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_MOBILE UX




DESIGNING
THE
MOBILE
USER
EXPERIENCE
Mark Delaney
User Experience Designer / 5 September 2012
Designing the mobile
User Experience




    Why care about mobile?
    Mobile design considerations
    Responsive web design
    Mobile prototyping
_MOBILE UX




WHY
CARE
ABOUT
MOBILE?
IN A
WORLD OF
THEIR
MOBILE
DEVICES




           Source: Kathy Slamen Photography
Mobile is growing
   like crazy.
PC vs. Smartphone Sales




                                                   Source: http://bkaprt.com/mf/4



Mobile UX – Designing the Mobile User Experience
“Mobile phones
will overtake PC’s
      as the most
    common web
   access devices
         by 2013”
       Gartner Research, 2010
UNDER-
STANDING
THE
MOBILE
CON-
SUMER
Smartphones are always
with you




 73%
  OF PEOPLE SURVEYED
                         Say they don’t leave
                         their home without
                         their device



                               Google: Our Mobile Planet, May 2012
Home




                                                                                         97%
                                      On the go



                                      Work                                         80%
                                                                                 76%

                                      In a store                           64%
                                                                                               used everywhere
                                                                                               Smartphones are




                                      Café or coffee shop
                                                                           64%




                                      Restaurant
                                                                      56%




                                      At a social gathering
                                                                      56%




                                      Airport
                                                                     55%




                                      Public transport
                                                               44%




                                      Doctor
                                                         35%




                                      School
                                                   24%




Google: Our Mobile Planet, May 2012
Allowing users to stay
connected




 59%
                         Emailing                            51%


                         Social Networking                45%


                         Search                       41%

  ACCESS THE INTERNET
  On their smartphones   Video        24%
  at least once a day


                                    Google: Our Mobile Planet, May 2012
Smartphones have become so
important that…




 24%
  WOULD RATHER GIVE
  UP TV THAN THEIR
  smartphone


                             Google: Our Mobile Planet, May 2012
Major access point
for search




 38%
  SEARCH ON THEIR
  SMARTPHONES
  every day



                     Google: Our Mobile Planet, May 2012
Smartphones
are used while
 multi-tasking
    with other
        media




  Google: Our Mobile Planet, May 2012
Designing the mobile
User Experience




    Why care about mobile?
    Mobile design considerations
    Responsive web design
    Mobile prototyping essentials
_MOBILE UX




MOBILE
DESIGN
CONSIDER-
ATIONS
MOBILE
FIRST




         Source: www.flickr.com/photos/pete-karl/4637024524
Designing for mobile first
 3 reasons to consider mobile first approach


  ■ Mobile is exploding
       Today's smartphones are driving huge use of
       networked applications and Web content.

  ■ Mobile forces you to focus
       There simply isn't room in a 320 by 480 pixel
       screen for extraneous, unnecessary elements. You
       have to prioritise.

  ■ Mobile extends your capabilities
       Allows you to deliver innovative experiences by
       building on new capabilities native to mobile
       devices and modes of use



Mobile UX – Designing the Mobile User Experience
“If you design mobile
first, you create
agreement on what
matters most. You can
then apply the same
rationale to the
desktop/laptop version
of the web site.”
Ethan Marcotte – A List Apart
MOBILE
WEBSITE,
WEB APP
OR NATIVE
APP?




            Source: Gerry Alexis
What are the differences?
 In case you were wondering…




  ■ Mobile optimised website
       An iteration of your desktop site that has been
       optimised for the mobile context

  ■ Native app
       A custom-made application users can download onto
       their mobile phone for frequent use

  ■ Mobile web app
       Is designed to work like a native app but accessible via
       a browser




Mobile UX – Designing the Mobile User Experience
So what one should
    you create?
MOBILE
CONTEXT




          Source: Marie Kåstru
The mobile context is somewhat varied…
Design for partial attention
and interruption
 “One thumb, one eyeball”



  ■ Expectation of engagement
       Immersive isn’t always desirable

  ■ Multi-tasking and task switching
       People are motivated to be productive and efficient

  ■ Human constraints
       Varied concentration spans caused by social settings,
       and ergonomic limitations of mobile devices




Mobile UX – Designing the Mobile User Experience
SCREEN
SIZE




         Source: www.flickr.com/photos/katerha/4592429363
1024 x 768 as an agreed standard
Losing that
 much screen
 space forces
 you to focus




Mobile UX – Designing the Mobile User Experience
TOUCH
TARGETS




          Source: www.flickr.com/photos/ogimogi/2223450729/sizes/l/in/photostream/
Finger-friendly design
 Go small by going big



  ■ Small touch targets lead to big problems
       Small touch targets make users work harder because
       they require more accuracy to hit

