XYZ provides low-cost 3D gesture sensor technology that enables touchless control of consumer electronics through licensing, with initial deals signed for robot toys, lighting products, and robotics kits, and future applications including wearables, retail analytics, and automotive infotainment systems.
3. Agenda!
Intro and Overview
Why we chose Licensing right out of the gate
Early Challenges: Ungranted vs Granted IP
Concept Demo vs. Working Prototype
First Deal Pricing
NRE vs Licensing revenue
Deal Structure: Per Unit vs. Rev Share
Exclusivity
Licensing agreement key items
Power of precedence
4. 3D interaction is here today but prices are still too high
for adoption in all consumer electronics
XYZ provides low-cost 3D gesture sensor technology that
enables mass-market adoption of these interactions
in ALL consumer electronics devices
5. XYZ firmware + 1$ common components = 3D magic!
XYZ uses a highly scalable licensing business model
Code fits easily on
sub-dollar
microcontrollers
All components
are already
mass-produced
Pitch to product designers: “Add touchless and gesture control
to your product for the cost of a cup of regular coffee”
Technology – simple to implement!
6. Technology - protected!
6
Patents and Trademarks -- Granted and Pending
6
§ Unique core
methods allow for
novel range
measurement
§ Patents cover broad
range of licensable
implementation
options
§ Pursuing nationally in
key customer
geographies
7. § Touchless scrolling and page-turning through menus,
recipes, covers, text, and graphics
§ Lighting and volume control without buttons
§ Gesture based interaction for devices/wearables
Consumer
Enabling 3D Interactive Experiences!
§ Active awareness and tracking of objects
§ Modular components for Maker Community
§ Low-cost localization for home automation
Robotics and Sensors
§ Replace buttons with touchless gestures
§ Add new interactions to simple switches
§ Low-cost interactive digital signage/kiosks
Industrial
§ Touchless operation of infotainment interfaces
§ HUD, phone, and navigation controls
§ Button replacement for convenience and reliability
Automotive
8. 1st Deal in Toys
- in market!
WowWee
using
XYZ’s
tech
as
Robot
Toy’s
vision
system
1st Deal in
Lighting / IoT!
Ubiquilux
launching
the
e-‐mo?on
GestureSwitch
for
smart
ligh?ng
1st Deal in
Robotics!
SparkFun
suppling
sensors
for
Robo?cs
and
Maker
markets
9. 1st Deal in CE/Toys!
XYZ’s “GestureSense” tech!
used as Robots Vision System!
• Detects and avoids objects!
• Reacts to distance!
• Follows hand!
• Gesture Input for controls!
• “GestureSenseTM” co-branding!
MIP is a global hit – TIA "Most Innovative Toy” of the year 2014!
10. 1st Deal in Industrial/Lighting!
Just passed UL certification recently – Launching q4
Touchless Control!
• Up = on!
• Down = off!
• Dim by hand distance!
• Walk by – won’t trigger !
11. 1st Deal in Robotics/Sensors!
XYZ has a non-exclusive deal with SparkFun to supply our
sensors to the Robotics, Enthusiast, and Maker markets.!
• Sparkfun manufactures the sensors!
• Sparkfun provides 1st line customer support!
• Sparkfun resells to other distributors!
• First product is ZX-sensor configuration!
• “GestureSenseTM” co-branding!
Starting to find these sensors at Hardware Hackathons
12. MiPosaur – in stores now!
Uses BeaconSense to chase his ball!
Around head
With ball
13. R.E.V. – in stores now!
Uses BeaconSense for AI chasing and tracking
• AI mode uses
BeaconSense to navigate,
chase, and fire
automatically!
• Beacons in SmartRamps for enhanced and autonomous gameplay!
• Relative angular position for determining hit/miss & location on enemy car!!
14. R.E.V. AIR – in stores q3!
Uses BeaconSense for AI chasing and tracking
• AI mode uses
BeaconSense to navigate,
chase, and fire
automatically!
• Wearable for follow-me functionality!
• Base-station for automomous hover and guard mode!
!
15. CHiP – in stores q3!
Uses BeaconSense for AI chasing and tracking
• BeaconSense in a watch accessory allows CHiP to follow his owner!
• BeaconSense in a dock accessory allows CHiP to recharge autonomously !
• BeaconSense in his ball allow CHiP to track and fetch!
• GestureSense provides situational awareness!
16. Key Project in Automotive!
XYZ was selected as one of 10 Canadian companies to be
showcased in a fully operational demonstrator vehicle!
• Toyota donated Lexus RX-350!
• QNX completed in-vehicle integration!
• Canadian government support and funding!
Demo vehicle now on tour
Initial use-cases:!
• Infotainment control!
• Phone answering!
17. What’s next – Wearables!
• Watches and pendants for Humans!
• Simple infotainment controls!
• Proximity effects!
• Collars and pendants for Pets!
• Beacons on household items!
• Training, Playing, Feeding use-cases!
20. What’s next – Retail Displays!
• People Counting!
• Dwell Time!
• Simple touchless interactions (e.g.
product rotation, proximity effects, page
turning, menu selection)!
21. Agenda Revisit!
Intro and Overview
Why we chose Licensing right out of the gate
Early Challenges: Ungranted vs Granted IP
Concept Demo vs. Working Prototype
First Deal Pricing
NRE vs Licensing revenue
Deal Structure: Per Unit vs. Rev Share
Exclusivity
Licensing agreement key items
Power of precedence
22.
For more information contact"
"
Michael Kosic
CEO
+1 416 898 0820
Michael@xyzinteractive.com
Thank
You
23. Gartner July 2015 Hype-Cycle!
Our technology fuels both maturing and nascent markets
25. GestureSense® Use Cases – Partial* Gesture Library
Gesture!
Gesture
Type!
Motion! ZX-Sensor ! ZXY-Sensor! OST Array ! NST Array!
Proximity
Primary
Presence of Object
YES
YES
YES
YES
Location
Primary
Position relative to reference
X,Y,Z
YES
YES
YES
YES
Hover
Primary
Constant XYZ positional info
YES
YES
YES
YES
z-tap (Air Push)
Primary
Sharp Change in the Z axis
YES
YES
YES
YES
Left Swipe
Primary
Change in X from right to left
YES
YES
YES
YES
Right Swipe
Primary
Change in X from left to right
YES
YES
YES
YES
Up Swipe
Primary
Change in Y from down to up
NO
YES
YES
YES
Down Swipe
Primary
Change in Y from up to down
NO
YES
YES
YES
*Note that more advanced gestures are possible (e.g. circles, zig-zags, flicks, velocity flicks, etc..)