SlideShare ist ein Scribd-Unternehmen logo
1 von 70
Downloaden Sie, um offline zu lesen
Dasein
with
Leon Liu
Thesis project process book
This book is dedicated to those who have a
sense of humor to themselves.
3
Forward
Our world is moving towards to more and more digital and virtual reality
period. The need and popularity of digital technology has made people in-
creasingly dependent on digital products. But does our future have to move
towards more artificial intelligence or more digitization?
Does our future have to be built on virtual reality?
Figure 1.
Photo “Illuminati” by Benoit Lapray
4
Even now lots of people believe that artificial intelli-
gence and digital future is the trends at least in next
five years. But I think it might have another possibil-
ity or choice. My own speculation is addiction and
frequent use of the smartphone are making humans
less intelligent.
People in now days is over rely on digital device and
we are not able to live without them.Because people
can get so much information from their smartphones
in such a short period of time which lead to the lack
of patience and narrow skills instead of time and
interest traditionally used to acquire broad and in-
depth knowledge. Lots of problem is coming up with
the frequency of using digital and living in big city,
one of them is loneliness problem.
5
Chapter 1:
“We shape our tools and our tools shape us.”
Discovery
Key issues
Opportunity
Project proposal
Chapter 2:
“The sense of anonymous”
Design research
Research analysis
Direction
Chapter 3:
“The process of shape yourself”
Ideation
User testing
Concept development
Chapter 4:
“Tell me how you read and I’ll tell you who you are.”
Final concept
Branding
Specification
Cost breakdown
Fabrication
Final Product
6
September October
November
7
November
December
January
February
March
April
8
9
Chapter 1
“We shape our tools and our tools shape us.”
10
Discovery
While it is undeniable that digital
technology has brought a lot of
convenience to our work and we
got a lot of benefits from digital
technology at work.
However, digital products still oc-
cupy our lives when we stop work-
ing and take a break, most people
in now days would play video
games, watch online TV and play
smart phone as their entertain-
ment.
As majority’s standard of living
is gradually improving and it is
much easier to keep in touch with
each other in digital times than
before, there are more and more
applications and devices that try
to bring people closer and satis-
fy our desire. (online dating, social
media, consumerism, etc.)
But there is an emotion become
more intense in such a circum-
stance.
Figure 2.
movie “Her”
11
“Equally concerning is that social media use may contribute to so-
cial isolation, loneliness, and decreased well-being. Research on
nearly 1800 young adults aged 18 to 32 years indicates that
high rates of social media use (more than 2 hours per day) are as-
sociated with a significantly higher likelihood of perceived social
isolation than low levels of social media use (0-30 min/d).”
-Closing Commentary: Is Technology Making Us More Disconnected?
Figure 3.
Illustration by Sonya Korshenboym
12
13
Key Issues
Loneliness
In today’s era, the impact of digital technology is
the proliferation of information and the satisfaction
that people can easily get brought us endless con-
fusion and loneliness.
High rates of social media use lead more loneliness
problem among young adult group.
Figure 4.
photo “solitude place” by Lucas Zimmermann
14
Opportunity
More and more applications and
devices to satisfy young adult’s
desire is not the correct solutions.
What if there is an object that fo-
cus on young professional can in-
teract with them in order to help
them to overcome this “modern
epidemic”.
Figure 5.
photo “Manhattan Ground” by Skander Khlif
15
Project Proposal
This project aims to guide the
user’s ideology through design.
This can subtly change the user’s
lifestyle and daily habits. To edu-
cate users to treat digital device
in correct ways to face the rela-
tionship with the right attitude,
try not to use electronic products
to enrich their free time, but to
embrace nature and discover the
real world instead.
Even we can not 100% pre-
vent loneliness problem for ev-
ery young people, but there are
possibilities that to guide them
to learn how to get along with
themselves.
To transfer from loneliness to
“oneliness” and independence.
Increasing the abilities of
self-thinking and self-satisfac-
tion.
Because solitude also could be
important.
16
17
Chapter 2
“The sense of anonymous”
18
Design research
Before we start to design for our users,we need to understand
how young professional think about modern loneliness, why
they feel lonely sometimes and how they usually cope with
this emotions.
I used multiply design tools in order to understand our us-
ers: Interviews,Observations, Literatures, Experience journey,
Surveys.
19
Figure 6.7.8.9
User interview by Leon Liu
Interviewer: Madeleine Bailey, Samuel Kwan,Dan-
iel Noel, Friedrich Wing
20
Userresearch-Interview
Busy lifestyle
Busy itself could be the reason. It creates contrast
between works and free time.-The sense of wasting
times
“I think a big piece of loneliness in a city would be
busy schedules. People are really busy in big cities.”
The sense of anonymous
Seeking for attention in society, the desire of in-
creasing visibility -One of the millions of people in
big cities
“I think so. (Feeling lonely in the big city) That’s
called Anonymous.”
Digital Culture disturbs emotions
-The phenomenon of contrast and comparison
-Overuse increase loneliness emotions
“ You go to the popular pages. And that’s the one let
you know that “I’m bored”. You need to get out now.”
21
Figure10.11.12
User interview by Leon Liu
Interviewer: Tamara,Daniel Noel, Briar Grill
22
Userresearch-Interview
The sense of belongings
-Frequency of transition
-The cultural differences
“During that time when I didn’t have a house or a
spot. I did feel it was lonely.”
Digital Culture disturbs emotions
-The phenomenon of contrast and comparison
-Overuse increase loneliness emotions
“If you play a game for really long time. Cause you
are so coop up in this game and you kind of lose
what society is like outside.”
Core: Contrast between outside and inside
-Busy and non-busy
-Outside world and your own life: information over-
load, comparison in social media, cultural differenc-
es
23
Figure13.14.15
User interview by Leon Liu
Interviewer: Madeleine Bailey, Samuel Kwan, Timmy
24
User Research -
Journey Mapping
In order to proof and experience how
digital devices and modern city life-
style affect my personalities. I stim-
ulate an experience that living in a
modern condo located in the most
popular district and remove any dig-
ital device that can be used to kill my
time.
When I done my work and back
home at end of the day. I used to
watch some YouTube videos before
sleep.
However, this habit affects my
sleep quality. I will get more excit-
ed after watching these videos and
I supposed to get relax and help
sleep by doing this action.
Figure 16.
Modern city life style
Figure 17.
Modern city life style
25
When I stopped watching YouTube, I
would feel boring due to the influence
to previse routine. I felt uncomfortable
and strange I am getting used to get re-
lax, entertain and killing my time before
sleep.
I decide to read books. Even it was not as
fun as watching videos, it helps the situ-
ation somehow. However, If I read some
topic that I was interested in, I would
keep thinking about it during my sleep
time.
In the next days,when I am free.I cleaned
by house meticulously for three hours.
I decided to go for a walk because I
stayed indoors for too long time.
Actually, I went shopping and visited
some Eaton center and some stories sur-
round it.
After that, I bought a pair of socks and
a black cotton sweater from Uniqlo that
are not necessary because I already have
exactly the same things before.
26
Research analysis
Core
The differences between outside and inside
User needs
Better transition experience, sense of participation,
high qualities’ interactions, sense of company, and
to understand the differences.
Potential solutions
Form hobbies and join activities, build communi-
cation and support
Based on all these research above, we need to un-
derstand the difference between our inner think-
ing and our surroundings.
Figure 18.
“Rosas; Fase, Four Movements to the Music of
Steve Reich” by Stephanie Berger
27
“Think about all of that beautiful universe
that we are living in. Loneliness is an exis-
tential condition. It is the way that we are
being in the world.”
- Brendan Myers
Figure 19.
The Space.
28
Design brief
Based on the research, I create the struc-
ture for my further ideation:
Encourage users to Recognize lonely
feelings, then help users to Understand
these emotions, and lead them to Re-
spond loneliness in proper ways.
Intentional Solitude is the method to fol-
lowing this structure. This is a positive
cycle that helping users to get used to
and understand the loneliness emotions.
There are lots of ways to approach in-
tentional solitudes such as form hobbies,
meditation is one of a good and direct
way as a hobby to approach intentional
solitude.
There is a survey that form by me shows
that 87% of people agree that being
alone sometimes have positive effect to
us. Intentional solitude not only can ex-
plore our inner world and outside world,
but also to helps us to learn how to be
alone in a proper way.
29
“When I alone sometimes. I can do
better work. And do certain things
that I wouldn’t. Notice things
could have a lot of values.”
-Daniel Noel
Is about switch the passive to active at-
titude, is about the ability of controlling
our emotions, to understand how is our
life actually works and actively exploring
our physical world and our inner world,
rather than “waiting” and looking for a
comfort zone.
Figure 20.
Daniel Noel. Interviewed by Leon Liu
30
Business Analysis
Nendo is looking for special and unique
solutions.
They believe that our world could be in
different ways.
The outcome can be in any form that
contributes to society Giving people a
small “! “ moment.
“ ! “ moments are what make our days so
interesting, so rich.
Intentional Solitude + Nendo
Creating special experiences by any
forms that can interact with users to ed-
ucate the ability of controlling their emo-
tions by unique design concept.
31
Figure 20.21.22
Nendo’s products. Designed by Sato Oki.
32
33
Chapter 3
“The process of shape yourself”
34
Ideation
Creating an object by the process of stimulation, interac-
tion and motivation can guide the users into the practice
of intentional solitude. I create three different directions
