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CHAPTER 1
INTRODUCTION TO
  NETWORKING
BASIC CONCEPTS OF
COMPUTER NETWORKS
NETWORK
 Computer and devices, connected by some type of
  media.
 Two computers to thousands of computers connected
  across the world via the Internet.
 Networks may link mainframe computers, desktop
  computers, printers, plotters, fax machines, and phone
  systems.
NETWORK (CONT.)

 Manage and administer resources on multiple
  computer from one location.
 Networks allow multiple users to share devices and
  resources such as:
  - printers
  - faxes
  - program and files
ADVANTAGES OF NETWORKING
•   File Sharing : The major advantage of a
    computer network is that is allows file sharing
    and remote file access. A person sitting at one
    workstation of a network can easily see the files
    present on the other workstation.
•   Resource Sharing : If there are four people in a
    family, each having their own computer, they will
    require four modems (for the Internet connection)
    and four printers, if they want to use the
    resources at the same time. A computer network,
    on the other hand, provides a cheaper alternative
    by the provision of resource sharing.
•   Increased Storage Capacity : As there is more
    than one computer on a network which can
    easily share files, the issue of storage capacity
    gets resolved to a great extent. When many
    computers are on a network, memory of different
    computers can be used in such case. One can also
    design a storage server on the network in order
    to have a huge storage capacity.
•   Increased Cost Efficiency : There are many
    software's available in the market which are
    costly and take time for installation. Computer
    networks resolve this issue as the software can
    be stored or installed on a system or a server and
    can be used by the different workstations.
TYPES OF NETWORK
   Peer-to-Peer




                      Client / Server
PEER-TO-PEER NETWORKS

Peer-to-peer networks :
 Resource sharing, processing, and
  communication controls are fully decentralized
  often called a workgroup.
 All clients are given equal importance in using
  the network resources and users are
  individually authenticated by workstations.
 No fixed clients and servers.
 Common with up to 12 computers
 Disadvantage – slow transmission
9
Peer-to-Peer Networks
CLIENT / SERVER NETWORKS
Client/server networks
 It is a network where the servers provide
  services to different clients.
 A centralized server provides client
  authentication services.
 Servers play a key role in managing several
  applications like access to shared files,
  printers, and hardware.
CLIENT-SERVER
Usually high-powered servers. The types 
of servers are: -




                                           12
CLIENT-SERVER
Advantages                             Disadvantages
Security and data sources are          spending more costly for a server
controlled by the server




All components (client / network /     need maintenance every time the 
server) work simultaneously            rates are determined to ensure 
                                       the effectiveness of the system.

Sharing data and software applicatio   Networking does not 
ns can be done                         work if something went 
                                       wrong on the server.



                                                                          13
Client/Server Networks
LANS, MANS AND WANS
There are three main categories of networks:
• Local Area Network (LAN) – is a relatively
  small network of computers, printers, and other
  devices in single building or floor.
• Metropolitan Area Network (MAN) – is a
  high-speed internetwork of LANs across a
  metropolitan area.
• Wide Area Network (WAN) – traditionally
  connects LANs using the PSTN(Public Switched
  Telephone Network) or more commonly the
  Internet. To provide connectivity over a large
  geographic area.
LOCAL AREA NETWORK (LAN)

LAN characteristics:
 They are used within small areas ( such as in
  an office building).
 They offer high-speed communication-typically
  100Mbps or faster.
 They provide access for many devices.

 They use LAN- specific equipment such as hub
  and NICs-usually no need router.
METROPOLITAN AREA
NETWORK
MAN characteristics:
   Sites are dispersed across a city/large
    campus and perhaps the surrounding
    area as well.
   With the advent of MANs, historically
    slow connection (56Kbps-1.5Mbps)
    have given way to communication at
    hundreds of megabits per second and
    even gigabit speeds.
   They use devices such as routers,
    telephone switches, and microwave antennas as part of
    their communication infrastructure
   A MAN usually interconnects a number of (LANs) using a
    high-capacity backbone technology, such as fiber-optical links.
WIDE AREA NETWORK

