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INIERNAIIONAI CONIERENCT
ON CRIAIIVE INDUSTRY 2013
rsBN 97 8-602-9494-85-3
PROCEEDINGS
mpowering Design Qualitg in
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Presenling Landscape Design of sunter Reservoir lJrban
Forest in Virtual Reatrity Landscape IVIodel
Akhmad Arifin Hadit
Department of Lanclscape ArchitectureJaculty of Agriculture, Bogor Agricultural Universiry. Jl, Meranti Kampus
IPts,Dramaga Bogor I 6680 email: landscapeipb@yahoo.com
new med.ia in landscape design presentation in Indonesia.
In VR model, user who operate the program are able to
give commands to the program in order to learn the model
pr.esented witlrout driven by operators. With this excess,
there, is a hypothesis that users may obtain more
inforrnation about the landscape design presented. That is
why, it is important to investigate if the landscape
visualization in VR model can be implemented as
landscape design media with the study case the site which
is involving public in its landscape design process such as
in SRUF. The type of group of public, potential users and
the availability of sufficient tools will influence the
implementation of landscape design presentation in VR
model,
The Quest 3D software was chosen as a tool to develop
VR Model of SRUF because Quest 3D is a real-time
software which able to publish stand-alone executable file
(*.exe) program of3D landscape visualization. The other
excess of VR model tleveloped by Quest 3D is
walkthrough cornmand that possible for user to explore
more inforunation about 3D roodel presented by doing
walkthrough in any direction inside the model. Despite on
those excess, it is impornnt to investigate if The VR
Model of SRUF developed by using Quest 3D is suitable
media to communicate landscape design idea from
designer to users and stakeholders.
II. FUNDAMENTAL THEORY
Landscape visualization has two important elements,
those are the existing reality aud the future intended
reality which represents how the future landscape is going
to be and how the impact to existing feature (Thompson
and Horne, 2006). Landscape visualization attempts to
represent actual places and on-the-ground condition in
three-dimensional (3D) perspecdve and capable to show
future worlds and conditions which people may or may
not able to imagine on their own (Sheppard et al, 2008).
3D visualization can influence classic top down approach
and bottom up approach in order to get the sustainable
landscape planning and design (Lange, 2005) and also can
affect public engagement, credibility, cognition,
awareness, emotions, motivation and behavior of
comrnunity about their environment (Sheppard et al,
2008).
Absttact-The landscape deslgn presentatlon in Virtual
reality (VR) iIodel is a ilow type of landscape design
presentation recently. The objective of the research is
investigating the users opinions about the usage of VR
Model in Landscape Design presentation of Sunter
Reservoir Urban Forest (SR[IF). The software used for
developing VR Model of SURF is Quest 3D. The onllne
method is used for distrlbuting and evaluating VR Model of
SRUF. The result shows that for respondents who are
gtudents of landscapc archltecture department of Bogor
Agricultural Universlty are able to operrte the VR program
and understand about the landscape deslgn idea of SRUF.
The constrain of using YR modcl as media of landscape
design presentation is the large file size of the YR model file
that influences the online distribution by internet and the
performance of YR Model in personal computer set. Those
limiting factors are important to be considered in presentlng
landscape design to public.
Index Terms^*Yirtual Reality, Landscape, Design, Sunter
I. INTRODUCTION
Sunter Reservoir Urban Forest (SRUF) is one of
reservoir and urban forest in Jakarta. The main function
of reservoir in Jakarta is in hydrological aspect as runoff
collector, preventing flood and preserving ground water
supply. The other firnctions of Sunter reservoir are
supporting biodiversity, micro climate and public
recreation. In recent condition, those functions af,e not
optimized yet because of sedimentation, public waste and
settlements surrounded.
The public awareness to conserye SRUF is still low
because the existing condition of SRUF is untidy. It is
important to design the landscape of SRUF and present it
to pubiic in order to raise pubiic awareness that SRUF can
come benefits for social and ecology. The landscape
design should be supported by a good visualization which
able to perform future condition of SRUF. The realistic
3D landscape visualizatiolt may offer advantage to
increase public awareness about environment (Sheppard
et al, 2008).
