefer over paper-pencil
• Enhances positive attitude towards math [2]




                     4   [2] Yurdabakan & Uzunkavak 2008, Ke 2008
                                                                4
Computer based drill and practice games

• Children prefer over paper-pencil
• Enhances positive attitude towards math [2]
Time spent on computer leads to
sedentary lifestyle




                     4   [2] Yurdabakan & Uzunkavak 2008, Ke 2008
                                                                4
Computer based drill and practice games

• Children prefer over paper-pencil
• Enhances positive attitude towards math [2]
Time spent on computer leads to
sedentary lifestyle


             Exergames

                     4   [2] Yurdabakan & Uzunkavak 2008, Ke 2008
                                                                4
Exercise + games = Exergames [3]

 • Players perform physical activities to play
 • Mind focuses on action, exercise ‘just happens’




                        5   Dietz and Gortmaker 1993, Bogost 2007
                                                                    5
Exercise + games = Exergames [3]

 • Players perform physical activities to play
 • Mind focuses on action, exercise ‘just happens’




               WII, X Box...


                        5   Dietz and Gortmaker 1993, Bogost 2007
                                                                    5
Gesture based games
More exciting than conventional
interaction devices like keyboard, mouse
or joystick
Impact children’s learning and enjoyment
in physical activities [4]
Induce children to apply abilities
corresponding to multiple intelligences [5]
                   6   [4] Alharthi et.al 2012, [5] Gardner 1983
                                                               6
Application of multiple
intelligences in Exergames


 Example: LearnPads [6]
  Maths solving: Logic
  Body movement: Kinesthetic


               7          [6] Karime et al 2011
                                             7
Our work:
MathMazing




             8
                 8
Our work:
MathMazing




             8
                 8
Our work:
MathMazing




             8
                 8
Our work:
MathMazing




             8
                 8
Our work:
MathMazing


Logic




             8
                 8
Our work:
                 Kinesthetic
MathMazing


Logic




             8
                           8
Our work:
                 Kinesthetic
MathMazing


Logic




Spatial

             8
                           8
Video Demo




    9
             9
Multiple intelligences required to
   be applied in MathMazing




                10
                                     10
MathMazing: System design
           Input
Gestures           Game logic   Display
           event




                   11
                                          11
MathMazing: System design
           Input
Gestures           Game logic   Display
           event




                   11
                                          11
MathMazing: System design
           Input
Gestures           Game logic   Display
           event



 Kinect




                   11
                                          11
MathMazing: System design
           Input
Gestures           Game logic   Display
           event



 Kinect    FAAST




                   11
                                          11
MathMazing: System design
           Input
Gestures           Game logic     Display
           event



                   Blender Game
 Kinect    FAAST       Engine




                    11
                                            11
MathMazing: System design
           Input
Gestures           Game logic      Display
           event



                   Blender Game   Projector/
 Kinect    FAAST       Engine       Screen




                    11
                                               11
Implementation details




       FAAST: Flexible Action and Articulated Skeleton Toolkit

               12
                                                             12
Implementation details




       FAAST: Flexible Action and Articulated Skeleton Toolkit

               12
                                                             12
Usability test: objectives [7]
 learnability (degree of ease for the
 first time users)
 efficiency (after they have interacted
 once, how quickly can they perform)
 satisfaction (whether the interaction
 was pleasant?)

                   13   [7] Nielsen, 2003, Shneiderman, 1980
                                                           13
Usability test: Results
Students not only found MathMazing
enjoyable but also showed a marked
preference for its gesture-based interaction
mode

There was a reduction in the time required
by the students to not only calculate the
correct answer but also navigate to it


                    14
                                               14
Results: Efficiency




                     15
Results: Efficiency




                     15
Sample feedback
“Math was one subject I always feared
but the enjoyment of the game helped
him to overcome the fear”.

                      I liked the interaction (Kinect)
                      and the game play!

    ...if the interactions were
    using keyboard and mouse
    then, I would not have played
    the game so long.
                       16
                                                         16
Future work
Usability test with a larger sample

Variations in the maze paths

More intuitive gestures for the users

Adaptations for other subjects like english
Ex: Choose and navigate to a correct
spelling or Choose a correct spelling which
can be made from the alphabets given

