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September 30, 2020
How Services Companies
Launch Successful Digital Products
DIGITAL INNOVATORS’ GUIDE
2
How we’ve planned this hour
● Intro to Webinar Series
● Mapping the Landscape of Innovation
● Charting Digital Innovatorsʼ Paths
● Steps along the Path of Innovation
● Q&A
● Mingling/Networking
3
Housekeeping notes
● Thereʼs a lot to get through today! Donʼt worry, youʼll
get the slides and recording after.
● Share your questions throughout in the Q&A!
● Stick around after the presentation to video-chat
with attendees & Highlanders!
Who we are
At Highland, we research, design, and
build digital products and experiences
for mission-driven organizations and
customer-centric companies.
Over 20 years, our team of researchers,
designers, and developers has helped
organizations launch over 260 digital
products, turning their biggest uncertainties
into opportunities for growth.
Strategy Product Technology ROI
What we do
David Whited
Director, CX Practice
Amrita Kulkarni
Lead Experience Designer
Jeff Blanchard
Director, Product Design
With you today:
The Disruptive Digital
Innovators’ Path
For Services Companies
Building the tech
is the easy part.
So then what’s
the hard part?
Let’s take a look.
End Users’ Environment & Context
How people live
their daily lives
How people want to
make progress in life
How people experience
the solution
HMW find unmet
or unexpressed
needs that we
can serve into?
HMW design
something feasible
& viable that solves
for these needs?
HMW confirm
& enhance the
value we create
for users?
End Users’ Environment & Context
How people live
their daily lives
How people want to
make progress in life
How people experience
the solution
The Landscape for Innovation
In existing markets,
when you already have a
relationship with users
In new markets, when
you donʼt yet have a
relationship with users
How users live
their daily lives
How users experience
the solution
How users want to
make progress in life
A Common Innovators’ Path
How users experience
the solution
Design &
Prototyping
Product
Definition & Plan
6 7
8
0
In existing markets,
when you already have a
relationship with users
In new markets, when
you donʼt yet have a
relationship with users
How users live
their daily lives
How users want to
make progress in life
Organizational Goal
/ Product Idea
Build & Measure
A Common Innovators’ Path
How users experience
the solution
Design &
Prototyping
6 7
8
0
In existing markets,
when you already have a
relationship with users
In new markets, when
you donʼt yet have a
relationship with users
How users live
their daily lives
How users want to
make progress in life
Organizational Goal
/ Product Idea
Product
Definition & Plan
Build & Measure
A Failed Innovators’ Path
How users experience
the solution
Organizational Goal
/ Product Idea
Product Build
0
7
In existing markets,
when you already have a
relationship with users
In new markets, when
you donʼt yet have a
relationship with users
How users live
their daily lives
How users want to
make progress in life
Over 40% of start-ups
make this mistake.
How do we find and
address the right needs?
How users experience
the solution
0
1
2
3
4
5
7
8
Target User
Research
Analogous /Extreme
User Research Synthesis
& Principles
Strategy
Modeling
Ideation, Design
& Prototyping
MVP Definition
& G2M Plan
Pilot, Metrics,
Iteration
Definition
A More Reliable Innovators’ Path
Organizational
Goal/ Product Idea
6
In existing markets,
when you already have a
relationship with users
In new markets, when
you donʼt yet have a
relationship with users
How users live
their daily lives
How users want to
make progress in life
Definition
The Pioneering Innovators’ Path
How users experience
the solution
0
1
2
3
4
5
7
8
Analogous /Extreme
User Research Synthesis
& Principles
Strategy
Modeling
Target User
Research
MVP Definition
& G2M Plan
Pilot, Metrics,
Iteration
Organizational
Goal/ Product Idea
6
Ideation,
Design
& Prototyping
In existing markets,
when you already have a
relationship with users
In new markets, when
you donʼt yet have a
relationship with users
How users live
their daily lives
How users want to
make progress in life
The Disruptive Innovators’ Path
How users experience
the solution
1
2
3 4
5
6
7 8
5
7 8
In existing markets,
when you already have a
relationship with users
In new markets, when
you donʼt yet have a
relationship with users
6
Organizational
Curiosity
Analogous /Extreme
User Research
Synthesis
& Principles
Strategy
Modeling
Target User
Research
Ideation,
Design &
Prototyping
Loops
MVP Definition
& G2M Plan
Pilot, Metrics,
Iteration
How users live
their daily lives
How users want to
make progress in life
Let’s talk about services
companies for a minute.
The risk is greater here.
