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Video Games
Published on June 2009

                                                                                                            Report Summary

This report analyzes the worldwide markets for Video Games in Millions of US$. The market for Video Games Software is analyzed
by the following platforms: Console Games, Handheld Games, PC Games, Online Games, and Wireless Games. The report provides
separate comprehensive analytics for the US, Canada, Japan, Europe, Asia-Pacific, Middle East and Latin America. Annual forecasts
are provided for each region for the period of 2006 through 2015. A five-year historic analysis is also provided for these markets. The
report profiles 169 companies including many key and niche players worldwide such as Activision Blizzard, Inc., Capcom Co., Ltd.,
Electronic Arts, Inc., EA Mobile, Inc., Infogrames Entertainment, S.A., Atari, Inc., Jadestone Group AB, Konami Corporation, Konami
Digital Entertainment Co. Ltd., Konami Gaming Inc., Microsoft Corporation, Namco Bandai Holdings, Inc., Namco Bandai Games
America Inc., Nintendo Co. Ltd., Oberon Media, Inc., Sega Corporation, Sony Computer Entertainment America Inc., Square Enix
Holdings Co. Ltd., Eidos Plc, Take 2 Interactive Software, Inc, and Ubi Soft Entertainment S.A. Market data and analytics are derived
from primary and secondary research. Company profiles are mostly extracted from URL research and reported select online sources.




                                                                                                            Table of Content

I. INTRODUCTION, METHODOLOGY & PRODUCT DEFINITIONS


    Study Reliability and Reporting Limitations     I-1
    Disclaimers       I-2
    Data Interpretation & Reporting Level         I-3
     Quantitative Techniques & AnalyticsI-3
    Product Definitions and Scope of Study          I-3
     Console Games           I-4
     Handheld Games           I-4
     PC Games (Excluding Online Games) I-4
     Online Games        I-4
     Wireless Games          I-5


II. EXECUTIVE SUMMARY


 1. INDUSTRY OVERVIEW               II-1
    A Prelude         II-1
     Video Games: An Evolution Scan        II-2
     Entertainment Software Industry: A Primer       II-2
     Market FundamentalsII-3
     Changing Demographics of Modern Players              II-4
      Traditional Users II-4
      Gray Gamers       II-4
      Women: Succumbing to the Charms of Video Games II-5
     Competition       II-5



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      Sony, Microsoft and Nintendo: The Three Battle Scarred
      Warhorses       II-5
      Table 1: Worldwide Video Games Market (2007-2009):
      Percentage Breakdown of Dollar Sales by Platform - Nintendo
      Wii, Playstation 3, X360, Playstation 2, Nintendo GameCube
      and Xbox (includes corresponding Graph/Chart) II-6


      Table 2: Worldwide Video Game Market (2008): Percentage
      Breakdown of Unit Sales by Category - Nintendo Wii,
      Microsoft Xbox 360, Sony PS3 and Sony PS2 (includes
      corresponding Graph/Chart)      II-7
      High Entry Barriers: A Characteristic Feature    II-7
      Market Majors Fall Prey to Backward-Compatibility Issues          II-7
      Microsoft's Mighty Xbox 360 Stumbles            II-7
      Sony's Powerful PS3 Follows SuiteII-7
      Nintendo's Wii Makes a Comeback to the Fore            II-8
      Spiraling Competition To Soften Prices          II-8
    Impact of the Recession: A Review II-9
     Cautious Optimism Prevails       II-9
    Noteworthy Trends & Issues        II-9
     Technological Advancements To Drive Growth               II-9
     Hardcore Games Indispensable To Growth                  II-10
     Rise in Casual Gamers To Help Drive Demand               II-10
     Serious Games to Enjoy Strong Growth in the FutureII-11
     Perceived Educative Value Of Video Games On the Rise                 II-11
     Video Games Industry Continues to Attract Investments              II-12
     Consolidation Blows In the Wind II-12
     Handheld Game Consoles Depict Strong Growth               II-12
     Handheld Games: Downloads Gain Popularity Over Subscription Fees II-13
     Rising Game Development Costs Jeopardizes Profitability             II-13
      Outsourcing: An Antidote to the Predicament        II-14
      Table 3: Global Video Games Development: Percentage Share
      of Outsourcing Cost of Total Development Cost for Years
      2005-2010 (includes corresponding Graph/Chart) II-14
     Mobile Games Stand At the Forefront of Innovation & Growth           II-14
      Wireless Gaming Offers Opportunities On a PlatterII-15
      Small Screen Games Send Cash Registers Ringing II-16
      3G Mobile Communications Offer a Business Case for Mobile
      Gaming         II-16
      Women: Major Revenue Spinners in the Mobile Games Market                  II-16
     Broadband Broadens The Online Gaming Market                II-17
      Online Games Gather Steam         II-17
      Table 4: World Market for Online Video Games (2008):
      Percentage Breakdown of Dollar Sales of Top Game Titles -
      World of Warcraft, RuneScape, Lineage, Lineage II, Final
      Fantasy XI, Dofus and Others (includes corresponding
      Graph/Chart)     II-18


      Table 5: World Market for Video Games (2006 & 2010P):
      Percentage Share Breakdown of Revenues by Segment - Online


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      (MMOG and Casual Online) and Offline (includes
      corresponding Graph/Chart)      II-18


      Table 6: World Market for Online Games (2006): Percentage
      Breakdown of Online Games Titles Developed Ranked by Region -
      Japan, US, South Korea and Others (includes corresponding
      Graph/Chart)     II-19


      Table 7: World Market for Video Games (2007): Percentage
      Breakdown of Dollar Sales by Retail and Online Distribution    II-19
      Table 8: Global Digital Game Platforms (2009): Percentage
       Breakdown of Revenues(includes corresponding Graph/Chart)         II-19
      Table 9: Percentage Breakdown of Cumulative Number of
      Online Game Subscribers by Region - 2009 (includes
      corresponding Graph/Chart)      II-19
      Challenges To Reckon With        II-20
     Growth in PC Gaming Tames Down            II-20
     Convergence & Improved Network Capability: Crucibles for Success II-20
      Streaming Technology           II-21
     Growing Popularity of iPhone Casts a Long Shadow of Worry for
      Nintendo DS      II-21
     New PS3 Lacks Emotion Engine: Raises Concern            II-21
      Outlook for PlayStation 3: A Straight Talk About the
      Product's Future II-22
     Trends in Video Game Advertising II-22
     Opportunities Are Afoot for Console Component Manufacturers        II-23
     Strong Growth in Video Games Echoes Downstream Into the
      Semiconductor Market           II-24
      Table 10: Worldwide Video Game Semiconductor Market (2009):
      Percentage Breakdown of Dollar Sales by Category - Logic,
      Processors, DRAM, Flash, Analog, Optoelectronics, Discretes
      and Sensors (includes corresponding Graph/Chart) II-24


      Table 11: Worldwide Video Game Semiconductor Market (2007):
      Percentage Breakdown of Dollar Sales of Leading Players -
      IBM, Sony, NEC, ATI/AMD, Sharp, Nvidia and Others (includes
      corresponding Graph/Chart)      II-25
     A Peek Into Challenges In Store II-25
      Threat of Second Hand Products On the Rise        II-25
      Piracy Takes the Wind Out of the Market's Sails II-26
      Lack of Skilled Workforce     II-26
      Negative Publicity Over Violent Video Games Blemishes
      Business Opportunities        II-27
     2009 & Beyond: A Recapitulation II-27
     New & Popular Games in Retrospect II-28
      Top 5 Video Game Titles in the US, UK & Japan, Ranked by
      Unit Sales As of the Year 2008 II-28
      Top Selling Mobile Games in 2008 II-28
      Worldwide Video Game Releases in 2007            II-29




