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27.07.2015
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IFITT Doctoral Summer School 2015 Slide Number 1
Flourishing through an eTourism platform:
a framework enabling tourists’ 
eudaimonic pursuits
Bruce C.K. WAN
School of Design, The Hong Kong Polytechnic University
Bruce.Wan@polyu.edu.hk 
IFITT Doctoral Summer School 2015 Slide Number 2
What is eudaimonic pursuit?
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IFITT Doctoral Summer School 2015 Slide Number 3
What is eudaimonic pursuit?
The human quests for meaningful life by actualizing 
one’s true potential across one’s lifespan. 
Ryan & Deci, 2001
Insight from positive psychology
IFITT Doctoral Summer School 2015 Slide Number 4
How does it happen in tourism?
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IFITT Doctoral Summer School 2015 Slide Number 5
Jules & Jim
on their journeys to mountain excursions
Jules & Jim are nature lovers.
IFITT Doctoral Summer School 2015 Slide Number 6
+
Technology is well integrated into their everyday lives in regardless of situation.
Jules & Jim
on their journeys to mountain excursions
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IFITT Doctoral Summer School 2015 Slide Number 7
Like many other people, they use information & communication technology (ICT) 
throughout their journeys – dreaming, planning, booking, experiencing, and sharing 
etc.
Jules & Jim
on their journeys to mountain excursions
IFITT Doctoral Summer School 2015 Slide Number 8
As nature lovers, they take a cable car which can bring them to the summit.
Jules & Jim
on their journeys to mountain excursions
27.07.2015
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IFITT Doctoral Summer School 2015 Slide Number 9
Few years later: They decided to climb up the mountain by themselves as 
they liked to do.
Jules & Jim
on their journeys to mountain excursions
IFITT Doctoral Summer School 2015 Slide Number 10
Some years later: They guided other like‐minded to the summit so that 
other people can share their joy.
Jules & Jim
on their journeys to mountain excursions
27.07.2015
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IFITT Doctoral Summer School 2015 Slide Number 11
What constitutes meaningful tourist experience? 
Jules & Jim
on their journeys to mountain excursions
IFITT Doctoral Summer School 2015 Slide Number 12
Hedonic pleasurable 
experience:
Presence of positive 
affect, absence of 
negative affect and the 
high level of satisfaction 
with one’s life. (Subjective 
well‐being)
Dimensions of meaningful experience
Eudaimonic meaningful 
experience:
Actualizing one’s true 
potential across one’s 
lifespan – to live a life in 
accordance with one’s 
virtues. (Psychological 
well‐being)
Deci & Ryan, 2008; Waterman, 1993
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IFITT Doctoral Summer School 2015 Slide Number 13
Jules & Jim
on their journeys to mountain excursions
Hedonia Eudaimonia
Involvement of personal character 
strengths in the activity
Self‐centered goal Altruistic goal
This is a 
pleasant 
journey!
And… this is 
an engaging 
journey!!
Finally… this is 
a meaningful 
journey!!!
Based on Seligman’s three dimensions of life (2002)
IFITT Doctoral Summer School 2015 Slide Number 14
Hedonic 
pleasurable 
experience
Dimensions of meaningful experience
Eudaimonic 
meaningful 
experience
A pleasant journey:
Self‐gratifying 
experience.
An engaging journey:
Involving of one’s 
character strengths for 
self‐gratification and 
self‐actualization.
A meaningful journey:
Using one’s character 
strengths in the 
service of a purpose 
greater than self‐
interest
Transformation
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IFITT Doctoral Summer School 2015 Slide Number 15
Why does it matter to eTourism?
IFITT Doctoral Summer School 2015 Slide Number 16
Why does it matter to eTourism?
1. Tourism provides opportunities to explore and exercise our 
potentials. (Filep & Pearce, 2013; Kler & Tribe, 2012; Little, 2012; Noy, 2004; Pearce, 
2009; Reisinger, 2013)
2. Technology becomes our “third nature”. (Baeva, 2014; Verbeek, 2005)
3. eTourism takes an integral role in the construction of tourist 
experience. (Buhalis & Amaranggana, 2014, 2015; Neuhofer, Buhalis, & Ladkin, 2014)
4. Our society is undertaking positive transformation. (Pine & 
Gilmore, 1999; Anderson et al., 2013; Diener & Seligman, 2004; Seligman & 
Csikszentmihalyi, 2000; Tromp & Hekkert, 2014; White & Waters, 2015)
5. A new human computer interface (HCI) framework is needed 
to cope with the “positive” change. (Calvo & Peters, 2014; Sander, 2011)
6. Scanty similar research has been conducted in the field of 
eTourism.
