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NFTs
DIGITAL FRONTIERS AND GREENFIELD OPPORTUNITIES
DLT AND BLOCKCHAINS
Centralized Systems Distributed Systems and Blockchains
EVOLUTION OF BLOCKCHAINS
1st Generation
cryptocurrencies
2nd Generation
programmable blockchains
[the world computer]
3rd Generation
scalable programmable blockchains
solving blockchain trilemma
$172,000 $44.45
FUNGIBLE VS NON-FUNGIBLE TOKENS
₿
$38,204.69
₿
$38,204.69
= ≠
Fungible Tokens Non-Fungible Tokens (NFTs)
[1] [2]
INTRODUCING DIGITAL SCARCITY
today tomorrow (digital scarcity)
verifiable scarcity and ownership
token itself becomes scarce not the file to
which it points to
data can be copied easily, and ownership
cannot be verified
COMMON USE CASES
crypto art collectibles games IP management
©
[3] [4] [5]
DIGITAL ART
Technical Implementation
media file
****
NFT
Benefits
digital scarcity
fair deal for artists for both primary and secondary markets
easy to verify authenticity of artwork and to track provenance
[6]
CRYPTO ART
Total CryptoArt Value: $647,658,598.98 (242,282.924 ETH)
Monthly CryptoArt Volume
https://cryptoart.io/data
Beeple (b. 1981)
Everydays:
The First 5000 Days
Realized Price: USD 69M
[7]
Larva Labs (est. 1981)
9 Cryptopunks
Realized Price: USD 17M [8]
COLLECTIBLES
NBA Topshots
1 million users
$700 million in sales in less than a year
» package price between $9 and $230
» 5% fee on all sales on secondary market
[9]
CROSSOVER - FASHION AND GAMING
Burberry skins in Honor of Kings
Burberry/Tencent
Louis Vuitton League of Legends collection
Louis Vuitton
Gucci Island in Animal Crossing
Final Fantasy XIII character wearing
Prada
[10]
[11]
[12]
[13]
GAMING BUSINESS MODELS
35%
38%
42%
46%
48%
50%
52%
54%
56%
59%
60%
62%
62%
69%
71%
80%
85%
0% 10% 20% 30% 40% 50% 60% 70% 80% 90%
Super Smash Bros.
Halo
StarCraft
SoulCalibur
Grand Theft Auto
Counter-Strike
Pokemon GO
Rocket League
The Elder Scrolls V: Skyrim
Heroes of the Storm
Call of Duty
League of Legends
Overwatch
Destiny
Hearthstone
Dota
Fortnite
Share of gamers who buy DLC (US/2019)
11
4
6
8
8
14
17
18
22
22
43
45
0 10 20 30 40 50
Other
Premium tier subscription
Paid subscription for individual game
Paid subscription as part of a monthly offering
Paid item crates
Ad supported
Free DLC/updates
Paid DLC/updates
Paid in-game currency
Paid in-game items
Free to download
Pay to download
Most common gaming business models in 2020
statista, Gaming monetization
statista, Gaming monetization
PROBLEM WITH EXISTING MODELS
buy in-game currency use currency to buy items
PROBLEM WITH EXISTING MODELS
“The Services, including all content, features, and functionality thereof, are owned by Epic, its licensors, or other providers of such
material and are protected by United States and international copyright, trademark, patent, and other intellectual property or proprietary
rights laws.”
“You must not reproduce, sell, or exploit for any commercial purposes any part of the Services, access to the Services or use of the
Services or any services or materials available through the Services.”
Fortnite, Terms of Service
BLOCKCHAIN GAMES
monetize / sell
purchase land implement gaming logic
develop land
[14] [15] [16] [17]
IP IN BLOCKCHAIN GAMES
“During the operation of the Services, you may upload certain Assets and Games that you have created to The Sandbox in accordance
with these Terms. Except as otherwise set forth in these Terms, you remain the owner of your Assets and Games at all times, and TSB
does not claim any ownership rights in your Assets and Games.”