The Digital 3D landscape visualization can be
performed in severai types, such as 3D still images, 3D
animation and 3D real-time Virtual Reality (VR)
landscape model. The VR landscape model is relatively
#.-%
rt f lr'uti-Lli r r:l ii rr,.
There are 3 main objects in scenery of 3D visualization
of landscape model; they are terrain, trees and buildiugs.
The development of 3D teuain is starting point of 3D
visualization research, because tenain has permanent
impact in visibility. The rest scenery characters such as
trees and buildings have more temporary character that
depends on local poiicy (Ozimek and Ozimek, 2008).
Quest 3D is a tool for creating stunning real-time 3D
multimedia productions and the perfect software package
for creating 3D scenes, i.e. product presentations,
architectural visualization, vir'ual hainings and computer
games (Quest 3D manual). Quest 3D is reai-tirrre software
that have channel system so the users do not have to
worry about syntax error
(h@ ://www.quest3d.com/index.php?id:208). The
working process in Quest 3D is real time, that is mean the
end result of working process canibe seen in run inode in
animation section (Quest 3D manual).
There are several prcrjects in landscape architecture that
are use Quest 3D as software builder for creating 3D real-
time landscape rnodel. Mach (2008) had created a nice
project of Interactile 3D Visualization of a River
Renaturation Measure by using Quest 3D. Quest 3D is
used to create a game-like environment which combines
landscape, terrain and design data. Mach (2008)
rnentioned that the game-like environmerrts should
include a correct representation of design data, a friendly
and good looking layout, a clear distinction between
existing and planned measures and it liad to be easy to
handle and navigate.
M. METTIODOLOGY
A. Time & Place
Sunter Reservoir Urban Forest (SRUF) is located in
North Jakarta, DKI Jakarta Province, Indonesia. The site
was stated as urban forcst of DKI Jakarta by "SK
Penetapan Gubermu DKI Jakarta No. 31711999 tanggal
18 Februari 1999". The area of SRUF stated is about 2
hectares.
B. Method
The research method is survey and descriptive method.
The survey method is used in obtaining primary data from
the site. The descriptive method is used iu obtaining user
opinion about the use of 3D real-tlne landscape
visualization in landscape design of SRUF.
C. Design Method
The landscape design process is corrsist in several
steps, those are inventory, analysis, synthesis, formulating
concepts and site plan. The landscape design model is
made both in 2D site plan and 3D model. In inventory
and analysis, the method of obtaining and analyzing data
are survey and descriptive method.
Diagrams of Landscape Design Steps
D. Visualization Method
The method to create virtual reality (VR) of landscape
model is integrated multimedia, which integrate 2D, 3D
and real-time software (Figure 6). The VR presentation is
built from landscape design of SRUF in 2D and 3D
model. The 3D model of landscape design of SRUF is
made by using Google Sketchup and export it separately
of 3D landform and 3D hardscape into Quest 3D.
The 3D landform and 3D hardscape exported are
combined together in Quest 3D. The 2D hees and 2D
plants models are attached into the model in Quest 3D by
using nature path finding facility. The trees and plants
objects are billboard objects that is built from 2D crossiug
cropped images. GIMP is needed as a tool to crop trees
images which is not available in Quest 3D template.
Diagrams ofvisualization method to create VR
landscape model
The VR model is made in Quest 3D and published as
execute files (*.exe) which able to be opened in each
personal computers or laptops without installing specific
programs. The VR model of landscape design alternatives
and existing model are combined together in one
executable file, so the respondents can operate each VR
model at once. The changing scene and camera
commands between walkthrough and flythrough are
importaut commands which it should be added to the VR
model. The changing of cameras are provided by clicking
button C on PC's keyboard.
