SlideShare ist ein Scribd-Unternehmen logo
1 von 20
Downloaden Sie, um offline zu lesen
Thoughts
on
Casual Gaming Business Models
Hypercasual’s Growth & Problems
Hypercasual’s Origin
FlappyBird 2048 Don't Tap The
White Tile Stick Hero Stack
Piano tiles 2 Dancing Line
Crowd City
Paper.io
Casual IAA + UA
Hypercasual + Cross Promo
Hypercasual + IAA + UA
Snake
Hypercasual to Casual: Case Study
ZigZag Through The Fog Dancing Line
• 4 buttons to
move
• 1 tap to move
2 directions
• 1 tap to move 2
directions
• But there’s more
content in the
journey
• 1 tap to move 2
directions
• But there’s more
content in the
journey
• Combines
gameplay with
music and rhythm
But this sort of model has ended.
Why?
The Problems Brought by Hypercasual
• Aggressive use of pop-up ads —> Bad gaming experience for
players so Organic installs are decreased.
• Game’s lifespan has decreased —> has destroyed the
developer’s working cycle.
• They grew too strong, disrupting game’s traffic —> means good
games have no chance to survive.
Because we have a strong design of IAA and gaming
experience, we can continue providing new content.
How to survive in such a situation?
Slidey: Block Puzzle
v 2.2.15
Total
Revenue
v 2.2.20
v 2.3.04
The ARPDAU increased
by 30%.
How to survive in such a situation?
We can also use Hypercasual controls to add stronger system
for more IAPs. Here are a few experiments:
We can also use hypercasual controls to add stronger
systems for more IAPs and Rewarded Videos. Here are
the results of our experiments:
Release To Hit!
Drag To Run!
Controls
Random Skill Combinations
Fun and Strategic: There are more than 100 combinations of skills for players to experience and experiment
with. Each skill is unique and brings a complete sense of brand new gameplay to the battles.
Monsters & Levels
Heaps of destructive fun: Over 50 different types of bosses, 200 different types of monsters all awaiting your
destruction. Play and keep playing; we guarantee you won’t be bored.
New Surprise Across Every Door!
Semi-random procedurally constructed levels across each door! So you’ll be surprised every time you walk
through! A new adventure everywhere you go!
Fuse to Upgrade & Grow!
A super easy growth system! Upgrade your items and weapons to get stronger! The stronger you are, the
more monsters you can defeat!
Random Talents
Test your luck out to see which Talent you can get to add permanent buffs to your character!
Monetization!
Thank you

Weitere ähnliche Inhalte

Was ist angesagt?

User Acquisition focused on LTV on steroids
User Acquisition focused on LTV on steroidsUser Acquisition focused on LTV on steroids
User Acquisition focused on LTV on steroidsGameCamp
 
Game monetization: Overview of monetization methods for free-to-play games
Game monetization: Overview of monetization methods for free-to-play gamesGame monetization: Overview of monetization methods for free-to-play games
Game monetization: Overview of monetization methods for free-to-play gamesAndrew Dotsenko
 
GDC Talk: Lifetime Value: The long tail of Mid-Core games
GDC Talk: Lifetime Value: The long tail of Mid-Core gamesGDC Talk: Lifetime Value: The long tail of Mid-Core games
GDC Talk: Lifetime Value: The long tail of Mid-Core gamesTamara (Tammy) Levy
 
Building cost-effective mobile product & marketing app analytics based on GCP...
Building cost-effective mobile product & marketing app analytics based on GCP...Building cost-effective mobile product & marketing app analytics based on GCP...
Building cost-effective mobile product & marketing app analytics based on GCP...GameCamp
 
Case Study: Introducing LiveOps and F2P to Traditional Game Mechanics in Roll...
Case Study: Introducing LiveOps and F2P to Traditional Game Mechanics in Roll...Case Study: Introducing LiveOps and F2P to Traditional Game Mechanics in Roll...
Case Study: Introducing LiveOps and F2P to Traditional Game Mechanics in Roll...Jessica Tams
 
A/B testing in ad monetisation
A/B testing in ad monetisationA/B testing in ad monetisation
A/B testing in ad monetisationGameCamp
 