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 2. PRODUCT OVERVIEW                  II-31
    Video Games: A Primer                     II-31
    Video Games Software: A Definition II-31
     Online Downloads II-31
     DVDsII-32
     CDsII-32
     CD-ROMs             II-32
     Cartridges        II-32
    Video Games Software: Classification By Gaming Platform              II-33
     Console Games Software                     II-33
      Popular Games for Xbox 360                 II-33
      Popular Games for Sony's PlayStation 3             II-34
     Handheld Games Software                     II-34
     PC Games Software (Excluding Online Games)                  II-35
     Online Games Software                    II-35
      MMORPG (Massively Multiplayer Online Role Playing Game)              II-35
      Perpetual State Worlds (PSW)               II-36
      Wireless Games Software                  II-36
    Video Games Software: Classification By Game GenresII-36
     Adventure/Role-Playing                   II-37
     Action           II-37
      Fighting/Combat Game                    II-37
      First-Person Shooter Games                II-37
     Sports           II-37
     Simulations        II-38
     Strategy Games           II-38
     Miscellaneous/OtherII-38
      Rhythm/Action       II-38
      Platformer       II-38
      Puzzle          II-38
      Racing/Flying      II-38
    Popular Software Titles for Leading Consoles           II-39
    Popular Game Titles for Other Platforms              II-39


 3. PROCESS OVERVIEW                  II-40
    Existing Model       II-40
     Design           II-40
     Development          II-40
      In-house Developers                 II-41
      Third Party Developers              II-41
      Independent Developers                  II-41
     Publishing        II-41
     Distribution      II-42
     Retail         II-42
      Existing Value Chain Model               II-43
     Emerging Models          II-43
      A Typical Model of Emerging Value Chain             II-43


 4. REGULATORY FRAMEWORK II-44
    Recreational Software Advisory Council (RSAC)            II-44


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    Entertainment Software Ratings Board (ESRB)            II-44
    Pan European Games Information (PEGI)             II-45


 5. PRODUCT LAUNCHES/DEVELOPMENTS                  II-46
    Majesco Entertainment Company to Launch Drama Queens                      II-46
    THQ and JAKKS Pacific Roll Out Content Package           II-46
    Ncsoft® Introduces City of Heroes® II-46
    Konami Digital Entertainment Introduces New Games II-46
    PandemicTM Studios Introduces The Lord of the Rings: ConquestTM II-46
    Electronic Arts to Launch Command & ConquerTM Red Alert 3:
     Uprising        II-47
    Paramount Digital and Electronic Arts to Unveil Godfather® II     II-47
    Sony Launches Dynamic In-Game Advertising Feature II-47
    Namco Bandai Announces Update For Tekken® 5: Dark
     ResurrectonTM Online             II-47
    Oberon Media Launches New I-Play Brand                II-48
    Electronic Arts Launches Rail Simulator        II-48
    Hands-On Mobile to Introduce BMW Racing               II-48
    Netlog and Jadestone to Introduce Multiplayer GamesII-48
    Infogrames Group Adds Two New Titles to Atari Line-Up              II-49
    Atari Unveils Namco Museum RemixTM II-49
    Atari to Launch My Horse and Me 2 II-49
    Atari to Introduce Naruto: Ultimate Ninja® Storm II-49
    Gamecock Media Group and Atari to Launch Legendary II-50
    Atari to Introduce Afro Samurai in Europe      II-50
    NAMCO BANDAI Games and Atari to Launch Eternal SonataTM                      II-50
    Atari to Unveil GhostbustersTM: The Video Game          II-50
    Atari to Introduce Asterix Brain Trainer for Nintendo DSTM       II-50
    Atari to Launch Alone in the Dark II-51
    Atari to Release Family Trainer    II-51
    Activision Publishing to Unveil X-Men Origins: Wolverine         II-51
    Activision Publishing Unveils Number of New Games II-51
    Activision Publishing Unveils Big League Sports   II-52
    Activision Publishing to Release Guitar Hero® World Tour on
     PlayStation®2      II-52
    Activision Publishing Launches Quantum of SolaceTM II-52
    Feld Entertainment and Activision Introduce Monster Jam®:
     Urban Assault      II-52
    Activision Launches The Legend of SpyroTM: Dawn of the Dragon              II-53
    Marvel and Activision Release Spider-Man: Web of ShadowsTM                 II-53
    Activision Publishing to Launch Call of Duty®: World at War       II-53
    Activision Publishing to Launch HISTORYTM Civil War: Secret
     Missions        II-53
    Activision Introduces Little League® World Series 2008           II-54
    Activision Launches Geometry Wars: Retro EvolvedTM 2                II-54
    Activision to Unveil Vigilante 8®: Arcade     II-54
    Capcom to Launch Resident Evil 5 II-54
    Capcom to Unveil Street Fighter IV II-54
    Disney and Square Enix Release KINGDOM HEARTS Re: Chain of
     Memories         II-54


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    Disney Interactive Studios Unveils Club PenguinTM: Elite
     Penguin Force     II-55
    Disney Interactive Studios Launches Bolt game       II-55
    Disney Interactive Studios Introduces Disney TH!NK Fast                  II-55
    Disney Interactive Studios Unveils Disney Fairies: Tinker Bell           II-55
    Disney Interactive Studio to Launch Two New Games II-56
    Disney Interactive Studios Releases Spectrobes: Beyond the
     Portals       II-56
    Disney Interactive Studios to Introduce Phineas and Ferb                 II-56
    Disney Interactive Studios Rolls Out Two new Games II-56
    Disney Interactive Studios Unveils Disney Friends II-57
    Disney Interactive Studios to Introduce Pure     II-57
    Disney Interactive Studios to Launch High School Musical: Work
     this out      II-57
    EA Mobile Introduces SimCityTM on iPod® touch and iPhoneTM                        II-57
    EA Mobile Unveils Five New Games II-57
    EA Mobile Rolls Out Five Games for Phone           II-58
    EA Mobile Rolls Out EA Sports FIFA 09            II-58
    EA Mobile Introduces Tiger Woods PGA Tour® 09             II-58
    EA Mobile Unveils MONOPOLY Here & Now                    II-58
    EA Mobile Launches EA SPORTSTM NASCAR 09                         II-58
    EA Mobile Rolls Out Tetris® POP     II-58
    EA Mobile to Introduce Ten Games II-59
    EA Mobile Launches EATM Tetris®       II-59
    EA Mobile Unveils SimsTM DJ         II-59
    EA Mobile Rolls Out Kung Fu PandaTMII-59
    EA Mobile Introduces Seven New GamesII-59
    EA Mobile Launches Games for Smartphones                 II-60
    EA Mobile Unveils Tetris® BlockoutTMII-60
    EA Redwood Shores to Roll Out Dante's InfernoTM           II-60
    Electronic Arts Introduces SimsTM 2 Mansion and Garden Stuff Pack II-60
    Criterion Games Launches BurnoutTM Paradise The Ultimate Box                      II-61
    Casual Entertainment Label Unveils NERF "N-Strike"TM                      II-61
    Casual Entertainment Rolls Out Poker For Dummies® II-61
    Casual Entertainment Label Introduces MONOPOLY              II-62
    LucasArts and BioWare to Launch Star Wars®: The Old RepublicTM                     II-62
    Electronic Arts Unveils Dead Space TM            II-62
    Electronic Arts to Roll Out Spore Creepy & Cute Parts Pack                II-62
    Crytek and Electronic Arts Roll Out Crysis Warhead®II-63
    Electronic Arts Launches FaceBreakerTM            II-63
    PandemicTM Studios Unveils Mercenaries 2: World in FlamesTM                       II-63
    Black Box Introduces Need for SpeedTM Undercover II-63
    Casual Entertainment Rolls Out Henry Hatsworth in the Puzzling
     Adventure       II-63
    BioWare® Unveils Dragon AgeTM: Origins             II-64
    The SimsTM to Launch MySims          II-64
    Electronic Arts to Introduce Five Games         II-64
    Maxis Rolls Out SporeTM Creature Creator           II-64
    Electronic Arts Launches Skate It II-64
    EA Casual Entertainment Label Introduces BOOM BLOXTM                             II-65


