3. NETWORK
Computer and devices, connected by some type of
media.
Two computers to thousands of computers connected
across the world via the Internet.
Networks may link mainframe computers, desktop
computers, printers, plotters, fax machines, and phone
systems.
4. NETWORK (CONT.)
Manage and administer resources on multiple
computer from one location.
Networks allow multiple users to share devices and
resources such as:
- printers
- faxes
- program and files
5. ADVANTAGES OF NETWORKING
• File Sharing : The major advantage of a
computer network is that is allows file sharing
and remote file access. A person sitting at one
workstation of a network can easily see the files
present on the other workstation.
• Resource Sharing : If there are four people in a
family, each having their own computer, they will
require four modems (for the Internet connection)
and four printers, if they want to use the
resources at the same time. A computer network,
on the other hand, provides a cheaper alternative
by the provision of resource sharing.
6. • Increased Storage Capacity : As there is more
than one computer on a network which can
easily share files, the issue of storage capacity
gets resolved to a great extent. When many
computers are on a network, memory of different
computers can be used in such case. One can also
design a storage server on the network in order
to have a huge storage capacity.
• Increased Cost Efficiency : There are many
software's available in the market which are
costly and take time for installation. Computer
networks resolve this issue as the software can
be stored or installed on a system or a server and
can be used by the different workstations.
8. PEER-TO-PEER NETWORKS
Peer-to-peer networks :
Resource sharing, processing, and
communication controls are fully decentralized
often called a workgroup.
All clients are given equal importance in using
the network resources and users are
individually authenticated by workstations.
No fixed clients and servers.
Common with up to 12 computers
Disadvantage – slow transmission
11. CLIENT / SERVER NETWORKS
Client/server networks
It is a network where the servers provide
services to different clients.
A centralized server provides client
authentication services.
Servers play a key role in managing several
applications like access to shared files,
printers, and hardware.
13. CLIENT-SERVER
Advantages Disadvantages
Security and data sources are spending more costly for a server
controlled by the server
All components (client / network / need maintenance every time the
server) work simultaneously rates are determined to ensure
the effectiveness of the system.
Sharing data and software applicatio Networking does not
ns can be done work if something went
wrong on the server.
13
15. LANS, MANS AND WANS
There are three main categories of networks:
• Local Area Network (LAN) – is a relatively
small network of computers, printers, and other
devices in single building or floor.
• Metropolitan Area Network (MAN) – is a
high-speed internetwork of LANs across a
metropolitan area.
• Wide Area Network (WAN) – traditionally
connects LANs using the PSTN(Public Switched
Telephone Network) or more commonly the
Internet. To provide connectivity over a large
geographic area.
16. LOCAL AREA NETWORK (LAN)
LAN characteristics:
They are used within small areas ( such as in
an office building).
They offer high-speed communication-typically
100Mbps or faster.
They provide access for many devices.
They use LAN- specific equipment such as hub
and NICs-usually no need router.
17. METROPOLITAN AREA
NETWORK
MAN characteristics:
Sites are dispersed across a city/large
campus and perhaps the surrounding
area as well.
With the advent of MANs, historically
slow connection (56Kbps-1.5Mbps)
have given way to communication at
hundreds of megabits per second and
even gigabit speeds.
They use devices such as routers,
telephone switches, and microwave antennas as part of
their communication infrastructure
A MAN usually interconnects a number of (LANs) using a
high-capacity backbone technology, such as fiber-optical links.
18. WIDE AREA NETWORK
WAN characteristics :
They can cover a very large geographic area
even span the world.
They usually communicate at slow speed
(compared to LANs).
They use devices such as routers, modems, and
WAN switches, connectivity devices specific to
LANs and used to connect to long-haul
transmission media.
19. COMMON NETWORK
ELEMENT
Client
A computer on the network that requesting resources or services.
Server
A computer on the network that manages
network access and shared resources.
Network Interface Card (NIC)
A device inside a computer that connects
a computer to the network media.