2023 Gaming Report.pdf
2023 Gaming Report.pdf2023 Gaming Report.pdf
2023 Gaming Report.pdfdigitalinasia
 
How ASO Has Changed in 2019 and What’s Next. Our experience in creatives and ...
How ASO Has Changed in 2019 and What’s Next. Our experience in creatives and ...How ASO Has Changed in 2019 and What’s Next. Our experience in creatives and ...
How ASO Has Changed in 2019 and What’s Next. Our experience in creatives and ...GameCamp
 
Idle Games: The Mechanics and Monetization of Self-Playing Games
Idle Games: The Mechanics and Monetization of Self-Playing GamesIdle Games: The Mechanics and Monetization of Self-Playing Games
Idle Games: The Mechanics and Monetization of Self-Playing GamesKongregate
 
Indie Games Developer Pitch Deck template
Indie Games Developer Pitch Deck templateIndie Games Developer Pitch Deck template
Indie Games Developer Pitch Deck templatePaul Gray
 
The rise of Hyper-casual & takeaways from Tap Tap Games
The rise of Hyper-casual & takeaways from Tap Tap GamesThe rise of Hyper-casual & takeaways from Tap Tap Games
The rise of Hyper-casual & takeaways from Tap Tap GamesGameCamp
 
Improving LTV with Personalized Live Ops Offers: Hill Climb Racing 2 Case Stu...
Improving LTV with Personalized Live Ops Offers: Hill Climb Racing 2 Case Stu...Improving LTV with Personalized Live Ops Offers: Hill Climb Racing 2 Case Stu...
Improving LTV with Personalized Live Ops Offers: Hill Climb Racing 2 Case Stu...Jessica Tams
 
Optimizing User Acquisition for a Portfolio - Eric Seufert - Casual Connect A...
Optimizing User Acquisition for a Portfolio - Eric Seufert - Casual Connect A...Optimizing User Acquisition for a Portfolio - Eric Seufert - Casual Connect A...
Optimizing User Acquisition for a Portfolio - Eric Seufert - Casual Connect A...Eric Seufert
 
LiveOps as a Service | Scott Humphries
LiveOps as a Service | Scott HumphriesLiveOps as a Service | Scott Humphries
LiveOps as a Service | Scott HumphriesJessica Tams
 
LiveOps 101 | Andrew Munden
LiveOps 101 | Andrew MundenLiveOps 101 | Andrew Munden
LiveOps 101 | Andrew MundenJessica Tams
 
Lean Live Ops - Free Your Devs (annotated edition) - Joe Raeburn
Lean Live Ops - Free Your Devs (annotated edition) - Joe RaeburnLean Live Ops - Free Your Devs (annotated edition) - Joe Raeburn
Lean Live Ops - Free Your Devs (annotated edition) - Joe RaeburnSimon Hade
 
Killer Design Patterns for F2P Mobile/Tablet Games
Killer Design Patterns for F2P Mobile/Tablet GamesKiller Design Patterns for F2P Mobile/Tablet Games
Killer Design Patterns for F2P Mobile/Tablet GamesHenric Suuronen
 
Building Games for the Long Term: Pragmatic F2P Guild Design (GDC Europe 2013)
Building Games for the Long Term: Pragmatic F2P Guild Design (GDC Europe 2013)Building Games for the Long Term: Pragmatic F2P Guild Design (GDC Europe 2013)
Building Games for the Long Term: Pragmatic F2P Guild Design (GDC Europe 2013)Kongregate
 

Was ist angesagt? (20)

User Acquisition focused on LTV on steroids
User Acquisition focused on LTV on steroidsUser Acquisition focused on LTV on steroids
User Acquisition focused on LTV on steroids
 
Game monetization: Overview of monetization methods for free-to-play games
Game monetization: Overview of monetization methods for free-to-play gamesGame monetization: Overview of monetization methods for free-to-play games
Game monetization: Overview of monetization methods for free-to-play games
 
Game design at Playrix
Game design at PlayrixGame design at Playrix
Game design at Playrix
 
GDC Talk: Lifetime Value: The long tail of Mid-Core games
GDC Talk: Lifetime Value: The long tail of Mid-Core gamesGDC Talk: Lifetime Value: The long tail of Mid-Core games
GDC Talk: Lifetime Value: The long tail of Mid-Core games
 
Building cost-effective mobile product & marketing app analytics based on GCP...
Building cost-effective mobile product & marketing app analytics based on GCP...Building cost-effective mobile product & marketing app analytics based on GCP...
Building cost-effective mobile product & marketing app analytics based on GCP...
 
