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GURUKUL KANGRI UNIVERSITY

     PRESENTATION ON

DIALOGUE MANAGEMENT SYSTEM




                  Submitted By-

              MAYANK AGARWAL
DIALOGUE MANAGEMENT SYSTEM

Introduction – Almost all the decision makers today often race
against time and often say: “I am too busy today to learn”. This
statement comes even after they have been provided with the latest
sophisticated equipment and office automation systems.

One of the main reason that can be thought of is the absence of a
good dialogue management subsystem. A dialogue management
subsystem acts as a window to the DSS and provides a good user
interface.
USER INTERFACE
The concept of user interface deals with all those
techniques that specify how a software and a user
communicate. The user interface encompasses the
following:
•Screen design
• Data display methodologies
•Help screen formats
•Error display formats
•Report generation methodologies
•Various input/output devices handling
Classification of user
User interface design is dependent on the type
of user who are using the system. Various
categories of users are:
•Category 1: Parrots.
•Category 2: Casual users.
•Category 3: Novices.
•Category 4: Professionals.
•Category 5: Experts.
Category 1: Parrots
These are the type of people who do not know
anything about the computers/software and
have to be taught at every step. They
meticulously follow what has been said and will
not deviate an iota from it. In case of problems,
they make a lot of fuss and need assistance to
overcome the same.
Category 2: Casual Users
These persons use the machine occasionally.


          Category 3: Novices
These are the first time learners and are in the
process of acclimatizing with various features of the
machine. They have an intention to learn and need
assistance during their period of learning.
Category 4: Professionals
They belong to those who are well versed in the
working of the machine and software. For them,
not much help is needed.

            Category 5: Experts
This is the ultimate level of users. Such kind of
people are more than professionals who can point
out changes to be made in the software for better
working.
INTERFACE STYLES
Various interface styles have evolved over a period of time.
These are now described.
1. Command Language
2. Question- Answer Dialogues (Q/A)
3. Menus
4. Icon Based System
5. Hypertext and Hypermedia Based System
6. Voice/Speech Based Systems
7. Natural Language Based Systems
1:Command Language
This was the oldest method of interaction
 between the computer and human beings. The
 latter were expected to know the commands
 for working and provide them in appropriate
 sequence. The software developed was not
 user friendly and help was minimal as the
 users were computer literate.
2: Question – Answer Dialogue (Q/A)
This is yet another mechanism by which the user
 answer the questions put by the machine. The
 answers have to be in well-formatted and
 structured means so that the machine can
 really do a pattern matching. The majority of
 the Q/A dialogues are limited to a few words
 or are very selective. This method become
 famous after it was introduced in MYCIN, an
 artificial intelligence based system for
 diagnosing blood infections.
3:Menus
Menus help the user to navigate through the
 software. Whenever a menu is displayed, and
 as the user navigates through the same, a
 small help statement is provided, which tells
 the person what item will do.
4: Icon Based Systems
Today this is the most common and prevalent
 method for interaction. In this, the complete
 menus are displayed as icons and using the
 input device mouse, the icons are selected. For
 this happen, the software developers will have
 to design necessary icons for various tasks
 that are to be done and provide a detailed
 method for installing the same in the system.
5:Hypertext and Hypermedia Based
               System
The success of icon-based manipulation system had
 led to the development of hypertext and
 hypermedia based systems. A typical example of
 a HBS is found in the Help Routines in
 WINDOWS. All important topics are underlined.
 This indicates that further help is available for
 those topics. when those topics are clicked, new
 windows describing the commands and topic
 opened up. When audio and video interface to
 hypertext are provided, they are called
 Hypermedia.
6: Voice/Speech Based Systems
This artificial intelligence based concept is slowly
 picking up and it is expected that within a
 decade, commercial systems based on voice
 recognition will be available. The process of
 speech recognition capture the audio signals,
 frees it from noise, analyses the voice for
 frequency patterns, and carries out the process
 of comparison.
7: Natural Language Based Systems
Present day computer interface for querying
  database are well-structured and expect the user
  to be proficient in Structured Query Language
  (SQL).