WAN characteristics :
 They can cover a very large geographic area

  even span the world.
 They usually communicate at slow speed
  (compared to LANs).
 They use devices such as routers, modems, and
  WAN switches, connectivity devices specific to
  LANs and used to connect to long-haul
  transmission media.
COMMON NETWORK
    ELEMENT
   Client
     A computer on the network that requesting resources or services.
   Server
    A computer on the network that manages
    network access and shared resources.
   Network Interface Card (NIC)
    A device inside a computer that connects
    a computer to the network media.
   Network Operating System(NOS)
    Server that enable a computer to control network access and manage
    resources. The most popular NOS are Microsoft Windows Server,
    Novell NetWare and UNIX.
   Host
    A device that provides resource sharing for other computers on the
    same network.
COMMON NETWORK ELEMENTS
    (CONT.)
•   Node
    A device such as, client, server, or other network equipment that
    is identified by a unique network address.
•   Topology
    The physical layout of a computer network. Network topology can
    be a ring, bus or star formation, or hybrid combinations.
•   Backbone
    The backbone of a network (Cable) that combines smaller
    network into a large network.
•   Transmission Media
    Media that carrying the network signal (cable/channel)
•   Connectivity Devices
    Modems, repeaters, bridges, routers, switch, hub and etc.
•   Segment
    It is a physical partitioning of network.
NETWORK TOPOLOGIES

   Network topology is the layout pattern of
    interconnections of the various elements (cable, nodes,
    etc.) of a computer network.
     Bus
     Ring
     Star
     Hybrid
     Mesh
Group Activities…

Bus???             Hybrid???
         Ring???

   Star???   Mesh???
BUS                         Bayonet Neill–Concelman
                                (BNC connector)


 Connect two or more computer using coaxial cable and
  BNC connector.
 Terminator are installed on both ends of the cable.

 Without the terminator, the electrical signal that
  represent the data would reached the end of cooper
  wire and bounce back, causing errors on the network.
 Advantages : inexpensive to install, can easily add
  more workstation.
 Disadvantages : If the cable break down, the network
  is down, access time and network performance
  degrade as devices are added to the network.
Bus Topology
RING
 Computer are connected in a ring (circle).
 It has no beginning or end, so there is no need to
  terminate the cable.
 Every device have an equal advantage in accessing
  the media.
 Advantages : There are no collisions , no terminators
  are needed, easy to locate and correct problems with
  devices and cable.
 Disadvantages : requires more cable than a bus
  network, a break in the cable brings the entire
  network down.
Ring Topology
STAR

 All computer are connected to a central point such as
  hub or switch
 The most common topology used today

 Data on a star topology passes through the hub or
  switch before continuing to its destination.
 Advantages : Cable failure will not disrupt the
  network.
 Disadvantages : Single point of failure.
Star Topology
HYBRID
•   Combination of any two or more different topologies.
•   The most commonly used topologies are Star-Bus or
    Star-Ring.
•   Advantages : If a computer fails, it will not affect the
    rest of the network
•   Disadvantages : If the central component, or hub, that
    attaches all computers in a star, fails, no computer
    will be able to communicate.
MESH

 All computer are connected to every other computer
  on the network
 Rarely used on a Local Area Network (LAN)

 The topology of the Internet.

 Advantages : Very redundant. No disruption when
  expanded.
 Disadvantages : Expensive. Requires a lot of cable and
  network interface cards.
ADVANTAGES &
       DISADVANTAGES OF
          TOPOLOGIES
Topology   Advantages                   Disadvantages
Bus        Less cable
           Easy to install
                                        Cable faulty, entire system
                                        down
           Network not working even     Difficult to troubleshoot
           with 1 PC failed             Least fault tolerance

Star       Inexpensive
           Easy to troubleshoot
                                        Low data rate
                                        Moderately difficult to install
           Easy to reconfigure          Require more cables

Ring       Almost no loss in signal
           quality over network
                                        Failure of single connection
                                        can take down entire network
           Not that easy to install &
           troubleshoot

Mesh       Every PC connected to each
           other
                                        Large amount of cables
                                        Very expensive & difficult to
           Most fault tolerance         manage

                                                        34
NETWORKING STANDARDS
       ORGANIZATIONS
Organizations that set standards for networking:
 American National Standards Institute (ANSI)

 Electronic Industries Alliance (EIA) and
  Telecommunication Industry Association (TIA)
 Institute of Electrical and Electronics Engineers (IEEE)

 International Organization for Standardization (ISO)

 International Telecommunication Union (ITU)

 Internet Society (ISOC)

 Internet Assigned Numbers Authority (IANA) and
  Internet Corporation for Assigned Names and Numbers
  (ICANN)
ORGANIZATIONS AND
  ASSOCIATIONS




                    36
SAFETY STANDARDS




                   37
PRINCIPLES OF NETWORKING




Sender
• The first of these elements is the message source, or sender. It
  is the device which sends the data messages.
• Message sources are people, or electronic devices, that need to
communicate a message to other individuals or devices.

