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Agile Innovation Workshop!
Josef Scherer, Nils Bernert
Scrum Day. Berlin, 11.06.2013
Ò  Design Thinking

Ò  Lean Startup

Ò  Customer Development

Ò  Lean Canvas

Ò  Paper Prototype MVP
1.  Design Thinking
technischer Machbarkeit (»feasibility«) und
ökonomischer Lebensfähigkeit (»viability« [5]).
Mit einer guten Abschätzung und Validierung dieser drei Dimensionen
Spaces of Innovation!
minimiert sich das Risiko für die Implementierung der endgültigen
Lösung (siehe Abbildung 7).

Abb. 7:

Innovationsräume und Ziele [5]

Hildebrand e.a. 2013!

Die Gestaltung und Entwicklung von betrieblichen Informationssystemen ist ein sehr komplexes Problemfeld. Daher führt der deduktiv-
Ideation«, d. h. der Ideenfindung im Lösungsraum, hin zur Implementierung und Kommerzialisierung am Markt (vgl. [5]). Scrum eigne
ich hier sowohl als Prozess-Framework für Inspiration und Ideation al
Design Thinking Process!
uch für die Implementierung der Software (vgl. Fallstudie bei [10]).

Abb. 10: Design-Thinking-Ansatz
Hildebrand e.a. 2013!
Practice Understanding: Empathy Map!
2.  Eric Ries: Lean Startup
Lean Startup!
Ò  A Startup is an organization designed to create new
products and services under conditions of extreme
uncertainty.
Ò  Validated Learning
They exist to learn how to build a sustainable business.
This learning can be validated scientifically, by running
experiments that allow us to test each element of our
business model.
Ò  Build-Measure-Learn
The fundamental activity of a startup is to turn ideas into
products, measure how customers respond, and then learn
whether to pivot or persevere, where a pivot is defined as a
major change in the company’s business model.
Build-Measure-Learn!

1. What do I
want to learn?

3. What do I
need
to build for
that?

2. How can I
prove that?
Practice: Assumptions to Test!
In your product groups:
Ò  Brainstorm at least 5 assumptions that need to be tested.
Ò  Prioritize these assumptions by risk of failure.
5 minutes
3.  Blank: Customer Development
Customer Development (Blank)!
Customer Development
Customer Development was first describes by Steve Blank as a four step process:

Customer ProblemDiscovery

ProductSustainable
Solution Fit
Market Fit
Growth
Goal: Problem/Solution Fit (Do I have a problem worth solving?)
Do I have a
Have I build
How can I
Documentproblem worth Plan (aka Plan A) in a one page accelerate growth? run
the initial Business something people Business Model Canvas and
experiments to test problem and solutionwant? of potential customers (aka prospects). Build a low
in front
solving?

fidelity MVP (mock up or rapid prototype) and “demo” it to early adopters, who are already aware of
the problem and are actively searching for a solution.

Customer Validation
Goal: Product/Market Fit (Have I build something people need and pay for?)
Build a MVP to test key features and try to sell it, thereby turning prospects into customers. Measure
acquisition, retention and growth rate of customers to verify that your business model is repeatable
and scalable. Otherwise pivot, which means changing one or more parts of your business model (aka
Customer Discovery

Customer Discovery Process!

Customer
Discovery

Phase 3
Test
Product
Hypothesis

Phase 4
Verify, Iterate &
Expand

To Validation

Phase 2
Test
Problem
Hypothesis

MBA295-F

Phase 1
Author
Hypothesis

Customer Development in the High-Tech Enterprise

Spring 2009
4.  Lean Canvas
Lean Canvas!

Top 3 problems

Existing
Alternatives
How are these
problems solved
today?

Top 3 features

Compelling
message why
you‘re different and
worth buying

Target
customers and
users

High-Level
Concept
e.g. YouTube =
Flickr for videos

Early Adopters
Practice: Lean Canvas!
In your product groups fill out:
1. 
2. 
3. 
4. 
5. 
6. 
7. 

Top 3 problems
Existing Alternatives
Customer Segments
Early Adopters
Unique Value Proposition
High-level concept
Top 3 Features

15 minutes (as much as possible)
Practice: Pitch!

Pitch your own product idea (1 Minute)
•  What is the problem that your product is
solving? (10-20 Seconds)
•  How does the product solve the problem?
(10-20 seconds)
•  Why would a customer prefer your solution to
a common existing alternative? (10-20 seconds)
•  Finally, make up a name for your product. (5
Seconds)
http://glasgow.startupweekend.org/2012/05/21/pitching-advice-for-friday/
5.  Paper Prototype MVP
Build-Measure-Learn!