Let’s think through
the steps
Getting to Dependable Innovation
Steps Along Digital Innovators’ Path
Step 1 Step 2 Step 3 Step 4 Step 5 Step 6 Step 7
Project
Definition
& Clarity
Target
User
Research
Analogous
& Extreme
User Research
Synthesis,
Insights,
& Principles
Strategy &
Business
Model
Ideation,
Design, &
Prototyping
MVP
Definition
& G2M Plan
Uncover the
heart of the
problem or
opportunity
for the firm
Observe
user behavior
to discover
motivations &
unmet needs
Learn from
workarounds,
hacks, and
behaviors in
other realms
Enable
answering the
ʻwhyʼ; forge
a direction
forward
Define a
feasible
and viable
model for the
opportunity
Brainstorm
possibilities,
co-create and
prototype
with users
Establish
product
roadmap
with desired
growth
Step 1: Project Definition & Clarity
Triggers that get projects
going may or may not reflect
the root cause of the
circumstance; it is important
to take a step back and get to
the core of the situation.
Whether relating to a problem
space or an opportunity space,
this phase is about setting the
right direction for the work.
Issue
Problem
Possibilities
Opportunity
Trigger
Step 1: Project Definition & Clarity
Step 2: Target User Research
Observe and understand
the actual circumstances
of your user.
Solve a problem or address
an opportunity that exists
in the real world.
Aim your solution at the
right user—and in a way that
doesnʼt make things worse.
User
User’s Circumstances
Step 2: Target User Research
Step 3: Analogous & Extreme User Research
Extreme users are typically
outside the target market,
but their behaviors help
make visible unmet needs
shared by all: through hacks
and workarounds.
Analogous research brings
a refreshed point-of-view to
the project, inspiring new
perspectives and meaning.
Extreme Users Extreme Users
Target Users
Step 3: Analogous & Extreme User Research
Take the time to let the
thoughts and perceptions
that arise out of the
research to mature.
Find simple ways to express
your insights visually so
that you can see all the
connections.
Maps and models help us
connect the dots.
Step 4: Synthesis, Insights, & Principles
Analyze
Examine
data against
assumptions
Conduct
Research
Synthesize
Form a theory
explaining
the ‘why’
Step 4: Synthesis, Insights, & Principles
Having a design direction that
delivers on an unmet need is
not enough. Considering the
practical circumstances of
feasibility in design & build,
along with viability in
financial planning is crucial.
Innovation is often to be found
in the business models around
the products or the value chain.
Step 5: Strategy & Business Model
Need
Solution
Viable Feasible
Step 5: Strategy & Business Model
This divergent phase begins
with big, unhindered ideas
that are quickly mocked-up
for testing. Nothing is precious
or final—start with many.
When prototyping early ideas
with users, the goal is to check
for desirability, not usability—
itʼs about the holistic solution,
not this feature or that button.
Step 6: Ideation, Design & Prototyping
Desirability Usability
Does the solution
resonate w/ users?
Can users accomplish
their goals?
Step 6: Ideation, Design & Prototyping
Step 6: Ideation,
Design & Prototyping
This step is about the discipline
of refining the product concept
into key features that will make
it initially viable. It isnʼt trying
to satisfy the vision; the vision
could be 2-5 years away.
This time is about specificity,
prioritization, and a vigorous
intent to connect core value
with core users.
Step 7: MVP Definition & G2M Plan
First
Users
Future User Segments
Feature 1
Feature 2
Feature 3
Feature 4
Feature 5
Feature 6
Feature 7
Step 7: MVP Definition
& G2M Plan
Scaled Product
Growth Product
Step 8: Pilot, Metrics, & Iteration
This step is about staying
close to usersʼ actual product
experience while adapting,
growing, and pivoting based
on learnings.
Sometimes user contexts,
motivations, or needs evolve,
and our product must listen.
Interpreting feedback
loops—both qual & quant—
help shape a living roadmap.
Validated MVP
MVP
So how does one
begin innovating?
By figuring out a path.
Where are you today? Where are you off to?
In existing markets,
when you already have a
relationship with users
In new markets, when
you donʼt yet have a
relationship with users
How users experience
the solution
How users live
their daily lives
How users want to
make progress in life
Wrapping Up
A few housekeeping items
Check out
our podcast
series:
Trying to launch a new digital product? Webinar attendees
are eligible for a free 45-minute consultation from Highland.
Email David with the subject line:
Digital Innovatorsʼ Guide Webinar
Let’s Talk
We’d love to talk more!