in the first ideation step which is experience with senso-
ry and imagination, experience with space and light, and
experience with float. All these concepts are based on a
structure: first, be aware of loneliness emotions, then un-
derstand loneliness, finally response to this emotion by
intentional solitude.
Figure 23.
Movie “Beginners”
Figure 24.
Sketching and brainstorming
35
36
Experience with sensory
and imagination
Using the elements of sensory and imagination to
bring users into different scenario. Based on these
scenarios, they can inspire users to experience the dif-
ferences between reality and their imagination.Which
has the similar effect of experience loneliness. Then
letting them to learn from these feelings.
Figure 25.
Concept rendering.
Figure 26.
User scene with concept.
37
“I like the sounds of the forest be-
cause I like nature. It is good and
powerful that create a comparison
between city life and nature. Which
could make me relax and calm
during my busy city life.”
-Daniel Noel
“It feels like I am actually walking
in the forest. Lots of things sur-
round me always disturb me but
when I closed my eyes, I feel noth-
ing now. Only heard the sounds of
nature.”
-Elva Zhang
“Is kind of hard for me to match the
scene to that sound. I can have an
image and try to place myself in
that situation but I just get out of
it really fast so I need to keep it in
mind and think back.”
-Joyce
Figure 27.28.29
User testing.
38
E x p e r i e n c e w i t h
Space and light
Using the elements of spcae and light to bring users
into the contrast of light and dark. When users sitting
into a dark environment. The shadow of surroundings
can be projector onto the fabric.Which bring a feeling
that living in a familiar place but actually belong to
you. These contrast can helping users to understand-
ing the feeling of loneliness.
Figure 30.
Concept rendering.
Figure 31.
User scene with concept.
39
“I think you have to go the places
that you have already go to as the
first step and try to get away from
the craziness.”
-Daniel Noel
“I really want to get out and escape.
And I feel boring and don’t know
what to do.”
-Elva Zhang
“I want this concept locate in for-
est, or a park. I can experience the
textile of the grass; it feels like you
are in your own little space but also
connect to the outside world.”
-Joyce
Figure32.33.34
User testing.
40
Experience with float
Using the elements of float to bring users into the-
feeling of floating. The feeling of float can help users
to concentrate and empty their mind. In order to pro-
vide a good environment for them to meditation.
Figure 35.
Concept rendering.
Figure 36.
User scene with concept.
41
“I like the 36 inches the most. 20
inch is the height that you are fa-
miliar. Is what you used to do, sit-
ting on a chair.
-Daniel Noel
“I don’t want it too stable other-
wise I don’t feel I’m floating. Is nice
to make it have a little bit sense of
shaking.”
-Elva Zhang
“I can feel stable by the four pillars
at the edge.”
“What if there is a mirror in front
of me and I can see myself but not
the table and legs. That makes me
feel floating.”
-Joyce
Figure37.38.39
User testing.
42
User testing and feedbacks
Experience with
sensory and imagination
1.People agree that this concept can some-
how make them relax and take a break. The
types of scenario decide the user experience.
2.The idea of boundaries is powerful. If I can
make it stronger it would be better.
3.It somehow provides the contrast of their
imagination and reality. But how to lead them
to learn about the concept of loneliness?
Experience with
Space and light
1.It really depends on personality.The experi-
ences could be very different based on differ-
ent personalities.
2.Should pay attention on the sense of boring
and wasting time.
3.It doesn’t build a clear connection between
the form and my topic.
4.Most users prefer this concept.
43
Experience with float
1.Most users think this concept is fun, but the
least contact to my topic.
2.They feel confused about the values of this
conceptto learn about the concept of loneli-
ness?
What should I do?
How to make my concepts more in line with
my topic? How to add values to these form,
not just a tent, four speaker or floating chair?
Having negative emotions during the experi-
ence sometimes doesn’t mean the influences
are also negative. As long as it could reflect
positive outcome.
So thinking about how to motivate these
group of people to make time for getting
along with themselves or thinking about how
to insert this concept into their daily activi-
ties.
44
Concept Development
Based on all these feedbacks, I summarize into
some major point that I need to focus on in the
next step.
1. The concepts of calmness and mindfulness
could help them to relax and provide a space
for them to meditate.
2. User prefer a good interaction with concepts.
3. Need to consider more about how to moti-
vate them to maintain this hobby through in-
teractions.
During the user testing, I found that the ideas
of previous structure actually made users con-
fused about the meaning of the concepts. It is
not easy to let people experience with loneli-
ness by such a short term stimulation. Lone-
liness itself is such an abstract and elusive
feeling. It looks like the form of water that
can transform into different feelings such as
anxiety and stress. On the other hand, different
individuals have their different thinking about
loneliness. If loneliness emotion is water, users
are the shape of the glass. They shape loneli-
ness by their experience.
45
After noticing this, I started to pay more atten-
tion to my concept itself – the idea of being
alone. I learns that I should emphasize the
most of the values of my concepts and the pos-
itive effect of solitude in my interactions. Then
letting the users to treat at this interaction by
their own perspective. Eventually, I change my
structure to:
First, experience the interaction of concepts,
then understand this interaction, and final-
ly, when my users feel lonely, this experience
could remind to them that loneliness is exactly
not that scary, it is how we live everyday.
Figure 40.
“Sensory” by Wentian Zhang.
46
47
Chapter 4
“Tell me how you read and I’ll tell you who you are.”
48
Developed Concept
®
Dasein is home system that provide inter-
actions with users through breathing, light
and sound to inspire young professional to
spend time with themselves in daily lives.
This interaction divide into two parts. First,
it will racking user’s breathing rate, then
bring the users into a scenario that can
helps them stay calm.
49
Figure 41.
Concept rendering.
Figure 42.
Concept’s system
graphical description .
50
Concept Rendering
51
52
Product Personality
Materials
The material of this form would be some
frost material such as Channel glass or
Crystal ice acrylic. Frost material can dif-
fuse the lighting to a soft and smooth ef-
fect. Also, frosted form can represent the
theme of this concept.
Not only having the effect of calmness.
Frost material also can represent the
concept of loneliness which is blurred
and elusive. The process of define loneli-
ness is like the lighting in the blur.
The frosted effects also can create a
sense of new dimension in visual which
have a contrast with reality. This effects
can represent that there are difference
between your inner world and your sur-
rounding.
Figure 43.
The contrast between mind and reality
Figure 44.
“Cactus II” by Kristina Dam
Figure 45.
“Still motion”by Britney Kidd
53
54
Product Personality
Shape
After multiply experiments, the shape of
concept is designed in this form because
it can perfectly diffuse the light from in-
side. Also the least distraction to the users
during the interaction.
The Scenario
In the second part of the interaction, this
system would bring users into multiply
artificial nature scenarios that helps users
to imagine and communicate with it. This
is process of interact with the objects but
also interact with themselves.
When the user is sitting in the seat, the
lighting system will automatically turn on
and follow the user’s breathing. Through-
out the interaction, if the user sits longer,
the light will become brighter and bright-
er. Once they leave the seat, the lights will
slowly turn off.
55
Figure 46.
The shape of the concept.
56
Brand Values
Why “Dasein”
“Dasein” means the being in the world. But the
concept of being itself is so abstract, so intan-
gible and so invisible that can it is embodied
by different individuals.
The being is so intangible that we always ig-
nore it in daily life. Like we always ignore we
are living and we will die. We only notice it in
some odd moments, perhaps at night or be
alone all day or through the walk in the coun-
tryside. “Dasein” could be a metaphor of lone-
liness. It always be there, and different have
their on different understanding of loneliness.
It likes the water we drink, or the food that we
eat. It is being there with us. So it is necessary
to live with this emotions, is not about avoid-
ing it but get used to it.
Figure 47.48.
Branding poster.
57
58
Specification
44.75
16.00
14.88
ø2.00
16.4
7
5.16
5.29
3.50
14.95
44.75
These orthogonal graphs show the final form and
structure of my concept. The whole concept con-
sists of a lamp system and a small seat. Once the
user is sitting in the seat. The light will automat-
ically turn on due to the pressure sensor. Seating
is a response to user needs, and lighting is a re-
sponse to this concept.
Figure 49.
Lighting system orthographic drawings.
59
2.00
20.00
1.00
23.00
20.00
0.50
19.74
Figure 50.
Seating system orthographic drawings.
60
FINAL PROTOTYPE
PROCESS
All the experience in my process has accumulat-
ed in my final design. In my entire project, I have
learned to work with plastic bending techniques,
build wood jigs,vacuum forming, electrical wiring
to arduino coding, and audio editing for sound
and light. The following image records my build
process
Figure 51.52.
Bending arylic sheet.
Half Scale prototyping.
61
Figure 53.54.55.
Heat arylic in oven process.
62
Figure 56.57.58
Building cycle jig for the
seat.
63
Figure 56.57.58
Arylic vacumm forming
process.
64
Final Product
65
66
67
68
Special thanks
Sony Chen Andrew Atkin
Peter Parker Anna Peng
Job Rugters Tony Zhao
Daniel Rossi Kyle Duffield
69
About Leon Liu
I am Leon (zhuojun) Liu. I focus on
product design,tangible experience,
and furniture.
Currently living in Toronto and
working on Industrial design. Also
had a six months exchange study
experience in Gothenburg, Sweden
in 2018.
I like to observe our society, under-
stand humans, and use unique and
reasonable perspectives to find new
possibilities.Thereby promoting the
quality of life and the perfect bal-
ance between us and nature.
Process book

