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Product Design and Development
Community of Practice
Essentials of XR (ARVR) Product
Development
Webinar Series
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Essentials of XR (ARVR)
Product Development
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Introducing the host ...
Watch it again:
www.thevrara.com/webinars
Essentials of XR (ARVR)
Product Development
Product Design and
Development
Community of Practice
-: Webinar :-
Mr. Tejinder Jassal
Co-Lead - Product Design and Development, COP, India
Director - Pilot Technology Development Limited
Senator & Visiting Faculty - IIT Ropar
Alumnus - IIT Delhi (1971-76)
https://www.linkedin.com/in/tejinderjassal/
http://pilottechdev.com/
The VR/AR Association Online Conference
Webinar Series
Essentials of XR (ARVR)
Product Development
Product Design and
Development
Community of Practice
Let’s begin...
- Global economy - facts and figures
- Focus evolving technologies
- Essentials of Product Development
The VR/AR Association Online Conference
Webinar Series
Essentials of XR (ARVR)
Product Development
Product Design and
Development
Community of Practice
Today's Panel
The VR/AR Association Online Conference
Product Design and Development
Community of Practice
The Panel
Mr. Kuldeep Singh
Co-Lead - PDD COP, India
Head of XR Practice
ThoughtWorks, India
Alumnus - NIT Kurukshetra (2K-2K4)
https://www.linkedin.com/in/kuldeep-reck/
https://thinkuldeep.github.io/
Mr. Raju Kandasamy
Lead XR Consultant, ThoughtWorks
Serial Entrepreneur -
Robotics, IoT, and ARVR
Alumnus - BITS, Pilani
https://www.linkedin.com/in/rajukandasamy/
https://medium.com/xrpractices
Mr. Aditya Bhatnagar
STEM Educator
Mindcrafters,
Chandigarh India
Alumnus - IIT Delhi (1977)
https://www.linkedin.com/in/aditya-
bhatnagar-45853014/
The VR/AR Association Online Conference
Product Design and
Development
Community of Practice ● What exactly AR, VR, MR, XR?
● What does it take to build the XR
Solution?
Mr. Kuldeep Singh
Part 1 - Basics
Product Design and
Development
Community of Practice
Webinar Series
Essentials of XR (ARVR)
Product Development
What exactly the ARVR is?
https://thinkuldeep.github.io/post/extending_reality_with_ar_and_vr-1/
● Augmented reality (AR) overlays
digital content in the live
environment.
● Virtual Reality (VR) - A complete
immersive experience that shuts
out the physical world and takes
into the virtual world.
Product Design and
Development
Community of Practice
Webinar Series
Essentials of XR (ARVR)
Product Development
More realities - MR, XR?
https://thinkuldeep.github.io/post/extending_reality_with_ar_and_vr-1/
Product Design and
Development
Community of Practice
Webinar Series
Essentials of XR (ARVR)
Product Development
Mobile XR
Web XR
https://thinkuldeep.github.io/post/webxr-the-new-web/
Access AR VR content in
browser, directly on the a
web page.
HUD/HMD XR
Smartphone/tablets apps utilising mobile hardware by SDKs
Smart Display over the see thru glasses/projections
Product Design and
Development
Community of Practice
Webinar Series
Essentials of XR (ARVR)
Product Development
What does it take to build XR
solution?
● Understanding Terminologies
○ IPD calibration
○ Degree of Freedom (3DOF, 3DOF)
○ Oclusion
○ Image & Object Recognition
○ Simultaneous Location And Mapping
○ Depth sensing
○ Spatial sound
● XR Content
■ 3D models
■ Multimedia
■ 360 degree videos
https://medium.com/xrpractices/degrees-of-freedom-6b23cb2b4de6
Product Design and
Development
Community of Practice
Webinar Series
Essentials of XR (ARVR)
Product Development
What does it take to build XR solution?
● Hardware - Mobile device, IMU, couple of sensors
and good rendering capability (FPS)
● Software - SDK, physics engine (eg. Unity,
Vuforia, ARCore, ARKit, MRTK).