1. What do I
want to learn?

3. What do I
need
to build for
that?

2. How can I
prove that?
Practice: Test your Assumptions!
Ò  What is your Unique Value Proposition?
Ò  How can you (in-)validate it? e.g. mobile landing page
Ò  What Minimum Viable Product do you need to build for that?
Ò  Design an iPhone paper prototype

20 minutes
Backup!
Stories for eMobility Personas
Agile innovation Workshop Scrum Day 2013
Agile innovation Workshop Scrum Day 2013
Agile innovation Workshop Scrum Day 2013
Agile innovation Workshop Scrum Day 2013

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Agile innovation Workshop Scrum Day 2013

  • 1. Agile Innovation Workshop! Josef Scherer, Nils Bernert Scrum Day. Berlin, 11.06.2013
  • 2. Ò  Design Thinking Ò  Lean Startup Ò  Customer Development Ò  Lean Canvas Ò  Paper Prototype MVP
  • 4. technischer Machbarkeit (»feasibility«) und ökonomischer Lebensfähigkeit (»viability« [5]). Mit einer guten Abschätzung und Validierung dieser drei Dimensionen Spaces of Innovation! minimiert sich das Risiko für die Implementierung der endgültigen Lösung (siehe Abbildung 7). Abb. 7: Innovationsräume und Ziele [5] Hildebrand e.a. 2013! Die Gestaltung und Entwicklung von betrieblichen Informationssystemen ist ein sehr komplexes Problemfeld. Daher führt der deduktiv-
  • 5. Ideation«, d. h. der Ideenfindung im Lösungsraum, hin zur Implementierung und Kommerzialisierung am Markt (vgl. [5]). Scrum eigne ich hier sowohl als Prozess-Framework für Inspiration und Ideation al Design Thinking Process! uch für die Implementierung der Software (vgl. Fallstudie bei [10]). Abb. 10: Design-Thinking-Ansatz Hildebrand e.a. 2013!
  • 7. 2.  Eric Ries: Lean Startup
  • 8. Lean Startup! Ò  A Startup is an organization designed to create new products and services under conditions of extreme uncertainty. Ò  Validated Learning They exist to learn how to build a sustainable business. This learning can be validated scientifically, by running experiments that allow us to test each element of our business model. Ò  Build-Measure-Learn The fundamental activity of a startup is to turn ideas into products, measure how customers respond, and then learn whether to pivot or persevere, where a pivot is defined as a major change in the company’s business model.
  • 9. Build-Measure-Learn! 1. What do I want to learn? 3. What do I need to build for that? 2. How can I prove that?
  • 10. Practice: Assumptions to Test! In your product groups: Ò  Brainstorm at least 5 assumptions that need to be tested. Ò  Prioritize these assumptions by risk of failure. 5 minutes
  • 11. 3.  Blank: Customer Development
  • 12. Customer Development (Blank)! Customer Development Customer Development was first describes by Steve Blank as a four step process: Customer ProblemDiscovery ProductSustainable Solution Fit Market Fit Growth Goal: Problem/Solution Fit (Do I have a problem worth solving?) Do I have a Have I build How can I Documentproblem worth Plan (aka Plan A) in a one page accelerate growth? run the initial Business something people Business Model Canvas and experiments to test problem and solutionwant? of potential customers (aka prospects). Build a low in front solving? fidelity MVP (mock up or rapid prototype) and “demo” it to early adopters, who are already aware of the problem and are actively searching for a solution. Customer Validation Goal: Product/Market Fit (Have I build something people need and pay for?) Build a MVP to test key features and try to sell it, thereby turning prospects into customers. Measure acquisition, retention and growth rate of customers to verify that your business model is repeatable and scalable. Otherwise pivot, which means changing one or more parts of your business model (aka
  • 13. Customer Discovery Customer Discovery Process! Customer Discovery Phase 3 Test Product Hypothesis Phase 4 Verify, Iterate & Expand To Validation Phase 2 Test Problem Hypothesis MBA295-F Phase 1 Author Hypothesis Customer Development in the High-Tech Enterprise Spring 2009
  • 15. Lean Canvas! Top 3 problems Existing Alternatives How are these problems solved today? Top 3 features Compelling message why you‘re different and worth buying Target customers and users High-Level Concept e.g. YouTube = Flickr for videos Early Adopters
  • 16. Practice: Lean Canvas! In your product groups fill out: 1.  2.  3.  4.  5.  6.  7.  Top 3 problems Existing Alternatives Customer Segments Early Adopters Unique Value Proposition High-level concept Top 3 Features 15 minutes (as much as possible)
  • 17. Practice: Pitch! Pitch your own product idea (1 Minute) •  What is the problem that your product is solving? (10-20 Seconds) •  How does the product solve the problem? (10-20 seconds) •  Why would a customer prefer your solution to a common existing alternative? (10-20 seconds) •  Finally, make up a name for your product. (5 Seconds) http://glasgow.startupweekend.org/2012/05/21/pitching-advice-for-friday/
  • 19. Build-Measure-Learn! 1. What do I want to learn? 3. What do I need to build for that? 2. How can I prove that?
  • 20. Practice: Test your Assumptions! Ò  What is your Unique Value Proposition? Ò  How can you (in-)validate it? e.g. mobile landing page Ò  What Minimum Viable Product do you need to build for that? Ò  Design an iPhone paper prototype 20 minutes