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    Electronic Arts to Unveil BattleForgeTM          II-65
    Electronic Arts Introduces The SimCityTM Box            II-65
    EA Casual Entertainment Label to Roll Out ZuboTM II-65
    Electronic Arts Introduces ARMY OF TWOTM                  II-65
    Nunchuck Games and Electronic Arts Launch Ninja ReflexTM                    II-66
    Electronic Arts Unveils FIFA Street 3           II-66
    Electronic Arts Rolls Out Need for SpeedTM ProStreet                II-66
    Warner Bros. And Electronic Arts to Release New Video Game                  II-66
    Hands-On Mobile and Activision Launch Guitar Hero World Tour
     Mobile        II-67
    Electronic Arts and GigaMedia to Introduce New Online Game                  II-67
    Hands-On Mobile Launches Guitar Hero® III               II-67
    Electronic Arts Introduces the Sims Carnival BumperBlast             II-67
    Electronic Arts Introduces NFL TourII-68
    Hands-On Mobile Introduces Big Buck Hunter Pro            II-68
    Hands-On Mobile Introduces Crystal Quest            II-68
    Hands-On Mobile and Marvel Introduce the Incredible Hulk               II-68
    Hands-On Mobile and Marvel Introduce Iron Man             II-68
    Hands-On Mobile Introduces Trickshot Hustler            II-68
    Jadestone Introduces a Detective Game               II-69
    KOEI Launches Dynasty Warriors®6 II-69
    KOEI Unveils Pop Cutie! Street Fashion Simulation II-69
    KOEI Introduces Romance of the Three Kingdoms               II-69
    KOEI Introduces Monster Racers      II-70
    KOEI Launches Fatal Inertia® EX     II-70
    KOEI Introduces Samurai Warriors®2 Xtreme Legends® II-70
    KOEI Launches Warriors OrochiTM2 II-70
    KOEI Introduces Samurai Warriors®: KATANA                 II-70
    Konami Launches Sunday Vs Magazine Nettou! Dream Nine                        II-71
    Konami to Launch Jikkyou Pawafuru Major League 3 II-71
    Konami to Introduce Metal Gear Solid 4            II-71
    LucasArts Introduces Star Wars the Clone Wars: Jedi Alliance           II-71
    LucasArts and Day 1 Studios Roll Out Fracture           II-72
    LucasArts Launches Star Wars: The Force Unleashed II-72
    LucasArts and Sony Online Unveil Star Wars GalaxiesII-72
    Majesco Entertainment Company to Introduce Gardening Mama                      II-72
    Majesco Introduces Cooking Mama World Kitchen               II-72
    Nintendo Launches New Games             II-73
    THQ Wireless to Launch Worms 2008 II-73
    Majesco Introduces Bananagrams® Game on Facebook® Platform                          II-73
    Majesco Unveils Left Brain Right Brain 2 For Nintendo               II-73
    Majesco Launches Math Blaster in the Prime Adventure                  II-73
    Majesco Entertainment Company Introduces Powerbike II-74
    Majesco, AQ Interactive and Mistwalker Roll Out RPG AWAY                    II-74
    Majesco Entertainment Company Unveils Marker Man Adventures                    II-74
    Majesco Entertainment Company Introduces Orchard II-74
    Majesco and Sandlot Games to Launch Cake Mania® 2 II-74
    Majesco and Sandlot Games Roll Out Cake Mania: In The Mix                   II-74
    Majesco and Gogii Games Introduce Babysitting ManiaII-75
    Majesco Unveils Major Minor's Majestic March            II-75


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    Sabi with Microsoft Introduces ItzaBitza           II-75
    NAMCO BANDAI Games America Rolls Out SURGETM                           II-75
    Namco Bandai Games Re- Introduces Ace Combat® 6 Flightstick
     Bundle           II-76
    NAMCO BANDAI Games America Unveils Soulcalibur® IV II-76
    NAMCO BANDAI Games America to Launch We SkiTM & Snowboard                                  II-76
    Tecmo® Introduces TECMO BOWL®: KICKOFF                             II-76
    Tecmo Unveils Ninja Gaiden® Dragon Sword                    II-76
    NAMCO BANDAI Rolls Out Digimon World® Championship II-77
    NAMCO BANDAI to Unveil New Video Game                         II-77
    NAMCO BANDAI Introduces Tamagotchi Connection®: Corner Shop® 3                             II-77
    PopCap Games and Nokia to Introduce Multiplayer Mobile Games                       II-77
    NAMCO BANDAI Games America Unveils We CheerTM                         II-77
    Midway Games Introduces Mortal Kombat® vs. DC Universe                           II-78
    Nokia Unveils SNAP Mobile SDK 2.2 II-78
    Midway Games to Roll Out Blitz: The League® II             II-78
    Namco Bandai Games to Launch Splatterhouse                   II-78
    NAMCO BANDAI Games America to Introduce TEKKEN® 6 II-79
    Ncsoft Rolls Out City of Heroes Issue 13: Power and
     Responsibility     II-79
    Nokia Games Publishing Launches Yamake                      II-79
    Namco Bandai Games Introduces Namco MuseumTM: Virtual Arcade                             II-79
    Ncsoft Introduces GraciaTM from The Chaotic ThroneTM                           II-80
    Midway Introduces MidwayArcade.com Site                    II-80
    Majesco Entertainment to Release New Game                   II-80
    Sony Unveils MLB 09 The ShowTM         II-80
    Sony Computer Entertainment America Rolls Out Resistance 2TM                       II-81
    Sony Introduces LittleBigPlanetTM II-81
    Sony Rolls Out Gran TurismoTM 5 Prologue                   II-81
    Sony Computer Entertainment America to Introduce God of War® PSP® II-81
    Sony Computer Entertainment Japan to Roll Out New Product                       II-81
    UBISOFT® Launches Planet Rescue            II-82
    UBISOFT® to Publish Hell's KitchenTMII-82
    Ubisoft to Roll Out Another Prince of Persia        II-82
    RockStar Games to Launch Grand Theft Auto: Chinatown Wars                         II-82
    Rockstar Games Introduces Grand Theft Auto IV PC Version                        II-82
    Rockstar Games Launches Midnight Club: Los Angeles II-83
    Konami Digital and 2K Sports Unveil MLB Power Pros 2008                        II-83
    THQ Unveils Rock UniversityTM Presents: The Naked Brothers Band II-83
    THQ Rolls Out Saints Row® 2         II-83
    Atari to Introduce Naruto: Uzumaki Chronicles         II-83
    Atari Unveils Dragon Ball Z: Budokai Tenkaichi 3 II-84
    Atari to Roll Out Dragon Ball Z®: Burst Limit       II-84
    Atari to Launch Dragon Ball: OriginsII-84
    Atari to Introduce Dragon Ball Z®: Infinite World II-84
    Atari to Unveil Naruto: Ultimate Ninja Heroes 2: The Phantom
     Fortress         II-84
    Atari to Roll Out Asterix at the Olympic Games        II-85
    Atari to Launch Jenga® World Tour II-85
    Atari Introduces Godzilla® Unleashed and Godzilla Unleashed:


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     Double Smash      II-85
    Atari Unveils Namco MuseumTM DS         II-85
    Atari to Roll Out Smash Court TennisTM 3               II-856. RECENT INDUSTRY ACTIVITY              II-86
    Square Enix Completes Acquisition of Eidos Plc                  II-86
    Jaleco Exits Video Game Business              II-86
    Ubisoft Takes Over Southlogic Studios         II-86
    Sony Online Entertainment Acquires Octopi's PoxNora                    II-86
    City Interactive and Nintendo of America Ink Agreement             II-86
    Square Enix Enters into an Accord with Ubisoft                 II-86
    Activision Publishing Pockets Budcat Creations                 II-87
    Activision Publishing Takes Over Budcat Creations                II-87
    Capcom Acquires K2 Co Ltd                II-87
    Electronic Arts Takes Over ThreeSF            II-87
    Electronic Arts to Take Over Hands-On Mobile Korea Assets                II-87
    Ubisoft Entertainment to Acquire Gameloft Development Facility           II-88
    Disney Interactive Studios Inks Agreement with Gamestar                II-88
    Ubisoft Entertainment Acquires Tom Clancy Label                  II-88
    EA to Acquire Take-Two Interactive        II-88
    Shanda Interactive and NCsoft Corporation Ink Agreement                 II-88
    Electronic Arts Acquires VG Holding       II-88
    Infogrames Entertainment Acquires Atari        II-89
    THQ to Acquire Big Huge Games                 II-89
    Take-Two Interactive Software Snaps Up Illusion Softworks               II-89
    Hands-On Mobile Receives License for Guitar Hero® World Tour                   II-89
    Activision Inks Deal with System 3       II-90
    CE Europe to Establish Capcom Entertainment France                     II-90
    Atari Buys Cryptic Studios            II-90
    UTV Software Acquires True Games Interactive                     II-90
    Electronic Arts and Eidos Interactive Sign Agreement             II-90
    Electronic Arts Signs Agreement with Endemol                    II-91
    Electronic Arts and Taito Sign Agreement II-91
    Electronic Arts Signs Agreement with Double Fine Productions             II-91
    Electronic Arts Acquires J2M Soft        II-92
    PopCap Games® Extends Agreement with Electronic Arts                      II-92
    Electronic Arts and Grasshopper Manufacture Sign Agreement                 II-92
    Electronic Arts Signs Agreement with Epic Games                  II-92
    Electronic Arts and United Talent Agency Sign Agreement                 II-92
    Electronic Arts Signs Agreement with id Software                II-93
    Electronic Arts Signs Agreement with IAHGames                    II-93
    Electronic Arts Expands Agreement with Massive                   II-93
    Image Comics and Electronic Arts to Unveil Comic Book Series              II-94
    Electronic Arts Expands Agreement with National Football League II-94
    Hands-On Mobile Signs Agreement with XENDEXII-94
    Jadestone Networks to Expand DiceArena Network                     II-94
    Jadestone Networks Selects Gala Coral          II-94
    Jadestone Network Chooses PAF                 II-95
    Rockstar Games Takes Over Mad Doc Software II-95
    Double Fusion Signs Agreement with SEGA, Midway, THQ, and Eidos II-95
    Marvel Entertainment Signs Agreement with THQ                     II-95
    Majesco Entertainment and Scholastic Interactive Enter into


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     Agreement        II-96
    Codemasters Enters into Partnership with Majesco Entertainment           II-96
    Massive and Activision Publishing Enter into Agreement            II-96
    Massive Signs Deal with THQ               II-97
    Midway Games and National Amusements Enter into Agreement                   II-97
    Midway Games to Integrate Operations of Midway Studios               II-97
    Microsoft Collaborates with Telecom Italia II-98
    Namco Bandai Enters into Agreement with KOEI                     II-98
    NAMCO BANDAI Enters into Partnership with National Geographic               II-98
    NCsoft® to Form NC WestTM                   II-98
    Nokia and Rogers Wireless Signs Agreement II-99
    THQ Acquires Elephant EntertainmentTM and Inks Agreement with
     Oberon Media      II-99
    Sony Enters into Partnership with Double Fusion                 II-100
    UBISOFT® to Open Studio                   II-100
    Ubisoft® Inks Agreement with Tecmo               II-100
    Take-Two Interactive Inks Agreement with Creative Team of
     Rockstar Games      II-100
    Take-Two Interactive and Ditan Distribution Sign Agreement          II-101
    THQ Acquires Publishing Rights             II-101
    THQ Inks Agreement with DreamWorks Animation                       II-101
    Playboy Enterprises and THQ Wireless Ink an Agreement                II-101
    Jadestone Acquires GamArena Ab                   II-102
    Oberon Media Acquires PixelPlay             II-102
    Ubisoft Acquires Digital Kids           II-102
    Oberon Media Acquires I-play              II-102
    Eidos Acquires Rockpool Games               II-102
    Ubisoft Acquires Sunflowers              II-103
    Eidos Acquires Bluefish Media             II-103
    Macrovision Acquires All Media Guide Holdings                   II-103
    FXLabs Acquires Knibble.com                II-103
    Big Fish Acquires Thinglefin            II-103
    Mad Catz Acquires Saitek                II-103
    Warner Bros. Acquires TT Games               II-104
    WBIE On an Acquisition Spree               II-104
    Shanda Acquires Onwind                   II-104
    Oberon Media Acquires Friends Games Developer                      II-104
    Dynasty Gaming Acquires Junnet and Beijing Baihui                 II-104
    Electronic Arts Acquires BioWare and Pandemic Studios               II-105
    Electronic Arts Acquires Super Computer          II-105
    Activision Acquires Bizarre Creations      II-105
    Intel Acquires HavokII-105
    Mad Catz Acquires Joytech                II-105
    Red Mile Entertainment Acquires IR Gurus II-105
    Epic Games Acquires PCF                   II-105
    LM STS Acquires 3Dsolve                  II-106
    Activision Partners with Vivendi, Creates Activision Blizzard     II-106
    Disney Interactive Studio Acquires Junction Point Studio          II-106
    Games Group Acquires Gamestation                  II-106
    CDC Games Acquires Optisp                  II-107


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    Finet Group Acquires Hangzhou Tianchang          II-107
    GameStop Acquires Rhino Video Games               II-107
    Eworld Interactive Acquires Publishing Rights                    II-107
    MNC Acquires Shares in Nexgen                II-107
    Electronic Arts Inc Acquires Headgate Studios Inc                 II-107
    Gottaplay Interactive Acquires Gamershare LLC                      II-107
    CNET Inc Acquires Gamekult.com               II-108
    THQ Inc Acquires Mass Media Inc              II-108
    Global Netoptex Inc Acquires Online Games Services Inc                    II-108
    MumboJumbo LLC Acquires Ritual Entertainment Inc                          II-108
    Sony Online Entertainment LLC Acquires Sigil Games Online Inc                II-108
    Electronic Arts Acquires Stake in The9 Ltd II-108
    THQ Acquires Universomo Oy                II-108
    D3 Publisher Acquires Vicious Cycle       II-109
    Balderton Capital Takes Over Codemasters II-109
    10TACLE STUDIOS AG Acquires Stormregion                 II-109
    Linden Lab Acquires Windward Mark Interactive                      II-109
    Nintendo Acquires Major Stake in Monolith Soft                    II-109
    Eidos Acquires Morpheme Wireless             II-110
    Rebellion Acquires Clickwheel Ltd        II-110
    Traveller's Tales Acquires Embryonic Studios                     II-110
    Extra Mile Studios Acquires Vicious Engine Middleware Solution              II-110
    I-play Acquires License for Jenga       II-110
    PopCap Games Acquires SpinTop Games                II-111
    Shanda Interactive Acquires Aurora Technology                      II-111
    Paradox Interactive Merges with Majesty IP II-111
    Mojo Mediaworks Merges with eWorld Interactive                      II-111
    Signature Devices Acquires Distribution Rights                   II-111
    NanoSensors Enters Into Merger with Cuchulainn Holdings                    II-111
    Game Group Merges with Gamestation              II-111


 7. FOCUS ON SELECT PLAYERS                          II-112
    Activision Blizzard, Inc. (USA)       II-112
    Capcom Co., Ltd. (Japan)              II-112
    Electronic Arts, Inc. (USA)         II-113
     EA Mobile, Inc. (USA)              II-113
    Infogrames Entertainment, S.A. (France)        II-114
     Atari, Inc. (USA) II-114
    Jadestone Group AB (Sweden)               II-114
    Konami Corporation (Japan)             II-114
     Konami Digital Entertainment Co. Ltd. (Japan)                   II-115
     Konami Gaming Inc. (USA)               II-115
    Microsoft Corporation (USA)            II-115
    Namco Bandai Holdings, Inc. (Japan)          II-115
     Namco Bandai Games America Inc. (USA)            II-116
    Nintendo Co. Ltd. (Japan)             II-116
    Oberon Media, Inc. (USA)              II-116
    Sega Corporation (Japan)              II-117
    Sony Computer Entertainment America Inc. (USA)                       II-117
    Square Enix Holdings Co. Ltd (USA)           II-117