rffimffi ffinH ffi ffiffiffi** ffiffiffi ffi*W* ffinffiffi
E. User Preference Survey Method
The user preference is users' opinion after having
experience operating VR Landscape Model of SRUF. The
online survqy method was established by creating online
questionnaire by using qualtrics.com software. The
questions are about what are experiences operating VR
Landscape Model of SRUF, such as if respondents able to
open and operate the program, ifrespondents understand
about the landscape design presented and what are
respondents' opinion about using Virtual Reality
Landscape Model in Landscape Design Presentations. In
the online questionnaire, there are also inshuctions to
operate the VR program. ,
The respondents selected arer students of Landscape
Architecture of Bogor Agricultural University who are 4,h
semester or above. The respondents selected are students
who already attended the basic subjects in landscape
architecture major and have understanding about
landscape design presentation. The Executable VR Model
File was uploaded to Students of Landscape Architecture
Association (Himaskap) Facebook Group and the
respondents were requested to download it and operate it
in their own PC/laptop. After operating the program,
respondents were asked to fulfill online questionaire
which the link is attached on Himaskap Facebook Group.
IV. RESULTS
The complexity of landscape stmctures covering future
design of SRUF is the main constraint in Quest 3D, The
complexity itself forms the challenging constaints in
landscape modeling and represent it entirety is not
appropriate nor possible for every single model regardless
of its purpose (Thompson and Horne, 2006). Represent
each structures and landscape elements in 2D billboards
and 3D made a large size of the published file. One of
possible efforts to reduce the number of published file
was reducing the number of 2D billboards of shrubs and
detailed of 3D structures. The final published file of VR
Model of SRUF is 32.723 KB from the first published file
66.044 KB.
The large size of published VR model file overcomes a
problem in distibuting it online to respondents related to
speed and capacity of upload/download file by internet
and the capability of respondents PC to run the program.
From 160 respondents invited, only 40 respondents
downloaded the VR model of SRUF file from online file
sharing website and fulfill the online questionnaire. From
40 respondents who downloaded *re program, 5
respondents cannot opened the file in their PC. The
reasons why they cannot operate the program are it was
not responding, blank and working very slowly. Four
respondents who answer cannot open the VR program do
not have dedicated Video Graphics Array (VGA) card in
their computer set and only one respondent has dedicated
VGA card in her computer but it its capacity is only 64
"*silWW?F
Xtffire
MB. Ttre performance of VGA card in computer is very
important to operate VR program of SRUF which has file
capacity 32 MB. A personal computer set with high
capacity of VGA dedicated card is very impoftant to
operate the VR Program.
The VR Model of SRUF made by euest 3D is a game_
like environment application with walkthrough. There is a
hypothesis that respondents experiences in playirig 3D
Game application may help the ability of respondents to
operate the VR Model of SRUF. From 35 respondents
who able to operate the program, 79o/o have exferiences
in playing 3D computer game and 2lyo do not have
experieuce in it. On the other hand, from 5 respondents
who cannot operate the pfogram, only one respondent
(20%) has experience iri playing 3D game and 4
respondents (80%) do not have experience in it. From its
proportion it is concluded that experience to operate 3D
game in computer influence the capability of respondents
to operate VR program of SRUF.
The excellence to have VR modet as landscape design
presentation is that users are able to do walkthrough
inside the model with human eye level in any directions.
But human eye level in walkthrough is not enough t<r
show thc entiirety of landscape design model to
respondents. That is why, the VR lr{odel of SRUF was
completed by flythrough in bird eye level that users are
able to watch the entirety of the rnodel in bird exe level.
From 35 respondents who able to operate the program in
their computer,26Yo of Respondents are prefer to do only
walkthrough in the VR model of SRUF and 74% of
respondents are prefer to do both wall:through and
flythrough in it. It shows ttat in landscape design
presentation in YR motlel, the walkthrough
"
and
flythrough commands are very important to be pr6viaed
for user,
The YR landscape model of SRUF in human eye
level
I
ffire,iry xrrffif+*i*i$Jrl'$ii*n*
REFEITENCES
A. Ozimek and P, Ozimek; Compule*Aided Method of Visual
Absorption Capacity E,stimation in Proc Digital Design in
Landscape Architecture (Buhrnann et al-Eds). Wichmann,
Heidelberg. 2008, pp. I 05-l 14
E.M Thompson and M. Horne, Diversity in Virtual Reality Landscape
Modelling in Trends in Proc. Knowledge-Based Landscape
Modelling (Buhmann et al-Eds). Wichmann, Heidelberg,2006, pp.
