Weitere ähnliche Inhalte Ähnlich wie 7046 animation fred_dbfinal (1) (20) Mehr von Jamie Miller-Reape (9) Kürzlich hochgeladen (20) 7046 animation fred_dbfinal (1)1. have a go at animation:
Opposite right and above is an short animation
I put together using the application Flash.
The Global Village (c) (1996-2011)
http://www.livinginternet.com/i/ii_mcluhan.htm
http://www.presentationstoryboarding.com/2010/12/10/
storyboarding-techniques-to-make-smart-decisions/
http://www.instructionaldesign.org/storyboarding.html
Richard Culatta © (2011) Multiple domain web hosting
provided by InnovativeLearning.com
Tommorfittanimation’s Blog (2010)
The History Of Animation
http://tommorfittanimation.wordpress.com/2011/02/09/
the-history-of-animation/
http://www.instructionaldesign.org/
storyboarding.html
Richard Culatta © (2011) Multiple domain web hosting
provided by InnovativeLearning.com
http://www.bbc.co.uk/science/leonardo/thinker_quiz
/results_and_answers.shtml
http://www.flippies.com/flipbooks-gallery/
Tommorfittanimation’s Blog (2011)
The History of Animation
http://tommorfittanimation.wordpress.com/
2011/02/09/the-history-of-animation/
Blog at WordPress.com. | Theme: Spectrum by Ignacio Ricci.
http://www.imdb.com/name/nm0089940/bio
The Internet Movie Database - An American Tale
Don Bluth Animation Tutorials:
http://www.youtube.com/watch?v=9mUEu_
NKSA4&feature=player_profilepage
http://youtu.be/9mUEu_NKSA4
Don Bluth Animation Tutorials: Draw as you Please
http://www.youtube.com/watch?v=Md0hESCYFK0&NR=1
Reference above taken from:
Copyright © (1990-2011) IMDb.com, Inc.
http://www.imdb.com/name/nm0089940/bio
- The Internet Movie Database - An American Tale
Claremont Graduate University (2011)
MIHALY CSIKSZENTMIHALYI
http://www.cgu.edu/pages/1871.asp
http://www.brainhealthandpuzzles.com/brain_parts_function.html
Copyright © 2007 - 2011 Brain Health and Puzzles
referencing
computer
computer
traditional
computer
Appying Movement:
Illustration above depicting a series of stick men
and their movement using the traditional method
and applying this a story board.
The history of storyboarding
http://www.instructionaldesign.org/
storyboarding.html
Richard Culatta © (2011) Multiple domain web hosting
provided by InnovativeLearning.com
Reference taken from:‘The idea of storyboarding
was developed at the Walt Disney Studio during
the early 1930s’
Introduction:
Storyboarding began years and years ago with more
practical methods of applying drawing techniques
to motivate images and texts to move and create
a scene as if it was taking place in front of the observer.
What is a story board?
A storyboard is what it states. It is a board quite
simply that conveys a story.
Humans need to
interact with things
to keep entertained!
What thinker are you?
http://www.bbc.co.uk/science/leonardo/
thinker_quiz/results_and_answers.shtml
Visuals help to
stimulate the
brain! WHY?
Animation keeps your
observers attention!
Example of tradition storyboard Illustrators would draw
illustrations of characters and scenes to illustrate a story
within the boxes. These methods are still used today to
produce concepts.
How much are these used?
http://www.presentationstoryboarding.
com/2010/12/10/storyboarding-
techniques-to-make-smart-decisions/
‘According to Stanford research, groups make decisions
36% faster with visual displays. The storyboard is a low-
effort, high rewards visual display technique. In addition,
3M research shows the brain processes images 60,000
times faster than words! Why are so many people still
relying on words-only tools for group problem solving?
Groups see patterns and make instant connections
with visual storyboarding’.