Video Games                                                                                                          Page 11/14
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     Eidos Plc (UK)   II-117
    Take 2 Interactive Software, Inc. (USA)   II-117
    Ubi Soft Entertainment S.A (France)       II-118


 8. GLOBAL MARKET PERSPECTIVE                          II-119
    Table 12: World Recent Past, Current and Future Analysis for
    Video Games Software by Geographic Region/Country - United
    States, Canada, Japan, Europe, Asia-Pacific (excluding Japan),
    Middle East and Latin America Independently Analyzed by Annual
    Sales in US$ Million for the Years 2006 through 2015 (incl




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Video Games

  • 1. Find Industry reports, Company profiles ReportLinker and Market Statistics >> Get this Report Now by email! Video Games Published on June 2009 Report Summary This report analyzes the worldwide markets for Video Games in Millions of US$. The market for Video Games Software is analyzed by the following platforms: Console Games, Handheld Games, PC Games, Online Games, and Wireless Games. The report provides separate comprehensive analytics for the US, Canada, Japan, Europe, Asia-Pacific, Middle East and Latin America. Annual forecasts are provided for each region for the period of 2006 through 2015. A five-year historic analysis is also provided for these markets. The report profiles 169 companies including many key and niche players worldwide such as Activision Blizzard, Inc., Capcom Co., Ltd., Electronic Arts, Inc., EA Mobile, Inc., Infogrames Entertainment, S.A., Atari, Inc., Jadestone Group AB, Konami Corporation, Konami Digital Entertainment Co. Ltd., Konami Gaming Inc., Microsoft Corporation, Namco Bandai Holdings, Inc., Namco Bandai Games America Inc., Nintendo Co. Ltd., Oberon Media, Inc., Sega Corporation, Sony Computer Entertainment America Inc., Square Enix Holdings Co. Ltd., Eidos Plc, Take 2 Interactive Software, Inc, and Ubi Soft Entertainment S.A. Market data and analytics are derived from primary and secondary research. Company profiles are mostly extracted from URL research and reported select online sources. Table of Content I. INTRODUCTION, METHODOLOGY & PRODUCT DEFINITIONS Study Reliability and Reporting Limitations I-1 Disclaimers I-2 Data Interpretation & Reporting Level I-3 Quantitative Techniques & AnalyticsI-3 Product Definitions and Scope of Study I-3 Console Games I-4 Handheld Games I-4 PC Games (Excluding Online Games) I-4 Online Games I-4 Wireless Games I-5 II. EXECUTIVE SUMMARY 1. INDUSTRY OVERVIEW II-1 A Prelude II-1 Video Games: An Evolution Scan II-2 Entertainment Software Industry: A Primer II-2 Market FundamentalsII-3 Changing Demographics of Modern Players II-4 Traditional Users II-4 Gray Gamers II-4 Women: Succumbing to the Charms of Video Games II-5 Competition II-5 Video Games Page 1/14
  • 2. Find Industry reports, Company profiles ReportLinker and Market Statistics Sony, Microsoft and Nintendo: The Three Battle Scarred Warhorses II-5 Table 1: Worldwide Video Games Market (2007-2009): Percentage Breakdown of Dollar Sales by Platform - Nintendo Wii, Playstation 3, X360, Playstation 2, Nintendo GameCube and Xbox (includes corresponding Graph/Chart) II-6 Table 2: Worldwide Video Game Market (2008): Percentage Breakdown of Unit Sales by Category - Nintendo Wii, Microsoft Xbox 360, Sony PS3 and Sony PS2 (includes corresponding Graph/Chart) II-7 High Entry Barriers: A Characteristic Feature II-7 Market Majors Fall Prey to Backward-Compatibility Issues II-7 Microsoft's Mighty Xbox 360 Stumbles II-7 Sony's Powerful PS3 Follows SuiteII-7 Nintendo's Wii Makes a Comeback to the Fore II-8 Spiraling Competition To Soften Prices II-8 Impact of the Recession: A Review II-9 Cautious Optimism Prevails II-9 Noteworthy Trends & Issues II-9 Technological Advancements To Drive Growth II-9 Hardcore Games Indispensable To Growth II-10 Rise in Casual Gamers To Help Drive Demand II-10 Serious Games to Enjoy Strong Growth in the FutureII-11 Perceived Educative Value Of Video Games On the Rise II-11 Video Games Industry Continues to Attract Investments II-12 Consolidation Blows In the Wind II-12 Handheld Game Consoles Depict Strong Growth II-12 Handheld Games: Downloads Gain Popularity Over Subscription Fees II-13 Rising Game Development Costs Jeopardizes Profitability II-13 Outsourcing: An Antidote to the Predicament II-14 Table 3: Global Video Games Development: Percentage Share of Outsourcing Cost of Total Development Cost for Years 2005-2010 (includes corresponding Graph/Chart) II-14 Mobile Games Stand At the Forefront of Innovation & Growth II-14 Wireless Gaming Offers Opportunities On a PlatterII-15 Small Screen Games Send Cash Registers Ringing II-16 3G Mobile Communications Offer a Business Case for Mobile Gaming II-16 Women: Major Revenue Spinners in the Mobile Games Market II-16 Broadband Broadens The Online Gaming Market II-17 Online Games Gather Steam II-17 Table 4: World Market for Online Video Games (2008): Percentage Breakdown of Dollar Sales of Top Game Titles - World of Warcraft, RuneScape, Lineage, Lineage II, Final Fantasy XI, Dofus and Others (includes corresponding Graph/Chart) II-18 Table 5: World Market for Video Games (2006 & 2010P): Percentage Share Breakdown of Revenues by Segment - Online Video Games Page 2/14
  • 3. Find Industry reports, Company profiles ReportLinker and Market Statistics (MMOG and Casual Online) and Offline (includes corresponding Graph/Chart) II-18 Table 6: World Market for Online Games (2006): Percentage Breakdown of Online Games Titles Developed Ranked by Region - Japan, US, South Korea and Others (includes corresponding Graph/Chart) II-19 Table 7: World Market for Video Games (2007): Percentage Breakdown of Dollar Sales by Retail and Online Distribution II-19 Table 8: Global Digital Game Platforms (2009): Percentage Breakdown of Revenues(includes corresponding Graph/Chart) II-19 Table 9: Percentage Breakdown of Cumulative Number of Online Game Subscribers by Region - 2009 (includes corresponding Graph/Chart) II-19 Challenges To Reckon With II-20 Growth in PC Gaming Tames Down II-20 Convergence & Improved Network Capability: Crucibles for Success II-20 Streaming Technology II-21 Growing Popularity of iPhone Casts a Long Shadow of Worry for Nintendo DS II-21 New PS3 Lacks Emotion Engine: Raises Concern II-21 Outlook for PlayStation 3: A Straight Talk About the Product's Future II-22 Trends in Video Game Advertising II-22 Opportunities Are Afoot for Console Component Manufacturers II-23 Strong Growth in Video Games Echoes Downstream Into the Semiconductor Market II-24 Table 10: Worldwide Video Game Semiconductor Market (2009): Percentage Breakdown of Dollar Sales by Category - Logic, Processors, DRAM, Flash, Analog, Optoelectronics, Discretes and Sensors (includes corresponding Graph/Chart) II-24 Table 11: Worldwide Video Game Semiconductor Market (2007): Percentage Breakdown of Dollar Sales of Leading Players - IBM, Sony, NEC, ATI/AMD, Sharp, Nvidia and Others (includes corresponding Graph/Chart) II-25 A Peek Into Challenges In Store II-25 Threat of Second Hand Products On the Rise II-25 Piracy Takes the Wind Out of the Market's Sails II-26 Lack of Skilled Workforce II-26 Negative Publicity Over Violent Video Games Blemishes Business Opportunities II-27 2009 & Beyond: A Recapitulation II-27 New & Popular Games in Retrospect II-28 Top 5 Video Game Titles in the US, UK & Japan, Ranked by Unit Sales As of the Year 2008 II-28 Top Selling Mobile Games in 2008 II-28 Worldwide Video Game Releases in 2007 II-29 Video Games Page 3/14