● Practices - Maths, Physics, Statistics, Sounds,
User experience designing
Product Design and
Development
Community of Practice
Webinar Series
Essentials of XR (ARVR)
Product Development
https://thinkuldeep.github.io/post/the-growing-list-of-xr-devices/
● Bring your own XR device …
● Build solutions using existing devices...
Thank You !
The VR/AR Association Online Conference
Product Design and
Development
Community of Practice
Mr. Aditya Bhatnagar
The next part
AR/VR in Education
AR/VR for
education
Aditya bhatnagar
An illustrative time line
https://www.techrepublic.com/article/infographic-the-history-of-ar-and-vr-and-what-the-future-holds/
AR/VR definitions
What can AR/VR do in education?
Difficult
Concepts
AR/VR deployment in the classroom
AR/VR deployment in the classroom- Barriers
Content which is relevant
Understanding of AR VR and
What it can do
Development of content is too high
tech and teachers cannot touch it
AR/VR deployment in the classroom – design
challenges
● A platform for development of AR/VR – an MS Office like platform which
teachers can easily learn to create and modify content
● Examples: How does vomiting take Place? What are the forces on a cricket
ball as it travels with ability to change conditions? How do I visualize
Taylor’s Series or eigen values and make it dynamic and immersive
AR/VR deployment in the classroom – design
challenges
● Can there be methods to bring AR/VR within reach of Govt schools and
backward areas
● Creating social content for transformation of attitudes toward women,
drugs, petty crime, rationality, religion and caste for use in disadvantaged
sections – Using ARVR as a tool for safe and just societies
Some references
● A dated overview but very useful:
https://aquila.usm.edu/cgi/viewcontent.cgi?article=1022&context=jetde
● https://www2.deloitte.com/us/en/insights/topics/emerging-
technologies/digital-reality-technical-primer.html
● https://www.weforum.org/agenda/2017/09/augmented-and-virtual-reality-
will-change-how-we-create-and-consume-and-bring-new-risks/
● The ARVR association white paper on ARVR in education
Thank You !
The VR/AR Association Online Conference
Product Design and
Development
Community of Practice ● How AR VR is moving from “nice to
have” to “must have”?
● What makes XR development
different from traditional product
development
● What are the challenges?
Mr. Raju Kandasamy
The next part
The VR/AR Association Online Conference
Product Design and Development
Community of Practice
● By 2025, XR Market is expected to reach $35 Billion -
Enterprise $16b, Consumer $19b
● In 2020, 100 million consumers to shop in AR (Gartner,
Inc.)
● In 2020, worldwide spending on AR/VR is expected to
reach $18.8 Billion. (IDC)
● The AR and VR headset market will reach 65.9 million
units by 2022.
● AR/VR in Healthcare Market To Reach USD 7.05
Billion by 2026 (Globenewswire).
● 7 out of 10 media planners want to use AR to boost
advertising and customer engagement (Deloitte)
The VR/AR Association Online Conference
Product Design and Development
Community of Practice
XR - In Covid Situation - “Nice to have” to “must have”
● Behaviour changes post COVID
○ Touchless, Contactless experience
○ Hygiene
○ Germaphobia – Fear of Germs
○ Agoraphobia – Fear of crowded places
○ Believing in Virtual as Real
○ No travel
Picture Credit
Product Design and
Development
Community of Practice
Webinar Series
Essentials of XR (ARVR)
Product Development
XR - “Nice to have” → “must have”
● Virtual Education
● Virtual Training (Hazardous environment, Space research, Fire dept, Police)
● Virtual Trials for Garments (Future of Shopping)
● Virtual Expos, Conferences (Forbes)
● Remote Collaborations in AR/VR Space
● Remote Expert Troubleshooting
● Industrial/Consumer Use Cases (Examples)
○ Remote Expert
○ Logistics
○ Try Before You Buy
Other Interesting Use cases
- Augmented Reality assisted Production
- Virtual Reality For Industrial Training
- VR Real Estate walk through and Customization
Product Design and
Development
Community of Practice
Webinar Series
Essentials of XR (ARVR)
Product Development
What makes XR development
different from traditional
product development?