Weitere ähnliche Inhalte

Was ist angesagt?

be you book - draft
be you book - draftbe you book - draft
be you book - draftmonika hardy
 
Open Collaborative Making a Digital Perspective
Open Collaborative Making a Digital PerspectiveOpen Collaborative Making a Digital Perspective
Open Collaborative Making a Digital PerspectiveIrini Mirena Papadimitriou
 
I Was A Guest Lecturer at Yeditepe University MBA Program in Turkey
I Was A Guest Lecturer at Yeditepe University MBA Program in TurkeyI Was A Guest Lecturer at Yeditepe University MBA Program in Turkey
I Was A Guest Lecturer at Yeditepe University MBA Program in TurkeyFahri Karakas
 
Empower: Youth, Arts and Activism
Empower: Youth, Arts and ActivismEmpower: Youth, Arts and Activism
Empower: Youth, Arts and ActivismLisa Campbell
 
Predictable Irrationality If You Build What They Ask For, They Will Not Come
Predictable Irrationality If You Build What They Ask For, They Will Not ComePredictable Irrationality If You Build What They Ask For, They Will Not Come
Predictable Irrationality If You Build What They Ask For, They Will Not ComeJoyce Hostyn
 
Guerilla Productions for Very Small Screens: Transformations through Mobile C...
Guerilla Productions for Very Small Screens: Transformations through Mobile C...Guerilla Productions for Very Small Screens: Transformations through Mobile C...
Guerilla Productions for Very Small Screens: Transformations through Mobile C...Helen Keegan (a.k.a heloukee)
 
Sxsw tree slideshare
Sxsw tree slideshareSxsw tree slideshare
Sxsw tree slideshareroscoe007
 
Social Media Week London Recap
Social Media Week London RecapSocial Media Week London Recap
Social Media Week London RecapKetchum PR
 
SXSW Interactive 2013 Recap
SXSW Interactive 2013 RecapSXSW Interactive 2013 Recap
SXSW Interactive 2013 RecapShawn Cheng
 
Organic+Engagement+%28Collaborative+Co-Creation%29+Part+1+pdf.compressed
Organic+Engagement+%28Collaborative+Co-Creation%29+Part+1+pdf.compressedOrganic+Engagement+%28Collaborative+Co-Creation%29+Part+1+pdf.compressed
Organic+Engagement+%28Collaborative+Co-Creation%29+Part+1+pdf.compressedRhonda Nicholl
 
Frontline merchants of cool- interviews- dee dee gordon and sharon lee | pbs”
Frontline  merchants of cool- interviews- dee dee gordon and sharon lee | pbs”Frontline  merchants of cool- interviews- dee dee gordon and sharon lee | pbs”
Frontline merchants of cool- interviews- dee dee gordon and sharon lee | pbs”La innovation Kitchen
 
Tmre trend report millennia_mobiledigital--pulplab-11.12.12
Tmre trend report millennia_mobiledigital--pulplab-11.12.12Tmre trend report millennia_mobiledigital--pulplab-11.12.12
Tmre trend report millennia_mobiledigital--pulplab-11.12.12Kate Pawlicki
 
joi ito and wikipedia
joi ito and wikipediajoi ito and wikipedia
joi ito and wikipediamonika hardy
 
Future of brands
Future of brandsFuture of brands
Future of brandsPrincipals
 
where to start - some suggested reads
where to start  - some suggested readswhere to start  - some suggested reads
where to start - some suggested readsmonika hardy
 

Was ist angesagt? (20)

Alone together
Alone togetherAlone together
Alone together
 
Digital Planning Lecture
Digital Planning LectureDigital Planning Lecture
Digital Planning Lecture
 
be you book - draft
be you book - draftbe you book - draft
be you book - draft
 
Mobilemania Wunderman
Mobilemania WundermanMobilemania Wunderman
Mobilemania Wunderman
 
Open Collaborative Making a Digital Perspective
Open Collaborative Making a Digital PerspectiveOpen Collaborative Making a Digital Perspective
Open Collaborative Making a Digital Perspective
 
I Was A Guest Lecturer at Yeditepe University MBA Program in Turkey
I Was A Guest Lecturer at Yeditepe University MBA Program in TurkeyI Was A Guest Lecturer at Yeditepe University MBA Program in Turkey
I Was A Guest Lecturer at Yeditepe University MBA Program in Turkey
 
Empower: Youth, Arts and Activism
Empower: Youth, Arts and ActivismEmpower: Youth, Arts and Activism
Empower: Youth, Arts and Activism
 
Predictable Irrationality If You Build What They Ask For, They Will Not Come
Predictable Irrationality If You Build What They Ask For, They Will Not ComePredictable Irrationality If You Build What They Ask For, They Will Not Come
Predictable Irrationality If You Build What They Ask For, They Will Not Come
 
Guerilla Productions for Very Small Screens: Transformations through Mobile C...
Guerilla Productions for Very Small Screens: Transformations through Mobile C...Guerilla Productions for Very Small Screens: Transformations through Mobile C...
Guerilla Productions for Very Small Screens: Transformations through Mobile C...
 