128-137.
Lange, E. Issues and Questions for research in Communicatingwith the
Public through Yisualizations. in Proo, Trends in Real.Time
Landscape Visualization lnd Partioipation (Buhmann et al-Eds),
Wiohmann, Heidelberg 2005.
R Mach, Interactive 3D Visualization of a River Renaturdtion Measure
- A Project Report. in Proc Digital Design in Landscape
Architectue (Buhmann et al-Eds). Wichmann" Heidelberg. 2008,
pp. 170.175
S.R.J Shcppard, A. Shaw, D. Flanders, and S. Burch. Can Visualization
Save the World? -Lesson /or Landscape Architects from Yisualizing
Locql Climate Chonge in Proc Digital Design in Landscape
Architecture (Buhmann et al,Eds). Wichmaun, Heidelberg. 2008,
pp.2-21
The VR landscape model of SRUF in bird eye
level .
The most importaut result is about user's understanding
of larrdscape desigrr presented in VR model. From 35
respondents who"able to operatc.the VR model of SRIIF,
only one respondent (3%) do not understand about
landscape design of SRUF but 34 respondents (97%) arc
understand about it. It shows that VR model is possible
and capable to be userJ in landscape design presentation.
V. CONCLUSION
Landscape design presentation in VR model is a
nowadays presentation that allow users to get more
information about the site without driven by operators.
For academics people who are landscape architecture's
students of Bogor Agricultural University, presenting
landscape design in [R model which is made by using
Quest 3D software is possible to do but it is limited in by
the big file size of VR Program. It influences the online
distribution by internet and the psri?omance of VR Model
in personal computer set. Those liuriting factors are
important to be considered in presentiug landscape design
to public.
Despite on the limiting factor above, iandscape design
presentation in VR Model is possible provide more
information about the landscape design. In VR Model,
users are able to give commands to program in order to
know about the design information. This is the distinguish
between landscape design presentetion in VR model and
other type of digital presentation where users are only
viewers without capability to give command to the model.
VI. ACKNOWLEDGMENT
Author thanks to Department of Landscape
Architecture of Bogor Agricultural University to support
the submission and presentation of this paper.

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Presenling Landscape Design of sunter Reservoir lJrban Forest in Virtual Reatrity Landscape IVIodel

  • 1. lnstitut Tel<nolosi Sepuluh-Nopember iciiaorr =::]::j E:= INIERNAIIONAI CONIERENCT ON CRIAIIVE INDUSTRY 2013 rsBN 97 8-602-9494-85-3 PROCEEDINGS mpowering Design Qualitg in CnEATTvE IruEUSTRY Enn
  • 2. *1$iiti{$1.,$til.$?f. re-wre Presenling Landscape Design of sunter Reservoir lJrban Forest in Virtual Reatrity Landscape IVIodel Akhmad Arifin Hadit Department of Lanclscape ArchitectureJaculty of Agriculture, Bogor Agricultural Universiry. Jl, Meranti Kampus IPts,Dramaga Bogor I 6680 email: landscapeipb@yahoo.com new med.ia in landscape design presentation in Indonesia. In VR model, user who operate the program are able to give commands to the program in order to learn the model pr.esented witlrout driven by operators. With this excess, there, is a hypothesis that users may obtain more inforrnation about the landscape design presented. That is why, it is important to investigate if the landscape visualization in VR model can be implemented as landscape design media with the study case the site which is involving public in its landscape design process such as in SRUF. The type of group of public, potential users and the availability of sufficient tools will influence the implementation of landscape design presentation in VR model, The Quest 3D software was chosen as a tool to develop VR Model of SRUF because Quest 3D is a real-time software which able to publish stand-alone executable file (*.exe) program of3D landscape visualization. The other excess of VR model tleveloped by Quest 3D is walkthrough cornmand that possible for user to explore more inforunation about 3D roodel presented by doing walkthrough in any direction inside the model. Despite on those excess, it is impornnt to investigate if The VR Model of SRUF developed by using Quest 3D is suitable media to communicate landscape design idea from designer to users and stakeholders. II. FUNDAMENTAL THEORY Landscape visualization has two important elements, those are the existing reality aud the future intended reality which represents how the future landscape is going to be and how the impact to existing feature (Thompson and Horne, 2006). Landscape visualization attempts to represent actual places and on-the-ground condition in three-dimensional (3D) perspecdve and capable to show future worlds and conditions which people may or may not able to imagine on their own (Sheppard et al, 2008). 