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The Project.
D14 Games requested me to create character concept visualisations for a game influenced by steam
punk known by the name 'wings of Morpheus’; my task assigned by the company was to create any
one of three characters. After consideration and my own personal preference, I chose Dr Nicholas
Phbetor.
Research.
Before starting my work I conducted a research study process to help enhance my work, in order to
do this to the best of my potential I decided to research more into Steam Punk to review the sort of
costumes, communication in terms of body language. Once I acquired documents, information and
images to create a mood board I was satisfied with my progress in terms of my finding. At this point I
was confident I could begin working.
Weaknesses.
I did engage in one practical issue that slowed down the process, I had never used Photoshop
before, which inevitably meant I was going to encounter some difficulties as I had no experience in
terms of what any of the tools functions were or any shortcuts which would have saved me time. My
lack of experience meant that I engaged in an issue which set me back merged my work and then
saved it, this left all my work compiled, which meant I couldn't change it. This was very time
consuming for myself and affected my project in terms of production.
Strengths.
However, luckily I encountered this problem at an early age which meant I could improve. Also, I
knew this work was not the best I could achieve and planned to re start when I had more experience
with the program in order to ensure the work is to the best of my ability. I thought that my attention
to detail was good as adding shadows helped my character looking realistic. My strengths with this
project was that although I had a few issues, I planned ahead before I even started the project which
meant that although I had issues, I would not fall behind and could still attempt to improve. Showing
that I have good time management and can think in a professional, mature manor.
Improvements.
I understand that I could improve this type of work by spending more time studying and focusing on
the program that is required for the projects, in this circumstance the program I needed was
Photoshop. I will study the tools and shortcuts of a program when given the project task in order to
ensure that when I begin working, I will not have a time consuming issue of figuring out the
functions of a program. When I restarted I continued drawing more so that I could create ideas to
start fresh. This helped me as I could put the drawings into illustrator and go over my work. This
assisted me in viewing the improvements from the previous work and my newly started work.
Software.
The software I needed to use was Photo Shop, due to my lack of experience and knowledge of this
software, I did not know what the tools were for until I used them which took a lot of trial and error,
making the beginning of my project production slightly more time consuming than necessary. The
software that I used was difficult at first, as mentioned, I'd never used it before, which made finding
tools and shortcuts hard. This also occurred in illustrator. Next time I will take time outside of the
classroom before the project needs to be started and focus on how the program works and how I
can use it to my advantage.
What I have learnt.
Overall, by the end of this project I was able to use photo shop and illustrator at a good level,
understanding and finding the tools got easier after time and practice,the shortcuts became helpful
when I felt i needed to speed up the process of my work. I learnt that I should not merge work until I
am completely done and that I do not want to make any changes. This shows that within the time of
this project I have acquired a new set of skills with the software that i was required to use which is
definitely going to help me in the future.
Criteria.
I am confident that my character has met the criteria that is required, in terms of looking realistic.
Overall, I don't believe I can make any improvements as I did restart my work when I felt I was
slacking which means all the improvements I wanted to make were made at the beginning of the
production. However, I do believe I need to focus on managing my time a little better, with that
being said, I did figure out how to use shortcuts which helped to save time. In conclusion I feel very
happy and accomplished in terms of my improvement and development, I feel I have progressed
very much so since starting this project and my understanding of software and means of
professional production has developed.

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78 Evaluation

  • 1. The Project. D14 Games requested me to create character concept visualisations for a game influenced by steam punk known by the name 'wings of Morpheus’; my task assigned by the company was to create any one of three characters. After consideration and my own personal preference, I chose Dr Nicholas Phbetor. Research. Before starting my work I conducted a research study process to help enhance my work, in order to do this to the best of my potential I decided to research more into Steam Punk to review the sort of costumes, communication in terms of body language. Once I acquired documents, information and images to create a mood board I was satisfied with my progress in terms of my finding. At this point I was confident I could begin working. Weaknesses. I did engage in one practical issue that slowed down the process, I had never used Photoshop before, which inevitably meant I was going to encounter some difficulties as I had no experience in terms of what any of the tools functions were or any shortcuts which would have saved me time. My lack of experience meant that I engaged in an issue which set me back merged my work and then saved it, this left all my work compiled, which meant I couldn't change it. This was very time consuming for myself and affected my project in terms of production. Strengths. However, luckily I encountered this problem at an early age which meant I could improve. Also, I knew this work was not the best I could achieve and planned to re start when I had more experience with the program in order to ensure the work is to the best of my ability. I thought that my attention to detail was good as adding shadows helped my character looking realistic. My strengths with this project was that although I had a few issues, I planned ahead before I even started the project which meant that although I had issues, I would not fall behind and could still attempt to improve. Showing that I have good time management and can think in a professional, mature manor. Improvements. I understand that I could improve this type of work by spending more time studying and focusing on the program that is required for the projects, in this circumstance the program I needed was Photoshop. I will study the tools and shortcuts of a program when given the project task in order to ensure that when I begin working, I will not have a time consuming issue of figuring out the functions of a program. When I restarted I continued drawing more so that I could create ideas to start fresh. This helped me as I could put the drawings into illustrator and go over my work. This assisted me in viewing the improvements from the previous work and my newly started work.
  • 2. Software. The software I needed to use was Photo Shop, due to my lack of experience and knowledge of this software, I did not know what the tools were for until I used them which took a lot of trial and error, making the beginning of my project production slightly more time consuming than necessary. The software that I used was difficult at first, as mentioned, I'd never used it before, which made finding tools and shortcuts hard. This also occurred in illustrator. Next time I will take time outside of the classroom before the project needs to be started and focus on how the program works and how I can use it to my advantage. What I have learnt. Overall, by the end of this project I was able to use photo shop and illustrator at a good level, understanding and finding the tools got easier after time and practice,the shortcuts became helpful when I felt i needed to speed up the process of my work. I learnt that I should not merge work until I am completely done and that I do not want to make any changes. This shows that within the time of this project I have acquired a new set of skills with the software that i was required to use which is definitely going to help me in the future. Criteria. I am confident that my character has met the criteria that is required, in terms of looking realistic. Overall, I don't believe I can make any improvements as I did restart my work when I felt I was slacking which means all the improvements I wanted to make were made at the beginning of the production. However, I do believe I need to focus on managing my time a little better, with that being said, I did figure out how to use shortcuts which helped to save time. In conclusion I feel very happy and accomplished in terms of my improvement and development, I feel I have progressed very much so since starting this project and my understanding of software and means of professional production has developed.