  ■ Pixel width of the average index finger
       The average width of the index finger is 1.1 to 2
       cm (11 – 20 mm) for most adults

  ■ Finger-sized is ideal, but not always practical
       Finger-sized targets are much easier to apply on a
       tablet than a mobile device because there is more
       screen space available



Mobile UX – Designing the Mobile User Experience
Microsoft
touch
guidelines
TOUCH
GESTURES




           Source: www.flickr.com/photos/7247517@N02/1503933726//
Touch guidance




Mobile UX – Designing the Mobile User Experience
Content over navigation




Mobile UX – Designing the Mobile User Experience
PIXEL
DENSITY




          Source: www.flickr.com/photos/randomguyweird/5412716286/
Designing
for iPhone
4's Retina
Display




Mobile UX – Designing the Mobile User Experience
Guidelines for scaling
to pixel density
 Avoid the following:

  ■ Don't use smaller images that are scaled up
       Images are scaled by default, images look blurry at
       140% scale on HD

  ■ Don’t use larger images that are scaled down
       Larger images that are scaled down can show
       scaling distortion and jagged edges

  ■ Avoid specifying sizes that aren't multiples
    of 5px
       Units that aren't multiples of 5px can experience
       pixel shifting when scaled to 140% and 180%.



Mobile UX – Designing the Mobile User Experience
Designing the mobile
User Experience




    Why care about mobile?
    Mobile design considerations
    Responsive web design
    Mobile prototyping
_MOBILE UX




RE-
SPONSIVE
WEB
DESIGN
(RWD)
“Rather than tailoring
disconnected designs to
each of an ever-
increasing
number of web devices,
we can treat them as
facets of the same
experience”
Ethan Marcotte – A List Apart
Becoming responsive
 The ingredients…




  ■ A flexible, grid-based layout
       The benefits of creating a liquid layout are becoming
       too great to ignore

  ■ Flexible images and media
       Being able to create flexible images is an important
       consideration when trying to create a flexible layout

  ■ Media queries
       Allow you to gather data about site visitors and use it
       to apply the appropriate styles




Mobile UX – Designing the Mobile User Experience
Responsive Web Design
principles
                Desktop                                             Tablet                        Smartphone


     Header                                             Header                           Header
                                            Sidebar 2
                                Sidebar 1




                                                                             Sidebar 1
     Content                                            Content                          Content



                                                        Sidebar 2                        Sidebar 1


                                                                                         Sidebar 2




Mobile UX – Designing the Mobile User Experience
Responsive Web Design
IS RWD
principles
REALLY THE
RIGHT
ANSWER?




Mobile UX – Designing the Mobile User Experience   Source: www.flickr.com/photos/rohit_saxena/4873732679
What would
  Jakob do?
  (WWJD)




Mobile UX – Designing the Mobile User Experience
“It’s cheap but degrading
       to reuse content and
   design across diverging
          media forms like…
         desktop vs. mobile.
Superior UX requires tight
       platform integration.”
                 Jakob Nielson – May 2012
Designing the mobile
User Experience




    Why care about mobile?
    Mobile design considerations
    Responsive web design
    Mobile prototyping
_MOBILE UX




MOBILE
PROTOTYPING
“Do I need to change
to my design process?”
“When the rubber hits
  the road, what do I
need to do differently?”
The User Experience
Design Process
“Designers new to
 mobile don’t have
the domain specific
  skills or heuristics
          to lean on”
       Rachel Hinman – Mobile Frontier, 2012
Mobile Prototyping is

ESSENTIAL
PROTO-
TYPES ARE
DECISION
MAKING
AIDS




            Source: www.flickr.com/photos/cannedtuna/6491204853/
Prototyping
 Key reasons to include prototyping




  ■ Communicate a design idea or experience
       Prototypes serve as a powerful
       communication tool because they are often
       more precise than words

  ■ Gather user feedback
       Prototypes provide you with a tangible
       artefact in which to gather feedback




Mobile UX – Designing the Mobile User Experience
Prototyping
 Four “whys” of prototyping




  ■ Explore the unknowns
       Provide the means to explore tangible
       solutions and helps designers see potential
       issues

  ■ Fine-tune an idea
       The devil is often in the details, and
       prototyping is a great way to fine-tune your
       work




Mobile UX – Designing the Mobile User Experience
PROTO-
TYPING
METHODS




          Source: www.flickr.com/photos/21218849@N03/2829366856/
Explore ideas
with low fidelity
sketching




                    Source: www.netmagazine.com
Validate
decisions with
paper
prototyping




                 Source: Rachel Hinman – The Mobile Frontier
On-device
prototyping has
significant
benefits