  • 4. Find Industry reports, Company profiles ReportLinker and Market Statistics 2. PRODUCT OVERVIEW II-31 Video Games: A Primer II-31 Video Games Software: A Definition II-31 Online Downloads II-31 DVDsII-32 CDsII-32 CD-ROMs II-32 Cartridges II-32 Video Games Software: Classification By Gaming Platform II-33 Console Games Software II-33 Popular Games for Xbox 360 II-33 Popular Games for Sony's PlayStation 3 II-34 Handheld Games Software II-34 PC Games Software (Excluding Online Games) II-35 Online Games Software II-35 MMORPG (Massively Multiplayer Online Role Playing Game) II-35 Perpetual State Worlds (PSW) II-36 Wireless Games Software II-36 Video Games Software: Classification By Game GenresII-36 Adventure/Role-Playing II-37 Action II-37 Fighting/Combat Game II-37 First-Person Shooter Games II-37 Sports II-37 Simulations II-38 Strategy Games II-38 Miscellaneous/OtherII-38 Rhythm/Action II-38 Platformer II-38 Puzzle II-38 Racing/Flying II-38 Popular Software Titles for Leading Consoles II-39 Popular Game Titles for Other Platforms II-39 3. PROCESS OVERVIEW II-40 Existing Model II-40 Design II-40 Development II-40 In-house Developers II-41 Third Party Developers II-41 Independent Developers II-41 Publishing II-41 Distribution II-42 Retail II-42 Existing Value Chain Model II-43 Emerging Models II-43 A Typical Model of Emerging Value Chain II-43 4. REGULATORY FRAMEWORK II-44 Recreational Software Advisory Council (RSAC) II-44 Video Games Page 4/14
  • 5. Find Industry reports, Company profiles ReportLinker and Market Statistics Entertainment Software Ratings Board (ESRB) II-44 Pan European Games Information (PEGI) II-45 5. PRODUCT LAUNCHES/DEVELOPMENTS II-46 Majesco Entertainment Company to Launch Drama Queens II-46 THQ and JAKKS Pacific Roll Out Content Package II-46 Ncsoft® Introduces City of Heroes® II-46 Konami Digital Entertainment Introduces New Games II-46 PandemicTM Studios Introduces The Lord of the Rings: ConquestTM II-46 Electronic Arts to Launch Command & ConquerTM Red Alert 3: Uprising II-47 Paramount Digital and Electronic Arts to Unveil Godfather® II II-47 Sony Launches Dynamic In-Game Advertising Feature II-47 Namco Bandai Announces Update For Tekken® 5: Dark ResurrectonTM Online II-47 Oberon Media Launches New I-Play Brand II-48 Electronic Arts Launches Rail Simulator II-48 Hands-On Mobile to Introduce BMW Racing II-48 Netlog and Jadestone to Introduce Multiplayer GamesII-48 Infogrames Group Adds Two New Titles to Atari Line-Up II-49 Atari Unveils Namco Museum RemixTM II-49 Atari to Launch My Horse and Me 2 II-49 Atari to Introduce Naruto: Ultimate Ninja® Storm II-49 Gamecock Media Group and Atari to Launch Legendary II-50 Atari to Introduce Afro Samurai in Europe II-50 NAMCO BANDAI Games and Atari to Launch Eternal SonataTM II-50 Atari to Unveil GhostbustersTM: The Video Game II-50 Atari to Introduce Asterix Brain Trainer for Nintendo DSTM II-50 Atari to Launch Alone in the Dark II-51 Atari to Release Family Trainer II-51 Activision Publishing to Unveil X-Men Origins: Wolverine II-51 Activision Publishing Unveils Number of New Games II-51 Activision Publishing Unveils Big League Sports II-52 Activision Publishing to Release Guitar Hero® World Tour on PlayStation®2 II-52 Activision Publishing Launches Quantum of SolaceTM II-52 Feld Entertainment and Activision Introduce Monster Jam®: Urban Assault II-52 Activision Launches The Legend of SpyroTM: Dawn of the Dragon II-53 Marvel and Activision Release Spider-Man: Web of ShadowsTM II-53 Activision Publishing to Launch Call of Duty®: World at War II-53 Activision Publishing to Launch HISTORYTM Civil War: Secret Missions II-53 Activision Introduces Little League® World Series 2008 II-54 Activision Launches Geometry Wars: Retro EvolvedTM 2 II-54 Activision to Unveil Vigilante 8®: Arcade II-54 Capcom to Launch Resident Evil 5 II-54 Capcom to Unveil Street Fighter IV II-54 Disney and Square Enix Release KINGDOM HEARTS Re: Chain of Memories II-54 Video Games Page 5/14
  • 6. Find Industry reports, Company profiles ReportLinker and Market Statistics Disney Interactive Studios Unveils Club PenguinTM: Elite Penguin Force II-55 Disney Interactive Studios Launches Bolt game II-55 Disney Interactive Studios Introduces Disney TH!NK Fast II-55 Disney Interactive Studios Unveils Disney Fairies: Tinker Bell II-55 Disney Interactive Studio to Launch Two New Games II-56 Disney Interactive Studios Releases Spectrobes: Beyond the Portals II-56 Disney Interactive Studios to Introduce Phineas and Ferb II-56 Disney Interactive Studios Rolls Out Two new Games II-56 Disney Interactive Studios Unveils Disney Friends II-57 Disney Interactive Studios to Introduce Pure II-57 Disney Interactive Studios to Launch High School Musical: Work this out II-57 EA Mobile Introduces SimCityTM on iPod® touch and iPhoneTM II-57 EA Mobile Unveils Five New Games II-57 EA Mobile Rolls Out Five Games for Phone II-58 EA Mobile Rolls Out EA Sports FIFA 09 II-58 EA Mobile Introduces Tiger Woods PGA Tour® 09 II-58 EA Mobile Unveils MONOPOLY Here & Now II-58 EA Mobile Launches EA SPORTSTM NASCAR 09 II-58 EA Mobile Rolls Out Tetris® POP II-58 EA Mobile to Introduce Ten Games II-59 EA Mobile Launches EATM Tetris® II-59 EA Mobile Unveils SimsTM DJ II-59 EA Mobile Rolls Out Kung Fu PandaTMII-59 EA Mobile Introduces Seven New GamesII-59 EA Mobile Launches Games for Smartphones II-60 EA Mobile Unveils Tetris® BlockoutTMII-60 EA Redwood Shores to Roll Out Dante's InfernoTM II-60 Electronic Arts Introduces SimsTM 2 Mansion and Garden Stuff Pack II-60 Criterion Games Launches BurnoutTM Paradise The Ultimate Box II-61 Casual Entertainment Label Unveils NERF "N-Strike"TM II-61 Casual Entertainment Rolls Out Poker For Dummies® II-61 Casual Entertainment Label Introduces MONOPOLY II-62 LucasArts and BioWare to Launch Star Wars®: The Old RepublicTM II-62 Electronic Arts Unveils Dead Space TM II-62 Electronic Arts to Roll Out Spore Creepy & Cute Parts Pack II-62 Crytek and Electronic Arts Roll Out Crysis Warhead®II-63 Electronic Arts Launches FaceBreakerTM II-63 PandemicTM Studios Unveils Mercenaries 2: World in FlamesTM II-63 Black Box Introduces Need for SpeedTM Undercover II-63 Casual Entertainment Rolls Out Henry Hatsworth in the Puzzling Adventure II-63 BioWare® Unveils Dragon AgeTM: Origins II-64 The SimsTM to Launch MySims II-64 Electronic Arts to Introduce Five Games II-64 Maxis Rolls Out SporeTM Creature Creator II-64 Electronic Arts Launches Skate It II-64 EA Casual Entertainment Label Introduces BOOM BLOXTM II-65 Video Games Page 6/14