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IFITT Doctoral Summer School 2015 Slide Number 17
The role of ICT in the tourism industry 
Past
• Computer Reservation 
System
• Focused on productivity 
and efficacy
• Business and 
management centric
• Technology as means to 
streamline transactions
Present
• Multi‐media platforms
• Focused on usability 
and user experience
• Consumer and user 
centric
• Technology as means 
to response user 
needs
Create 
meaningful 
tourist 
experience 
(McCabe, 
Sharples, & Foster, 
2012)
Future
(Buhalis, 2003; Buhalis & Law, 2008) (Andersson, 2007; Benyon, 
Quigley, O’Keefe, & Riva, 2013; 
Berger et al., 2007; Buhalis & 
Amaranggana, 2014, 2015; 
Neuhofer, Buhalis, & Ladkin, 2014)
IFITT Doctoral Summer School 2015 Slide Number 18
The role of ICT in the tourism industry 
Past, present, and the future 
Could meaningful tourist experience be addressed by 
current usability and user experience (UX) 
enhancement?
Positive interaction (design) solutions are beyond the 
pragmatic view on efficiency and effectiveness (as in 
usability) or the hedonic goal on emotional aspects and 
pleasurable experiences (as in UX) – HCI for 
eudaimonia concerns about living well (virtuously) 
rather than merely feeling good.
(Peters & Calvo, 2014; Pohlmeyer, 2013)
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IFITT Doctoral Summer School 2015 Slide Number 19
Agenda
1. Introduction
2. Problem statement
3. Research framework and hypotheses
4. Proposed methodology
5. Anticipated results
6. References
IFITT Doctoral Summer School 2015 Slide Number 20
3. Research framework and 
hypotheses
• What are the qualities of meaningful 
tourist experience? (Stage 1 – by deconstructing 
meaningful tourist experiences with empirical research)
• How can technology support the 
development of meaningful tourist 
experience? (Stage 2 – by reconstructing meaningful 
tourist experience with conceptualization of new eTourism 
platform)
Key research questions:
27.07.2015
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IFITT Doctoral Summer School 2015 Slide Number 21
Adaptation based on Vision in Product Design (ViP) model, Hekkert & VanDijk (2011)
Meaning
New meaning
Activities
New activities
Statement
Empirical plane (activity)
Theoretical plane (framework and model)
Interaction plane (meaning)
Tourist activities
Meaningfulness
Deconstruction Reconstruction
Stage 1
What are the 
qualities of 
meaningful 
tourist 
experience?
Stage 2
How can 
technology support 
the development of 
meaningful tourist 
experience?
IFITT Doctoral Summer School 2015 Slide Number 22
Stage 1 ‐ deconstruct meaningful tourist experience 
What are the qualities of meaningful tourist 
experience? 
‐ How do meaningful tourists’ activities and 
experiences contribute to their personal growth 
and positive transformation?
‐ What are the characteristics of those meaningful 
tourist activities and experiences?
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IFITT Doctoral Summer School 2015 Slide Number 23
Meaningful experience 
is the result of 
exercising one’s 
signature character 
strengths in an activity 
which can enable 
personal growth, self‐
acceptance, and 
positive transformation.
Peterson & Seligman (2004)
Locating meaningful experience in (serious) leisure
IFITT Doctoral Summer School 2015 Slide Number 24
Serious leisure is a “systematic pursuit of an amateur, 
hobbyist, or volunteer core activity that is highly substantial, 
interesting, and fulfilling and where, in the typical case, 
participants find a career in acquiring and expressing a 
combination of its special skills, knowledge, and experience”. 
(Stebbins, 1992, p. 3)
Stage 1 ‐ deconstruct meaningful tourist experience 
Locating meaningful experience in (serious) leisure
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IFITT Doctoral Summer School 2015 Slide Number 25
Causal leisure vs Serious leisure
Casual leisure Serious leisure
Immediately and intrinsically 
rewarding
Intrinsically rewarding with 
progression paths
Relative short‐lived Long‐term involvement
Pleasurable activity Activity leading to self‐actualization
Little to none training is required Specific skills and knowledge are 
required
Fundamentally hedonic Eudaimonic and transformational
Pure enjoyment and pleasure Satisfaction
Stebbins, 1992
IFITT Doctoral Summer School 2015 Slide Number 26
Value in Action (VIA) classification of character strengths and 
virtues (Peterson & Seligman, 2004)
`
A framework which lists six universally prominent virtues and 24 related 
character strengths. Exercising character strengths can enable positive 
experience, engagement, meaning, and the development of virtues for 
eudaimonia (Harzer & Ruch, 2013; Littman‐Ovadia & Steger, 2010; Peterson & Seligman, 
2004).