Destination
•The second element of communication is the destination, or
receiver, of the message.
•The destination receives the message and interprets it.

Source
•A third element, called a channel, provides the pathway over
which the message can travel from source to destination.
RULES OF COMMUNICATION IN
          NETWORKING
 Identification of sender and receiver (establish a link)

 Agreed-upon medium or channel (face-to-face, telephone, letter,
  photograph)-issue a command and command qualifier

 Appropriate communication mode (spoken, written, illustrated, interactive or
  one-way)-acknowledgement of command

 Common language

 Grammar and sentence structure - dissection message

 Error Control and correction
  Error detecting and recovering is one of the main functions of
  communication protocol. It ensures that data is transmitted without any
  error. It also solves the problem if an error is detected.

 Speed and timing of delivery-termination and transmission

 Ex:RS232 –handshaking concept
Protocols define the details of how the message is
transmitted, and delivered. This includes issues of:
 Message format

 Message size

 Timing

 Encapsulation

 Encoding

 Standard message pattern
MESSAGE ENCODING




•Encoding is the process of converting thoughts into the language,
symbols, or sounds, for transmission. Decoding reverses this process in
order to interpret the thought.
                       In computer communication

               Messages sent across the network are first
               converted into bits by the sending host.


        Each bit is encoded into a pattern of sounds, light waves, or
        electrical impulses depending on the network media over which the
        bits are transmitted.


            The destination host receives and decodes the signals
            in order to interpret the message.
Message formatting
   Message formats depend on the type of message and the
    channel that is used to deliver the message.
   Ex: The process of placing one message format (the letter)
    inside another message format (the envelope) is called
    encapsulation. De-encapsulation occurs when the process is
    reversed by the recipient and the letter is removed from
    the envelope.
MESSAGE FORMATTING(CONT.)

   Each computer message is encapsulated in a specific
    format, called a frame before it is send to network.
   A frame acts like an envelope; it provides the address of
    the intended destination and the address of the source
    host.
   The format and contents of a frame are determined by the
    type of message being sent and the channel over which it is
    communicated.
MESSAGE SIZE
 When long message is sent from one host to
  another over a network, it is necessary to break
  the message into smaller pieces.
 Each piece is encapsulated in a separate frame
  with the address information, and is sent over
  the network.
 At the receiving host, the messages are de-
  encapsulated and put back together to be
  processed and interpreted.
MESSAGE TIMING
 People use timing to determine when to speak,
  how fast or slow to talk, and how long to wait for
  a response.
 Rules:

   a) Access Method
        Access Method determines when someone is able to send a
         message.
        If two people talk at the same time, a collision of
         information occurs.
        Hosts on a network need an access method to know when to
         begin sending messages and how to respond when errors
         occur.
MESSAGE TIMING (CONT.)
   b) Flow Control
     Timing also effects how much information can be sent
      and the speed that it can be delivered.
     In network communication, a sending host can transmit
      messages at a faster rate than the destination host can
      receive and process.
     Source and destination hosts use flow control to
      negotiate correct timing for successful communication.
   c) Response Timeout
       Hosts on the network also have rules that specify how
        long to wait for responses and what action to take if a
        response timeout occurs.
MESSAGE PATTERN
   Unicast
     A one-to-one message pattern
     Only a single destination for the message.
   Multicast
     One-to-many pattern
     Multicasting is the delivery of the same message to a
      group of host destinations simultaneously.
       The most complex type of message because they require a
        means of identifying a set of specific devices to receive a
        message.
   Broadcast
     If all hosts on the network need to receive the
      message at the same time, a broadcast is used.
     One-to-all message pattern.
MESSAGE PATTERN(CONT.)