                  Source: m.clove.co.uk
Prototyping is no
substitute for creativity
and great ideas. Those
   come from you.
Designing the mobile UX
Considerations, tips and techniques


■ The mobile web is different                          ■ Optimise for file size and memory
       A shift from the static environment of the PC       Less is more


■ Design for humans                                    ■ Pixel sizes will likely vary
       Understand the varied context of use                As will pixel density on many devices

■ Consider mobile first                                ■ Is a ‘Responsive’ Design suitable?
       It pays to explore the mobile first approach        Base this on ROI

■ Native app, web app or hybrid?                       ■ Do research and prototypes
       What is the most appropriate for you                Understand your users and the experience

■ Define constraints                                   ■ Get something on a device asap
       Understand the limitations – e.g. screen size       Solve design problems in context




Mobile UX – Designing the Mobile User Experience
Thank you
mark.delaney@intergen.co.nz
Any questions?
Designing the mobile user experience

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Designing the mobile user experience

  • 2.
  • 3. Designing the mobile User Experience Why care about mobile? Mobile design considerations Responsive web design Mobile prototyping
  • 5. IN A WORLD OF THEIR MOBILE DEVICES Source: Kathy Slamen Photography
  • 6. Mobile is growing like crazy.
  • 7. PC vs. Smartphone Sales Source: http://bkaprt.com/mf/4 Mobile UX – Designing the Mobile User Experience
  • 8. “Mobile phones will overtake PC’s as the most common web access devices by 2013” Gartner Research, 2010
  • 10. Smartphones are always with you 73% OF PEOPLE SURVEYED Say they don’t leave their home without their device Google: Our Mobile Planet, May 2012
  • 11. Home 97% On the go Work 80% 76% In a store 64% used everywhere Smartphones are Café or coffee shop 64% Restaurant 56% At a social gathering 56% Airport 55% Public transport 44% Doctor 35% School 24% Google: Our Mobile Planet, May 2012
  • 12. Allowing users to stay connected 59% Emailing 51% Social Networking 45% Search 41% ACCESS THE INTERNET On their smartphones Video 24% at least once a day Google: Our Mobile Planet, May 2012
  • 13. Smartphones have become so important that… 24% WOULD RATHER GIVE UP TV THAN THEIR smartphone Google: Our Mobile Planet, May 2012
  • 14. Major access point for search 38% SEARCH ON THEIR SMARTPHONES every day Google: Our Mobile Planet, May 2012
  • 15. Smartphones are used while multi-tasking with other media Google: Our Mobile Planet, May 2012
  • 16. Designing the mobile User Experience Why care about mobile? Mobile design considerations Responsive web design Mobile prototyping essentials
  • 18. MOBILE FIRST Source: www.flickr.com/photos/pete-karl/4637024524
  • 19. Designing for mobile first 3 reasons to consider mobile first approach ■ Mobile is exploding Today's smartphones are driving huge use of networked applications and Web content. ■ Mobile forces you to focus There simply isn't room in a 320 by 480 pixel screen for extraneous, unnecessary elements. You have to prioritise. ■ Mobile extends your capabilities Allows you to deliver innovative experiences by building on new capabilities native to mobile devices and modes of use Mobile UX – Designing the Mobile User Experience
  • 20. “If you design mobile first, you create agreement on what matters most. You can then apply the same rationale to the desktop/laptop version of the web site.” Ethan Marcotte – A List Apart
  • 22. What are the differences? In case you were wondering… ■ Mobile optimised website An iteration of your desktop site that has been optimised for the mobile context ■ Native app A custom-made application users can download onto their mobile phone for frequent use ■ Mobile web app Is designed to work like a native app but accessible via a browser Mobile UX – Designing the Mobile User Experience
  • 23. So what one should you create?
  • 24. MOBILE CONTEXT Source: Marie Kåstru
  • 25. The mobile context is somewhat varied…
  • 26. Design for partial attention and interruption “One thumb, one eyeball” ■ Expectation of engagement Immersive isn’t always desirable ■ Multi-tasking and task switching People are motivated to be productive and efficient ■ Human constraints Varied concentration spans caused by social settings, and ergonomic limitations of mobile devices Mobile UX – Designing the Mobile User Experience
  • 27. SCREEN SIZE Source: www.flickr.com/photos/katerha/4592429363
  • 28. 1024 x 768 as an agreed standard
  • 29. Losing that much screen space forces you to focus Mobile UX – Designing the Mobile User Experience
  • 30. TOUCH TARGETS Source: www.flickr.com/photos/ogimogi/2223450729/sizes/l/in/photostream/
