The document discusses graphics and animation in multimedia design. It defines graphics as digital visual representations other than text, such as charts and illustrations. Graphics can effectively convey information and are commonly used to add emphasis, direct attention, and illustrate concepts. The document also discusses types of graphics, including vector and raster graphics, and factors that affect image quality like size, color depth, and resolution. It then covers animation, the use of 2D and 3D animation, and guidelines for effectively incorporating graphics and animation into multimedia projects.
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Graphic is a digital representation of non-text
information such as chart, graph, illustration etc.
Picture or image made with the assistance of
computers.
Many visual representations are generally much more
effective at conveying information than text.
Chapter 3: Graphic and Animation
Graphic
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To add emphasis
Direct attention
Illustrate concepts
Provide background content
Chapter 3: Graphic and Animation
The Use of Graphic
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Convey information more quickly than when using
text
Make complex information simple
Enhance online teaching and learning
Enhance communication with some disabled groups,
particularly those with learning difficulties or
cognitive impairments
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Advantages of Graphic
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Take longer to download
Require the use of plug-ins that the user may not
have or be able to install
Create accessibility barriers for some users
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Disadvantages of Graphic
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There are two types of graphic:
Vector
Raster
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Types of Graphic
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Vector Graphic
Images created with software that
uses geometrical formulas to
represent images.
Composed of individual elements,
such as arc, line, polygon, with their
own attributes that can be individually
edited.
Can be created using any drawing
software, eg: Illustrator.
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Types of Graphic
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Advantages of Vector Graphic
Ability to resize and rotate a graphic without
distortions.
Smaller file size.
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Types of Graphic
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Disadvantages of Vector Graphic
The more complex they are, the larger the file size
and the longer they take to appear on the screen.
Cannot display photorealistic quality.
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Types of Graphic
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Raster Graphic
Also called bitmap graphic.
A bitmap represents the image
as an array of dots, called pixels.
Bitmap graphics are resolution-
dependent and generate large
file sizes.
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Types of Graphic
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Advantages of Raster Graphic
Can be more photorealistic.
We can set the colour of every individual pixel in the
image
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Types of Graphic
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Disadvantages of Raster Graphic
Memory intensive, and the higher the resolution, the
larger the file size.
When an image is enlarged, the individual coloured
squares become visible and the illusion of a smooth
image is lost to the viewer.
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Types of Graphic
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Three factors that affect the raster image quality:
Image Size
Color Depth
Resolution
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Image Quality
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Image Size
Image size refers to the height and width of the
image, measured in inches, centimeters, pixels, or any
other unit of measure.
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Image Quality
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Color Depth
Color Depth or Bit Depth refers to the number of bits
used to describe the color of a single pixel.
It determines the number of colors that can be
displayed at one time.
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Image Quality
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Chapter 3: Graphic and Animation
Image Quality
Color Depth Number of Colors
1 bit 2
2 bit 4
4 bit 16
8 bit 256
16 bit 65,536
24 bit 16,777,216
32 bit 16,777,216 + Transparent
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Resolution
The resolution of the image refers to the number of
pixel in the image.
It also refers to the sharpness and clarity of an image.
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Image Quality
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Microsoft Bitmap (BMP)
Joint Photographic Experts Group (JPEG)
Tag Image File Format (TIFF)
Raw Image Format (RAW)
Portable Network Graphic (PNG)
Graphic Interchange Format (GIF)
Windows Metafile (WMF)
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Image File Format
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Chapter 3: Graphic and Animation
Calculate Image File Size
File size (byte) = (height x width x color depth)
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Example 1:
A full screen graphic resolution (640 x 480 pixels) at
an 8-bit color will yield the following file size:
Chapter 3: Graphic and Animation
Calculate Image File Size
(640 x 480 x 8) / 8 = 307200 bytes (b)
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Example 2:
A full screen graphic resolution (320 x 240 pixels) with
16-bit colors will yield the following file size:
Chapter 3: Graphic and Animation
Calculate Image File Size
(320 x 240 x 16) / 8 = 153600 bytes (b)
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File compression is a data compression method in which
the logical size of a file is reduced to save disk space for
easier and faster transmission over a network or the
Internet.
It enables the creation of a version of one or more files
with the same data at a size substantially smaller than the
original file.
Two types of file compression:
Lossless
Lossy
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File Compression
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Lossless Compression
Lossless compression algorithms reduce file size
without losing image quality,
The files are not compressed as small a file as a lossy
compression file.
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File Compression
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Lossy Compression
A lossy compression method is one where
compressing data and then decompressing it
retrieves data that is different from the original, but is
close enough to be useful in some way.
Lossy compression is most commonly used to
compress multimedia data (audio, video, still images)
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File Compression
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Graphics should fit in with the purpose, organization, and
style of the page.
Avoid using graphics with large file sizes that add to the
load time of the page.
Graphics should help to guide the viewers’ focus to the
important content on the page.
Avoid the use of graphics to convey textual content
information.
Provide textual equivalent alternatives for graphic content.
When using text in graphics, make sure there is sufficient
contrast between the text and the background color.
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Working with Graphics
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A simulation of movement
created by displaying a series of
pictures, or frames.
Entertainment multimedia titles
in general, and children’s titles
specifically, rely heavily on
animation.
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Animation
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Animations are useful in multimedia in the areas of
entertainment, education, and training.
They can be used to create simplified illustrations of a
simulation or dramatization.
They can be much easier to understand because they
are less complex than video.
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Animation
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Allows for real world processes to be modelled
Enriching graphical representations
Attracting attention
Visual interest
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The Use of Animation
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2D animation
3D animation
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Types of Animation
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Two dimensional (2D) animation software adds
movement and action to static images.
These programs use either vector drawn or
bitmapped images as objects.
The motion of animation is perceived by the viewer
from a series of frames.
For the motion to appear smooth a minimum of 15
frames persecond (fps) is generally required.
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2D Animation
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2D animation methods:
Cel Animation
Path Animation
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2D Animation
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Cel animation is based on a series of frames or cels in
which the object is redrawn in each consecutive cel to
depict motion.
Cel comes from the word celluloid (a transparent
sheet material) which was first used to draw the
images and place them on a stationary background.
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2D Animation
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Path Animation is the simplest form of animation and
the easiest to learn.
It moves an object along a predetermined path on the
screen.
The path could be a straight line or it could include
any number of curves.
Often the object does not change, although it might
be resized or reshaped.
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2D Animation
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Creating 3D animation is considerably more complex
than 2D animation.
It involves two steps :
modeling
rendering
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3D Animation
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3D modeling is the process of developing a
mathematical, wireframe representation of any three-
dimensional object (either inanimate or living) via
specialized software.
The product is called a 3D model.
Models may be created automatically or manually.
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3D Animation
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3D rendering is the 3D computer graphics process of
automatically converting 3D wire frame models into 2D
images with 3D photorealistic effects on a computer.
Rendering may take from seconds to days for a single
image/frame.
In general, different methods are better suited for either
photo-realistic rendering, or real-time rendering.
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3D Animation
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Don’t need to animate every object.
Don’t create long animations. Your audience has a
short attention span.
Keep it simple. Be selective about what object you
animate.
Use animation as a tool to support your contents.
Use subtle animation effects.
Chapter 3: Graphic and Animation
Working with Animation