3D visualization can influence classic top down approach and bottom up approach in order to get the sustainable landscape planning and design (Lange, 2005) and also can affect public engagement, credibility, cognition, awareness, emotions, motivation and behavior of comrnunity about their environment (Sheppard et al, 2008). Absttact-The landscape deslgn presentatlon in Virtual reality (VR) iIodel is a ilow type of landscape design presentation recently. The objective of the research is investigating the users opinions about the usage of VR Model in Landscape Design presentation of Sunter Reservoir Urban Forest (SR[IF). The software used for developing VR Model of SURF is Quest 3D. The onllne method is used for distrlbuting and evaluating VR Model of SRUF. The result shows that for respondents who are gtudents of landscapc archltecture department of Bogor Agricultural Universlty are able to operrte the VR program and understand about the landscape deslgn idea of SRUF. The constrain of using YR modcl as media of landscape design presentation is the large file size of the YR model file that influences the online distribution by internet and the performance of YR Model in personal computer set. Those limiting factors are important to be considered in presentlng landscape design to public. Index Terms^*Yirtual Reality, Landscape, Design, Sunter I. INTRODUCTION Sunter Reservoir Urban Forest (SRUF) is one of reservoir and urban forest in Jakarta. The main function of reservoir in Jakarta is in hydrological aspect as runoff collector, preventing flood and preserving ground water supply. The other firnctions of Sunter reservoir are supporting biodiversity, micro climate and public recreation. In recent condition, those functions af,e not optimized yet because of sedimentation, public waste and settlements surrounded. The public awareness to conserye SRUF is still low because the existing condition of SRUF is untidy. It is important to design the landscape of SRUF and present it to pubiic in order to raise pubiic awareness that SRUF can come benefits for social and ecology. The landscape design should be supported by a good visualization which able to perform future condition of SRUF. The realistic 3D landscape visualizatiolt may offer advantage to increase public awareness about environment (Sheppard et al, 2008). The Digital 3D landscape visualization can be performed in severai types, such as 3D still images, 3D animation and 3D real-time Virtual Reality (VR) landscape model. The VR landscape model is relatively #.-%
  • 3. rt f lr'uti-Lli r r:l ii rr,. There are 3 main objects in scenery of 3D visualization of landscape model; they are terrain, trees and buildiugs. The development of 3D teuain is starting point of 3D visualization research, because tenain has permanent impact in visibility. The rest scenery characters such as trees and buildings have more temporary character that depends on local poiicy (Ozimek and Ozimek, 2008). Quest 3D is a tool for creating stunning real-time 3D multimedia productions and the perfect software package for creating 3D scenes, i.e. product presentations, architectural visualization, vir'ual hainings and computer games (Quest 3D manual). Quest 3D is reai-tirrre software that have channel system so the users do not have to worry about syntax error (h@ ://www.quest3d.com/index.php?id:208). The working process in Quest 3D is real time, that is mean the end result of working process canibe seen in run inode in animation section (Quest 3D manual). There are several prcrjects in landscape architecture that are use Quest 3D as software builder for creating 3D real- time landscape rnodel. Mach (2008) had created a nice project of Interactile 3D Visualization of a River Renaturation Measure by using Quest 3D. Quest 3D is used to create a game-like environment which combines landscape, terrain and design data. Mach (2008) rnentioned that the game-like environmerrts should include a correct representation of design data, a friendly and good looking layout, a clear distinction between existing and planned measures and it liad to be easy to handle and navigate. M. METTIODOLOGY A. Time & Place Sunter Reservoir Urban Forest (SRUF) is located in North Jakarta, DKI Jakarta Province, Indonesia. The site was stated as urban forcst of DKI Jakarta by "SK Penetapan Gubermu DKI Jakarta No. 31711999 tanggal 18 Februari 1999". The area of SRUF stated is about 2 hectares. B. Method The research method is survey and descriptive method. The survey