Case Study: Introducing LiveOps and F2P to Traditional Game Mechanics in Roll...
Case Study: Introducing LiveOps and F2P to Traditional Game Mechanics in Roll...Case Study: Introducing LiveOps and F2P to Traditional Game Mechanics in Roll...
Case Study: Introducing LiveOps and F2P to Traditional Game Mechanics in Roll...
 
A/B testing in ad monetisation
A/B testing in ad monetisationA/B testing in ad monetisation
A/B testing in ad monetisation
 
2023 Gaming Report.pdf
2023 Gaming Report.pdf2023 Gaming Report.pdf
2023 Gaming Report.pdf
 
Jago Studios Pitch Deck
Jago Studios Pitch DeckJago Studios Pitch Deck
Jago Studios Pitch Deck
 
How ASO Has Changed in 2019 and What’s Next. Our experience in creatives and ...
How ASO Has Changed in 2019 and What’s Next. Our experience in creatives and ...How ASO Has Changed in 2019 and What’s Next. Our experience in creatives and ...
How ASO Has Changed in 2019 and What’s Next. Our experience in creatives and ...
 
Idle Games: The Mechanics and Monetization of Self-Playing Games
Idle Games: The Mechanics and Monetization of Self-Playing GamesIdle Games: The Mechanics and Monetization of Self-Playing Games
Idle Games: The Mechanics and Monetization of Self-Playing Games
 
Indie Games Developer Pitch Deck template
Indie Games Developer Pitch Deck templateIndie Games Developer Pitch Deck template
Indie Games Developer Pitch Deck template
 
The rise of Hyper-casual & takeaways from Tap Tap Games
The rise of Hyper-casual & takeaways from Tap Tap GamesThe rise of Hyper-casual & takeaways from Tap Tap Games
The rise of Hyper-casual & takeaways from Tap Tap Games
 
Improving LTV with Personalized Live Ops Offers: Hill Climb Racing 2 Case Stu...
Improving LTV with Personalized Live Ops Offers: Hill Climb Racing 2 Case Stu...Improving LTV with Personalized Live Ops Offers: Hill Climb Racing 2 Case Stu...
Improving LTV with Personalized Live Ops Offers: Hill Climb Racing 2 Case Stu...
 
Optimizing User Acquisition for a Portfolio - Eric Seufert - Casual Connect A...
Optimizing User Acquisition for a Portfolio - Eric Seufert - Casual Connect A...Optimizing User Acquisition for a Portfolio - Eric Seufert - Casual Connect A...
Optimizing User Acquisition for a Portfolio - Eric Seufert - Casual Connect A...
 
LiveOps as a Service | Scott Humphries
LiveOps as a Service | Scott HumphriesLiveOps as a Service | Scott Humphries
LiveOps as a Service | Scott Humphries
 
LiveOps 101 | Andrew Munden
LiveOps 101 | Andrew MundenLiveOps 101 | Andrew Munden
LiveOps 101 | Andrew Munden
 
Lean Live Ops - Free Your Devs (annotated edition) - Joe Raeburn
Lean Live Ops - Free Your Devs (annotated edition) - Joe RaeburnLean Live Ops - Free Your Devs (annotated edition) - Joe Raeburn
Lean Live Ops - Free Your Devs (annotated edition) - Joe Raeburn
 
Killer Design Patterns for F2P Mobile/Tablet Games
Killer Design Patterns for F2P Mobile/Tablet GamesKiller Design Patterns for F2P Mobile/Tablet Games
Killer Design Patterns for F2P Mobile/Tablet Games
 
Building Games for the Long Term: Pragmatic F2P Guild Design (GDC Europe 2013)
Building Games for the Long Term: Pragmatic F2P Guild Design (GDC Europe 2013)Building Games for the Long Term: Pragmatic F2P Guild Design (GDC Europe 2013)
Building Games for the Long Term: Pragmatic F2P Guild Design (GDC Europe 2013)
 

Ähnlich wie Creativity and data driven design. Learnings from Archero case.