- XR uses Game Engines for development (SDLC tailoring)
○ Unity
○ Unreal Engine
- Understanding Frames per Second (FPS)
- Mindset shift from 2D to 3D
○ Orthographic vs Perspective projection
○ Vector & Matrix algebra
○ From Bitmaps to 3D Meshes
- Hardware Considerations
○ Controllers
○ HMD movement (UX Ergonomics)
○ OSK, Voice Commands, Gestures
○ Camera, ToF
- Roles
○ Developer to scientist
○ BA to Director
○ UX to Art Director, Sound Engineer
Product Design and
Development
Community of Practice
Webinar Series
Essentials of XR (ARVR)
Product Development
- THE THREE A's
- Adaptation
- Awareness
- Accuracy
What are challenges in building XR
products?
Product Design and
Development
Community of Practice
Webinar Series
Essentials of XR (ARVR)
Product Development
- Adaptation
- Awareness
- Accuracy
Challenges in building XR products
Product Design and
Development
Community of Practice
Webinar Series
Essentials of XR (ARVR)
Product Development
- Adaptation
- Awareness
- Accuracy
Challenges in building XR products
Product Design and
Development
Community of Practice
Webinar Series
Essentials of XR (ARVR)
Product Development
- Adaptation
- Awareness
- Accuracy
Challenges in building XR products
Thank You !
The VR/AR Association Online Conference
Webinar Series
Essentials of XR (ARVR)
Product Development
Product Design and
Development
Community of Practice
Closing notes...
- Hardware
- Software
- Skills
- Willingness?
The VR/AR Association Online Conference
Webinar Series
Essentials of XR (ARVR)
Product Development
Product Design and
Development
Community of Practice
Closing notes...
What Next?
www.thevrara.com
© The VRAR Association
Thank You!
The VR/AR Association
info@thevrara.com

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Essentials of XR (ARVR) Product Development

  • 1. Product Design and Development Community of Practice Essentials of XR (ARVR) Product Development Webinar Series
  • 2. Beginning shortly... Essentials of XR (ARVR) Product Development Watch it again: www.thevrara.com/webinars Webinar Series - Part 1 Product Design and Development Community of Practice
  • 3. A global industry association for virtual reality, augmented reality, and mixed reality connecting leading solution providers with brands and customers. Our programs and initiatives are designed to accelerate anyone’s growth, knowledge, and connections. www.thevrara.com Become a member today! www.thevrara.com
  • 5. Introducing the host ... Watch it again: www.thevrara.com/webinars Essentials of XR (ARVR) Product Development Product Design and Development Community of Practice -: Webinar :- Mr. Tejinder Jassal Co-Lead - Product Design and Development, COP, India Director - Pilot Technology Development Limited Senator & Visiting Faculty - IIT Ropar Alumnus - IIT Delhi (1971-76) https://www.linkedin.com/in/tejinderjassal/ http://pilottechdev.com/
  • 6. The VR/AR Association Online Conference Webinar Series Essentials of XR (ARVR) Product Development Product Design and Development Community of Practice Let’s begin... - Global economy - facts and figures - Focus evolving technologies - Essentials of Product Development
  • 7. The VR/AR Association Online Conference Webinar Series Essentials of XR (ARVR) Product Development Product Design and Development Community of Practice Today's Panel
  • 8. The VR/AR Association Online Conference Product Design and Development Community of Practice The Panel Mr. Kuldeep Singh Co-Lead - PDD COP, India Head of XR Practice ThoughtWorks, India Alumnus - NIT Kurukshetra (2K-2K4) https://www.linkedin.com/in/kuldeep-reck/ https://thinkuldeep.github.io/ Mr. Raju Kandasamy Lead XR Consultant, ThoughtWorks Serial Entrepreneur - Robotics, IoT, and ARVR Alumnus - BITS, Pilani https://www.linkedin.com/in/rajukandasamy/ https://medium.com/xrpractices Mr. Aditya Bhatnagar STEM Educator Mindcrafters, Chandigarh India Alumnus - IIT Delhi (1977) https://www.linkedin.com/in/aditya- bhatnagar-45853014/
  • 9. The VR/AR Association Online Conference Product Design and Development Community of Practice ● What exactly AR, VR, MR, XR? ● What does it take to build the XR Solution? Mr. Kuldeep Singh Part 1 - Basics
  • 10. Product Design and Development Community of Practice Webinar Series Essentials of XR (ARVR) Product Development What exactly the ARVR is? https://thinkuldeep.github.io/post/extending_reality_with_ar_and_vr-1/ ● Augmented reality (AR) overlays digital content in the live environment. ● Virtual Reality (VR) - A complete immersive experience that shuts out the physical world and takes into the virtual world.