method is used in obtaining primary data from the site. The descriptive method is used iu obtaining user opinion about the use of 3D real-tlne landscape visualization in landscape design of SRUF. C. Design Method The landscape design process is corrsist in several steps, those are inventory, analysis, synthesis, formulating concepts and site plan. The landscape design model is made both in 2D site plan and 3D model. In inventory and analysis, the method of obtaining and analyzing data are survey and descriptive method. Diagrams of Landscape Design Steps D. Visualization Method The method to create virtual reality (VR) of landscape model is integrated multimedia, which integrate 2D, 3D and real-time software (Figure 6). The VR presentation is built from landscape design of SRUF in 2D and 3D model. The 3D model of landscape design of SRUF is made by using Google Sketchup and export it separately of 3D landform and 3D hardscape into Quest 3D. The 3D landform and 3D hardscape exported are combined together in Quest 3D. The 2D hees and 2D plants models are attached into the model in Quest 3D by using nature path finding facility. The trees and plants objects are billboard objects that is built from 2D crossiug cropped images. GIMP is needed as a tool to crop trees images which is not available in Quest 3D template. Diagrams ofvisualization method to create VR landscape model The VR model is made in Quest 3D and published as execute files (*.exe) which able to be opened in each personal computers or laptops without installing specific programs. The VR model of landscape design alternatives and existing model are combined together in one executable file, so the respondents can operate each VR model at once. The changing scene and camera commands between walkthrough and flythrough are importaut commands which it should be added to the VR model. The changing of cameras are provided by clicking button C on PC's keyboard. rffimffi ffinH ffi ffiffiffi** ffiffiffi ffi*W* ffinffiffi
  • 4. E. User Preference Survey Method The user preference is users' opinion after having experience operating VR Landscape Model of SRUF. The online survqy method was established by creating online questionnaire by using qualtrics.com software. The questions are about what are experiences operating VR Landscape Model of SRUF, such as if respondents able to open and operate the program, ifrespondents understand about the landscape design presented and what are respondents' opinion about using Virtual Reality Landscape Model in Landscape Design Presentations. In the online questionnaire, there are also inshuctions to operate the VR program. , The respondents selected arer students of Landscape Architecture of Bogor Agricultural University who are 4,h semester or above. The respondents selected are students who already attended the basic subjects in landscape architecture major and have understanding about landscape design presentation. The Executable VR Model File was uploaded to Students of Landscape Architecture Association (Himaskap) Facebook Group and the respondents were requested to download it and operate it in their own PC/laptop. After operating the program, respondents were asked to fulfill online questionaire which the link is attached on Himaskap Facebook Group. IV. RESULTS The complexity of landscape stmctures covering future design of SRUF is the main constraint in Quest 3D, The complexity itself forms the challenging constaints in landscape modeling and represent it entirety is not appropriate nor possible for every single model regardless of its purpose (Thompson and Horne, 2006). Represent each structures and landscape elements in 2D billboards and 3D made a large size of the published file. One of possible efforts to reduce the number of published file was reducing the number of 2D billboards of shrubs and detailed of 3D structures. The final published file of VR Model of SRUF is 32.723 KB from the first published file 66.044 KB. The large size of published VR model file overcomes a problem in distibuting it online to respondents related to speed and capacity of upload/download file by internet and the capability of respondents PC to run the program. From 160 respondents invited, only 40 respondents downloaded the VR model of SRUF file from online file sharing website and fulfill the online questionnaire. From 40 respondents who downloaded *re program, 5 respondents cannot opened the file in their PC. The reasons why they cannot operate the program are it was not responding, blank and working very slowly. Four respondents who answer cannot open the VR program do not have dedicated Video Graphics Array (VGA) card in their computer set and only