Games for Nature - how games can make a change
Games for Nature - how games can make a changeGames for Nature - how games can make a change
Games for Nature - how games can make a changeCaroline Howes
 
Bica Studios Game Design Document and the Importance of Testing
Bica Studios Game Design Document and the Importance of TestingBica Studios Game Design Document and the Importance of Testing
Bica Studios Game Design Document and the Importance of TestingBica Studios
 
Octalysis Gamification Workshop for AIG Japan (2015)
Octalysis Gamification Workshop for AIG Japan (2015)Octalysis Gamification Workshop for AIG Japan (2015)
Octalysis Gamification Workshop for AIG Japan (2015)Yu-kai Chou
 
The Rise and Rise of Idle Games
The Rise and Rise of Idle GamesThe Rise and Rise of Idle Games
The Rise and Rise of Idle GamesAnthony Pecorella
 
Emily Greer at GDC 2018: Data-Driven or Data-Blinded?
Emily Greer at GDC 2018: Data-Driven or Data-Blinded?Emily Greer at GDC 2018: Data-Driven or Data-Blinded?
Emily Greer at GDC 2018: Data-Driven or Data-Blinded?Kongregate
 
Where the Whales live: the pyramid model of F2P design
Where the Whales live: the pyramid model of F2P designWhere the Whales live: the pyramid model of F2P design
Where the Whales live: the pyramid model of F2P designNicholas Lovell
 
Games User Research is for Game Design!
Games User Research is for Game Design!Games User Research is for Game Design!
Games User Research is for Game Design!Marina Kobayashi
 
Playful design workshop ferrara - uxlx 2014
Playful design workshop   ferrara - uxlx 2014Playful design workshop   ferrara - uxlx 2014
Playful design workshop ferrara - uxlx 2014ferrarajc
 
Digital Dragons 2023 (1).pdf
Digital Dragons 2023 (1).pdfDigital Dragons 2023 (1).pdf
Digital Dragons 2023 (1).pdfMarta Fijak
 
FGS 2011: Keeping Yourself Honest in Game Design (SteamBirds)
FGS 2011: Keeping Yourself Honest in Game Design (SteamBirds)FGS 2011: Keeping Yourself Honest in Game Design (SteamBirds)
FGS 2011: Keeping Yourself Honest in Game Design (SteamBirds)mochimedia
 
Sineads class powerpoint
Sineads class powerpointSineads class powerpoint
Sineads class powerpointsalamul123
 
Making a Game: Start with Constraints
Making a Game: Start with ConstraintsMaking a Game: Start with Constraints
Making a Game: Start with Constraintshacknjill
 
Gamify for change - GDG Chennai Talk
Gamify for change - GDG Chennai TalkGamify for change - GDG Chennai Talk
Gamify for change - GDG Chennai Talkinsanelabs
 
Game inspired (agile) business models
Game inspired (agile) business modelsGame inspired (agile) business models
Game inspired (agile) business modelsBart Hufen
 
Unlock your creative potential: 7 steps to becoming a game designer
Unlock your creative potential: 7 steps to becoming a game designerUnlock your creative potential: 7 steps to becoming a game designer
Unlock your creative potential: 7 steps to becoming a game designerEthan Levy
 
Showcase of My Research on Games & AI "till the end of Oct. 2014"
Showcase of My Research on Games & AI "till the end of Oct. 2014"Showcase of My Research on Games & AI "till the end of Oct. 2014"
Showcase of My Research on Games & AI "till the end of Oct. 2014"Mohammad Shaker
 

Ähnlich wie Creativity and data driven design. Learnings from Archero case. (20)

Games for Nature - how games can make a change
Games for Nature - how games can make a changeGames for Nature - how games can make a change
Games for Nature - how games can make a change
 
Bica Studios Game Design Document and the Importance of Testing
Bica Studios Game Design Document and the Importance of TestingBica Studios Game Design Document and the Importance of Testing
Bica Studios Game Design Document and the Importance of Testing
 
Octalysis Gamification Workshop for AIG Japan (2015)
Octalysis Gamification Workshop for AIG Japan (2015)Octalysis Gamification Workshop for AIG Japan (2015)
Octalysis Gamification Workshop for AIG Japan (2015)
 
Lets play TYPO3
Lets play TYPO3Lets play TYPO3
Lets play TYPO3
 
The Rise and Rise of Idle Games
The Rise and Rise of Idle GamesThe Rise and Rise of Idle Games
The Rise and Rise of Idle Games
 
Idle Chatter - GDC 2016
Idle Chatter - GDC 2016Idle Chatter - GDC 2016
Idle Chatter - GDC 2016
 
Emily Greer at GDC 2018: Data-Driven or Data-Blinded?
Emily Greer at GDC 2018: Data-Driven or Data-Blinded?Emily Greer at GDC 2018: Data-Driven or Data-Blinded?
Emily Greer at GDC 2018: Data-Driven or Data-Blinded?
 