  • 11. Product Design and Development Community of Practice Webinar Series Essentials of XR (ARVR) Product Development More realities - MR, XR? https://thinkuldeep.github.io/post/extending_reality_with_ar_and_vr-1/
  • 12. Product Design and Development Community of Practice Webinar Series Essentials of XR (ARVR) Product Development Mobile XR Web XR https://thinkuldeep.github.io/post/webxr-the-new-web/ Access AR VR content in browser, directly on the a web page. HUD/HMD XR Smartphone/tablets apps utilising mobile hardware by SDKs Smart Display over the see thru glasses/projections
  • 13. Product Design and Development Community of Practice Webinar Series Essentials of XR (ARVR) Product Development What does it take to build XR solution? ● Understanding Terminologies ○ IPD calibration ○ Degree of Freedom (3DOF, 3DOF) ○ Oclusion ○ Image & Object Recognition ○ Simultaneous Location And Mapping ○ Depth sensing ○ Spatial sound ● XR Content ■ 3D models ■ Multimedia ■ 360 degree videos https://medium.com/xrpractices/degrees-of-freedom-6b23cb2b4de6
  • 14. Product Design and Development Community of Practice Webinar Series Essentials of XR (ARVR) Product Development What does it take to build XR solution? ● Hardware - Mobile device, IMU, couple of sensors and good rendering capability (FPS) ● Software - SDK, physics engine (eg. Unity, Vuforia, ARCore, ARKit, MRTK). ● Practices - Maths, Physics, Statistics, Sounds, User experience designing
  • 15. Product Design and Development Community of Practice Webinar Series Essentials of XR (ARVR) Product Development https://thinkuldeep.github.io/post/the-growing-list-of-xr-devices/ ● Bring your own XR device … ● Build solutions using existing devices...
  • 17. The VR/AR Association Online Conference Product Design and Development Community of Practice Mr. Aditya Bhatnagar The next part AR/VR in Education
  • 19. An illustrative time line https://www.techrepublic.com/article/infographic-the-history-of-ar-and-vr-and-what-the-future-holds/
  • 21. What can AR/VR do in education? Difficult Concepts
  • 22. AR/VR deployment in the classroom
  • 23. AR/VR deployment in the classroom- Barriers Content which is relevant Understanding of AR VR and What it can do Development of content is too high tech and teachers cannot touch it
  • 24. AR/VR deployment in the classroom – design challenges ● A platform for development of AR/VR – an MS Office like platform which teachers can easily learn to create and modify content ● Examples: How does vomiting take Place? What are the forces on a cricket ball as it travels with ability to change conditions? How do I visualize Taylor’s Series or eigen values and make it dynamic and immersive
  • 25. AR/VR deployment in the classroom – design challenges ● Can there be methods to bring AR/VR within reach of Govt schools and backward areas ● Creating social content for transformation of attitudes toward women, drugs, petty crime, rationality, religion and caste for use in disadvantaged sections – Using ARVR as a tool for safe and just societies
  • 26. Some references ● A dated overview but very useful: https://aquila.usm.edu/cgi/viewcontent.cgi?article=1022&context=jetde ● https://www2.deloitte.com/us/en/insights/topics/emerging- technologies/digital-reality-technical-primer.html ● https://www.weforum.org/agenda/2017/09/augmented-and-virtual-reality- will-change-how-we-create-and-consume-and-bring-new-risks/ ● The ARVR association white paper on ARVR in education
  • 28. The VR/AR Association Online Conference Product Design and Development Community of Practice ● How AR VR is moving from “nice to have” to “must have”? ● What makes XR development different from traditional product development ● What are the challenges? Mr. Raju Kandasamy The next part