David Whited
Director, CX Practice
dwhited@highlandsolutions.com
Amrita Kulkarni
Lead Experience Designer
akulkarni@highlandsolutions.com
Jeff Blanchard
Director, Product Design
jblanchard@highlandsolutions.com

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The Digital Innovators' Guide: How Services Companies Launch Successful Digital Products

  • 1. September 30, 2020 How Services Companies Launch Successful Digital Products DIGITAL INNOVATORS’ GUIDE
  • 2. 2 How we’ve planned this hour ● Intro to Webinar Series ● Mapping the Landscape of Innovation ● Charting Digital Innovatorsʼ Paths ● Steps along the Path of Innovation ● Q&A ● Mingling/Networking
  • 3. 3 Housekeeping notes ● Thereʼs a lot to get through today! Donʼt worry, youʼll get the slides and recording after. ● Share your questions throughout in the Q&A! ● Stick around after the presentation to video-chat with attendees & Highlanders!
  • 4. Who we are At Highland, we research, design, and build digital products and experiences for mission-driven organizations and customer-centric companies. Over 20 years, our team of researchers, designers, and developers has helped organizations launch over 260 digital products, turning their biggest uncertainties into opportunities for growth.
  • 6.
  • 7. David Whited Director, CX Practice Amrita Kulkarni Lead Experience Designer Jeff Blanchard Director, Product Design With you today:
  • 8. The Disruptive Digital Innovators’ Path For Services Companies
  • 9. Building the tech is the easy part.
  • 10. So then what’s the hard part? Let’s take a look.
  • 11. End Users’ Environment & Context How people live their daily lives How people want to make progress in life How people experience the solution
  • 12. HMW find unmet or unexpressed needs that we can serve into? HMW design something feasible & viable that solves for these needs? HMW confirm & enhance the value we create for users? End Users’ Environment & Context How people live their daily lives How people want to make progress in life How people experience the solution
  • 13. The Landscape for Innovation In existing markets, when you already have a relationship with users In new markets, when you donʼt yet have a relationship with users How users live their daily lives How users experience the solution How users want to make progress in life
  • 14. A Common Innovators’ Path How users experience the solution Design & Prototyping Product Definition & Plan 6 7 8 0 In existing markets, when you already have a relationship with users In new markets, when you donʼt yet have a relationship with users How users live their daily lives How users want to make progress in life Organizational Goal / Product Idea Build & Measure
  • 15. A Common Innovators’ Path How users experience the solution Design & Prototyping 6 7 8 0 In existing markets, when you already have a relationship with users In new markets, when you donʼt yet have a relationship with users How users live their daily lives How users want to make progress in life Organizational Goal / Product Idea Product Definition & Plan Build & Measure
  • 16. A Failed Innovators’ Path How users experience the solution Organizational Goal / Product Idea Product Build 0 7 In existing markets, when you already have a relationship with users In new markets, when you donʼt yet have a relationship with users How users live their daily lives How users want to make progress in life
  • 17. Over 40% of start-ups make this mistake. How do we find and address the right needs?
  • 18. How users experience the solution 0 1 2 3 4 5 7 8 Target User Research Analogous /Extreme User Research Synthesis & Principles Strategy Modeling Ideation, Design & Prototyping MVP Definition & G2M Plan Pilot, Metrics, Iteration Definition A More Reliable Innovators’ Path Organizational Goal/ Product Idea 6 In existing markets, when you already have a relationship with users In new markets, when you donʼt yet have a relationship with users How users live their daily lives How users want to make progress in life
  • 19. Definition The Pioneering Innovators’ Path How users experience the solution 0 1 2 3 4 5 7 8 Analogous /Extreme User Research Synthesis & Principles Strategy Modeling Target User Research MVP Definition & G2M Plan Pilot, Metrics, Iteration Organizational Goal/ Product Idea 6 Ideation, Design & Prototyping In existing markets, when you already have a relationship with users In new markets, when you donʼt yet have a relationship with users How users live their daily lives How users want to make progress in life
  • 20. The Disruptive Innovators’ Path How users experience the solution 1 2 3 4 5 6 7 8 5 7 8 In existing markets, when you already have a relationship with users In new markets, when you donʼt yet have a relationship with users 6 Organizational Curiosity Analogous /Extreme User Research Synthesis & Principles Strategy Modeling Target User Research Ideation, Design & Prototyping Loops MVP Definition & G2M Plan Pilot, Metrics, Iteration How users live their daily lives How users want to make progress in life
  • 21. Let’s talk about services companies for a minute. The risk is greater here.