                                  Unicast: 1-to-1




                                  Multicast: 1-to-
                                       many




                                 Broadcast: 1 to all




48   Networking fundamentals
LETS TRY
NETWORK INTERFACE CARDS




                          50
Ethernet card.




                       51
From top to
bottom:
RJ-45, AUI
(Attachment Unit
Interface) , and BNC
connectors
LOCALTALK
    Ethernet Cards              LocalTalk
Fast data transfer       Slow data transfer
(10 to 100 Mbps)         (23 Mbps)
Expensive - purchased    Built into Macintosh
separately               computers
Requires computer slot   No computer slot
                         necessary
Available for most       Works only on
computers                Macintosh computers
                                            52
TOKEN RING CARDS




                   53
HARDWARE




           54
WORKSTATIONS




               55
SWITCH




         56
REPEATERS




            57
BRIDGES




          58
ROUTERS




          59
GATEWAYS




           60

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1 introduction to-networking

  • 3. NETWORK  Computer and devices, connected by some type of media.  Two computers to thousands of computers connected across the world via the Internet.  Networks may link mainframe computers, desktop computers, printers, plotters, fax machines, and phone systems.
  • 4. NETWORK (CONT.)  Manage and administer resources on multiple computer from one location.  Networks allow multiple users to share devices and resources such as: - printers - faxes - program and files
  • 5. ADVANTAGES OF NETWORKING • File Sharing : The major advantage of a computer network is that is allows file sharing and remote file access. A person sitting at one workstation of a network can easily see the files present on the other workstation. • Resource Sharing : If there are four people in a family, each having their own computer, they will require four modems (for the Internet connection) and four printers, if they want to use the resources at the same time. A computer network, on the other hand, provides a cheaper alternative by the provision of resource sharing.
  • 6. Increased Storage Capacity : As there is more than one computer on a network which can easily share files, the issue of storage capacity gets resolved to a great extent. When many computers are on a network, memory of different computers can be used in such case. One can also design a storage server on the network in order to have a huge storage capacity. • Increased Cost Efficiency : There are many software's available in the market which are costly and take time for installation. Computer networks resolve this issue as the software can be stored or installed on a system or a server and can be used by the different workstations.
  • 7. TYPES OF NETWORK  Peer-to-Peer  Client / Server
  • 8. PEER-TO-PEER NETWORKS Peer-to-peer networks :  Resource sharing, processing, and communication controls are fully decentralized often called a workgroup.  All clients are given equal importance in using the network resources and users are individually authenticated by workstations.  No fixed clients and servers.  Common with up to 12 computers  Disadvantage – slow transmission
  • 9. 9
  • 11. CLIENT / SERVER NETWORKS Client/server networks  It is a network where the servers provide services to different clients.  A centralized server provides client authentication services.  Servers play a key role in managing several applications like access to shared files, printers, and hardware.
  • 13. CLIENT-SERVER Advantages Disadvantages Security and data sources are  spending more costly for a server controlled by the server All components (client / network / need maintenance every time the  server) work simultaneously rates are determined to ensure  the effectiveness of the system. Sharing data and software applicatio Networking does not  ns can be done work if something went  wrong on the server. 13
  • 15. LANS, MANS AND WANS There are three main categories of networks: • Local Area Network (LAN) – is a relatively small network of computers, printers, and other devices in single building or floor. • Metropolitan Area Network (MAN) – is a high-speed internetwork of LANs across a metropolitan area. • Wide Area Network (WAN) – traditionally connects LANs using the PSTN(Public Switched Telephone Network) or more commonly the Internet. To provide connectivity over a large geographic area.
  • 16. LOCAL AREA NETWORK (LAN) LAN characteristics:  They are used within small areas ( such as in an office building).  They offer high-speed communication-typically 100Mbps or faster.  They provide access for many devices.  They use LAN- specific equipment such as hub and NICs-usually no need router.
  • 17. METROPOLITAN AREA NETWORK MAN characteristics:  Sites are dispersed across a city/large campus and perhaps the surrounding area as well.  With the advent of MANs, historically slow connection (56Kbps-1.5Mbps) have given way to communication at hundreds of megabits per second and even gigabit speeds.  They use devices such as routers, telephone switches, and microwave antennas as part of their communication infrastructure  A MAN usually interconnects a number of (LANs) using a high-capacity backbone technology, such as fiber-optical links.