  • 29. The VR/AR Association Online Conference Product Design and Development Community of Practice ● By 2025, XR Market is expected to reach $35 Billion - Enterprise $16b, Consumer $19b ● In 2020, 100 million consumers to shop in AR (Gartner, Inc.) ● In 2020, worldwide spending on AR/VR is expected to reach $18.8 Billion. (IDC) ● The AR and VR headset market will reach 65.9 million units by 2022. ● AR/VR in Healthcare Market To Reach USD 7.05 Billion by 2026 (Globenewswire). ● 7 out of 10 media planners want to use AR to boost advertising and customer engagement (Deloitte)
  • 30. The VR/AR Association Online Conference Product Design and Development Community of Practice XR - In Covid Situation - “Nice to have” to “must have” ● Behaviour changes post COVID ○ Touchless, Contactless experience ○ Hygiene ○ Germaphobia – Fear of Germs ○ Agoraphobia – Fear of crowded places ○ Believing in Virtual as Real ○ No travel Picture Credit
  • 31. Product Design and Development Community of Practice Webinar Series Essentials of XR (ARVR) Product Development XR - “Nice to have” → “must have” ● Virtual Education ● Virtual Training (Hazardous environment, Space research, Fire dept, Police) ● Virtual Trials for Garments (Future of Shopping) ● Virtual Expos, Conferences (Forbes) ● Remote Collaborations in AR/VR Space ● Remote Expert Troubleshooting ● Industrial/Consumer Use Cases (Examples) ○ Remote Expert ○ Logistics ○ Try Before You Buy Other Interesting Use cases - Augmented Reality assisted Production - Virtual Reality For Industrial Training - VR Real Estate walk through and Customization
  • 32. Product Design and Development Community of Practice Webinar Series Essentials of XR (ARVR) Product Development What makes XR development different from traditional product development? - XR uses Game Engines for development (SDLC tailoring) ○ Unity ○ Unreal Engine - Understanding Frames per Second (FPS) - Mindset shift from 2D to 3D ○ Orthographic vs Perspective projection ○ Vector & Matrix algebra ○ From Bitmaps to 3D Meshes - Hardware Considerations ○ Controllers ○ HMD movement (UX Ergonomics) ○ OSK, Voice Commands, Gestures ○ Camera, ToF - Roles ○ Developer to scientist ○ BA to Director ○ UX to Art Director, Sound Engineer
  • 33. Product Design and Development Community of Practice Webinar Series Essentials of XR (ARVR) Product Development - THE THREE A's - Adaptation - Awareness - Accuracy What are challenges in building XR products?
  • 34. Product Design and Development Community of Practice Webinar Series Essentials of XR (ARVR) Product Development - Adaptation - Awareness - Accuracy Challenges in building XR products
  • 35. Product Design and Development Community of Practice Webinar Series Essentials of XR (ARVR) Product Development - Adaptation - Awareness - Accuracy Challenges in building XR products
  • 36. Product Design and Development Community of Practice Webinar Series Essentials of XR (ARVR) Product Development - Adaptation - Awareness - Accuracy Challenges in building XR products
  • 38. The VR/AR Association Online Conference Webinar Series Essentials of XR (ARVR) Product Development Product Design and Development Community of Practice Closing notes... - Hardware - Software - Skills - Willingness?
  • 39. The VR/AR Association Online Conference Webinar Series Essentials of XR (ARVR) Product Development Product Design and Development Community of Practice Closing notes... What Next?
  • 40. www.thevrara.com © The VRAR Association Thank You! The VR/AR Association info@thevrara.com