Tommorfittanimation’s Blog (2010
The History Of Animation
http://tommorfittanimation.wordpress.com/2011/02/09/
the-history-of-animation/
http://www.flippies.com/
flipbooks-gallery/
Traditional animators such as
Don Bluth developed ideas using
this technique of stacking paper
which would be bound from the
left side edge. Animators using
these traditional methods would
‘hand draw’a series of characters
movements on separate pieces
of paper. To show the animation
in action, the act of flicking
through the paper would show
the character’s movement
in progress. A definite time
consuming process.
Tommorfittanimation’s Blog (2011)
The History of Animation
http://tommorfittanimation.wordpress.com/2011/02/09/the-history-of-animation/
Blog at WordPress.com. | Theme: Spectrum by Ignacio Ricci.
the history of animation
Don Bluth: An example of a great Animator
using traditional methods
Mini Biography
‘Don Bluth was one of the chief animators at Disney to come to the mantle after the great one’s
death. He eventually became the animation director for such films as The Rescuers (1977) and
Pete’s Dragon (1977). Unfortunately, the quality of animation that Disney was producing at this
point was not up to par with the great works of Disney, and there was rumor that the production
unit at Disney might be shut down indefinitely. In retaliation, Bluth and several other animators
led a walkout, and went off to form their own independent animation firm. Bluth’s first animated
feature may still be his best. The Secret of NIMH (1982) was an animated film based on the
children’s book“Mrs. Frisbee and the Rats of Nimh”. The film dealt with a widowed field mouse
named Mrs. Brisbee and her plight to move her house before the farmer plants his field. The rats
of Nimh, an organization of super intelligent rats, band together to help her.“The Secret of NIMH”
was a visually ravishing film that hearkened back to the glory days of Disney. While animation
buffs raved, the film did little business at the box office. (The growing number of VCR’s in America
would help the film reach a cult status on home video). Undaunted, Bluth persevered. He created
the video games Dragon’s Lair (1983) (VG) and Space Ace (1984) (VG), both of which allowed the
player to control an actual cartoon. He later teamed up with Steven Spielberg for the films An
American Tail (1986) and The Land Before Time (1988). While Bluth’s ambition to restore animation
to its previous glory was being realized, the Disney studio, whose recent films had failed to match
Bluth’s at the box office, was finally ready to return to true quality. With the release of The Little
Mermaid (1989) and Beauty and the Beast (1991), Bluth had to compete with a Goliath. After his
next film, All Dogs Go to Heaven (1989), received mixed opinions and failed to be more than a
minor box office success, Bluth fell into a failing streak of films that were comparatively mediocre
when placed alongside his previous work, including Rock-A-Doodle (1991), and Thumbelina
(1994). Bluth later joined forces with 20th Century Fox where he made his first commercial hit
in some time, Anastasia (1997). He followed up with the ambitious but hollow science fiction
fantasy Titan A.E. (2000). While Bluth has yet to reach the glory of his earlier work, he nonetheless
deserves credit as a champion of animation, and for surviving as an independent film maker.’
Reference above taken from:
Copyright © (1990-2011) IMDb.com, Inc.
http://www.imdb.com/name/nm0089940/bio
- The Internet Movie Database - An American Tale
Don Bluth Animation Tutorials:
http://www.youtube.com/watch?v=9mUEu_
NKSA4&feature=player_profilepage
http://youtu.be/9mUEu_NKSA4
Above is a video clip which depicts the
traditional Animation process by using
hand drawn methods. Click on the links
above to view the video Don Bluth
Don Bluth Animation Tutorials: Draw as you Please
Reference above taken from:
http://www.youtube.com/watch?v=Md0hESCYFK0&NR=1
Reference above taken from (opposite):
http://www.imdb.com/name/nm0089940/bio
The Internet Movie Database - An American Tale
Don Bluth:
how
do you
think?
Don Bluth:
Don Bluth possesses that incredible skill and talent of illustration gained
over years of practice, perseverance and passion. People with
exceptional skill sets make it look so easy while they are apparentley
in‘the zone’. The‘zone’has been described by Csíkszentmihályi,
a Psychologist who describes‘the zone’where someone is
motivated and focused in thier area of expertise and can
create or achieve amazing results with ease.