  • 18. WIDE AREA NETWORK WAN characteristics :  They can cover a very large geographic area even span the world.  They usually communicate at slow speed (compared to LANs).  They use devices such as routers, modems, and WAN switches, connectivity devices specific to LANs and used to connect to long-haul transmission media.
  • 19. COMMON NETWORK ELEMENT  Client A computer on the network that requesting resources or services.  Server A computer on the network that manages network access and shared resources.  Network Interface Card (NIC) A device inside a computer that connects a computer to the network media.  Network Operating System(NOS) Server that enable a computer to control network access and manage resources. The most popular NOS are Microsoft Windows Server, Novell NetWare and UNIX.  Host A device that provides resource sharing for other computers on the same network.
  • 20. COMMON NETWORK ELEMENTS (CONT.) • Node A device such as, client, server, or other network equipment that is identified by a unique network address. • Topology The physical layout of a computer network. Network topology can be a ring, bus or star formation, or hybrid combinations. • Backbone The backbone of a network (Cable) that combines smaller network into a large network. • Transmission Media Media that carrying the network signal (cable/channel) • Connectivity Devices Modems, repeaters, bridges, routers, switch, hub and etc. • Segment It is a physical partitioning of network.
  • 21. NETWORK TOPOLOGIES  Network topology is the layout pattern of interconnections of the various elements (cable, nodes, etc.) of a computer network.  Bus  Ring  Star  Hybrid  Mesh
  • 22. Group Activities… Bus??? Hybrid??? Ring??? Star??? Mesh???
  • 23. BUS Bayonet Neill–Concelman (BNC connector)  Connect two or more computer using coaxial cable and BNC connector.  Terminator are installed on both ends of the cable.  Without the terminator, the electrical signal that represent the data would reached the end of cooper wire and bounce back, causing errors on the network.  Advantages : inexpensive to install, can easily add more workstation.  Disadvantages : If the cable break down, the network is down, access time and network performance degrade as devices are added to the network.
  • 25. RING  Computer are connected in a ring (circle).  It has no beginning or end, so there is no need to terminate the cable.  Every device have an equal advantage in accessing the media.  Advantages : There are no collisions , no terminators are needed, easy to locate and correct problems with devices and cable.  Disadvantages : requires more cable than a bus network, a break in the cable brings the entire network down.
  • 27. STAR  All computer are connected to a central point such as hub or switch  The most common topology used today  Data on a star topology passes through the hub or switch before continuing to its destination.  Advantages : Cable failure will not disrupt the network.  Disadvantages : Single point of failure.
  • 29. HYBRID • Combination of any two or more different topologies. • The most commonly used topologies are Star-Bus or Star-Ring. • Advantages : If a computer fails, it will not affect the rest of the network • Disadvantages : If the central component, or hub, that attaches all computers in a star, fails, no computer will be able to communicate.
  • 30.
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  • 32. MESH  All computer are connected to every other computer on the network  Rarely used on a Local Area Network (LAN)  The topology of the Internet.  Advantages : Very redundant. No disruption when expanded.  Disadvantages : Expensive. Requires a lot of cable and network interface cards.
  • 33.
  • 34. ADVANTAGES & DISADVANTAGES OF TOPOLOGIES Topology Advantages Disadvantages Bus Less cable Easy to install Cable faulty, entire system down Network not working even Difficult to troubleshoot with 1 PC failed Least fault tolerance Star Inexpensive Easy to troubleshoot Low data rate Moderately difficult to install Easy to reconfigure Require more cables Ring Almost no loss in signal quality over network Failure of single connection can take down entire network Not that easy to install & troubleshoot Mesh Every PC connected to each other Large amount of cables Very expensive & difficult to Most fault tolerance manage 34
  • 35. NETWORKING STANDARDS ORGANIZATIONS Organizations that set standards for networking:  American National Standards Institute (ANSI)  Electronic Industries Alliance (EIA) and Telecommunication Industry Association (TIA)  Institute of Electrical and Electronics Engineers (IEEE)  International Organization for Standardization (ISO)  International Telecommunication Union (ITU)  Internet Society (ISOC)  Internet Assigned Numbers Authority (IANA) and Internet Corporation for Assigned Names and Numbers (ICANN)
  • 36. ORGANIZATIONS AND ASSOCIATIONS 36