Where the Whales live: the pyramid model of F2P design
Where the Whales live: the pyramid model of F2P designWhere the Whales live: the pyramid model of F2P design
Where the Whales live: the pyramid model of F2P design
 
Games User Research is for Game Design!
Games User Research is for Game Design!Games User Research is for Game Design!
Games User Research is for Game Design!
 
Playful design workshop ferrara - uxlx 2014
Playful design workshop   ferrara - uxlx 2014Playful design workshop   ferrara - uxlx 2014
Playful design workshop ferrara - uxlx 2014
 
Moego intro
Moego intro Moego intro
Moego intro
 
Moego intro
Moego intro Moego intro
Moego intro
 
Digital Dragons 2023 (1).pdf
Digital Dragons 2023 (1).pdfDigital Dragons 2023 (1).pdf
Digital Dragons 2023 (1).pdf
 
FGS 2011: Keeping Yourself Honest in Game Design (SteamBirds)
FGS 2011: Keeping Yourself Honest in Game Design (SteamBirds)FGS 2011: Keeping Yourself Honest in Game Design (SteamBirds)
FGS 2011: Keeping Yourself Honest in Game Design (SteamBirds)
 
Sineads class powerpoint
Sineads class powerpointSineads class powerpoint
Sineads class powerpoint
 
Making a Game: Start with Constraints
Making a Game: Start with ConstraintsMaking a Game: Start with Constraints
Making a Game: Start with Constraints
 
Gamify for change - GDG Chennai Talk
Gamify for change - GDG Chennai TalkGamify for change - GDG Chennai Talk
Gamify for change - GDG Chennai Talk
 
Game inspired (agile) business models
Game inspired (agile) business modelsGame inspired (agile) business models
Game inspired (agile) business models
 
Unlock your creative potential: 7 steps to becoming a game designer
Unlock your creative potential: 7 steps to becoming a game designerUnlock your creative potential: 7 steps to becoming a game designer
Unlock your creative potential: 7 steps to becoming a game designer
 
Showcase of My Research on Games & AI "till the end of Oct. 2014"
Showcase of My Research on Games & AI "till the end of Oct. 2014"Showcase of My Research on Games & AI "till the end of Oct. 2014"
Showcase of My Research on Games & AI "till the end of Oct. 2014"
 

Mehr von GameCamp

Practical approach to creative testing and creative optimisation at Google UA...
Practical approach to creative testing and creative optimisation at Google UA...Practical approach to creative testing and creative optimisation at Google UA...
Practical approach to creative testing and creative optimisation at Google UA...GameCamp
 
Creativity and science behind creative testing. creative testing framework an...
Creativity and science behind creative testing. creative testing framework an...Creativity and science behind creative testing. creative testing framework an...
Creativity and science behind creative testing. creative testing framework an...GameCamp
 
How to boost your ASO with data analytics?
How to boost your ASO with data analytics?How to boost your ASO with data analytics?
How to boost your ASO with data analytics?GameCamp
 
8 Types of mobile game and app creatives you should try
8 Types of mobile game and app creatives you should try8 Types of mobile game and app creatives you should try
8 Types of mobile game and app creatives you should tryGameCamp
 
Building the BI system and analytics capabilities at the company based on Rea...
Building the BI system and analytics capabilities at the company based on Rea...Building the BI system and analytics capabilities at the company based on Rea...
Building the BI system and analytics capabilities at the company based on Rea...GameCamp
 
Ad-hoc tasks in the Data Scientist team based on Outfit7 example
Ad-hoc tasks in the Data Scientist team based on Outfit7 exampleAd-hoc tasks in the Data Scientist team based on Outfit7 example
Ad-hoc tasks in the Data Scientist team based on Outfit7 exampleGameCamp
 