  • 7. Find Industry reports, Company profiles ReportLinker and Market Statistics Electronic Arts to Unveil BattleForgeTM II-65 Electronic Arts Introduces The SimCityTM Box II-65 EA Casual Entertainment Label to Roll Out ZuboTM II-65 Electronic Arts Introduces ARMY OF TWOTM II-65 Nunchuck Games and Electronic Arts Launch Ninja ReflexTM II-66 Electronic Arts Unveils FIFA Street 3 II-66 Electronic Arts Rolls Out Need for SpeedTM ProStreet II-66 Warner Bros. And Electronic Arts to Release New Video Game II-66 Hands-On Mobile and Activision Launch Guitar Hero World Tour Mobile II-67 Electronic Arts and GigaMedia to Introduce New Online Game II-67 Hands-On Mobile Launches Guitar Hero® III II-67 Electronic Arts Introduces the Sims Carnival BumperBlast II-67 Electronic Arts Introduces NFL TourII-68 Hands-On Mobile Introduces Big Buck Hunter Pro II-68 Hands-On Mobile Introduces Crystal Quest II-68 Hands-On Mobile and Marvel Introduce the Incredible Hulk II-68 Hands-On Mobile and Marvel Introduce Iron Man II-68 Hands-On Mobile Introduces Trickshot Hustler II-68 Jadestone Introduces a Detective Game II-69 KOEI Launches Dynasty Warriors®6 II-69 KOEI Unveils Pop Cutie! Street Fashion Simulation II-69 KOEI Introduces Romance of the Three Kingdoms II-69 KOEI Introduces Monster Racers II-70 KOEI Launches Fatal Inertia® EX II-70 KOEI Introduces Samurai Warriors®2 Xtreme Legends® II-70 KOEI Launches Warriors OrochiTM2 II-70 KOEI Introduces Samurai Warriors®: KATANA II-70 Konami Launches Sunday Vs Magazine Nettou! Dream Nine II-71 Konami to Launch Jikkyou Pawafuru Major League 3 II-71 Konami to Introduce Metal Gear Solid 4 II-71 LucasArts Introduces Star Wars the Clone Wars: Jedi Alliance II-71 LucasArts and Day 1 Studios Roll Out Fracture II-72 LucasArts Launches Star Wars: The Force Unleashed II-72 LucasArts and Sony Online Unveil Star Wars GalaxiesII-72 Majesco Entertainment Company to Introduce Gardening Mama II-72 Majesco Introduces Cooking Mama World Kitchen II-72 Nintendo Launches New Games II-73 THQ Wireless to Launch Worms 2008 II-73 Majesco Introduces Bananagrams® Game on Facebook® Platform II-73 Majesco Unveils Left Brain Right Brain 2 For Nintendo II-73 Majesco Launches Math Blaster in the Prime Adventure II-73 Majesco Entertainment Company Introduces Powerbike II-74 Majesco, AQ Interactive and Mistwalker Roll Out RPG AWAY II-74 Majesco Entertainment Company Unveils Marker Man Adventures II-74 Majesco Entertainment Company Introduces Orchard II-74 Majesco and Sandlot Games to Launch Cake Mania® 2 II-74 Majesco and Sandlot Games Roll Out Cake Mania: In The Mix II-74 Majesco and Gogii Games Introduce Babysitting ManiaII-75 Majesco Unveils Major Minor's Majestic March II-75 Video Games Page 7/14
  • 8. Find Industry reports, Company profiles ReportLinker and Market Statistics Sabi with Microsoft Introduces ItzaBitza II-75 NAMCO BANDAI Games America Rolls Out SURGETM II-75 Namco Bandai Games Re- Introduces Ace Combat® 6 Flightstick Bundle II-76 NAMCO BANDAI Games America Unveils Soulcalibur® IV II-76 NAMCO BANDAI Games America to Launch We SkiTM & Snowboard II-76 Tecmo® Introduces TECMO BOWL®: KICKOFF II-76 Tecmo Unveils Ninja Gaiden® Dragon Sword II-76 NAMCO BANDAI Rolls Out Digimon World® Championship II-77 NAMCO BANDAI to Unveil New Video Game II-77 NAMCO BANDAI Introduces Tamagotchi Connection®: Corner Shop® 3 II-77 PopCap Games and Nokia to Introduce Multiplayer Mobile Games II-77 NAMCO BANDAI Games America Unveils We CheerTM II-77 Midway Games Introduces Mortal Kombat® vs. DC Universe II-78 Nokia Unveils SNAP Mobile SDK 2.2 II-78 Midway Games to Roll Out Blitz: The League® II II-78 Namco Bandai Games to Launch Splatterhouse II-78 NAMCO BANDAI Games America to Introduce TEKKEN® 6 II-79 Ncsoft Rolls Out City of Heroes Issue 13: Power and Responsibility II-79 Nokia Games Publishing Launches Yamake II-79 Namco Bandai Games Introduces Namco MuseumTM: Virtual Arcade II-79 Ncsoft Introduces GraciaTM from The Chaotic ThroneTM II-80 Midway Introduces MidwayArcade.com Site II-80 Majesco Entertainment to Release New Game II-80 Sony Unveils MLB 09 The ShowTM II-80 Sony Computer Entertainment America Rolls Out Resistance 2TM II-81 Sony Introduces LittleBigPlanetTM II-81 Sony Rolls Out Gran TurismoTM 5 Prologue II-81 Sony Computer Entertainment America to Introduce God of War® PSP® II-81 Sony Computer Entertainment Japan to Roll Out New Product II-81 UBISOFT® Launches Planet Rescue II-82 UBISOFT® to Publish Hell's KitchenTMII-82 Ubisoft to Roll Out Another Prince of Persia II-82 RockStar Games to Launch Grand Theft Auto: Chinatown Wars II-82 Rockstar Games Introduces Grand Theft Auto IV PC Version II-82 Rockstar Games Launches Midnight Club: Los Angeles II-83 Konami Digital and 2K Sports Unveil MLB Power Pros 2008 II-83 THQ Unveils Rock UniversityTM Presents: The Naked Brothers Band II-83 THQ Rolls Out Saints Row® 2 II-83 Atari to Introduce Naruto: Uzumaki Chronicles II-83 Atari Unveils Dragon Ball Z: Budokai Tenkaichi 3 II-84 Atari to Roll Out Dragon Ball Z®: Burst Limit II-84 Atari to Launch Dragon Ball: OriginsII-84 Atari to Introduce Dragon Ball Z®: Infinite World II-84 Atari to Unveil Naruto: Ultimate Ninja Heroes 2: The Phantom Fortress II-84 Atari to Roll Out Asterix at the Olympic Games II-85 Atari to Launch Jenga® World Tour II-85 Atari Introduces Godzilla® Unleashed and Godzilla Unleashed: Video Games Page 8/14
  • 9. Find Industry reports, Company profiles ReportLinker and Market Statistics Double Smash II-85 Atari Unveils Namco MuseumTM DS II-85 Atari to Roll Out Smash Court TennisTM 3 II-856. RECENT INDUSTRY ACTIVITY II-86 Square Enix Completes Acquisition of Eidos Plc II-86 Jaleco Exits Video Game Business II-86 Ubisoft Takes Over Southlogic Studios II-86 Sony Online Entertainment Acquires Octopi's PoxNora II-86 City Interactive and Nintendo of America Ink Agreement II-86 Square Enix Enters into an Accord with Ubisoft II-86 Activision Publishing Pockets Budcat Creations II-87 Activision Publishing Takes Over Budcat Creations II-87 Capcom Acquires K2 Co Ltd II-87 Electronic Arts Takes Over ThreeSF II-87 Electronic Arts to Take Over Hands-On Mobile Korea Assets II-87 Ubisoft Entertainment to Acquire Gameloft Development Facility II-88 Disney Interactive Studios Inks Agreement with Gamestar II-88 Ubisoft Entertainment Acquires Tom Clancy Label II-88 EA to Acquire Take-Two Interactive II-88 Shanda Interactive and NCsoft Corporation Ink Agreement II-88 