2. About me
Education:
MSc Design for Interaction
Delft University of Technology,
Faculty of Industrial Design Engineering
Personal Focus:
Context of use,
User experience and perception
For me users and their context are an
important source of inspiration.
Rosie Paulissen, 14-05-1986 “Products should fit users’ needs and/
E-mail: rosiepaulissen@hotmail.com or enrich their lives.”
My work
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5 User evaluation test
AudioPlay Majesty FestiMate Goodnight!
Contextmapping; Kaleidoscopic
Game of chess The Life of... online vs offline cooking pot
Kjoepie!
3. Close your eyes and
LISTEN... Where are you?
AudioPlay is an animal is ‘hidden’
What’s that sound...? Do interactive playground, underneath one of the
you hear where it’s coming with every day a new tiles. The children have
from..? Catch them if you exciting game through to find the animal by
can! sound. jumping on the tiles.
The sound is positioned When missed a water
in space so each splash will sound. When
playground tile the right tile is jumped
AudioPlay
represents its own on the animal will let
sound. The interactive them know!
mini games are played With these interactive
by jumping on the tiles mini games, AudioPlay
around the playground. lets the children step
For example: into another world
JungleDay! Amongst and lets them enjoy a
the atmospheric playfull and physical
jungle surround sound, experience.
different animal sounds
will appear. The specific client:
4. Majesty is a redesign of coffee experience. The
the Siro coffee machine design of the interface
Majesty
interface from de Jong consists of elements
DUKE. that elicit a ‘coffee
Central elements in the feeling’. Which means
design are usability and the coffee experience
user experience, which already starts at the use
were tested through of the machine.
user research. The design also offers
Next to ease of use the ability to customize
the main improvement the interface, which is
is the increase of the essential for the divers
clientele of de Jong
DUKE
client:
5. 5 User evaluation test
FestiMate is the smartest payment is integrated
festival wristband so the visitors no
you’ve ever seen. longer have to deal
The wristband is with large amounts
FestiMate
equipped with a of plastic tokens and
wireless sensor node the constant concern
and a small display, about their wallet.
which makes it possible Furthermore the
to receive short electronic wristband
messages. These can makes it possible to
be announcements extend your festival
from the organization, experience both before
local advertisements and after the event.
or short messages from
friends. client:
In addition electronic
6. Goodnight!
Traveller:”I think that when you
talk to the people in the room,
say hello, shake hands; they are
Goodnight! are bedside lifestyles, cultures,
not going to steal.”
panels that offer a moods or interests. The
comfortable and pictures can evoke
inspiring sleepover to interesting and inspiring
hostel travellers. stories. The choice of
The bedside panels panel can already give
serve a double you a first impression
purpose. On one hand of your roommates. In
they can help you addition the pictures
connect with your offer a conversational
roommates. They are topic.
printed with inspiring On the other hand,
and appealing images when inside your bed,
that depict different the panel gives you Traveller: “It’s
a feeling of personal relaxing to be in my
space, which can be own space, in
very comforting in the my own bubble so
unfamiliar environment.
As a side effect the
to say”
panels also decorate
the usually dull hostel
rooms.
7. Game of chess
The game of chess is The combination of
originated in a design shape, colour and high
challenge about form gloss finish gives the set
family. My inspiration for a luxurious and elegant
the pieces and board feel.
is the advertisement
shown on the right.
I’ve chosen to combine
the high colour contrast
of white, black and red
with subtle differences
in form. Each of
the pieces can be
distinguished by these
subtle differences
of basic geometric
shapes.
8. The life of... is a the daily life of the
The life of...
contextmapping entrepreneurs, the
project conducted development of the
for a large insurance business and their
company in the business network.
Netherlands. The Through a generative
company wanted to session, in which
gain insight in their collage making was
clients needs. In our one of the assignments
study 5 entrepreneurs the needs, problems,
of small (up to 10 hopes and dreams of
employees) printing the entrepreneurs were
offices did participate. uncovered.
The contextmapping
study was focussed client:
“The conf lict between time and on getting to know
family has always been present,
especially in the past. Today it’s a lot
easier, the company has grown which
makes it more structured and the
kids are older now...”
9. Contextmapping; The research resulted target groups.
Contextmapping; online vs offline
online vs offline is an in recommendations One of the added
internship project on how Muzus can values for the use
carried out at Muzus, use these media for of digital media is
a user-centred contextmapping the combination of
design agency. In studies in practice. visual and textual
this project I explored Furthermore a information, which
the opportunities proposal for an online delivers rich and
for the use of digital application was made, valuable insight in the
media, like video, with advice about user context.
digital photographs function and use.
and the Internet, in Several approaches Internship
contextmapping were suggested for a
studies. perfect fit with different
10. merized!
...become mes
Kaleidoscopic cooking pots
The kaleidoscopic resulted in a set of It will attract your
cooking pots were kaleidoscopic cooking attention and visualize
designed with an pots that reflect, your creativity by
emotional intention attract and mesmerize! showcasing colourful
as starting point. I The pots have a reflections and patterns
wanted my user to feel polygon shape and of the food. This way
excited and become mirroring inner surface. you can become
more engaged during When cooking, a engaged during
cooking. Besides I kaleidoscopic effect cooking and enjoy an
wanted my user to created by your extra-ordinary cooking
become aware of ingredients will appear experience!
his/her own creative on the inside of the
cooking skills. pan.
This design goal
11. trigger
Kjoepie!
The aim of the ‘Kjoepie!’ is a package dinner, playing with
graduation project of products that blocks or other play
was to design together elicit the use activities. When the
a product that of the affected hand children receive
stimulates children at home. It consists of the trigger they can
with hemiplegic a tactile cue (vibration immediately act upon
cerebral palsy to bracelet and portable it.
incorporate and use sensors), a visual cue After performing the
their affected hand (activity pictograms) action or activity the
at home, in daily and a reflective reward will follow
act activities and in play. reward system (reward through self-reflection.
Children, their parents boards, reward cards The product parts
and their therapists and treasure chest). can be used and
were closely involved The sensory cues combined in a variety
throughout the are placed in the of ways. A custom
project. Besides surroundings of the program of use can
literature research, children to trigger be set up to match the
observations and the use of the hand children’s abilities and
interviews, the daily for daily life activities personality.
life of the children was like opening doors
mapped by means of and drawers, dressing Client
a contextual study. activities, eating
ref lect reward
Kjoepie!