Scaling UA activity - the challenges of growth
 Scaling UA activity - the challenges of growth Scaling UA activity - the challenges of growth
Scaling UA activity - the challenges of growthGameCamp
 
Growth Strategies: Lower Your CPI by Implementing ASO into UA Workflow.
Growth Strategies: Lower Your CPI by Implementing ASO into UA Workflow.Growth Strategies: Lower Your CPI by Implementing ASO into UA Workflow.
Growth Strategies: Lower Your CPI by Implementing ASO into UA Workflow.GameCamp
 
Growth trends in mobile gaming based on the data
Growth trends in mobile gaming based on the dataGrowth trends in mobile gaming based on the data
Growth trends in mobile gaming based on the dataGameCamp
 
Facebook's and Social Creative Best Practice that worked for Huuuge
Facebook's and Social Creative Best Practice that worked for HuuugeFacebook's and Social Creative Best Practice that worked for Huuuge
Facebook's and Social Creative Best Practice that worked for HuuugeGameCamp
 
Using Data Science for Behavioural Game Design
Using Data Science for Behavioural Game DesignUsing Data Science for Behavioural Game Design
Using Data Science for Behavioural Game DesignGameCamp
 
Learnings and insights from Benchmarks+. Performance Insights for 1.2bn Month...
Learnings and insights from Benchmarks+. Performance Insights for 1.2bn Month...Learnings and insights from Benchmarks+. Performance Insights for 1.2bn Month...
Learnings and insights from Benchmarks+. Performance Insights for 1.2bn Month...GameCamp
 
In-app offers monetization from basics to advanced technics based on Crazy Pa...
In-app offers monetization from basics to advanced technics based on Crazy Pa...In-app offers monetization from basics to advanced technics based on Crazy Pa...
In-app offers monetization from basics to advanced technics based on Crazy Pa...GameCamp
 
Data behind UA
Data behind UA Data behind UA
Data behind UA GameCamp
 
Enabling the growth of the game through performance marketing in 2020
Enabling the growth of the game through performance marketing in 2020Enabling the growth of the game through performance marketing in 2020
Enabling the growth of the game through performance marketing in 2020GameCamp
 
Growth markets in mobile gaming
 Growth markets in mobile gaming Growth markets in mobile gaming
Growth markets in mobile gamingGameCamp
 
LTV measurement and multi-touch attribution
LTV measurement and multi-touch attributionLTV measurement and multi-touch attribution
LTV measurement and multi-touch attributionGameCamp
 
Big Problem, BigQuery: User Feature Engineering in Event-driven Analytics
Big Problem, BigQuery: User Feature Engineering in Event-driven AnalyticsBig Problem, BigQuery: User Feature Engineering in Event-driven Analytics
Big Problem, BigQuery: User Feature Engineering in Event-driven AnalyticsGameCamp
 
Optimising user acquisition through LTV prediction
Optimising user acquisition through LTV predictionOptimising user acquisition through LTV prediction
Optimising user acquisition through LTV predictionGameCamp
 
Not so trivial lessons learned from launching mid-core games.
Not so trivial lessons learned from launching mid-core games.Not so trivial lessons learned from launching mid-core games.
Not so trivial lessons learned from launching mid-core games.GameCamp
 

Mehr von GameCamp (20)

Practical approach to creative testing and creative optimisation at Google UA...
Practical approach to creative testing and creative optimisation at Google UA...Practical approach to creative testing and creative optimisation at Google UA...
Practical approach to creative testing and creative optimisation at Google UA...
 
Creativity and science behind creative testing. creative testing framework an...
Creativity and science behind creative testing. creative testing framework an...Creativity and science behind creative testing. creative testing framework an...
Creativity and science behind creative testing. creative testing framework an...
 
How to boost your ASO with data analytics?
How to boost your ASO with data analytics?How to boost your ASO with data analytics?
How to boost your ASO with data analytics?
 
8 Types of mobile game and app creatives you should try
8 Types of mobile game and app creatives you should try8 Types of mobile game and app creatives you should try
8 Types of mobile game and app creatives you should try
 
Building the BI system and analytics capabilities at the company based on Rea...
Building the BI system and analytics capabilities at the company based on Rea...Building the BI system and analytics capabilities at the company based on Rea...
Building the BI system and analytics capabilities at the company based on Rea...
 