one respondent has dedicated VGA card in her computer but it its capacity is only 64 "*silWW?F Xtffire MB. Ttre performance of VGA card in computer is very important to operate VR program of SRUF which has file capacity 32 MB. A personal computer set with high capacity of VGA dedicated card is very impoftant to operate the VR Program. The VR Model of SRUF made by euest 3D is a game_ like environment application with walkthrough. There is a hypothesis that respondents experiences in playirig 3D Game application may help the ability of respondents to operate the VR Model of SRUF. From 35 respondents who able to operate the program, 79o/o have exferiences in playing 3D computer game and 2lyo do not have experieuce in it. On the other hand, from 5 respondents who cannot operate the pfogram, only one respondent (20%) has experience iri playing 3D game and 4 respondents (80%) do not have experience in it. From its proportion it is concluded that experience to operate 3D game in computer influence the capability of respondents to operate VR program of SRUF. The excellence to have VR modet as landscape design presentation is that users are able to do walkthrough inside the model with human eye level in any directions. But human eye level in walkthrough is not enough t<r show thc entiirety of landscape design model to respondents. That is why, the VR lr{odel of SRUF was completed by flythrough in bird eye level that users are able to watch the entirety of the rnodel in bird exe level. From 35 respondents who able to operate the program in their computer,26Yo of Respondents are prefer to do only walkthrough in the VR model of SRUF and 74% of respondents are prefer to do both wall:through and flythrough in it. It shows ttat in landscape design presentation in YR motlel, the walkthrough " and flythrough commands are very important to be pr6viaed for user, The YR landscape model of SRUF in human eye level I
  • 5. ffire,iry xrrffif+*i*i$Jrl'$ii*n* REFEITENCES A. Ozimek and P, Ozimek; Compule*Aided Method of Visual Absorption Capacity E,stimation in Proc Digital Design in Landscape Architecture (Buhrnann et al-Eds). Wichmann, Heidelberg. 2008, pp. I 05-l 14 E.M Thompson and M. Horne, Diversity in Virtual Reality Landscape Modelling in Trends in Proc. Knowledge-Based Landscape Modelling (Buhmann et al-Eds). Wichmann, Heidelberg,2006, pp. 128-137. Lange, E. Issues and Questions for research in Communicatingwith the Public through Yisualizations. in Proo, Trends in Real.Time Landscape Visualization lnd Partioipation (Buhmann et al-Eds), Wiohmann, Heidelberg 2005. R Mach, Interactive 3D Visualization of a River Renaturdtion Measure - A Project Report. in Proc Digital Design in Landscape Architectue (Buhmann et al-Eds). Wichmann" Heidelberg. 2008, pp. 170.175 S.R.J Shcppard, A. Shaw, D. Flanders, and S. Burch. Can Visualization Save the World? -Lesson /or Landscape Architects from Yisualizing Locql Climate Chonge in Proc Digital Design in Landscape Architecture (Buhmann et al,Eds). Wichmaun, Heidelberg. 2008, pp.2-21 The VR landscape model of SRUF in bird eye level . The most importaut result is about user's understanding of larrdscape desigrr presented in VR model. From 35 respondents who"able to operatc.the VR model of SRIIF, only one respondent (3%) do not understand about landscape design of SRUF but 34 respondents (97%) arc understand about it. It shows that VR model is possible and capable to be userJ in landscape design presentation. V. CONCLUSION Landscape design presentation in VR model is a nowadays presentation that allow users to get more information about the site without driven by operators. For academics people who are landscape architecture's students of Bogor Agricultural University, presenting landscape design in [R model which is made by using Quest 3D software is possible to do but it is limited in by the big file size of VR Program. It influences the online distribution by internet and the psri?omance of VR Model in personal computer set. Those liuriting factors are important to be considered in presentiug landscape design to public. Despite on the limiting factor above, iandscape design presentation in VR Model is possible provide more information about the landscape design. In VR Model, users are able to give commands to program in order to know about the design information. This is the distinguish between landscape design presentetion in VR model and other type of digital presentation where users are only viewers without capability to give command to the model. VI. ACKNOWLEDGMENT Author thanks to Department of Landscape Architecture of Bogor Agricultural University to support the submission and presentation of this paper.