The Sandbox, Terms of Service
SECONDARY MARKETS IN BLOCKCHAIN
GAMES
buy in-game currency use currency to buy items
sell in-game currency
on exchanges
sell items
use items as collateral
...
%
IP MANAGEMENT
© Benefits
increase transparency
higher liquidity of IP
easier monetization of IP
Representation of IP by NFTs
automation of cashflows
potentially easier securitization of IP
REGULATORY CONSIDERATIONS
- digital art
- game items
- collectibles
unregulated
non-fungible
fungible
cryptocurrencies
- BTC
- LTC
- DOGE
type I crypto asset
[Section 2(5) PSA]
stable coins
- USDT
- USDT
- GYEN
type I/II crypto asset
[Section 2(5) PSA]
prepaid payment instrument
[Section 3(1) PSA]
money order
investment tokens
- tokenized shares
- tokenized bonds
electronically recorded
transfer right
[Section 2(3) FIEA]
utility tokens
- ETH
- BAT
- UNI
type II crypto asset
[Section 2(5) PSA]
crypto
other
LEGAL CONSIDERATIONS
What does the NFT represent?
Digital ownership?
Is this concept even recognized?
A license?
What is the scope of the license?
Are there any consumer protection laws that must be considered when selling the NFTs?
Which laws do apply?
What are the consequences?
Does the Premiums and Representation Act apply?
Are gambling laws applicable?
Email j.schmidt@innovationlaw.jp
Telegram @YouguS
Twitter @s_Yougu
LinkedIn www.linkedin.com/in/jschmidtjp
So & Sato Innovative Lawyers
CONTACT US
SOURCES
[1] Dapper Labs, CryptoKitties (Dragon), retrieved from https://www.cryptokitties.co/kitty/896775.
[2] Dapper Labs, CryptoKitties (Tally the Purrocious), retrieved from https://www.cryptokitties.co/kitty/1339126.
[3] Beeple, retrieved from https://onlineonly.christies.com/s/first-open-beeple/beeple-b-1981-1/112924 (screenshot).
[4] NBA Topshots, VINCE CARTER 3 Pointer Cosmic (Series 1), retrieved from https://nbatopshot.com/moment/Topsnot+1318ae65-f26d-49ab-b915-21dda3e38ccc (screenshot).
[5] The Sandbox.
[6] Hajime Kinoko Red Series: Samsara संसार 輪廻 Ultra Rare Shibari Japanese Rope Art Installation AR Rendition, retrieved from http://www.rpm.studio/kinoko/.
[7] Beeple (b. 1981), Everydays: The First 5000 Days, retrieved from https://ipfsgateway.makersplace.com/ipfs/QmZ15eQX8FPjfrtdX3QYbrhZxJpbLpvDpsgb2p3VEH8Bqq.
[8] LARVA LABS (EST. 2005), 9 Cryptopunks: 2, 532, 58, 30, 635, 602, 768, 603 and 757, retrieved from https://www.christies.com/lot/lot--6316969/ (screenshot).
[9] NBA Topshots, VINCE CARTER 3 Pointer Cosmic (Series 1), retrieved from https://nbatopshot.com/moment/Topsnot+1318ae65-f26d-49ab-b915-21dda3e38ccc (screenshot).
[10] Burberry/Tencent, retrieved from https://www.bbc.com/news/technology-56511343.
[11] Louis Vuitton, retrieved from https://www.washingtonpost.com/video-games/2019/12/09/you-can-get-league-legends-t-shirt-louis-vuitton/.
[12] Gucci/Animal Crossing: New Horizons, retrieved from https://www.marketing-interactive.com/gucci-puts-gaming-twist-to-foreverguilty-campaign-with-branded-island-on-animal-crossing.
[13] Prada/Final Fantasy, retrieved from https://www.theverge.com/2012/4/5/2928145/prada-final-fantasy-characters-arena-homme-magazine-spread.