Sxsw tree slideshare
Sxsw tree slideshareSxsw tree slideshare
Sxsw tree slideshare
 
Social Media Week London Recap
Social Media Week London RecapSocial Media Week London Recap
Social Media Week London Recap
 
SXSW Interactive 2013 Recap
SXSW Interactive 2013 RecapSXSW Interactive 2013 Recap
SXSW Interactive 2013 Recap
 
Organic+Engagement+%28Collaborative+Co-Creation%29+Part+1+pdf.compressed
Organic+Engagement+%28Collaborative+Co-Creation%29+Part+1+pdf.compressedOrganic+Engagement+%28Collaborative+Co-Creation%29+Part+1+pdf.compressed
Organic+Engagement+%28Collaborative+Co-Creation%29+Part+1+pdf.compressed
 
Frontline merchants of cool- interviews- dee dee gordon and sharon lee | pbs”
Frontline  merchants of cool- interviews- dee dee gordon and sharon lee | pbs”Frontline  merchants of cool- interviews- dee dee gordon and sharon lee | pbs”
Frontline merchants of cool- interviews- dee dee gordon and sharon lee | pbs”
 
Tmre trend report millennia_mobiledigital--pulplab-11.12.12
Tmre trend report millennia_mobiledigital--pulplab-11.12.12Tmre trend report millennia_mobiledigital--pulplab-11.12.12
Tmre trend report millennia_mobiledigital--pulplab-11.12.12
 
joi ito and wikipedia
joi ito and wikipediajoi ito and wikipedia
joi ito and wikipedia
 
Future of brands
Future of brandsFuture of brands
Future of brands
 
What's Now
What's NowWhat's Now
What's Now
 
where to start - some suggested reads
where to start  - some suggested readswhere to start  - some suggested reads
where to start - some suggested reads
 
Nonprofit Partnerships with Youth
Nonprofit Partnerships with YouthNonprofit Partnerships with Youth
Nonprofit Partnerships with Youth
 

Ähnlich wie Process book

Creating effective ammunition in the battle for attention
Creating effective ammunition in the battle for attentionCreating effective ammunition in the battle for attention
Creating effective ammunition in the battle for attentionicoEx
 
Adlina ariffin 1071114993
Adlina ariffin 1071114993Adlina ariffin 1071114993
Adlina ariffin 1071114993xebullD
 
17 Cartoons That Will Change Your Business by @BrianSolis @Gapingvoid
17 Cartoons That Will Change Your Business by @BrianSolis @Gapingvoid17 Cartoons That Will Change Your Business by @BrianSolis @Gapingvoid
17 Cartoons That Will Change Your Business by @BrianSolis @GapingvoidBrian Solis
 
Urgent Essay Writing Service. Urgent Ess
Urgent Essay Writing Service. Urgent EssUrgent Essay Writing Service. Urgent Ess
Urgent Essay Writing Service. Urgent EssFiona Phillips
 
Digital addiction & boredom
Digital addiction & boredomDigital addiction & boredom
Digital addiction & boredomKANIKACHAWLA13
 
Raising Children in a Digital Age
Raising Children in a Digital AgeRaising Children in a Digital Age
Raising Children in a Digital AgeBex Lewis
 
Présentation digitalfluency
Présentation digitalfluency Présentation digitalfluency
Présentation digitalfluency ycotin
 
Seducing the Social Super Ego
Seducing the Social Super EgoSeducing the Social Super Ego
Seducing the Social Super EgoBBDO
 
Online Privacy & Ownership
Online Privacy & OwnershipOnline Privacy & Ownership
Online Privacy & OwnershipNelson Zagalo
 
Reaching Teens through Social Media
Reaching Teens through Social MediaReaching Teens through Social Media
Reaching Teens through Social MediaMedia Barker
 
Example Essay With Introduction Body And Conclusion
Example Essay With Introduction Body And ConclusionExample Essay With Introduction Body And Conclusion
Example Essay With Introduction Body And ConclusionTricia Hillard
 
Joakim Jardenberg's presentation
Joakim Jardenberg's presentationJoakim Jardenberg's presentation
Joakim Jardenberg's presentationdxfswe
 

Ähnlich wie Process book (17)

Creating effective ammunition in the battle for attention
Creating effective ammunition in the battle for attentionCreating effective ammunition in the battle for attention
Creating effective ammunition in the battle for attention
 
Adlina ariffin 1071114993
Adlina ariffin 1071114993Adlina ariffin 1071114993
Adlina ariffin 1071114993
 
17 Cartoons That Will Change Your Business by @BrianSolis @Gapingvoid
17 Cartoons That Will Change Your Business by @BrianSolis @Gapingvoid17 Cartoons That Will Change Your Business by @BrianSolis @Gapingvoid
17 Cartoons That Will Change Your Business by @BrianSolis @Gapingvoid
 
Urgent Essay Writing Service. Urgent Ess
Urgent Essay Writing Service. Urgent EssUrgent Essay Writing Service. Urgent Ess
Urgent Essay Writing Service. Urgent Ess
 
Digital addiction & boredom
Digital addiction & boredomDigital addiction & boredom
Digital addiction & boredom
 
Q & a
Q & aQ & a
Q & a
 
Digital SelfBLbd (1).pdf
Digital SelfBLbd (1).pdfDigital SelfBLbd (1).pdf
Digital SelfBLbd (1).pdf
 
Raising Children in a Digital Age
Raising Children in a Digital AgeRaising Children in a Digital Age
Raising Children in a Digital Age
 
Présentation digitalfluency
Présentation digitalfluency Présentation digitalfluency
Présentation digitalfluency
 
Seducing the Social Super Ego
Seducing the Social Super EgoSeducing the Social Super Ego
Seducing the Social Super Ego
 
Online Privacy & Ownership
Online Privacy & OwnershipOnline Privacy & Ownership
Online Privacy & Ownership
 
Social media!!
Social media!!Social media!!
Social media!!
 
