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Experiments
Your Name
Process
For my experiment I
created a 3 frame
animation of a dog
speaking. I created the
image using the pencil
tool scaled down to a 1
pixel size, then once it
was done I created a
timeline sequence and
made different layers
with newly drawn mouth
movements and added
each new layer to the
timeline
Reflection
• If I end up including cutscenes into my game I
would utilise this same process to create
mouth movements
• I could also use this process to create
movement that is more complex as well
Process
For this experiment I used
some reference images/gifs of
idle stances from a fighting
game known as “King of
Fighters”. The game’s art style
uses pixel art so I used an idle
stance of one of the
characters from the game as a
way to draw reference. I used
a video timeline again and
redrew the arms and legs
each time in slightly different
positions to create the look of
subtle movement. I also
included a count down to the
beginning of a match as well
Reflection
In my final product I will most likely use this
technique to create idle stances for at least 2
characters that could be present on screen. One
technique I found especially useful for animating
was to lower the opacity of a previous frame
and then trace over it from a slightly different
angle to create the look of a subtle movement
that would be present in an idle animation
Process
For this experiment I wanted to
try creating a health bar that
depletes after taking a hit from a
combo. I used the rectangle tool
to make the shape and then
distorted it to make the trapezoid
that would represent player 1’s
health bar, then I created a
separate inner shape that
represents the health (orange)
and one layered underneath
(blue) to represent the empty
health. For each frame I resized
the orange health bar and added
1 to the combo each time.
Reflection
• This experiment in particular I think I’ll
definitely use in my final project as it seems to
work really well as long as I keep the shapes
consistent, and there are definitely ways to
make it easier through opacity sliders etc. I
also really like the look of the inner shadowing
as it really gives off that health bar aesthetic
that is prevalent in many fighting games

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Production Experiments for Video Game Project

  • 2. Process For my experiment I created a 3 frame animation of a dog speaking. I created the image using the pencil tool scaled down to a 1 pixel size, then once it was done I created a timeline sequence and made different layers with newly drawn mouth movements and added each new layer to the timeline
  • 3. Reflection • If I end up including cutscenes into my game I would utilise this same process to create mouth movements • I could also use this process to create movement that is more complex as well
  • 4. Process For this experiment I used some reference images/gifs of idle stances from a fighting game known as “King of Fighters”. The game’s art style uses pixel art so I used an idle stance of one of the characters from the game as a way to draw reference. I used a video timeline again and redrew the arms and legs each time in slightly different positions to create the look of subtle movement. I also included a count down to the beginning of a match as well
  • 5. Reflection In my final product I will most likely use this technique to create idle stances for at least 2 characters that could be present on screen. One technique I found especially useful for animating was to lower the opacity of a previous frame and then trace over it from a slightly different angle to create the look of a subtle movement that would be present in an idle animation
  • 6. Process For this experiment I wanted to try creating a health bar that depletes after taking a hit from a combo. I used the rectangle tool to make the shape and then distorted it to make the trapezoid that would represent player 1’s health bar, then I created a separate inner shape that represents the health (orange) and one layered underneath (blue) to represent the empty health. For each frame I resized the orange health bar and added 1 to the combo each time.
  • 7. Reflection • This experiment in particular I think I’ll definitely use in my final project as it seems to work really well as long as I keep the shapes consistent, and there are definitely ways to make it easier through opacity sliders etc. I also really like the look of the inner shadowing as it really gives off that health bar aesthetic that is prevalent in many fighting games

Hinweis der Redaktion

  1. Discuss the tools and processes used in your experiments
  2. Discuss the tools and processes used in your experiments
  3. Discuss the tools and processes used in your experiments