Ad-hoc tasks in the Data Scientist team based on Outfit7 example
Ad-hoc tasks in the Data Scientist team based on Outfit7 exampleAd-hoc tasks in the Data Scientist team based on Outfit7 example
Ad-hoc tasks in the Data Scientist team based on Outfit7 example
 
Scaling UA activity - the challenges of growth
 Scaling UA activity - the challenges of growth Scaling UA activity - the challenges of growth
Scaling UA activity - the challenges of growth
 
Growth Strategies: Lower Your CPI by Implementing ASO into UA Workflow.
Growth Strategies: Lower Your CPI by Implementing ASO into UA Workflow.Growth Strategies: Lower Your CPI by Implementing ASO into UA Workflow.
Growth Strategies: Lower Your CPI by Implementing ASO into UA Workflow.
 
Growth trends in mobile gaming based on the data
Growth trends in mobile gaming based on the dataGrowth trends in mobile gaming based on the data
Growth trends in mobile gaming based on the data
 
Facebook's and Social Creative Best Practice that worked for Huuuge
Facebook's and Social Creative Best Practice that worked for HuuugeFacebook's and Social Creative Best Practice that worked for Huuuge
Facebook's and Social Creative Best Practice that worked for Huuuge
 
Using Data Science for Behavioural Game Design
Using Data Science for Behavioural Game DesignUsing Data Science for Behavioural Game Design
Using Data Science for Behavioural Game Design
 
Learnings and insights from Benchmarks+. Performance Insights for 1.2bn Month...
Learnings and insights from Benchmarks+. Performance Insights for 1.2bn Month...Learnings and insights from Benchmarks+. Performance Insights for 1.2bn Month...
Learnings and insights from Benchmarks+. Performance Insights for 1.2bn Month...
 
In-app offers monetization from basics to advanced technics based on Crazy Pa...
In-app offers monetization from basics to advanced technics based on Crazy Pa...In-app offers monetization from basics to advanced technics based on Crazy Pa...
In-app offers monetization from basics to advanced technics based on Crazy Pa...
 
Data behind UA
Data behind UA Data behind UA
Data behind UA
 
Enabling the growth of the game through performance marketing in 2020
Enabling the growth of the game through performance marketing in 2020Enabling the growth of the game through performance marketing in 2020
Enabling the growth of the game through performance marketing in 2020
 
Growth markets in mobile gaming
 Growth markets in mobile gaming Growth markets in mobile gaming
Growth markets in mobile gaming
 
LTV measurement and multi-touch attribution
LTV measurement and multi-touch attributionLTV measurement and multi-touch attribution
LTV measurement and multi-touch attribution
 
Big Problem, BigQuery: User Feature Engineering in Event-driven Analytics
Big Problem, BigQuery: User Feature Engineering in Event-driven AnalyticsBig Problem, BigQuery: User Feature Engineering in Event-driven Analytics
Big Problem, BigQuery: User Feature Engineering in Event-driven Analytics
 
Optimising user acquisition through LTV prediction
Optimising user acquisition through LTV predictionOptimising user acquisition through LTV prediction
Optimising user acquisition through LTV prediction
 
Not so trivial lessons learned from launching mid-core games.
Not so trivial lessons learned from launching mid-core games.Not so trivial lessons learned from launching mid-core games.
Not so trivial lessons learned from launching mid-core games.
 

Kürzlich hochgeladen

Satara Call girl escort *74796//13122* Call me punam call girls 24*7hour avai...
Satara Call girl escort *74796//13122* Call me punam call girls 24*7hour avai...Satara Call girl escort *74796//13122* Call me punam call girls 24*7hour avai...
Satara Call girl escort *74796//13122* Call me punam call girls 24*7hour avai...nishasame66
 
Android Application Components with Implementation & Examples
Android Application Components with Implementation & ExamplesAndroid Application Components with Implementation & Examples
Android Application Components with Implementation & ExamplesChandrakantDivate1
 
Mobile Application Development-Components and Layouts
Mobile Application Development-Components and LayoutsMobile Application Development-Components and Layouts
Mobile Application Development-Components and LayoutsChandrakantDivate1
 
