Around three years ago I took my first steps into the games industry. Now I'm reasonably well known, recognised as an expert in my area and get to present at conferences around the world. The things that have helped me achieve that though aren't all that hard, and in this talk I discuss some of the tools I've used to become who I am, as well as talking a lot about my own insecurities and those that many other developers were able to share with me.