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Dialogue management system

  • 1. GURUKUL KANGRI UNIVERSITY PRESENTATION ON DIALOGUE MANAGEMENT SYSTEM Submitted By- MAYANK AGARWAL
  • 2. DIALOGUE MANAGEMENT SYSTEM Introduction – Almost all the decision makers today often race against time and often say: “I am too busy today to learn”. This statement comes even after they have been provided with the latest sophisticated equipment and office automation systems. One of the main reason that can be thought of is the absence of a good dialogue management subsystem. A dialogue management subsystem acts as a window to the DSS and provides a good user interface.
  • 3. USER INTERFACE The concept of user interface deals with all those techniques that specify how a software and a user communicate. The user interface encompasses the following: •Screen design • Data display methodologies •Help screen formats •Error display formats •Report generation methodologies •Various input/output devices handling
  • 4. Classification of user User interface design is dependent on the type of user who are using the system. Various categories of users are: •Category 1: Parrots. •Category 2: Casual users. •Category 3: Novices. •Category 4: Professionals. •Category 5: Experts.
  • 5. Category 1: Parrots These are the type of people who do not know anything about the computers/software and have to be taught at every step. They meticulously follow what has been said and will not deviate an iota from it. In case of problems, they make a lot of fuss and need assistance to overcome the same.
  • 6. Category 2: Casual Users These persons use the machine occasionally. Category 3: Novices These are the first time learners and are in the process of acclimatizing with various features of the machine. They have an intention to learn and need assistance during their period of learning.
  • 7. Category 4: Professionals They belong to those who are well versed in the working of the machine and software. For them, not much help is needed. Category 5: Experts This is the ultimate level of users. Such kind of people are more than professionals who can point out changes to be made in the software for better working.
  • 8. INTERFACE STYLES Various interface styles have evolved over a period of time. These are now described. 1. Command Language 2. Question- Answer Dialogues (Q/A) 3. Menus 4. Icon Based System 5. Hypertext and Hypermedia Based System 6. Voice/Speech Based Systems 7. Natural Language Based Systems
  • 9. 1:Command Language This was the oldest method of interaction between the computer and human beings. The latter were expected to know the commands for working and provide them in appropriate sequence. The software developed was not user friendly and help was minimal as the users were computer literate.
  • 10. 2: Question – Answer Dialogue (Q/A) This is yet another mechanism by which the user answer the questions put by the machine. The answers have to be in well-formatted and structured means so that the machine can really do a pattern matching. The majority of the Q/A dialogues are limited to a few words or are very selective. This method become famous after it was introduced in MYCIN, an artificial intelligence based system for diagnosing blood infections.
  • 11. 3:Menus Menus help the user to navigate through the software. Whenever a menu is displayed, and as the user navigates through the same, a small help statement is provided, which tells the person what item will do.
  • 12. 4: Icon Based Systems Today this is the most common and prevalent method for interaction. In this, the complete menus are displayed as icons and using the input device mouse, the icons are selected. For this happen, the software developers will have to design necessary icons for various tasks that are to be done and provide a detailed method for installing the same in the system.
  • 13. 5:Hypertext and Hypermedia Based System The success of icon-based manipulation system had led to the development of hypertext and hypermedia based systems. A typical example of a HBS is found in the Help Routines in WINDOWS. All important topics are underlined. This indicates that further help is available for those topics. when those topics are clicked, new windows describing the commands and topic opened up. When audio and video interface to hypertext are provided, they are called Hypermedia.
  • 14. 6: Voice/Speech Based Systems This artificial intelligence based concept is slowly picking up and it is expected that within a decade, commercial systems based on voice recognition will be available. The process of speech recognition capture the audio signals, frees it from noise, analyses the voice for frequency patterns, and carries out the process of comparison.
  • 15. 7: Natural Language Based Systems Present day computer interface for querying database are well-structured and expect the user to be proficient in Structured Query Language (SQL).