Essay About Social Media
Essay About Social MediaEssay About Social Media
Essay About Social Media
 
Reaching Teens through Social Media
Reaching Teens through Social MediaReaching Teens through Social Media
Reaching Teens through Social Media
 
Example Essay With Introduction Body And Conclusion
Example Essay With Introduction Body And ConclusionExample Essay With Introduction Body And Conclusion
Example Essay With Introduction Body And Conclusion
 
Digital trends and us
Digital trends and usDigital trends and us
Digital trends and us
 
Joakim Jardenberg's presentation
Joakim Jardenberg's presentationJoakim Jardenberg's presentation
Joakim Jardenberg's presentation
 

Kürzlich hochgeladen

Top 10 Modern Web Design Trends for 2025
Top 10 Modern Web Design Trends for 2025Top 10 Modern Web Design Trends for 2025
Top 10 Modern Web Design Trends for 2025Rndexperts
 
How to Be Famous in your Field just visit our Site
How to Be Famous in your Field just visit our SiteHow to Be Famous in your Field just visit our Site
How to Be Famous in your Field just visit our Sitegalleryaagency
 
Architecture case study India Habitat Centre, Delhi.pdf
Architecture case study India Habitat Centre, Delhi.pdfArchitecture case study India Habitat Centre, Delhi.pdf
Architecture case study India Habitat Centre, Delhi.pdfSumit Lathwal
 
定制(RMIT毕业证书)澳洲墨尔本皇家理工大学毕业证成绩单原版一比一
定制(RMIT毕业证书)澳洲墨尔本皇家理工大学毕业证成绩单原版一比一定制(RMIT毕业证书)澳洲墨尔本皇家理工大学毕业证成绩单原版一比一
定制(RMIT毕业证书)澳洲墨尔本皇家理工大学毕业证成绩单原版一比一lvtagr7
 
Call Us ✡️97111⇛47426⇛Call In girls Vasant Vihar༒(Delhi)
Call Us ✡️97111⇛47426⇛Call In girls Vasant Vihar༒(Delhi)Call Us ✡️97111⇛47426⇛Call In girls Vasant Vihar༒(Delhi)
Call Us ✡️97111⇛47426⇛Call In girls Vasant Vihar༒(Delhi)jennyeacort
 
Mookuthi is an artisanal nose ornament brand based in Madras.
Mookuthi is an artisanal nose ornament brand based in Madras.Mookuthi is an artisanal nose ornament brand based in Madras.
Mookuthi is an artisanal nose ornament brand based in Madras.Mookuthi
 
Call Girls Satellite 7397865700 Ridhima Hire Me Full Night
Call Girls Satellite 7397865700 Ridhima Hire Me Full NightCall Girls Satellite 7397865700 Ridhima Hire Me Full Night
Call Girls Satellite 7397865700 Ridhima Hire Me Full Nightssuser7cb4ff
 
group_15_empirya_p1projectIndustrial.pdf
group_15_empirya_p1projectIndustrial.pdfgroup_15_empirya_p1projectIndustrial.pdf
group_15_empirya_p1projectIndustrial.pdfneelspinoy
 
毕业文凭制作#回国入职#diploma#degree澳洲弗林德斯大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degree
毕业文凭制作#回国入职#diploma#degree澳洲弗林德斯大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degree 毕业文凭制作#回国入职#diploma#degree澳洲弗林德斯大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degree
毕业文凭制作#回国入职#diploma#degree澳洲弗林德斯大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degree ttt fff
 
原版美国亚利桑那州立大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degree
原版美国亚利桑那州立大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degree原版美国亚利桑那州立大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degree
原版美国亚利桑那州立大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degreeyuu sss
 
Design Portfolio - 2024 - William Vickery
Design Portfolio - 2024 - William VickeryDesign Portfolio - 2024 - William Vickery
Design Portfolio - 2024 - William VickeryWilliamVickery6
 
西北大学毕业证学位证成绩单-怎么样办伪造
西北大学毕业证学位证成绩单-怎么样办伪造西北大学毕业证学位证成绩单-怎么样办伪造
西北大学毕业证学位证成绩单-怎么样办伪造kbdhl05e
 
昆士兰大学毕业证(UQ毕业证)#文凭成绩单#真实留信学历认证永久存档
昆士兰大学毕业证(UQ毕业证)#文凭成绩单#真实留信学历认证永久存档昆士兰大学毕业证(UQ毕业证)#文凭成绩单#真实留信学历认证永久存档
昆士兰大学毕业证(UQ毕业证)#文凭成绩单#真实留信学历认证永久存档208367051
 
(办理学位证)埃迪斯科文大学毕业证成绩单原版一比一
(办理学位证)埃迪斯科文大学毕业证成绩单原版一比一(办理学位证)埃迪斯科文大学毕业证成绩单原版一比一
(办理学位证)埃迪斯科文大学毕业证成绩单原版一比一Fi sss
 
办理(USYD毕业证书)澳洲悉尼大学毕业证成绩单原版一比一
办理(USYD毕业证书)澳洲悉尼大学毕业证成绩单原版一比一办理(USYD毕业证书)澳洲悉尼大学毕业证成绩单原版一比一
办理(USYD毕业证书)澳洲悉尼大学毕业证成绩单原版一比一diploma 1
 
Call In girls Bhikaji Cama Place 🔝 ⇛8377877756 FULL Enjoy Delhi NCR
Call In girls Bhikaji Cama Place 🔝 ⇛8377877756 FULL Enjoy Delhi NCRCall In girls Bhikaji Cama Place 🔝 ⇛8377877756 FULL Enjoy Delhi NCR
Call In girls Bhikaji Cama Place 🔝 ⇛8377877756 FULL Enjoy Delhi NCRdollysharma2066
 
办理(宾州州立毕业证书)美国宾夕法尼亚州立大学毕业证成绩单原版一比一
办理(宾州州立毕业证书)美国宾夕法尼亚州立大学毕业证成绩单原版一比一办理(宾州州立毕业证书)美国宾夕法尼亚州立大学毕业证成绩单原版一比一
办理(宾州州立毕业证书)美国宾夕法尼亚州立大学毕业证成绩单原版一比一F La
 
专业一比一美国亚利桑那大学毕业证成绩单pdf电子版制作修改#真实工艺展示#真实防伪#diploma#degree
专业一比一美国亚利桑那大学毕业证成绩单pdf电子版制作修改#真实工艺展示#真实防伪#diploma#degree专业一比一美国亚利桑那大学毕业证成绩单pdf电子版制作修改#真实工艺展示#真实防伪#diploma#degree
专业一比一美国亚利桑那大学毕业证成绩单pdf电子版制作修改#真实工艺展示#真实防伪#diploma#degreeyuu sss
 
Cosumer Willingness to Pay for Sustainable Bricks
Cosumer Willingness to Pay for Sustainable BricksCosumer Willingness to Pay for Sustainable Bricks
Cosumer Willingness to Pay for Sustainable Bricksabhishekparmar618
 

Kürzlich hochgeladen (20)

Top 10 Modern Web Design Trends for 2025
Top 10 Modern Web Design Trends for 2025Top 10 Modern Web Design Trends for 2025
Top 10 Modern Web Design Trends for 2025
 
How to Be Famous in your Field just visit our Site
How to Be Famous in your Field just visit our SiteHow to Be Famous in your Field just visit our Site
How to Be Famous in your Field just visit our Site
 
Architecture case study India Habitat Centre, Delhi.pdf
Architecture case study India Habitat Centre, Delhi.pdfArchitecture case study India Habitat Centre, Delhi.pdf
Architecture case study India Habitat Centre, Delhi.pdf
 
定制(RMIT毕业证书)澳洲墨尔本皇家理工大学毕业证成绩单原版一比一
定制(RMIT毕业证书)澳洲墨尔本皇家理工大学毕业证成绩单原版一比一定制(RMIT毕业证书)澳洲墨尔本皇家理工大学毕业证成绩单原版一比一
定制(RMIT毕业证书)澳洲墨尔本皇家理工大学毕业证成绩单原版一比一
 
Call Us ✡️97111⇛47426⇛Call In girls Vasant Vihar༒(Delhi)
Call Us ✡️97111⇛47426⇛Call In girls Vasant Vihar༒(Delhi)Call Us ✡️97111⇛47426⇛Call In girls Vasant Vihar༒(Delhi)
Call Us ✡️97111⇛47426⇛Call In girls Vasant Vihar༒(Delhi)
 
Mookuthi is an artisanal nose ornament brand based in Madras.
Mookuthi is an artisanal nose ornament brand based in Madras.Mookuthi is an artisanal nose ornament brand based in Madras.
Mookuthi is an artisanal nose ornament brand based in Madras.
 