  • 38. PRINCIPLES OF NETWORKING Sender • The first of these elements is the message source, or sender. It is the device which sends the data messages. • Message sources are people, or electronic devices, that need to communicate a message to other individuals or devices. Destination •The second element of communication is the destination, or receiver, of the message. •The destination receives the message and interprets it. Source •A third element, called a channel, provides the pathway over which the message can travel from source to destination.
  • 39. RULES OF COMMUNICATION IN NETWORKING  Identification of sender and receiver (establish a link)  Agreed-upon medium or channel (face-to-face, telephone, letter, photograph)-issue a command and command qualifier  Appropriate communication mode (spoken, written, illustrated, interactive or one-way)-acknowledgement of command  Common language  Grammar and sentence structure - dissection message  Error Control and correction Error detecting and recovering is one of the main functions of communication protocol. It ensures that data is transmitted without any error. It also solves the problem if an error is detected.  Speed and timing of delivery-termination and transmission  Ex:RS232 –handshaking concept
  • 40. Protocols define the details of how the message is transmitted, and delivered. This includes issues of:  Message format  Message size  Timing  Encapsulation  Encoding  Standard message pattern
  • 41. MESSAGE ENCODING •Encoding is the process of converting thoughts into the language, symbols, or sounds, for transmission. Decoding reverses this process in order to interpret the thought. In computer communication Messages sent across the network are first converted into bits by the sending host. Each bit is encoded into a pattern of sounds, light waves, or electrical impulses depending on the network media over which the bits are transmitted. The destination host receives and decodes the signals in order to interpret the message.
  • 42. Message formatting  Message formats depend on the type of message and the channel that is used to deliver the message.  Ex: The process of placing one message format (the letter) inside another message format (the envelope) is called encapsulation. De-encapsulation occurs when the process is reversed by the recipient and the letter is removed from the envelope.
  • 43. MESSAGE FORMATTING(CONT.)  Each computer message is encapsulated in a specific format, called a frame before it is send to network.  A frame acts like an envelope; it provides the address of the intended destination and the address of the source host.  The format and contents of a frame are determined by the type of message being sent and the channel over which it is communicated.
  • 44. MESSAGE SIZE  When long message is sent from one host to another over a network, it is necessary to break the message into smaller pieces.  Each piece is encapsulated in a separate frame with the address information, and is sent over the network.  At the receiving host, the messages are de- encapsulated and put back together to be processed and interpreted.
  • 45. MESSAGE TIMING  People use timing to determine when to speak, how fast or slow to talk, and how long to wait for a response.  Rules: a) Access Method  Access Method determines when someone is able to send a message.  If two people talk at the same time, a collision of information occurs.  Hosts on a network need an access method to know when to begin sending messages and how to respond when errors occur.
  • 46. MESSAGE TIMING (CONT.)  b) Flow Control  Timing also effects how much information can be sent and the speed that it can be delivered.  In network communication, a sending host can transmit messages at a faster rate than the destination host can receive and process.  Source and destination hosts use flow control to negotiate correct timing for successful communication.  c) Response Timeout  Hosts on the network also have rules that specify how long to wait for responses and what action to take if a response timeout occurs.
  • 47. MESSAGE PATTERN  Unicast  A one-to-one message pattern  Only a single destination for the message.  Multicast  One-to-many pattern  Multicasting is the delivery of the same message to a group of host destinations simultaneously.  The most complex type of message because they require a means of identifying a set of specific devices to receive a message.  Broadcast  If all hosts on the network need to receive the message at the same time, a broadcast is used.  One-to-all message pattern.
  • 48. MESSAGE PATTERN(CONT.) Unicast: 1-to-1 Multicast: 1-to- many Broadcast: 1 to all 48 Networking fundamentals
  • 51. Ethernet card. 51 From top to bottom: RJ-45, AUI (Attachment Unit Interface) , and BNC connectors
  • 52. LOCALTALK Ethernet Cards LocalTalk Fast data transfer Slow data transfer (10 to 100 Mbps) (23 Mbps) Expensive - purchased Built into Macintosh separately computers Requires computer slot No computer slot necessary Available for most Works only on computers Macintosh computers 52
  • 54. HARDWARE 54
  • 56. SWITCH 56
  • 57. REPEATERS 57
  • 58. BRIDGES 58
  • 59. ROUTERS 59
  • 60. GATEWAYS 60