Network Operating System(NOS)
Server that enable a computer to control network access and manage
resources. The most popular NOS are Microsoft Windows Server,
Novell NetWare and UNIX.
Host
A device that provides resource sharing for other computers on the
same network.
20. COMMON NETWORK ELEMENTS
(CONT.)
• Node
A device such as, client, server, or other network equipment that
is identified by a unique network address.
• Topology
The physical layout of a computer network. Network topology can
be a ring, bus or star formation, or hybrid combinations.
• Backbone
The backbone of a network (Cable) that combines smaller
network into a large network.
• Transmission Media
Media that carrying the network signal (cable/channel)
• Connectivity Devices
Modems, repeaters, bridges, routers, switch, hub and etc.
• Segment
It is a physical partitioning of network.
21. NETWORK TOPOLOGIES
Network topology is the layout pattern of
interconnections of the various elements (cable, nodes,
etc.) of a computer network.
Bus
Ring
Star
Hybrid
Mesh
23. BUS Bayonet Neill–Concelman
(BNC connector)
Connect two or more computer using coaxial cable and
BNC connector.
Terminator are installed on both ends of the cable.
Without the terminator, the electrical signal that
represent the data would reached the end of cooper
wire and bounce back, causing errors on the network.
Advantages : inexpensive to install, can easily add
more workstation.
Disadvantages : If the cable break down, the network
is down, access time and network performance
degrade as devices are added to the network.
25. RING
Computer are connected in a ring (circle).
It has no beginning or end, so there is no need to
terminate the cable.
Every device have an equal advantage in accessing
the media.
Advantages : There are no collisions , no terminators
are needed, easy to locate and correct problems with
devices and cable.
Disadvantages : requires more cable than a bus
network, a break in the cable brings the entire
network down.
27. STAR
All computer are connected to a central point such as
hub or switch
The most common topology used today
Data on a star topology passes through the hub or
switch before continuing to its destination.
Advantages : Cable failure will not disrupt the
network.
Disadvantages : Single point of failure.
29. HYBRID
• Combination of any two or more different topologies.
• The most commonly used topologies are Star-Bus or
Star-Ring.
• Advantages : If a computer fails, it will not affect the
rest of the network
• Disadvantages : If the central component, or hub, that
attaches all computers in a star, fails, no computer
will be able to communicate.
30.
31.
32. MESH
All computer are connected to every other computer
on the network
Rarely used on a Local Area Network (LAN)
The topology of the Internet.
Advantages : Very redundant. No disruption when
expanded.
Disadvantages : Expensive. Requires a lot of cable and
network interface cards.
33.
34. ADVANTAGES &
DISADVANTAGES OF
TOPOLOGIES
Topology Advantages Disadvantages
Bus Less cable
Easy to install
Cable faulty, entire system
down
Network not working even Difficult to troubleshoot
with 1 PC failed Least fault tolerance
Star Inexpensive
Easy to troubleshoot
Low data rate
Moderately difficult to install
Easy to reconfigure Require more cables
Ring Almost no loss in signal
quality over network
Failure of single connection
can take down entire network
Not that easy to install &
troubleshoot
Mesh Every PC connected to each
other
Large amount of cables
Very expensive & difficult to
Most fault tolerance manage
34
35. NETWORKING STANDARDS
ORGANIZATIONS
Organizations that set standards for networking:
American National Standards Institute (ANSI)
Electronic Industries Alliance (EIA) and
Telecommunication Industry Association (TIA)
Institute of Electrical and Electronics Engineers (IEEE)
International Organization for Standardization (ISO)
International Telecommunication Union (ITU)
Internet Society (ISOC)
Internet Assigned Numbers Authority (IANA) and
Internet Corporation for Assigned Names and Numbers
(ICANN)
38. PRINCIPLES OF NETWORKING
Sender
• The first of these elements is the message source, or sender. It
is the device which sends the data messages.
• Message sources are people, or electronic devices, that need to
communicate a message to other individuals or devices.
Destination
•The second element of communication is the destination, or
receiver, of the message.