Mobile App Penetration Testing Bsides312
Mobile App Penetration Testing Bsides312Mobile App Penetration Testing Bsides312
Mobile App Penetration Testing Bsides312wphillips114
 
Mobile Application Development-Android and It’s Tools
Mobile Application Development-Android and It’s ToolsMobile Application Development-Android and It’s Tools
Mobile Application Development-Android and It’s ToolsChandrakantDivate1
 

Kürzlich hochgeladen (6)

Satara Call girl escort *74796//13122* Call me punam call girls 24*7hour avai...
Satara Call girl escort *74796//13122* Call me punam call girls 24*7hour avai...Satara Call girl escort *74796//13122* Call me punam call girls 24*7hour avai...
Satara Call girl escort *74796//13122* Call me punam call girls 24*7hour avai...
 
Android Application Components with Implementation & Examples
Android Application Components with Implementation & ExamplesAndroid Application Components with Implementation & Examples
Android Application Components with Implementation & Examples
 
Mobile Application Development-Components and Layouts
Mobile Application Development-Components and LayoutsMobile Application Development-Components and Layouts
Mobile Application Development-Components and Layouts
 
Mobile App Penetration Testing Bsides312
Mobile App Penetration Testing Bsides312Mobile App Penetration Testing Bsides312
Mobile App Penetration Testing Bsides312
 
Obat Penggugur Kandungan Di Apotik Kimia Farma (087776558899)
Obat Penggugur Kandungan Di Apotik Kimia Farma (087776558899)Obat Penggugur Kandungan Di Apotik Kimia Farma (087776558899)
Obat Penggugur Kandungan Di Apotik Kimia Farma (087776558899)
 
Mobile Application Development-Android and It’s Tools
Mobile Application Development-Android and It’s ToolsMobile Application Development-Android and It’s Tools
Mobile Application Development-Android and It’s Tools
 

Creativity and data driven design. Learnings from Archero case.

  • 3. Hypercasual’s Origin FlappyBird 2048 Don't Tap The White Tile Stick Hero Stack Piano tiles 2 Dancing Line Crowd City Paper.io Casual IAA + UA Hypercasual + Cross Promo Hypercasual + IAA + UA
  • 4. Snake Hypercasual to Casual: Case Study ZigZag Through The Fog Dancing Line • 4 buttons to move • 1 tap to move 2 directions • 1 tap to move 2 directions • But there’s more content in the journey • 1 tap to move 2 directions • But there’s more content in the journey • Combines gameplay with music and rhythm
  • 5. But this sort of model has ended. Why?
  • 6. The Problems Brought by Hypercasual • Aggressive use of pop-up ads —> Bad gaming experience for players so Organic installs are decreased. • Game’s lifespan has decreased —> has destroyed the developer’s working cycle. • They grew too strong, disrupting game’s traffic —> means good games have no chance to survive.
  • 7. Because we have a strong design of IAA and gaming experience, we can continue providing new content. How to survive in such a situation?
  • 8. Slidey: Block Puzzle v 2.2.15 Total Revenue v 2.2.20 v 2.3.04
  • 9. The ARPDAU increased by 30%. How to survive in such a situation?
  • 10. We can also use Hypercasual controls to add stronger system for more IAPs. Here are a few experiments:
  • 11. We can also use hypercasual controls to add stronger systems for more IAPs and Rewarded Videos. Here are the results of our experiments:
  • 12.
  • 13. Release To Hit! Drag To Run! Controls
  • 14. Random Skill Combinations Fun and Strategic: There are more than 100 combinations of skills for players to experience and experiment with. Each skill is unique and brings a complete sense of brand new gameplay to the battles.
  • 15. Monsters & Levels Heaps of destructive fun: Over 50 different types of bosses, 200 different types of monsters all awaiting your destruction. Play and keep playing; we guarantee you won’t be bored.
  • 16. New Surprise Across Every Door! Semi-random procedurally constructed levels across each door! So you’ll be surprised every time you walk through! A new adventure everywhere you go!
  • 17. Fuse to Upgrade & Grow! A super easy growth system! Upgrade your items and weapons to get stronger! The stronger you are, the more monsters you can defeat!
  • 18. Random Talents Test your luck out to see which Talent you can get to add permanent buffs to your character!