[14] The Sandbox, retrieved from https://www.sandbox.game/en/map/ (screenshot).
[15] The Sandbox, retrieved from https://www.sandbox.game/en/ (screenshot).
[16] The Sandbox, retrieved from https://www.sandbox.game/en/ (screenshot).
[17] The Sandbox, retrieved from https://www.sandbox.game/en/ (screenshot).

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NFTs - Common Use Cases and Legal Considerations (Japan)

  • 1. NFTs DIGITAL FRONTIERS AND GREENFIELD OPPORTUNITIES
  • 2. DLT AND BLOCKCHAINS Centralized Systems Distributed Systems and Blockchains
  • 3. EVOLUTION OF BLOCKCHAINS 1st Generation cryptocurrencies 2nd Generation programmable blockchains [the world computer] 3rd Generation scalable programmable blockchains solving blockchain trilemma
  • 4. $172,000 $44.45 FUNGIBLE VS NON-FUNGIBLE TOKENS ₿ $38,204.69 ₿ $38,204.69 = ≠ Fungible Tokens Non-Fungible Tokens (NFTs) [1] [2]
  • 5. INTRODUCING DIGITAL SCARCITY today tomorrow (digital scarcity) verifiable scarcity and ownership token itself becomes scarce not the file to which it points to data can be copied easily, and ownership cannot be verified
  • 6. COMMON USE CASES crypto art collectibles games IP management © [3] [4] [5]
  • 7. DIGITAL ART Technical Implementation media file **** NFT Benefits digital scarcity fair deal for artists for both primary and secondary markets easy to verify authenticity of artwork and to track provenance [6]
  • 8. CRYPTO ART Total CryptoArt Value: $647,658,598.98 (242,282.924 ETH) Monthly CryptoArt Volume https://cryptoart.io/data
  • 9. Beeple (b. 1981) Everydays: The First 5000 Days Realized Price: USD 69M [7]
  • 10. Larva Labs (est. 1981) 9 Cryptopunks Realized Price: USD 17M [8]
  • 11. COLLECTIBLES NBA Topshots 1 million users $700 million in sales in less than a year » package price between $9 and $230 » 5% fee on all sales on secondary market [9]
  • 12. CROSSOVER - FASHION AND GAMING Burberry skins in Honor of Kings Burberry/Tencent Louis Vuitton League of Legends collection Louis Vuitton Gucci Island in Animal Crossing Final Fantasy XIII character wearing Prada [10] [11] [12] [13]
  • 13. GAMING BUSINESS MODELS 35% 38% 42% 46% 48% 50% 52% 54% 56% 59% 60% 62% 62% 69% 71% 80% 85% 0% 10% 20% 30% 40% 50% 60% 70% 80% 90% Super Smash Bros. Halo StarCraft SoulCalibur Grand Theft Auto Counter-Strike Pokemon GO Rocket League The Elder Scrolls V: Skyrim Heroes of the Storm Call of Duty League of Legends Overwatch Destiny Hearthstone Dota Fortnite Share of gamers who buy DLC (US/2019) 11 4 6 8 8 14 17 18 22 22 43 45 0 10 20 30 40 50 Other Premium tier subscription Paid subscription for individual game Paid subscription as part of a monthly offering Paid item crates Ad supported Free DLC/updates Paid DLC/updates Paid in-game currency Paid in-game items Free to download Pay to download Most common gaming business models in 2020 statista, Gaming monetization statista, Gaming monetization
  • 14. PROBLEM WITH EXISTING MODELS buy in-game currency use currency to buy items
  • 15. PROBLEM WITH EXISTING MODELS “The Services, including all content, features, and functionality thereof, are owned by Epic, its licensors, or other providers of such material and are protected by United States and international copyright, trademark, patent, and other intellectual property or proprietary rights laws.” “You must not reproduce, sell, or exploit for any commercial purposes any part of the Services, access to the Services or use of the Services or any services or materials available through the Services.” Fortnite, Terms of Service
  • 16. BLOCKCHAIN GAMES monetize / sell purchase land implement gaming logic develop land [14] [15] [16] [17]