Stage 1 ‐ deconstruct meaningful tourist experience 
Identify how one’s character strengths are 
developed through his/her serious leisure 
activities
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IFITT Doctoral Summer School 2015 Slide Number 27
VIA Classification of Character Strengths and Virtues - Peterson & Seligman (2004)
Virtues Character Strengths Virtues Character Strengths
Wisdom Creativity – originality, adaptive, ingenuity;
Curiosity – interest, novelty-seeking, exploration,
openness to experience;
Judgment – critical thinking, thinking things through,
open-mined;
Love of learning – mastering new skills & topics,
systematically adding to knowledge;
Perspective – wisdom, providing wise counsel, taking
the big picture view.
Transcendence Appreciation of beauty &
excellence – awe, wonder, elevation;
Gratitude – thankful for the good, expressing
thanks, feeling blessed,
Hope – optimism, future-mindedness, future
orientation;
Humor – playfulness, bringing smiles to others,
lighthearted;
Spirituality – religiousness, faith, purpose,
meaning
Courage Bravery – valor, not shrinking from fear, speaking up for
what’s right;
Perseverance – persistence, industry, finishing what
one starts;
Honesty – authenticity, integrity;
Zest – vitality, enthusiasm, vigor, energy, feeling alive and
activated.
Temperance Forgiveness – mercy, accepting others’
shortcomings, giving people a second chance;
Humility – modesty, letting one’s
accomplishments speak for themselves;
Prudence – careful, cautious, not taking undue
risks;
Self-regulation – self-control, disciplined,
managing impulses & emotions;
Humanity Love – both loving and being loved, valuing close relations
with others;
Kindness – generosity, nurturance, care, compassion,
altruism, “niceness”;
Social intelligence – emotional intelligence, aware
of the motive/feelings of self/others, knowing what makes
other people tick.
Justice Teamwork – citizenship, social responsibility,
loyalty;
Fairness – just, not letting feelings bias decisions
about others;
Leadership – organizing group activities,
encouraging a group to get things done.
IFITT Doctoral Summer School 2015 Slide Number 28
Stage 1 ‐ deconstruct meaningful tourist experience 
Patterns may emerge by probing into the developmental 
aspects of those character strengths involved in one’s 
serious leisure practice, which can inform the researcher in 
devising a framework for the future design of eTourism 
platform.
From deconstruction to reconstruction of 
meaningful tourist experience
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IFITT Doctoral Summer School 2015 Slide Number 29
Stage 2 – reconstruct meaningful tourist experience 
Positive computing is proposed to recognize the research and 
design of technology to support psychological well‐being (PWB) 
and eudaimonia. 
Nine determinant factors and three approaches of PWB are 
identified. 
(Calvo & Peters, 2014; Peters & Calvo, 2014)
Interaction design for eudaimonia 
IFITT Doctoral Summer School 2015 Slide Number 30
Determinant factors of well-being
Self (Intrapersonal) Positive emotions,
Motivation and Engagement,
Self-Awareness,
Mindfulness,
Resilience
Social
(Interpersonal)
Gratitude,
Empathy
Transcendent
(Extra-personal)
Compassion,
Altruism
Calvo & Peters (2014)
Stage 2 – reconstruct meaningful tourist experience 
Approaches to integrate design solutions
Preventative Obstacles or compromises to well-
being are treated as errors and
design is used to rectify existing
problem.
Active Well-being is part of the concern
about a solution designed for a
final goal and purpose other than
well-being.
Dedicated The design and technology is
purposely built for well-being
enhancement.
Calvo & Peters (2014)
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IFITT Doctoral Summer School 2015 Slide Number 31
Various design strategies can be considered such as 
behavior modification, projection, enactment, 
gamification, reflection, introspection, celebration, and 
mindfulness practice, for supporting one’s eudaimonic 
pursuit.
Stage 2 – reconstruct meaningful tourist experience 
IFITT Doctoral Summer School 2015 Slide Number 32
Summary
Stage 1 – deconstruction Stage 2 – construction
Hypothesis
Meaningful tourist
experience necessitates
involvement of one’s
signature character
strengths in an activity.