Call Girls Satellite 7397865700 Ridhima Hire Me Full Night
Call Girls Satellite 7397865700 Ridhima Hire Me Full NightCall Girls Satellite 7397865700 Ridhima Hire Me Full Night
Call Girls Satellite 7397865700 Ridhima Hire Me Full Night
 
group_15_empirya_p1projectIndustrial.pdf
group_15_empirya_p1projectIndustrial.pdfgroup_15_empirya_p1projectIndustrial.pdf
group_15_empirya_p1projectIndustrial.pdf
 
毕业文凭制作#回国入职#diploma#degree澳洲弗林德斯大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degree
毕业文凭制作#回国入职#diploma#degree澳洲弗林德斯大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degree 毕业文凭制作#回国入职#diploma#degree澳洲弗林德斯大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degree
毕业文凭制作#回国入职#diploma#degree澳洲弗林德斯大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degree
 
原版美国亚利桑那州立大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degree
原版美国亚利桑那州立大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degree原版美国亚利桑那州立大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degree
原版美国亚利桑那州立大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degree
 
Design Portfolio - 2024 - William Vickery
Design Portfolio - 2024 - William VickeryDesign Portfolio - 2024 - William Vickery
Design Portfolio - 2024 - William Vickery
 
西北大学毕业证学位证成绩单-怎么样办伪造
西北大学毕业证学位证成绩单-怎么样办伪造西北大学毕业证学位证成绩单-怎么样办伪造
西北大学毕业证学位证成绩单-怎么样办伪造
 
昆士兰大学毕业证(UQ毕业证)#文凭成绩单#真实留信学历认证永久存档
昆士兰大学毕业证(UQ毕业证)#文凭成绩单#真实留信学历认证永久存档昆士兰大学毕业证(UQ毕业证)#文凭成绩单#真实留信学历认证永久存档
昆士兰大学毕业证(UQ毕业证)#文凭成绩单#真实留信学历认证永久存档
 
Call Girls in Pratap Nagar, 9953056974 Escort Service
Call Girls in Pratap Nagar,  9953056974 Escort ServiceCall Girls in Pratap Nagar,  9953056974 Escort Service
Call Girls in Pratap Nagar, 9953056974 Escort Service
 
(办理学位证)埃迪斯科文大学毕业证成绩单原版一比一
(办理学位证)埃迪斯科文大学毕业证成绩单原版一比一(办理学位证)埃迪斯科文大学毕业证成绩单原版一比一
(办理学位证)埃迪斯科文大学毕业证成绩单原版一比一
 
办理(USYD毕业证书)澳洲悉尼大学毕业证成绩单原版一比一
办理(USYD毕业证书)澳洲悉尼大学毕业证成绩单原版一比一办理(USYD毕业证书)澳洲悉尼大学毕业证成绩单原版一比一
办理(USYD毕业证书)澳洲悉尼大学毕业证成绩单原版一比一
 
Call In girls Bhikaji Cama Place 🔝 ⇛8377877756 FULL Enjoy Delhi NCR
Call In girls Bhikaji Cama Place 🔝 ⇛8377877756 FULL Enjoy Delhi NCRCall In girls Bhikaji Cama Place 🔝 ⇛8377877756 FULL Enjoy Delhi NCR
Call In girls Bhikaji Cama Place 🔝 ⇛8377877756 FULL Enjoy Delhi NCR
 
办理(宾州州立毕业证书)美国宾夕法尼亚州立大学毕业证成绩单原版一比一
办理(宾州州立毕业证书)美国宾夕法尼亚州立大学毕业证成绩单原版一比一办理(宾州州立毕业证书)美国宾夕法尼亚州立大学毕业证成绩单原版一比一
办理(宾州州立毕业证书)美国宾夕法尼亚州立大学毕业证成绩单原版一比一
 
专业一比一美国亚利桑那大学毕业证成绩单pdf电子版制作修改#真实工艺展示#真实防伪#diploma#degree
专业一比一美国亚利桑那大学毕业证成绩单pdf电子版制作修改#真实工艺展示#真实防伪#diploma#degree专业一比一美国亚利桑那大学毕业证成绩单pdf电子版制作修改#真实工艺展示#真实防伪#diploma#degree
专业一比一美国亚利桑那大学毕业证成绩单pdf电子版制作修改#真实工艺展示#真实防伪#diploma#degree
 
Cosumer Willingness to Pay for Sustainable Bricks
Cosumer Willingness to Pay for Sustainable BricksCosumer Willingness to Pay for Sustainable Bricks
Cosumer Willingness to Pay for Sustainable Bricks
 

