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Consumer Learning
Consumer Learning
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  1. 1. LEARNING According to Kotler’s Definition, learning involves changes in an individual’s behavior arising out of the experience. Most of the human behavior is learned over time, out of the experience.
  2. 2. Elements of Consumer Learning • Motivation • Cues • Response • Reinforcement
  3. 3. CLASSICAL CONDITIONING THEORY
  4. 4. MARKETING APPLICATION OF CLASSICAL CONDITIONING • Repetition • Stimulus Generalization • Stimulus Discrimination
  5. 5. INSTRUMENTAL CONDITIONING • In Instrumental Conditioning, the stimulus that results in the most satisfactory response is the one that is learned. • In consumer behavior terms, it suggests that consumers learn by trial and error process in which some purchase behaviours results in more favourable outcomes (i.e., rewards) than other purchase behaviours. A favourable experience is “instrumental” in teaching the individual to repeat a specific behavior.
  6. 6. CONSEQUENCES OF OPERANT CONDITIONING • Positive Reinforcement • Negative Reinforcement • Forgetting and Extinction
  7. 7. Strategic/Marketing applications of instrumental conditioning • Customer Satisfaction (Reinforcement) • Relationship Marketing • Reward
  8. 8. Cognitive learning theory: Neo-Pavlovian Model • A considerable amount of learning takes place as a result of consumer thinking and problem solving.
  9. 9. How Consumers Store, Retain, and Retrieve Information • The structure of memory Sensory store Short-term store Long-term store • Rehearsal and encoding • Information overload • Retention
  10. 10. MODELING OR OBSERVATIONAL LEARNING: - • “It is a process by which individuals observe the behavior of others, and consequences of such behavior.
  11. 11. INVOLVEMENT THEORY There are four general CIT categories: • High involvement / emotional • High involvement / rational • Low involvement / emotional • Low involvement / rational

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