Hypothesis
eTourism plays an integral
role in one’s pursuit of
eudaimonia by identifying,
developing, celebrating
and reflecting on its
signature character
strengths.
Meaning
New meaning
Activities
New activities
Statement
Empirical plane (activity)
Theoretical plane (framework and model)
Interaction plane (meaning)
Tourist activities
Meaningfulness
Deconstruction Reconstruction
Objective
To identify cross-
sectional and
developmental aspects of
character strengths
involved in constructing
tourists’ eudaimonic
pursuits through serious
leisure activities.
Objective
To propose future
scenarios, frameworks,
applications, design
methods, evaluation
models for the future
development of eTourism
platform supporting
tourists’ eudaimonic
pursuit.
Adaptation based on ViP model, Hekkert & VanDijk (2011)
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IFITT Doctoral Summer School 2015 Slide Number 33
4. Proposed methodology
Research approach
Hermeneutic phenomenological qualitative inquiry
(semi‐structured interview)
Stage1 – Descriptive and qualitative research
Objective
To identify cross‐sectional and developmental aspects of 
character strengths involved in constructing tourists’ 
eudaimonic pursuits through serious leisure activities. 
IFITT Doctoral Summer School 2015 Slide Number 34
4. Proposed methodology
Stage1 – Area of Investigation
The research probes into participants' senses of 
eudaimonia in three key areas:
1. Participants’ character strengths involved in their 
serious leisure practice in everyday life
2. Participants’ character strengths involved in their 
serious leisure practice during travel journeys
3. Participants’ use of ICT throughout different stages of 
their serious leisure practice: anticipation, experiencing, 
sharing, and recounting
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IFITT Doctoral Summer School 2015 Slide Number 35
4. Proposed methodology
Stage1 – Method to be used
Thematic analysis and interpretative phenomenological 
analysis are used to analyze content of interviews.
Thematic analysis, is elaborated based on VIA 
classification, is used as guidance to conduct the interview 
content and well as coding scheme.
Interpretative phenomenological analysis is a bottom‐top 
approach that helps researcher to reveal hidden meaning 
within participants’ discourses.
IFITT Doctoral Summer School 2015 Slide Number 36
4. Proposed methodology
Research approach
Interaction Design with Research through Design 
approaches (RtD)
Stage2 – Exploratory research through 
interaction design
Objective
To propose future scenarios, frameworks, applications, 
design methods, evaluation models for the future 
development of eTourism platform supporting tourists’ 
eudaimonic pursuit.
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IFITT Doctoral Summer School 2015 Slide Number 37
4. Proposed methodology
Stage2 – Area of Investigation
The research generates possible future scenarios and 
conditions to enable and support one’s eudaimonic 
pursuits in the context of leisure and tourism:
1. To facilitate one’s eudaimonic pursuit with interaction 
design.
2. Use ICT as means to make such pursuit sustainable.
3. To enable positive transformations at the level of 
individual, organization, and society. 
IFITT Doctoral Summer School 2015 Slide Number 38
4. Proposed methodology
Stage2 – Method to be used
Research through design (RtD) is an approach to 
conducting scholarly research that employs the methods, 
practices, and processes of design practice with the 
intention of generating new knowledge. While scientific 
research seeks universal rules and principles and social 
science research works with the past and present, design 
research looks into particulars and projects preferable 
solutions into a future context.
(Zimmerman and Forlizzi, 2014)
27.07.2015
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IFITT Doctoral Summer School 2015 Slide Number 39
Positive Computing (Calvo & Peters, 2014)
Engineering - HCI
Actor Network Theory (ANT) (Latour, 1999)
Authenticity (Wang 1999, Knudsen & Waade, 2010)
Hopeful tourism (Pritchard, Morgan, & Atelijevic, 2011)
Mobility paradigm (Urry, 2007)
Performance turn (Haldrup & Larsen, 2010)
Positive psychology and tourism (Filep, 2012, Filep & Pearce, 2013)
Transformational tourism (Reisinger, 2013)
Etourism (Neuhofer, Buhalis & Ladkin, 2013)
Tourism studies (listed in alphabetical order)
Stage 1 deconstructing tourists’ eudaimonic pursuits through serious leisure activities
Empirical research
Flourishing through eTourism
Values in Action (VIA) classification of character
strengths and virtues (Peterson & Seligman, 2004)
Positive Psychology
Serious Leisure (Stebbins, 1982)
Leisure studies
Stage 1 investigation – Empirical research
Vision in Product Design (ViP) (Hekkert & van Dijk, 2011)
Research through Design (RtD) (Zimmerman, Forlizzi, & Evenson, 2007)
Design
An overview of the research project pathways – Flourishing through eTourism
Research pathway – adaptation based on this study based on Zimmerman, Forlizzi, and Evenson’s RtD model (2007)
Field data
Patterns and
particularities
on tourists’
eudaimonic
pursuits
Research 
artifacts
• Framework
• Blueprint
• Prototype
• Scenario
• User Case
• Evaluation
model
Unanticipated effects
Enable Eudaimonia through
eTourism platform
Theories
• Tourist in quest of existential authenticity
• Tourism, performance and the everyday
• Positive psychology in tourism studies
• eTourism, Smart tourism initiatives etc.