•The destination receives the message and interprets it.
Source
•A third element, called a channel, provides the pathway over
which the message can travel from source to destination.
39. RULES OF COMMUNICATION IN
NETWORKING
Identification of sender and receiver (establish a link)
Agreed-upon medium or channel (face-to-face, telephone, letter,
photograph)-issue a command and command qualifier
Appropriate communication mode (spoken, written, illustrated, interactive or
one-way)-acknowledgement of command
Common language
Grammar and sentence structure - dissection message
Error Control and correction
Error detecting and recovering is one of the main functions of
communication protocol. It ensures that data is transmitted without any
error. It also solves the problem if an error is detected.
Speed and timing of delivery-termination and transmission
Ex:RS232 –handshaking concept
40. Protocols define the details of how the message is
transmitted, and delivered. This includes issues of:
Message format
Message size
Timing
Encapsulation
Encoding
Standard message pattern
41. MESSAGE ENCODING
•Encoding is the process of converting thoughts into the language,
symbols, or sounds, for transmission. Decoding reverses this process in
order to interpret the thought.
In computer communication
Messages sent across the network are first
converted into bits by the sending host.
Each bit is encoded into a pattern of sounds, light waves, or
electrical impulses depending on the network media over which the
bits are transmitted.
The destination host receives and decodes the signals
in order to interpret the message.
42. Message formatting
Message formats depend on the type of message and the
channel that is used to deliver the message.
Ex: The process of placing one message format (the letter)
inside another message format (the envelope) is called
encapsulation. De-encapsulation occurs when the process is
reversed by the recipient and the letter is removed from
the envelope.
43. MESSAGE FORMATTING(CONT.)
Each computer message is encapsulated in a specific
format, called a frame before it is send to network.
A frame acts like an envelope; it provides the address of
the intended destination and the address of the source
host.
The format and contents of a frame are determined by the
type of message being sent and the channel over which it is
communicated.
44. MESSAGE SIZE
When long message is sent from one host to
another over a network, it is necessary to break
the message into smaller pieces.
Each piece is encapsulated in a separate frame
with the address information, and is sent over
the network.
At the receiving host, the messages are de-
encapsulated and put back together to be
processed and interpreted.
45. MESSAGE TIMING
People use timing to determine when to speak,
how fast or slow to talk, and how long to wait for
a response.
Rules:
a) Access Method
Access Method determines when someone is able to send a
message.
If two people talk at the same time, a collision of
information occurs.
Hosts on a network need an access method to know when to
begin sending messages and how to respond when errors
occur.
46. MESSAGE TIMING (CONT.)
b) Flow Control
Timing also effects how much information can be sent
and the speed that it can be delivered.
In network communication, a sending host can transmit
messages at a faster rate than the destination host can
receive and process.
Source and destination hosts use flow control to
negotiate correct timing for successful communication.
c) Response Timeout
Hosts on the network also have rules that specify how
long to wait for responses and what action to take if a
response timeout occurs.
47. MESSAGE PATTERN
Unicast
A one-to-one message pattern
Only a single destination for the message.
Multicast
One-to-many pattern
Multicasting is the delivery of the same message to a
group of host destinations simultaneously.
The most complex type of message because they require a
means of identifying a set of specific devices to receive a
message.
Broadcast
If all hosts on the network need to receive the
message at the same time, a broadcast is used.
One-to-all message pattern.
48. MESSAGE PATTERN(CONT.)
Unicast: 1-to-1
Multicast: 1-to-
many
Broadcast: 1 to all
48 Networking fundamentals
51. Ethernet card.
51
From top to
bottom:
RJ-45, AUI
(Attachment Unit
Interface) , and BNC
connectors
52. LOCALTALK
Ethernet Cards LocalTalk
Fast data transfer Slow data transfer
(10 to 100 Mbps) (23 Mbps)
Expensive - purchased Built into Macintosh
separately computers
Requires computer slot No computer slot
necessary
Available for most Works only on
computers Macintosh computers
52