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Hidden Surfaces
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Hidden Surface Removal
고려대학교 컴퓨터 그래픽스 연구실
2.
3D Rendering Pipeline
Model Transformation Lighting Viewing Transformation Projection Transformation Clipping Viewport Transformation Scan Conversion 3D Primitives Image 3D Modeling Coordinates 3D World Coordinates 3D World Coordinates 3D Viewing Coordinates 2D Projection Coordinates 2D Projection Coordinates 2D Device Coordinates 2D Device Coordinates Hidden Surface Removal
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