Electronic Arts Acquires VG Holding II-88 Infogrames Entertainment Acquires Atari II-89 THQ to Acquire Big Huge Games II-89 Take-Two Interactive Software Snaps Up Illusion Softworks II-89 Hands-On Mobile Receives License for Guitar Hero® World Tour II-89 Activision Inks Deal with System 3 II-90 CE Europe to Establish Capcom Entertainment France II-90 Atari Buys Cryptic Studios II-90 UTV Software Acquires True Games Interactive II-90 Electronic Arts and Eidos Interactive Sign Agreement II-90 Electronic Arts Signs Agreement with Endemol II-91 Electronic Arts and Taito Sign Agreement II-91 Electronic Arts Signs Agreement with Double Fine Productions II-91 Electronic Arts Acquires J2M Soft II-92 PopCap Games® Extends Agreement with Electronic Arts II-92 Electronic Arts and Grasshopper Manufacture Sign Agreement II-92 Electronic Arts Signs Agreement with Epic Games II-92 Electronic Arts and United Talent Agency Sign Agreement II-92 Electronic Arts Signs Agreement with id Software II-93 Electronic Arts Signs Agreement with IAHGames II-93 Electronic Arts Expands Agreement with Massive II-93 Image Comics and Electronic Arts to Unveil Comic Book Series II-94 Electronic Arts Expands Agreement with National Football League II-94 Hands-On Mobile Signs Agreement with XENDEXII-94 Jadestone Networks to Expand DiceArena Network II-94 Jadestone Networks Selects Gala Coral II-94 Jadestone Network Chooses PAF II-95 Rockstar Games Takes Over Mad Doc Software II-95 Double Fusion Signs Agreement with SEGA, Midway, THQ, and Eidos II-95 Marvel Entertainment Signs Agreement with THQ II-95 Majesco Entertainment and Scholastic Interactive Enter into Video Games Page 9/14
  • 10. Find Industry reports, Company profiles ReportLinker and Market Statistics Agreement II-96 Codemasters Enters into Partnership with Majesco Entertainment II-96 Massive and Activision Publishing Enter into Agreement II-96 Massive Signs Deal with THQ II-97 Midway Games and National Amusements Enter into Agreement II-97 Midway Games to Integrate Operations of Midway Studios II-97 Microsoft Collaborates with Telecom Italia II-98 Namco Bandai Enters into Agreement with KOEI II-98 NAMCO BANDAI Enters into Partnership with National Geographic II-98 NCsoft® to Form NC WestTM II-98 Nokia and Rogers Wireless Signs Agreement II-99 THQ Acquires Elephant EntertainmentTM and Inks Agreement with Oberon Media II-99 Sony Enters into Partnership with Double Fusion II-100 UBISOFT® to Open Studio II-100 Ubisoft® Inks Agreement with Tecmo II-100 Take-Two Interactive Inks Agreement with Creative Team of Rockstar Games II-100 Take-Two Interactive and Ditan Distribution Sign Agreement II-101 THQ Acquires Publishing Rights II-101 THQ Inks Agreement with DreamWorks Animation II-101 Playboy Enterprises and THQ Wireless Ink an Agreement II-101 Jadestone Acquires GamArena Ab II-102 Oberon Media Acquires PixelPlay II-102 Ubisoft Acquires Digital Kids II-102 Oberon Media Acquires I-play II-102 Eidos Acquires Rockpool Games II-102 Ubisoft Acquires Sunflowers II-103 Eidos Acquires Bluefish Media II-103 Macrovision Acquires All Media Guide Holdings II-103 FXLabs Acquires Knibble.com II-103 Big Fish Acquires Thinglefin II-103 Mad Catz Acquires Saitek II-103 Warner Bros. Acquires TT Games II-104 WBIE On an Acquisition Spree II-104 Shanda Acquires Onwind II-104 Oberon Media Acquires Friends Games Developer II-104 Dynasty Gaming Acquires Junnet and Beijing Baihui II-104 Electronic Arts Acquires BioWare and Pandemic Studios II-105 Electronic Arts Acquires Super Computer II-105 Activision Acquires Bizarre Creations II-105 Intel Acquires HavokII-105 Mad Catz Acquires Joytech II-105 Red Mile Entertainment Acquires IR Gurus II-105 Epic Games Acquires PCF II-105 LM STS Acquires 3Dsolve II-106 Activision Partners with Vivendi, Creates Activision Blizzard II-106 Disney Interactive Studio Acquires Junction Point Studio II-106 Games Group Acquires Gamestation II-106 CDC Games Acquires Optisp II-107 Video Games Page 10/14
  • 11. Find Industry reports, Company profiles ReportLinker and Market Statistics Finet Group Acquires Hangzhou Tianchang II-107 GameStop Acquires Rhino Video Games II-107 Eworld Interactive Acquires Publishing Rights II-107 MNC Acquires Shares in Nexgen II-107 Electronic Arts Inc Acquires Headgate Studios Inc II-107 Gottaplay Interactive Acquires Gamershare LLC II-107 CNET Inc Acquires Gamekult.com II-108 THQ Inc Acquires Mass Media Inc II-108 Global Netoptex Inc Acquires Online Games Services Inc II-108 MumboJumbo LLC Acquires Ritual Entertainment Inc II-108 Sony Online Entertainment LLC Acquires Sigil Games Online Inc II-108 Electronic Arts Acquires Stake in The9 Ltd II-108 THQ Acquires Universomo Oy II-108 D3 Publisher Acquires Vicious Cycle II-109 Balderton Capital Takes Over Codemasters II-109 10TACLE STUDIOS AG Acquires Stormregion II-109 Linden Lab Acquires Windward Mark Interactive II-109 Nintendo Acquires Major Stake in Monolith Soft II-109 Eidos Acquires Morpheme Wireless II-110 Rebellion Acquires Clickwheel Ltd II-110 Traveller's Tales Acquires Embryonic Studios II-110 Extra Mile Studios Acquires Vicious Engine Middleware Solution II-110 I-play Acquires License for Jenga II-110 PopCap Games Acquires SpinTop Games II-111 Shanda Interactive Acquires Aurora Technology II-111 Paradox Interactive Merges with Majesty IP II-111 Mojo Mediaworks Merges with eWorld Interactive II-111 Signature Devices Acquires Distribution Rights II-111 NanoSensors Enters Into Merger with Cuchulainn Holdings II-111 Game Group Merges with Gamestation II-111 7. FOCUS ON SELECT PLAYERS II-112 Activision Blizzard, Inc. (USA) II-112 Capcom Co., Ltd. (Japan) II-112 Electronic Arts, Inc. (USA) II-113 EA Mobile, Inc. (USA) II-113 Infogrames Entertainment, S.A. (France) II-114 Atari, Inc. (USA) II-114 Jadestone Group AB (Sweden) II-114 Konami Corporation (Japan) II-114 Konami Digital Entertainment Co. Ltd. (Japan) II-115 Konami Gaming Inc. (USA) II-115 Microsoft Corporation (USA) II-115 Namco Bandai Holdings, Inc. (Japan) II-115 Namco Bandai Games America Inc. (USA) II-116 Nintendo Co. Ltd. (Japan) II-116 Oberon Media, Inc. (USA) II-116 Sega Corporation (Japan) II-117 Sony Computer Entertainment America Inc. (USA) II-117 Square Enix Holdings Co. Ltd (USA) II-117 Video Games Page 11/14
  • 12. Find Industry reports, Company profiles ReportLinker and Market Statistics Eidos Plc (UK) II-117 Take 2 Interactive Software, Inc. (USA) II-117 Ubi Soft Entertainment S.A (France) II-118 8. GLOBAL MARKET PERSPECTIVE II-119 Table 12: World Recent Past, Current and Future Analysis for Video Games Software by Geographic Region/Country - United States, Canada, Japan, Europe, Asia-Pacific (excluding Japan), Middle East and Latin America Independently Analyzed by Annual Sales in US$ Million for the Years 2006 through 2015 (incl Video Games Page 12/14
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