  • 17. IP IN BLOCKCHAIN GAMES “During the operation of the Services, you may upload certain Assets and Games that you have created to The Sandbox in accordance with these Terms. Except as otherwise set forth in these Terms, you remain the owner of your Assets and Games at all times, and TSB does not claim any ownership rights in your Assets and Games.” The Sandbox, Terms of Service
  • 18. SECONDARY MARKETS IN BLOCKCHAIN GAMES buy in-game currency use currency to buy items sell in-game currency on exchanges sell items use items as collateral ... %
  • 19. IP MANAGEMENT © Benefits increase transparency higher liquidity of IP easier monetization of IP Representation of IP by NFTs automation of cashflows potentially easier securitization of IP
  • 20. REGULATORY CONSIDERATIONS - digital art - game items - collectibles unregulated non-fungible fungible cryptocurrencies - BTC - LTC - DOGE type I crypto asset [Section 2(5) PSA] stable coins - USDT - USDT - GYEN type I/II crypto asset [Section 2(5) PSA] prepaid payment instrument [Section 3(1) PSA] money order investment tokens - tokenized shares - tokenized bonds electronically recorded transfer right [Section 2(3) FIEA] utility tokens - ETH - BAT - UNI type II crypto asset [Section 2(5) PSA] crypto other
  • 21. LEGAL CONSIDERATIONS What does the NFT represent? Digital ownership? Is this concept even recognized? A license? What is the scope of the license? Are there any consumer protection laws that must be considered when selling the NFTs? Which laws do apply? What are the consequences? Does the Premiums and Representation Act apply? Are gambling laws applicable?
  • 22. Email j.schmidt@innovationlaw.jp Telegram @YouguS Twitter @s_Yougu LinkedIn www.linkedin.com/in/jschmidtjp So & Sato Innovative Lawyers CONTACT US
  • 23. SOURCES [1] Dapper Labs, CryptoKitties (Dragon), retrieved from https://www.cryptokitties.co/kitty/896775. [2] Dapper Labs, CryptoKitties (Tally the Purrocious), retrieved from https://www.cryptokitties.co/kitty/1339126. [3] Beeple, retrieved from https://onlineonly.christies.com/s/first-open-beeple/beeple-b-1981-1/112924 (screenshot). [4] NBA Topshots, VINCE CARTER 3 Pointer Cosmic (Series 1), retrieved from https://nbatopshot.com/moment/Topsnot+1318ae65-f26d-49ab-b915-21dda3e38ccc (screenshot). [5] The Sandbox. [6] Hajime Kinoko Red Series: Samsara संसार 輪廻 Ultra Rare Shibari Japanese Rope Art Installation AR Rendition, retrieved from http://www.rpm.studio/kinoko/. [7] Beeple (b. 1981), Everydays: The First 5000 Days, retrieved from https://ipfsgateway.makersplace.com/ipfs/QmZ15eQX8FPjfrtdX3QYbrhZxJpbLpvDpsgb2p3VEH8Bqq. [8] LARVA LABS (EST. 2005), 9 Cryptopunks: 2, 532, 58, 30, 635, 602, 768, 603 and 757, retrieved from https://www.christies.com/lot/lot--6316969/ (screenshot). [9] NBA Topshots, VINCE CARTER 3 Pointer Cosmic (Series 1), retrieved from https://nbatopshot.com/moment/Topsnot+1318ae65-f26d-49ab-b915-21dda3e38ccc (screenshot). [10] Burberry/Tencent, retrieved from https://www.bbc.com/news/technology-56511343. [11] Louis Vuitton, retrieved from https://www.washingtonpost.com/video-games/2019/12/09/you-can-get-league-legends-t-shirt-louis-vuitton/. [12] Gucci/Animal Crossing: New Horizons, retrieved from https://www.marketing-interactive.com/gucci-puts-gaming-twist-to-foreverguilty-campaign-with-branded-island-on-animal-crossing. [13] Prada/Final Fantasy, retrieved from https://www.theverge.com/2012/4/5/2928145/prada-final-fantasy-characters-arena-homme-magazine-spread. [14] The Sandbox, retrieved from https://www.sandbox.game/en/map/ (screenshot). [15] The Sandbox, retrieved from https://www.sandbox.game/en/ (screenshot). [16] The Sandbox, retrieved from https://www.sandbox.game/en/ (screenshot). [17] The Sandbox, retrieved from https://www.sandbox.game/en/ (screenshot).