  • 22. Let’s think through the steps Getting to Dependable Innovation
  • 23. Steps Along Digital Innovators’ Path Step 1 Step 2 Step 3 Step 4 Step 5 Step 6 Step 7 Project Definition & Clarity Target User Research Analogous & Extreme User Research Synthesis, Insights, & Principles Strategy & Business Model Ideation, Design, & Prototyping MVP Definition & G2M Plan Uncover the heart of the problem or opportunity for the firm Observe user behavior to discover motivations & unmet needs Learn from workarounds, hacks, and behaviors in other realms Enable answering the ʻwhyʼ; forge a direction forward Define a feasible and viable model for the opportunity Brainstorm possibilities, co-create and prototype with users Establish product roadmap with desired growth
  • 24. Step 1: Project Definition & Clarity Triggers that get projects going may or may not reflect the root cause of the circumstance; it is important to take a step back and get to the core of the situation. Whether relating to a problem space or an opportunity space, this phase is about setting the right direction for the work. Issue Problem Possibilities Opportunity Trigger
  • 25. Step 1: Project Definition & Clarity
  • 26. Step 2: Target User Research Observe and understand the actual circumstances of your user. Solve a problem or address an opportunity that exists in the real world. Aim your solution at the right user—and in a way that doesnʼt make things worse. User User’s Circumstances
  • 27. Step 2: Target User Research
  • 28. Step 3: Analogous & Extreme User Research Extreme users are typically outside the target market, but their behaviors help make visible unmet needs shared by all: through hacks and workarounds. Analogous research brings a refreshed point-of-view to the project, inspiring new perspectives and meaning. Extreme Users Extreme Users Target Users
  • 29. Step 3: Analogous & Extreme User Research
  • 30. Take the time to let the thoughts and perceptions that arise out of the research to mature. Find simple ways to express your insights visually so that you can see all the connections. Maps and models help us connect the dots. Step 4: Synthesis, Insights, & Principles Analyze Examine data against assumptions Conduct Research Synthesize Form a theory explaining the ‘why’
  • 31. Step 4: Synthesis, Insights, & Principles
  • 32. Having a design direction that delivers on an unmet need is not enough. Considering the practical circumstances of feasibility in design & build, along with viability in financial planning is crucial. Innovation is often to be found in the business models around the products or the value chain. Step 5: Strategy & Business Model Need Solution Viable Feasible
  • 33. Step 5: Strategy & Business Model
  • 34. This divergent phase begins with big, unhindered ideas that are quickly mocked-up for testing. Nothing is precious or final—start with many. When prototyping early ideas with users, the goal is to check for desirability, not usability— itʼs about the holistic solution, not this feature or that button. Step 6: Ideation, Design & Prototyping Desirability Usability Does the solution resonate w/ users? Can users accomplish their goals?
  • 35. Step 6: Ideation, Design & Prototyping
  • 36. Step 6: Ideation, Design & Prototyping
  • 37. This step is about the discipline of refining the product concept into key features that will make it initially viable. It isnʼt trying to satisfy the vision; the vision could be 2-5 years away. This time is about specificity, prioritization, and a vigorous intent to connect core value with core users. Step 7: MVP Definition & G2M Plan First Users Future User Segments Feature 1 Feature 2 Feature 3 Feature 4 Feature 5 Feature 6 Feature 7
  • 38. Step 7: MVP Definition & G2M Plan
  • 39. Scaled Product Growth Product Step 8: Pilot, Metrics, & Iteration This step is about staying close to usersʼ actual product experience while adapting, growing, and pivoting based on learnings. Sometimes user contexts, motivations, or needs evolve, and our product must listen. Interpreting feedback loops—both qual & quant— help shape a living roadmap. Validated MVP MVP
  • 40. So how does one begin innovating? By figuring out a path.
  • 41. Where are you today? Where are you off to? In existing markets, when you already have a relationship with users In new markets, when you donʼt yet have a relationship with users How users experience the solution How users live their daily lives How users want to make progress in life
  • 42. Wrapping Up A few housekeeping items
  • 44. Trying to launch a new digital product? Webinar attendees are eligible for a free 45-minute consultation from Highland. Email David with the subject line: Digital Innovatorsʼ Guide Webinar Let’s Talk
  • 45. We’d love to talk more! David Whited Director, CX Practice dwhited@highlandsolutions.com Amrita Kulkarni Lead Experience Designer akulkarni@highlandsolutions.com Jeff Blanchard Director, Product Design jblanchard@highlandsolutions.com