Game Theory says PMOs can't possibly work. But there's a way – via Throughput Accounting, Open Book Management, and Business Agility. Two quick games show how and why.
2. Does it?
The PMO should promote collaboration,
minimize tech debt, and maximize
portfolio throughput.
3. The Bonus Dilemma
Two managers,
One Minty each.
If both collaborate,
both win a Minty
If both cheat,
neither wins.
If one cheats,
they win the other’s
Minty + a bonus 2.
4. The N-Party Iterated Bonus Dilemma
Pairs take 6 turns
each. Negative
scores allowed.
The remaining 50%
play each other
Each new round,
Managers start with
one Minty each.
After 6 turns, cull
the lowest 50% of
all managers.
5. Many variations on this greasy pole!
Try “The Evolution of Trust”:
http://ncase.me/trust/
6. So much for collaboration. What about
Throughput and Tech Debt?
Let’s play PMO Poker …
8. 1919
1919
4
BonusTech Debt
4 Managers each with a 20 chip P&L
Shuffle and deal 10 Features to start
• Each feature has 2 cards:
• a red card –> feature cost
• a black card –> feature return
Managers ante one chip each to form
a release bonus.
• Bonus paid to highest scoring
manager at the end of the release
Managers take turns delivering one
feature each.
• A Manager may R&D up to 3 new
features a turn @ 1 chip each
• A new feature they don’t deliver is
available to all other Managers
9. 1919
1919
4
BonusTech Debt
Tech Debt:
• The red card for each feature you
deliver is added to the tech debt
• At the start of the next release every
Manager must pay 10% interest on
their PMO’s total tech debt
• At any time, any Manager can pay
off any tech debt card at a cost of
50% its face value.
A Release ends when no Manager
wishes to spend more P&L
• Bonus is paid to the Manager with
the highest return. They spend it on a
new Ferrari – it doesn’t go to P&L.
• Each Manager starts the next release
with a 20 chip budget minus the
tech interest. Tech debt endures ...
18. 19
19 4
Bonus
Tech Debt
76
P&L
This time we’ll try Business Agility. We have no winners’ bonuses and just one P&L. We all
get a one chip bonus if there’s positive return, and none of us get it if there’s negative return.
31. 〉eXponential return
〉 Simple design
〉 Continuous throughput
〉 Autonomous teams
〉 Learning: triple-loop
〉 Ecosystems thinking
What’s the difference
between Agile
Organization and
some other kind?
32. … if it uses Business Agility.
A PMO can promote collaboration,
minimize tech debt, and maximize
portfolio throughput …
33. 〉Products are service ecosystems
〉Product return curves are sigmoids
〉Don’t chain the curves; stack them
eXponential
return
34. 〉Design means the elegance of minimum
〉Not look and feel; how the ecosystem works
〉Design, Delivery & Devops work hand-in-glove
Simple
design
BUILDLEARN
MEASURE
TESTS
DATA CODE
REFACTOR
35. 〉At one time there’s one bottleneck constraint
〉Work on other constraints is premature
〉Because it won’t increase Throughput
Continuous
throughput
Throughput
36. 〉Self-organising teams don’t have masters
〉Self-managing streams don’t have owners
〉Leadership as a Service + Chapters & Councils
Autonomous
Teams
37. 〉Value flow, work flow, and flow of learning
〉Self-organizing transformation: steel threads
〉Continuous Delivery x Continuous Adaptation
triple loop
Learning
Learn
Build
Measure
Simplify
Portfolio
Squad
Stream
39. X S C A L E
Xmas
Watch out for the
Special!
Coming Soon!
X S C A L E
A l l i a n c e
X S C A L E A l l i a n c e . o r g
Learn
Build
Measure
Simplify
Learning Flow
Work Flow
Value Flow