Hinweis der Redaktion

  1. CENTRALIZED SYSTEMS today‘s infrastructure – google, facebook, amazon sitting in the middle in a finance context the entity in the middle is usually a highly regulated and therefore trusted party DISTRIBUTED SYSTEMS anyone can participate – anyone can set up a node (public blockchains) information in the system is shared between the nodes P2P data is structured in the form of a blockchain (= chronologically ordered list of blocks) each block in the blockchain references to the previous block >> information of all previous blocks become information of the latest block consensus mechanism secures the network and ensures that all nodes share the same set of information (generally PoW or PoS) example: bitcoin mining because of the P2P blockchain infrastructure there is no need for centralized parties anymore
  2. 1ST GENERATION PLATFORMS originally blockchains were only used to track transactions no additional functionality example: bitcoin 2ND GENERATION PLATFORMS programmable blockchains with smart contract functionality smart contracts = small computer programs that are run independently by all nodes in the network – also used for the issuance of tokens 3RD GENERATION PLATFORMS due to decentralization and consensus mechanims blockchain infrastructure highly inefficient compare Ethereum vs VISA VISA 40,000 tps Ethereum 10-15 tps 3rd generation platforms increase transaction throughput and make more scalable THAT‘S IT WITH THE BACKGROUND INFORMATION ON DLT AND BLOCKCHAINS Questions?
  3. FUNGIBLE TOKENS tokens are freely interchangeable as economic value is identical 1 BTC = 1 BTC NON-FUNGIBLE TOKENS (NFTS) NFTs are unique - economic value of each token is different, and the tokens are therefore not interchangeable example: CryptoKitties – NFT representing Dragon sold for ~USD 172,000 / NFT representing Tally the Purrocious for sale on OpenSea (NFT marketplace) for ~USD 44.45 ATTENTION NFT is unique but not necessarily the content represented by it
  4. TODAY there is abundance in the digital space files can easily be copied ownership cannot be verified TOMORROW NFTs introduce the concept of scarcity in the digital space they are unique and cannot be copied the file represented by the token can still be copied proof: many of the pictures shown here are represented by NFTs – in some cases I even used the same files that are represented by the NFT in any case digital ownership – to the extent it exists – can be easily tracked
  5. COMMON USE CASES cryptoart collectibles games IP management more use cases develop in the future maybe you can see more use cases after the presentation
  6. TECHNICAL IMPLEMENTATION blockchain is a highly inefficient database storing large pieces of data on the blockchain is extremely expensive media file (jpg, mpeg, AR, VR file etc.) is typically stored off-chain NFT points to the offchain file in its metadata PROBLEM even if metadata in the NFT becomes immutable it is still possible to change the data whcih is stored under a link you can delete data you can modify data user is left with a valueless NFT which does not reference to anything anymore example: artist changed pictures during auction and replaced them by rugs (similar to Banksy who shred the artwork during an auction) SOLUTION storing data on the InterPlanetary File System (IPFS) data stored on the IPFS receives a unique identifier (exchanging data not possible without changing identifier) BENEFITS NFT introduces the concept of digital scarcity in the digital art space artists get more exposure online – but there is a lot of noise (Sven can probably tell you more about this) depending on technical implementation artist participates on all primary and secondary sales for buyers easy to verify autheticity of the artwork and track provenance PICTURE ON THE RIGHT artwork of Hajime Kinoko a Japanese Shibari rope artist NFT representing VR file + ticket for exclusive Shibari private session sold for ETH 6.25 (~ USD 18,000) BEAR MARKET – CORRECTION STARTED SHORTLY BEFORE THE AUCTION
  7. crypto art has been good business over the last few months hype around February with sales surpassing USD 200M according to this data now going down usually a sign of hype being over and the industry maturing
