3. What is our vision?
We believe that the power of attraction and fun of video
games can be used for more than just entertainment.
We see serious games as an effective
solution for
social challenges in education, health care
and in water & energy sector.
5. What is our proces?
•Collaborate with domestic and international,
academic knowledge partners
•Research and validation of effectiveness
•Innovation and the internet of things; unique
angles
•Use of high entertainment value
16. 46.000.000 average players per month and over ten
million downloads in December 2012 alone.[8] In July
2013, it was, estimated that Candy Crush Saga at the
time had about 6.7 million active users and earned
revenue of $633,000 per day in the US section of the iOS
App Store alone.[9] In November 2013, the game had
been installed 500 million times across Facebook and
iOS and Android devices.[10] .
It is the most popular Facebook App with over 75.5 likes
Source: Wikipedia
Wij geloven dat de aantrekkingskracht en het speelplezier van games ingezet kan worden voor andere doeleinden dan puur vermaak.
Wij zetten serious games in als effectieve oplossingen voor maatschappelijke uitdagingen in educatie, gezondheidszorg en in de water & energie sector.
Samenwerking met nationale en internationale, academische kennispartners
Onderzoek en validatie naar effectiviteit
Innovatie en internet of things; unieke invalshoeken
Inzet hoge entertainmentwaarde