Stage 2
Interaction Design Research
flourishing
through
eTourism
Design opportunities
Research-oriented Design
Technical opportunities
A HCI framework for eudaimonia
IFITT Doctoral Summer School 2015 Slide Number 40
Flourishing through eTourism platform
(Research model on design for eudaimonia)
Adaptation based on ViP model, Hekkert & VanDijk (2011)
Research approach
Hermeneutic phenomenological
qualitative inquiry
Framework
Well-being factors for positive computing
Self (Intrapersonal) - positive emotions,
motivation & engagement, self-awareness,
mindfulness, resilience;
Social (Interpersonal) - gratitude, empathy;
Transcendent (Extra-personal) - compassion,
altruism.
(Calvo & Peters, 2014, PP.85-86)
Connections
Co-creationwith
technology
Tourism
Tourist well-being
pursuit
Serious Leisure
Everydayness
Framework
VIA Classification of Character Strengths
and Virtues
Wisdom – creativity, curiosity, judgment, love of
learning, perspective;
Courage – bravery, perseverance, honesty, zest;
Humanity – love, kindness, social intelligence
Justice – teamwork, fairness, leadership;
Temperance – forgiveness, humility, prudence,
self-regulation;
Transcendence – appreciation of beauty and
excellence, gratitude, hope, humor, spirituality.
(Peterson & Seligman, 2004)
Activities
Signature
character
strengths
Objective
To identify cross-sectional and
developmental aspects of character
strengths involved in constructing
tourists’ eudaimonic pursuits through
serious leisure activities.
Flourishing
Framework for
transformative
tourist experience
Empirical plane (activity)
Theoretical plane (eudaimonic pursuit)
Research approach
Interaction Design with Research through
Design approaches (RtD)
Stage 1 – deconstruction Stage 2 – construction
Objective
To propose future scenarios, frameworks,
applications, design methods, evaluation
models for the future development of
eTourism platform supporting tourists’
eudaimonic pursuit.
Interaction plane (meaning)
Hypothesis
Meaningful tourist experience
necessitates involvement of one’s
signature character strengths in an
activity.
Hypothesis
eTourism plays an integral role in one’s
pursuit of eudaimonia by identifying,
developing, celebrating and reflecting on
its signature character strengths.
Positive Emotion
Motivation
Engagement
Self-awareness
Mindfulness
Resilience
Gratitude
Empathy
Compassion
Altruism
x
x
x
27.07.2015
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IFITT Doctoral Summer School 2015 Slide Number 41
Research artifacts:
This study attempts to fill a knowledge gap that is 
transdisciplinary in nature.
Stage 1: 
Patterns and characteristics favorable to one’s eudaimonic 
pursuit, which applicable to ICT & eTourism platform.
Stage 2: 
To propose interaction design frameworks and principles to 
support and enable positive development of well‐being with 
prototypes, scenarios, user cases, and evaluation models.
5. Anticipated result
IFITT Doctoral Summer School 2015 Slide Number 42
6. Reference
Anderson, L., Ostrom, A. L., Corus, C., Fisk, R. P., Gallan, A. S., Giraldo, M., … Williams, J. D. (2013). Transformative service research: An agenda for the future. 
Journal of Business Research, 66(8), 1203–1210. doi:10.1016/j.jbusres.2012.08.013
Andersson, T. D. (2007). The Tourist in the Experience Economy. Scandinavian Journal of Hospitality and Tourism, 7(1), 46–58. doi:10.1080/15022250701224035
Baeva, L. V. (2014). Existential and Ethical Values in an Information Era. Journal of HumanValues, 20(1), 33–43. doi:10.1177/0971685813515593
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