  8. Beeple (b. 1981) EVERYDAYS: THE FIRST 5000 DAYS Price Realized on Christies $ 69,346,250 Closed: 12 Mar 2021
  9. Larva Labs (est. 1981) 9 Cryptopunks Price Realized on Christies $ 16,962,500 Closed: 11 May 2021
  10. NBA Topshots one example (other examples: CryptoKitties, SoRare) comparable with Panini stickers not sure whether you know them – many kids collect panini stickers during world cups or european championships Panini stickers gone digital NBA Topshot developed by Dapper Labs (Crypto Kitties) and licensed by NBA according to the CEO of Dapper Labs trading card business USD 5-6 billion industry with NBA top shots he wants to gross USD 1 billion data suggests that he could be right cite data large parts of revenue generated by sales on secondary market LeBron James highlight sold for $200,000 on secondary market
  11. CROSSOVER FASHION AND GAMING some of the projects pure marketing others generate revenue for the fashion brands Burberry partnership with Honor of Kings with more than 100 million daily players one of the most successful multiplayer online battle arena games worldwide skin was removed from store after critical statement about cotton production in China Louis Vuitton League of Legends collection skins available in the game + „fan merchandise“ from Louis Vuitton Gucci Island in Animal Crossing (nintendo switch) partnership with popular gamers Final Fantasy character wearing Prada – no official partnership but there are other partnerships in the game other examples Gucci the Virtual 25s sneakers in offical app – sold for USD 11.99 AR Nike partnership with Fortnite
  12. don‘t want to bore you with different gaming business models IMPORTANT free-to-play games very popular – usually combined with paid in-game items and in-game currency (data from statista) right share of gamers who buy downloadable content (incl. skins etc) 85 percent of all games in fortnite Fortnite is a F2P battle royale game with an estimated revenue of USD 3.5 billion in 2019
  13. Problem of existing gaming business models from a users point of view – we are having a look at an example on the next slide (1) all assets in the game belong to the developer of the game – even if you ‘own’ it as a player (only a license) (2) player uses real money to purchase in-game currency / items – but it is ONE WAY funds of players forever locked and no way to sell items games generally do not allow sale on secondary markets if you stop playing, there is no way to get your money back
  14. Blockchain games work a bit differently and give user more control over game assets and funds example: The Sandbox (one of our clients) company developing The Sandbox sells empty parcels of land buyer of land can do whatever he wants with the land develop land implement gaming logic and monetization models and sell it creators can generate revenue by creating assets that can be deployed in the games players can buy and sell in-game currencies on exchanges game assets can be sold on NFT markets – creator participates in all sales on the secondary market example: some art galleries in other games / exhibit and sell art directly to users improve shopping experience in the metaverse digital shopping malls / shops Shibari artist streamed one session in decentraland live we are still at the very beginning but if you want to experiment, this might be the right time interest by fashion brands might be there as well – afterall crypto folks have a lot of money and they are digital natives
  15. assets in the game are generally owned by the token holder anyone can create assets and sell them on the marketplace creators generally give The Sandbox a non-exclusive license to use items for marketing purposes etc.
  16. players can buy and sell in-game currencies on exchanges game assets can be sold on NFT markets – creator participates in all sales on the secondary market
  17. NFTs can be used for IP management IBM working on a service already list benefits – IP becoming a liquid asset easier securitization and automation of cash-flow https://newsroom.ibm.com/2021-04-20-IPwe-and-IBM-Seek-to-Transform-Corporate-Patents-With-Next-Generation-NFTs-Using-IBM-Blockchain