  • 31. Finger-friendly design Go small by going big ■ Small touch targets lead to big problems Small touch targets make users work harder because they require more accuracy to hit ■ Pixel width of the average index finger The average width of the index finger is 1.1 to 2 cm (11 – 20 mm) for most adults ■ Finger-sized is ideal, but not always practical Finger-sized targets are much easier to apply on a tablet than a mobile device because there is more screen space available Mobile UX – Designing the Mobile User Experience
  • 33. TOUCH GESTURES Source: www.flickr.com/photos/7247517@N02/1503933726//
  • 34. Touch guidance Mobile UX – Designing the Mobile User Experience
  • 35. Content over navigation Mobile UX – Designing the Mobile User Experience
  • 36. PIXEL DENSITY Source: www.flickr.com/photos/randomguyweird/5412716286/
  • 37. Designing for iPhone 4's Retina Display Mobile UX – Designing the Mobile User Experience
  • 38. Guidelines for scaling to pixel density Avoid the following: ■ Don't use smaller images that are scaled up Images are scaled by default, images look blurry at 140% scale on HD ■ Don’t use larger images that are scaled down Larger images that are scaled down can show scaling distortion and jagged edges ■ Avoid specifying sizes that aren't multiples of 5px Units that aren't multiples of 5px can experience pixel shifting when scaled to 140% and 180%. Mobile UX – Designing the Mobile User Experience
  • 39. Designing the mobile User Experience Why care about mobile? Mobile design considerations Responsive web design Mobile prototyping
  • 41. “Rather than tailoring disconnected designs to each of an ever- increasing number of web devices, we can treat them as facets of the same experience” Ethan Marcotte – A List Apart
  • 42. Becoming responsive The ingredients… ■ A flexible, grid-based layout The benefits of creating a liquid layout are becoming too great to ignore ■ Flexible images and media Being able to create flexible images is an important consideration when trying to create a flexible layout ■ Media queries Allow you to gather data about site visitors and use it to apply the appropriate styles Mobile UX – Designing the Mobile User Experience
  • 43. Responsive Web Design principles Desktop Tablet Smartphone Header Header Header Sidebar 2 Sidebar 1 Sidebar 1 Content Content Content Sidebar 2 Sidebar 1 Sidebar 2 Mobile UX – Designing the Mobile User Experience
  • 44. Responsive Web Design IS RWD principles REALLY THE RIGHT ANSWER? Mobile UX – Designing the Mobile User Experience Source: www.flickr.com/photos/rohit_saxena/4873732679
  • 45. What would Jakob do? (WWJD) Mobile UX – Designing the Mobile User Experience
  • 46. “It’s cheap but degrading to reuse content and design across diverging media forms like… desktop vs. mobile. Superior UX requires tight platform integration.” Jakob Nielson – May 2012
  • 47. Designing the mobile User Experience Why care about mobile? Mobile design considerations Responsive web design Mobile prototyping
  • 49. “Do I need to change to my design process?”
  • 50. “When the rubber hits the road, what do I need to do differently?”
  • 52. “Designers new to mobile don’t have the domain specific skills or heuristics to lean on” Rachel Hinman – Mobile Frontier, 2012
  • 54. PROTO- TYPES ARE DECISION MAKING AIDS Source: www.flickr.com/photos/cannedtuna/6491204853/
  • 55. Prototyping Key reasons to include prototyping ■ Communicate a design idea or experience Prototypes serve as a powerful communication tool because they are often more precise than words ■ Gather user feedback Prototypes provide you with a tangible artefact in which to gather feedback Mobile UX – Designing the Mobile User Experience
  • 56. Prototyping Four “whys” of prototyping ■ Explore the unknowns Provide the means to explore tangible solutions and helps designers see potential issues ■ Fine-tune an idea The devil is often in the details, and prototyping is a great way to fine-tune your work Mobile UX – Designing the Mobile User Experience
  • 57. PROTO- TYPING METHODS Source: www.flickr.com/photos/21218849@N03/2829366856/
  • 58. Explore ideas with low fidelity sketching Source: www.netmagazine.com
  • 59. Validate decisions with paper prototyping Source: Rachel Hinman – The Mobile Frontier
  • 61. Prototyping is no substitute for creativity and great ideas. Those come from you.
  • 62. Designing the mobile UX Considerations, tips and techniques ■ The mobile web is different ■ Optimise for file size and memory A shift from the static environment of the PC Less is more ■ Design for humans ■ Pixel sizes will likely vary Understand the varied context of use As will pixel density on many devices ■ Consider mobile first ■ Is a ‘Responsive’ Design suitable? It pays to explore the mobile first approach Base this on ROI ■ Native app, web app or hybrid? ■ Do research and prototypes What is the most appropriate for you Understand your users and the experience ■ Define constraints ■ Get something on a device asap Understand the limitations – e.g. screen size Solve design problems in context Mobile UX – Designing the Mobile User Experience