This is the core presentation for the Workshop I ran at Sydney Project Managers Meetup, held at Thoughtworks office Sydney.
Some additional resources:
Sydney Project Managers Group: http://www.meetup.com/Sydney-Project-Managers
Daily thinking lessons:
http://schoolofthinking.org/ < signup box is on the right, on the homepage.
The full course in PDF:
http://bit.ly/softwareforthebrain
This is another great book which incorporates key ideas from the daily training, along with the power of MEMEs.
http://bit.ly/x10memeplex
If you're interested in Thinking tools, Open Source, Design thinking, and or Running your own 'Design Studio' then you should definitely take a look.
2. A bit about Mike...
Executive Producer @ Autumn:01 Digital Agency
Thinking Instructor @ School of Thinking
10 years in digital
Agency, Client, Government
@MetaMikeBiggs
3. WORKSHOP
& RANT
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A few things about projects
The Thinking Tools
Applying it to Digital
Iterative Design Studio
Leveraging other services
Doing it earlier in the process
9. The simplest thinking tool in the world.
‘Current view of the situation’ to a ‘Better view of the situation’
• A simple switch
• A mechanism to explicitly motivate you to generate more alternatives
• Can be applied at any point, at any time
• Multiple application generates varied, and sequential options
• IS ABOUT THE DIRECTING OF ATTENTION : TO ESCAPE AND SEARCH
CVS2BVS
Credit:
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Tools belong to the schoolofthinking.org (http://www.schoolofthinking.org/) and are free to use by anyone.
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http://www.youtube.com/watch?v=WMSDj9GA4qw
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Software for the brain. Book Download: http://www.schoolofthinking.org/software.pdf
Defend or escape
10. X10
X10
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Multiply your options by 10
Work best when applied to a specific element/metric/perspective
Works extremely well with scale, relative proportions,
Versions include: Divide by 10, adjacent 10, 10 parts etc..
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Resource: The X10 Memeplex. Book
Download:https://docs.google.com/file/d/0B44Jw1ES0js6cDJGekwwWmJhd28/edit?pli=1
11. GBB
GBB [Good, Bad, Better]
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Identify the good
Identify the bad
Suggest the better
Move toward a concept which is the result of explicitly defining the
bad, and the good.
• Uses tiny steps to develop and move a much larger idea ahead.
13. Key stages to exercise the tools:
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Requirements development >>Actually hypothesis synthesis
The validation process
The Idea generation process
The visual design process
The development process
Testing and feedback analysis
In summary: Constantly
15. The Iterative Design Studio Process:
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Familiarise with the problem context
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INDIVIDUALLY: Sketch/ draw/ document as many different concepts as you can to begin to attempt
to solve the core problem. This can include simple elements, features, or a specific experience.
CREATIVE TOOL: CVS2BVS X10
GROUP CRITIQUE
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INDIVIDUALLY: Drawing on everyone’s work in the first stage, combine and or elaborate on any of
the elements from the entire group, evolving the elements toward a more cohesive solution.
CREATIVE TOOL: GBB (Good Bad Better)
GROUP CRITIQUE
IN SMALL GROUPS: Iterate by taking the best of the individuals, and synthesising into a new, better,
unique solution.
CREATIVE TOOL: CVS2BVS <FOCUS ON PERSPECTIVES
GROUP PRESENTATION
Credit: @semanticwill
16. The Context:
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Graffiti can be a problem
Public spaces where it occurs can be owned/managed by many different organisations including:
• Local council
• Transit operators via PPPs
• Australia Post
• Electricity Infrastructure Provider
• Private homes
If the affected area includes property of multiple ‘owners’ then it can be very difficult to have it all
cleaned up- and thus to restore the overall streetscape.
Customer / Audience
Varied members of the community- primarily residents overlooking the affected area.
Stakeholders
All ‘owning’ organisations, private property owners.
The Goal
To ensure all elements of the streetscape are cleaned delivering a graffiti- free ux regardless of who
‘owns’ each part.
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INDIVIDUALLY: Sketch/ draw/ document as many different concepts as you can to
begin to attempt to solve the core problem. This can include simple elements,
features, or a specific experience.
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CREATIVE TOOL: CVS2BVS X10
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Time: 15 mins
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GROUP CRITIQUE 10 mins
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INDIVIDUALLY: Drawing on everyone’s work in the first stage as inspiration,
sketch/ draw/ document a many different concepts as you can to begin to
attempt to solve the core problem
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CREATIVE TOOL: GBB
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Time: 20 mins
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GROUP CRITIQUE 10 mins
19. •
IN SMALL GROUPS: Iterate by taking the best of the individuals, and synthesising
into a new, better, unique solution.
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CREATIVE TOOL: CVS2BVS <FOCUS ON PERSPECTIVES
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Time: 30 mins
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Be ready to present
21. HACKS YOU CAN LEVERAGE TO PRACTICE ITERATIVE DESIGN
CONSTANTLY
Remember we’re constantly validating hypotheses.
• Email –email first as a concept
• Social first
• Air Tasker
• Parallel design
• AB Testing
22. ONLY FOOLS CODE FIRST
“DON’T BUILD FIRST…HERE’S WHY
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There are several types of risk that can kill your company.
Big ones include (but aren’t limited to):
- Team (are *we* the right people to execute)
- Market (do people want to buy it) ← usually the biggest risk
- Technology (can we build it) ← most hackers start here. Oops.”
Kareem Mayan
FULL ARTICLE
http://blog.reemer.com/why-only-fools-write-code-first
23. A few more thinking tools for the road…
• SDNT: Start – Do – Notice – Think <Thought based action tool, challenging the
generally accepted wisdom of PDCA.
• QRH: Quality – Reciprocation – Humour < Styleware
• And more…