2. What are teams?
Groups of two or more people
who interact and influence
each other are mutually
accountable for achieving
common objectives and
perceive themselves as a social
entity within an organisation
Courtesy of the Royal Australian Navy
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3. Groups versus teams
All teams are groups
Some groups are just
people assembled
together
Teams have task
interdependence whereas
some groups do not (eg
group of employees
enjoying lunch together) Courtesy of the Royal Australian Navy
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4. Types of teams
Permanent teams
team-based departments
team-based organisation
quality circles
Temporary teams
task forces
› temporary teams that investigate a problem
skunkworks
› formed spontaneously, using borrowed resources, to
develop products or solve problems
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5. Why informal groups exist
Relatedness needs
fulfil need for social interaction
social identity
Goal accomplishment
Emotional support
2003 McGraw-Hill Australia Pty Ltd PPTs t/a Organisational Behaviour on the Pacific Rim by McShane and Travaglione 5
6. Team effectiveness model
Organisational and Team
Team design
team environment effectiveness
• Reward systems •Task characteristics
•Team size • Achieve
• Communication
organisational
systems •Team composition goals
• Physical space
• Satisfy member
• Organisational needs
Team processes
environment
• Maintain team
• Organisational •Team development survival
structure •Team norms
• Organisational •Team roles
leadership •Team cohesiveness
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7. Team design elements
Task characteristics
better when tasks are clear, easy to implement
task interdependence
share common inputs, processes or outcomes
Team size
smaller teams are better
but large enough to accomplish task
Team composition
members motivated/competent to perform task in a
team environment
team diversity
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8. Homogeneous vs heterogeneous teams
Homogeneous teams Heterogeneous teams
Higher satisfaction More conflict
Less conflict Slower team development
takes longer to agree on
Faster team development norms and goals
More efficient coordination Better knowledge and
resources for complex tasks
Performs better on simple
tasks Tend to be more creative
Higher potential for support
outside the team
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9. Stages of team development
Performing
Norming
Storming
Existing teams
Forming might regress Adjourning
back to an
earlier stage of
development
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10. Team norms
Informal rules and expectations a team establishes
to regulate member behaviours
Norms develop through
explicit statements
critical events in team’s history
initial team experiences
beliefs/values members bring to the team
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11. Changing team norms
Introduce norms when forming teams
Select members with preferred norms
Discuss counterproductive norms
Reward behaviours representing desired norms
Disband teams with dysfunctional norms
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12. Causes of team cohesiveness
Member
similarity
External Member
challenges interaction
Team
cohesiveness
Team Team
success size
Somewhat
difficult entry
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15. Cohesiveness and performance
Team norms
support Moderately High
firm’s high task task
goals
performance performance
Team norms Moderately
oppose Low task
low task
firm’s performance
goals performance
Low team High team
cohesiveness cohesiveness
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16. The trouble with teams
Individuals better/faster on some tasks
Process losses cost of developing and maintaining
teams
Companies don’t support best work environment for
team dynamics
Social loafing
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17. Supporting creativity at IDEO
Employees at Animal Logic, the
Sydney-based visual effects
company, demonstrate their
creative talent in The Matrix,
Moulin Rouge and other
blockbuster films. Hiring people
with diverse backgrounds and
living the Aussie culture seems to
contribute to the creative process.
Courtesy of Animal Logic
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18. Creativity defined
Developing an original
product, service or idea that
makes a socially recognised
contribution
part of the decision-making
process not separate from
it
creativity is influenced by Courtesy of Animal Logic
both personal competencies
and organisational
conditions, supported by
creativity practices
2003 McGraw-Hill Australia Pty Ltd PPTs t/a Organisational Behaviour on the Pacific Rim by McShane and Travaglione 18
19. Creative process model
Verification
Insight
Incubation
Preparation
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20. Characteristics of creative
people
Intellectual abilities
synthetic, general, practical
Relevant knowledge and experience
Motivation and persistence
Inventive thinking style
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21. Creative work environment
Organisational support
tolerates mistakes
encourages communication
offers job security
Intrinsically motivating work
task significance, autonomy, feedback
self-leadership
flow align competencies with job
Sufficient time and resources
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22. Creative practices
Redefine Associative Cross-
the problem play pollination
• Jamming • Chain story • Diverse teams
• Review past • Artistic • In-house
projects activities presentations
• Tell me, • Metaphors • Displayed
stranger thinking
• Morphological
analysis
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25. Group polarisation process
High risk
Decision process
Team decision
Social support
Individual Persuasion
opinions
Shifting responsibility
Team decision
Low risk
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26. General guidelines for team
decisions
Ensure neither leader nor any member
dominates
Maintain optimal team size
Team norms encourage critical thinking
Introduce effective team structures
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27. Generating constructive controversy
Form heterogeneous decision making team
Ensure team meets often to face contentious issues
Members should take on different discussion roles
Team thinks about the decision under different
scenarios
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31. Nominal group technique
Individual Team Individual
activity activity activity
Possible
Write down Vote on
Describe solutions
possible solutions
problem described
solutions presented
to others
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