                   17
                                              17
Thank you

          s1000brains@iitb.ac.in

  http://www.it.iitb.ac.in/~s1000brains



  For other Blender related activities:

http://oscar.iitb.ac.in/blenderactivities.do


                    18
                                               18

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MathMazing

  • 1. MathMazing 3D gesture recognition exergame for arithmetic skills Sameer Sahasrabudhe Adeet Shah, Mohini Thakkar, Varun Thakkar, Sridhar Iyer 1
  • 2. Fluency in basic arithmetic leads to acquiring higher level maths 2 2
  • 3. Fluency in basic arithmetic leads to acquiring higher level maths Drill and practice 2 2
  • 4. Drill and practice • Helps in efficient recall [1] • Improves over a period of time 3 [1] Dehaene 1997, Wong & Evans 2007 3
  • 5. Drill and practice • Helps in efficient recall [1] • Improves over a period of time Children find practice boring! 3 [1] Dehaene 1997, Wong & Evans 2007 3
  • 6. Drill and practice • Helps in efficient recall [1] • Improves over a period of time Children find practice boring! Computer based drill and practice games 3 [1] Dehaene 1997, Wong & Evans 2007 3
  • 7. Computer based drill and practice games • Children prefer over paper-pencil • Enhances positive attitude towards math [2] 4 [2] Yurdabakan & Uzunkavak 2008, Ke 2008 4
  • 8. Computer based drill and practice games • Children prefer over paper-pencil • Enhances positive attitude towards math [2] Time spent on computer leads to sedentary lifestyle 4 [2] Yurdabakan & Uzunkavak 2008, Ke 2008 4
  • 9. Computer based drill and practice games • Children prefer over paper-pencil • Enhances positive attitude towards math [2] Time spent on computer leads to sedentary lifestyle Exergames 4 [2] Yurdabakan & Uzunkavak 2008, Ke 2008 4
  • 10. Exercise + games = Exergames [3] • Players perform physical activities to play • Mind focuses on action, exercise ‘just happens’ 5 Dietz and Gortmaker 1993, Bogost 2007 5
  • 11. Exercise + games = Exergames [3] • Players perform physical activities to play • Mind focuses on action, exercise ‘just happens’ WII, X Box... 5 Dietz and Gortmaker 1993, Bogost 2007 5
  • 12. Gesture based games More exciting than conventional interaction devices like keyboard, mouse or joystick Impact children’s learning and enjoyment in physical activities [4] Induce children to apply abilities corresponding to multiple intelligences [5] 6 [4] Alharthi et.al 2012, [5] Gardner 1983 6
  • 13. Application of multiple intelligences in Exergames Example: LearnPads [6] Maths solving: Logic Body movement: Kinesthetic 7 [6] Karime et al 2011 7
  • 19. Our work: Kinesthetic MathMazing Logic 8 8
  • 20. Our work: Kinesthetic MathMazing Logic Spatial 8 8
  • 21. Video Demo 9 9
  • 22. Multiple intelligences required to be applied in MathMazing 10 10
  • 23. MathMazing: System design Input Gestures Game logic Display event 11 11
  • 24. MathMazing: System design Input Gestures Game logic Display event 11 11
  • 25. MathMazing: System design Input Gestures Game logic Display event Kinect 11 11
  • 26. MathMazing: System design Input Gestures Game logic Display event Kinect FAAST 11 11
  • 27. MathMazing: System design Input Gestures Game logic Display event Blender Game Kinect FAAST Engine 11 11
  • 28. MathMazing: System design Input Gestures Game logic Display event Blender Game Projector/ Kinect FAAST Engine Screen 11 11
  • 29. Implementation details FAAST: Flexible Action and Articulated Skeleton Toolkit 12 12
  • 30. Implementation details FAAST: Flexible Action and Articulated Skeleton Toolkit 12 12
  • 31. Usability test: objectives [7] learnability (degree of ease for the first time users) efficiency (after they have interacted once, how quickly can they perform) satisfaction (whether the interaction was pleasant?) 13 [7] Nielsen, 2003, Shneiderman, 1980 13
  • 32. Usability test: Results Students not only found MathMazing enjoyable but also showed a marked preference for its gesture-based interaction mode There was a reduction in the time required by the students to not only calculate the correct answer but also navigate to it 14 14
  • 35. Sample feedback “Math was one subject I always feared but the enjoyment of the game helped him to overcome the fear”. I liked the interaction (Kinect) and the game play! ...if the interactions were using keyboard and mouse then, I would not have played the game so long. 16 16
  • 36. Future work Usability test with a larger sample Variations in the maze paths More intuitive gestures for the users Adaptations for other subjects like english Ex: Choose and navigate to a correct spelling or Choose a correct spelling which can be made from the alphabets given 17 17
  • 37. Thank you s1000brains@iitb.ac.in http://www.it.iitb.ac.in/~s1000brains For other Blender related activities: http://oscar.iitb.ac.in/blenderactivities.do 18 18