Process book

  • 2. This book is dedicated to those who have a sense of humor to themselves.
  • 3. 3 Forward Our world is moving towards to more and more digital and virtual reality period. The need and popularity of digital technology has made people in- creasingly dependent on digital products. But does our future have to move towards more artificial intelligence or more digitization? Does our future have to be built on virtual reality? Figure 1. Photo “Illuminati” by Benoit Lapray
  • 4. 4 Even now lots of people believe that artificial intelli- gence and digital future is the trends at least in next five years. But I think it might have another possibil- ity or choice. My own speculation is addiction and frequent use of the smartphone are making humans less intelligent. People in now days is over rely on digital device and we are not able to live without them.Because people can get so much information from their smartphones in such a short period of time which lead to the lack of patience and narrow skills instead of time and interest traditionally used to acquire broad and in- depth knowledge. Lots of problem is coming up with the frequency of using digital and living in big city, one of them is loneliness problem.
  • 5. 5 Chapter 1: “We shape our tools and our tools shape us.” Discovery Key issues Opportunity Project proposal Chapter 2: “The sense of anonymous” Design research Research analysis Direction Chapter 3: “The process of shape yourself” Ideation User testing Concept development Chapter 4: “Tell me how you read and I’ll tell you who you are.” Final concept Branding Specification Cost breakdown Fabrication Final Product
  • 8. 8
  • 9. 9 Chapter 1 “We shape our tools and our tools shape us.”
  • 10. 10 Discovery While it is undeniable that digital technology has brought a lot of convenience to our work and we got a lot of benefits from digital technology at work. However, digital products still oc- cupy our lives when we stop work- ing and take a break, most people in now days would play video games, watch online TV and play smart phone as their entertain- ment. As majority’s standard of living is gradually improving and it is much easier to keep in touch with each other in digital times than before, there are more and more applications and devices that try to bring people closer and satis- fy our desire. (online dating, social media, consumerism, etc.) But there is an emotion become more intense in such a circum- stance. Figure 2. movie “Her”
  • 11. 11 “Equally concerning is that social media use may contribute to so- cial isolation, loneliness, and decreased well-being. Research on nearly 1800 young adults aged 18 to 32 years indicates that high rates of social media use (more than 2 hours per day) are as- sociated with a significantly higher likelihood of perceived social isolation than low levels of social media use (0-30 min/d).” -Closing Commentary: Is Technology Making Us More Disconnected? Figure 3. Illustration by Sonya Korshenboym
  • 12. 12
  • 13. 13 Key Issues Loneliness In today’s era, the impact of digital technology is the proliferation of information and the satisfaction that people can easily get brought us endless con- fusion and loneliness. High rates of social media use lead more loneliness problem among young adult group. Figure 4. photo “solitude place” by Lucas Zimmermann
  • 14. 14 Opportunity More and more applications and devices to satisfy young adult’s desire is not the correct solutions. What if there is an object that fo- cus on young professional can in- teract with them in order to help them to overcome this “modern epidemic”. Figure 5. photo “Manhattan Ground” by Skander Khlif
  • 15. 15 Project Proposal This project aims to guide the user’s ideology through design. This can subtly change the user’s lifestyle and daily habits. To edu- cate users to treat digital device in correct ways to face the rela- tionship with the right attitude, try not to use electronic products to enrich their free time, but to embrace nature and discover the real world instead. Even we can not 100% pre- vent loneliness problem for ev- ery young people, but there are possibilities that to guide them to learn how to get along with themselves. To transfer from loneliness to “oneliness” and independence. Increasing the abilities of self-thinking and self-satisfac- tion. Because solitude also could be important.
  • 16. 16
  • 17. 17 Chapter 2 “The sense of anonymous”
  • 18. 18 Design research Before we start to design for our users,we need to understand how young professional think about modern loneliness, why they feel lonely sometimes and how they usually cope with this emotions. I used multiply design tools in order to understand our us- ers: Interviews,Observations, Literatures, Experience journey, Surveys.
  • 19. 19 Figure 6.7.8.9 User interview by Leon Liu Interviewer: Madeleine Bailey, Samuel Kwan,Dan- iel Noel, Friedrich Wing
  • 20. 20 Userresearch-Interview Busy lifestyle Busy itself could be the reason. It creates contrast between works and free time.-The sense of wasting times “I think a big piece of loneliness in a city would be busy schedules. People are really busy in big cities.” The sense of anonymous Seeking for attention in society, the desire of in- creasing visibility -One of the millions of people in big cities “I think so. (Feeling lonely in the big city) That’s called Anonymous.” Digital Culture disturbs emotions -The phenomenon of contrast and comparison -Overuse increase loneliness emotions “ You go to the popular pages. And that’s the one let you know that “I’m bored”. You need to get out now.”
  • 21. 21 Figure10.11.12 User interview by Leon Liu Interviewer: Tamara,Daniel Noel, Briar Grill
  • 22. 22 Userresearch-Interview The sense of belongings -Frequency of transition -The cultural differences “During that time when I didn’t have a house or a spot. I did feel it was lonely.” Digital Culture disturbs emotions -The phenomenon of contrast and comparison -Overuse increase loneliness emotions “If you play a game for really long time. Cause you are so coop up in this game and you kind of lose what society is like outside.” Core: Contrast between outside and inside -Busy and non-busy -Outside world and your own life: information over- load, comparison in social media, cultural differenc- es
  • 23. 23 Figure13.14.15 User interview by Leon Liu Interviewer: Madeleine Bailey, Samuel Kwan, Timmy
  • 24. 24 User Research - Journey Mapping In order to proof and experience how digital devices and modern city life- style affect my personalities. I stim- ulate an experience that living in a modern condo located in the most popular district and remove any dig- ital device that can be used to kill my time. When I done my work and back home at end of the day. I used to watch some YouTube videos before sleep. However, this habit affects my sleep quality. I will get more excit- ed after watching these videos and I supposed to get relax and help sleep by doing this action. Figure 16. Modern city life style Figure 17. Modern city life style
  • 25. 25 When I stopped watching YouTube, I would feel boring due to the influence to previse routine. I felt uncomfortable and strange I am getting used to get re- lax, entertain and killing my time before sleep. I decide to read books. Even it was not as fun as watching videos, it helps the situ- ation somehow. However, If I read some topic that I was interested in, I would keep thinking about it during my sleep time. In the next days,when I am free.I cleaned by house meticulously for three hours. I decided to go for a walk because I stayed indoors for too long time. Actually, I went shopping and visited some Eaton center and some stories sur- round it. After that, I bought a pair of socks and a black cotton sweater from Uniqlo that are not necessary because I already have exactly the same things before.
  • 26. 26 Research analysis Core The differences between outside and inside User needs Better transition experience, sense of participation, high qualities’ interactions, sense of company, and to understand the differences. Potential solutions Form hobbies and join activities, build communi- cation and support Based on all these research above, we need to un- derstand the difference between our inner think- ing and our surroundings. Figure 18. “Rosas; Fase, Four Movements to the Music of Steve Reich” by Stephanie Berger
  • 27. 27 “Think about all of that beautiful universe that we are living in. Loneliness is an exis- tential condition. It is the way that we are being in the world.” - Brendan Myers Figure 19. The Space.
  • 28. 28 Design brief Based on the research, I create the struc- ture for my further ideation: Encourage users to Recognize lonely feelings, then help users to Understand these emotions, and lead them to Re- spond loneliness in proper ways. Intentional Solitude is the method to fol- lowing this structure. This is a positive cycle that helping users to get used to and understand the loneliness emotions. There are lots of ways to approach in- tentional solitudes such as form hobbies, meditation is one of a good and direct way as a hobby to approach intentional solitude. There is a survey that form by me shows that 87% of people agree that being alone sometimes have positive effect to us. Intentional solitude not only can ex- plore our inner world and outside world, but also to helps us to learn how to be alone in a proper way.
  • 29. 29 “When I alone sometimes. I can do better work. And do certain things that I wouldn’t. Notice things could have a lot of values.” -Daniel Noel Is about switch the passive to active at- titude, is about the ability of controlling our emotions, to understand how is our life actually works and actively exploring our physical world and our inner world, rather than “waiting” and looking for a comfort zone. Figure 20. Daniel Noel. Interviewed by Leon Liu
  • 30. 30 Business Analysis Nendo is looking for special and unique solutions. They believe that our world could be in different ways. The outcome can be in any form that contributes to society Giving people a small “! “ moment. “ ! “ moments are what make our days so interesting, so rich. Intentional Solitude + Nendo Creating special experiences by any forms that can interact with users to ed- ucate the ability of controlling their emo- tions by unique design concept.
  • 31. 31 Figure 20.21.22 Nendo’s products. Designed by Sato Oki.
  • 32. 32
  • 33. 33 Chapter 3 “The process of shape yourself”