Claremont Graduate University (2011)
MIHALY CSIKSZENTMIHALYI
http://www.cgu.edu/pages/1871.asp
Don Bluth became of one of the pioneer’s in his field adapting the tradional
methods of animation through to the computerised era. His talents take light
to producing characters and animations at a fast speed on paper which is then
transferred into computer generated animations. The concepts and forethought
are illustrated on paper to arrive at a computer generated answer that involves
magic and entertainment for all ages.
the brain
brain functioning
Everyone’s brain is different but there are 2 things
I have learnt:
1. Progression is healthy and comfort is lovely.
2. Everyone thinks differently and looks at things
differently and it is wise to respect different
perspectives.
“The true sign of intelligence is not knowledge
but imagination.” - Albert Einstein
The overall answer/discussion:
Its without argument that us humans have to create, develop, build and progress
or we may stagnate. We are all different in our thoughts, minds and actions.
It could be argued that tradional methods of animation helped us to develop
the world of animation as we know it today. Without this progression, this
new evolved method would not have evolved. Therefore, this subsequently
suggests that everything is a progression, a movement, a new way of thought,
a new advancement, a new journey of thinking, understanding and learning.
A new perspective. The tradional methods of animation such as storyboarding,
illustration and drawing have taught us about the process of a visual development
and computer graphic applications have helped us to create medias with speed,
ease and accuracy.
Chemical reactions
take place in the
brain! The brain
needs stimulous!!
CLICK ON
IMAGE
TO WATCH
ANIMATION
The Neocortex
‘The last and most advanced brain to evolve to date is called the Neocortex, neomammalian or
rational brain. We share this part of our brain with other higher level mammals like the primates and
dolphins, although in humans the neocortex is the largest. It takes up 2/3’s of the human brain.
This is where we find the brain power to develop language, abstract thought, conciousness and
imagination. Let there be no doubt, this is what grantsus our status on the food chain and allows
us to be human.
The Neocortex is divided into two hemispheres, right and left. The right side of the brain
controls the left side of the body and vice versa. Also the hemispheres are divided in
terms of what kind of thought they process or produce. The right being more
concerned with the artistic, spatial and musical. While the left
is more concerned with the colder, linear, rational and
verbal aspects.’
http://www.brainhealthandpuzzles.com
/brain_parts_function.html
Copyright © 2007 - 2011
Brain Health and Puzzles
The Computer Age
Such traditional methods of animation rapidly developed
into the Computer age where computer generated graphics
took Animation to a new level. With technology advancing
at such a quick pace, animation became more widely
available and more and more films, movie clips and
internet media were at our fingertips than ever before.
With technologies such as the internet which made
an appearance in 1996, this meant that such media
was more available to everyone globally.
The Argument
Us humans will do anything to create ease and
convienence. Computers allows us to store information
and create anything that we desire - we like things
to work with speed and pace and develop tools
and utensils that help us progress. If this was not
the case, would everything stagnate?
The focus of this FRED item looks at how computerised
applications are more efficient at creating animations
opposed to the traditional methods. An example of
a traditional animator is Don Bluth.
The Global Village
With the invention of the internet, the world had become
a‘global village’. Networked computers meant the world
was connected and the public had access to so much more
information than ever before and to each other. The internet
meant that you could access information from the security
of your home or speak instanteously to another across
the other side of the world.
The Global Village (c) (1996-2011)
http://www.livinginternet.com/i/ii_mcluhan.htm
Abstract
GRIFFITH UNIVERSITY
Masters of Digital Design | Jamie Miller s2804105
Course Title: 7046qca | Design Narratives
Project Title: Why Computer Graphics applications are
more efficient in creating successful animation?
The Focus: A short focus conveying how traditional techniques
have progressed through to the computer age.
The Example: Don Bluth - An interesting tale
Keywords: Animation | Characters | Storyboarding | Global Village
| Global Village | Brain Functioning
traditional vs.the computer age
My flipbook sample
Obviously the type is transposed - doh!
click on the flash player
to view short flipbook