  • 34. 34 Ideation Creating an object by the process of stimulation, interac- tion and motivation can guide the users into the practice of intentional solitude. I create three different directions in the first ideation step which is experience with senso- ry and imagination, experience with space and light, and experience with float. All these concepts are based on a structure: first, be aware of loneliness emotions, then un- derstand loneliness, finally response to this emotion by intentional solitude. Figure 23. Movie “Beginners” Figure 24. Sketching and brainstorming
  • 35. 35
  • 36. 36 Experience with sensory and imagination Using the elements of sensory and imagination to bring users into different scenario. Based on these scenarios, they can inspire users to experience the dif- ferences between reality and their imagination.Which has the similar effect of experience loneliness. Then letting them to learn from these feelings. Figure 25. Concept rendering. Figure 26. User scene with concept.
  • 37. 37 “I like the sounds of the forest be- cause I like nature. It is good and powerful that create a comparison between city life and nature. Which could make me relax and calm during my busy city life.” -Daniel Noel “It feels like I am actually walking in the forest. Lots of things sur- round me always disturb me but when I closed my eyes, I feel noth- ing now. Only heard the sounds of nature.” -Elva Zhang “Is kind of hard for me to match the scene to that sound. I can have an image and try to place myself in that situation but I just get out of it really fast so I need to keep it in mind and think back.” -Joyce Figure 27.28.29 User testing.
  • 38. 38 E x p e r i e n c e w i t h Space and light Using the elements of spcae and light to bring users into the contrast of light and dark. When users sitting into a dark environment. The shadow of surroundings can be projector onto the fabric.Which bring a feeling that living in a familiar place but actually belong to you. These contrast can helping users to understand- ing the feeling of loneliness. Figure 30. Concept rendering. Figure 31. User scene with concept.
  • 39. 39 “I think you have to go the places that you have already go to as the first step and try to get away from the craziness.” -Daniel Noel “I really want to get out and escape. And I feel boring and don’t know what to do.” -Elva Zhang “I want this concept locate in for- est, or a park. I can experience the textile of the grass; it feels like you are in your own little space but also connect to the outside world.” -Joyce Figure32.33.34 User testing.
  • 40. 40 Experience with float Using the elements of float to bring users into the- feeling of floating. The feeling of float can help users to concentrate and empty their mind. In order to pro- vide a good environment for them to meditation. Figure 35. Concept rendering. Figure 36. User scene with concept.
  • 41. 41 “I like the 36 inches the most. 20 inch is the height that you are fa- miliar. Is what you used to do, sit- ting on a chair. -Daniel Noel “I don’t want it too stable other- wise I don’t feel I’m floating. Is nice to make it have a little bit sense of shaking.” -Elva Zhang “I can feel stable by the four pillars at the edge.” “What if there is a mirror in front of me and I can see myself but not the table and legs. That makes me feel floating.” -Joyce Figure37.38.39 User testing.
  • 42. 42 User testing and feedbacks Experience with sensory and imagination 1.People agree that this concept can some- how make them relax and take a break. The types of scenario decide the user experience. 2.The idea of boundaries is powerful. If I can make it stronger it would be better. 3.It somehow provides the contrast of their imagination and reality. But how to lead them to learn about the concept of loneliness? Experience with Space and light 1.It really depends on personality.The experi- ences could be very different based on differ- ent personalities. 2.Should pay attention on the sense of boring and wasting time. 3.It doesn’t build a clear connection between the form and my topic. 4.Most users prefer this concept.
  • 43. 43 Experience with float 1.Most users think this concept is fun, but the least contact to my topic. 2.They feel confused about the values of this conceptto learn about the concept of loneli- ness? What should I do? How to make my concepts more in line with my topic? How to add values to these form, not just a tent, four speaker or floating chair? Having negative emotions during the experi- ence sometimes doesn’t mean the influences are also negative. As long as it could reflect positive outcome. So thinking about how to motivate these group of people to make time for getting along with themselves or thinking about how to insert this concept into their daily activi- ties.
  • 44. 44 Concept Development Based on all these feedbacks, I summarize into some major point that I need to focus on in the next step. 1. The concepts of calmness and mindfulness could help them to relax and provide a space for them to meditate. 2. User prefer a good interaction with concepts. 3. Need to consider more about how to moti- vate them to maintain this hobby through in- teractions. During the user testing, I found that the ideas of previous structure actually made users con- fused about the meaning of the concepts. It is not easy to let people experience with loneli- ness by such a short term stimulation. Lone- liness itself is such an abstract and elusive feeling. It looks like the form of water that can transform into different feelings such as anxiety and stress. On the other hand, different individuals have their different thinking about loneliness. If loneliness emotion is water, users are the shape of the glass. They shape loneli- ness by their experience.
  • 45. 45 After noticing this, I started to pay more atten- tion to my concept itself – the idea of being alone. I learns that I should emphasize the most of the values of my concepts and the pos- itive effect of solitude in my interactions. Then letting the users to treat at this interaction by their own perspective. Eventually, I change my structure to: First, experience the interaction of concepts, then understand this interaction, and final- ly, when my users feel lonely, this experience could remind to them that loneliness is exactly not that scary, it is how we live everyday. Figure 40. “Sensory” by Wentian Zhang.
  • 46. 46
  • 47. 47 Chapter 4 “Tell me how you read and I’ll tell you who you are.”
  • 48. 48 Developed Concept ® Dasein is home system that provide inter- actions with users through breathing, light and sound to inspire young professional to spend time with themselves in daily lives. This interaction divide into two parts. First, it will racking user’s breathing rate, then bring the users into a scenario that can helps them stay calm.
  • 49. 49 Figure 41. Concept rendering. Figure 42. Concept’s system graphical description .
  • 51. 51
  • 52. 52 Product Personality Materials The material of this form would be some frost material such as Channel glass or Crystal ice acrylic. Frost material can dif- fuse the lighting to a soft and smooth ef- fect. Also, frosted form can represent the theme of this concept. Not only having the effect of calmness. Frost material also can represent the concept of loneliness which is blurred and elusive. The process of define loneli- ness is like the lighting in the blur. The frosted effects also can create a sense of new dimension in visual which have a contrast with reality. This effects can represent that there are difference between your inner world and your sur- rounding. Figure 43. The contrast between mind and reality Figure 44. “Cactus II” by Kristina Dam Figure 45. “Still motion”by Britney Kidd
  • 53. 53
  • 54. 54 Product Personality Shape After multiply experiments, the shape of concept is designed in this form because it can perfectly diffuse the light from in- side. Also the least distraction to the users during the interaction. The Scenario In the second part of the interaction, this system would bring users into multiply artificial nature scenarios that helps users to imagine and communicate with it. This is process of interact with the objects but also interact with themselves. When the user is sitting in the seat, the lighting system will automatically turn on and follow the user’s breathing. Through- out the interaction, if the user sits longer, the light will become brighter and bright- er. Once they leave the seat, the lights will slowly turn off.
  • 55. 55 Figure 46. The shape of the concept.
  • 56. 56 Brand Values Why “Dasein” “Dasein” means the being in the world. But the concept of being itself is so abstract, so intan- gible and so invisible that can it is embodied by different individuals. The being is so intangible that we always ig- nore it in daily life. Like we always ignore we are living and we will die. We only notice it in some odd moments, perhaps at night or be alone all day or through the walk in the coun- tryside. “Dasein” could be a metaphor of lone- liness. It always be there, and different have their on different understanding of loneliness. It likes the water we drink, or the food that we eat. It is being there with us. So it is necessary to live with this emotions, is not about avoid- ing it but get used to it. Figure 47.48. Branding poster.
  • 57. 57
  • 58. 58 Specification 44.75 16.00 14.88 ø2.00 16.4 7 5.16 5.29 3.50 14.95 44.75 These orthogonal graphs show the final form and structure of my concept. The whole concept con- sists of a lamp system and a small seat. Once the user is sitting in the seat. The light will automat- ically turn on due to the pressure sensor. Seating is a response to user needs, and lighting is a re- sponse to this concept. Figure 49. Lighting system orthographic drawings.
  • 60. 60 FINAL PROTOTYPE PROCESS All the experience in my process has accumulat- ed in my final design. In my entire project, I have learned to work with plastic bending techniques, build wood jigs,vacuum forming, electrical wiring to arduino coding, and audio editing for sound and light. The following image records my build process Figure 51.52. Bending arylic sheet. Half Scale prototyping.
  • 65. 65
  • 66. 66
  • 67. 67
  • 68. 68 Special thanks Sony Chen Andrew Atkin Peter Parker Anna Peng Job Rugters Tony Zhao Daniel Rossi Kyle Duffield
  • 69. 69 About Leon Liu I am Leon (zhuojun) Liu. I focus on product design,tangible experience, and furniture. Currently living in Toronto and working on Industrial design. Also had a six months exchange study experience in Gothenburg, Sweden in 2018. I like to observe our society, under- stand humans, and use unique and reasonable perspectives to find new possibilities.Thereby promoting the quality of life and the perfect bal- ance between us and nature.