1. Effective communication is a core skill for designers as they need to justify their design decisions to stakeholders.
2. The document outlines seven things to focus on when communicating design: understand the business goals; set the stage properly for meetings; be confident as the expert; be engaging with stakeholders; don't take questions as change requests but as understanding; guide the feedback loop to get useful input; and don't get defensive when receiving feedback.
3. By focusing on business goals, preparing thoroughly for meetings, and handling feedback professionally, designers can communicate their work successfully to gain approval.
3. Communication is a core skill
for designers
If you cannot justify your decision and communicate
that to the people who will approve your work,
you might as well have not done your work
7. 1. UNDERSTAND THE BUSINESS
• You are not there to make stakeholder
happy
• Your job is to solve a business problem
• Happiness is a side effect of meeting those
goals
8. 1. UNDERSTAND THE BUSINESS
• Understand the business goals (interview)
• Understand how the thing you’re building
support those goals
• Define the metrics for success
10. 2. SET THE STAGE PROPERLY
Prepare:
• Why are we here?
• Where are we in the process?
• What are the goals for the meeting today?
• Restate the approved: brief, problem, and
goals
11. 2. SET THE STAGE PROPERLY
• Make sure you’re ready (better to cancel
a meeting than waste people’s time)
• Prepare all the materials you need in
case there is no internet
16. “Why is this green?”
“I can change it?”
5. DON’T CONSIDER QUESTIONS
AS CHANGE REQUEST
17. 5. DON’T CONSIDER QUESTIONS
AS CHANGE REQUEST
• Sometimes a question is just a person
trying to understand
• If something is designed for a reason,
respectfully assert why the decision was
made.
19. 6. GUIDE THE FEEDBACK LOOP
• Feedback loop is a term
commonly used in economics to
refer to a situation where part of the
output of a situation is used for
new input
20. 6. GUIDE THE FEEDBACK LOOP
Don’t ask ambiguous questions
e.g “What do you think?”, “Do you like
it?”
21. 6. GUIDE THE FEEDBACK LOOP
• What is the feedback or action you
need in order to do your job?
• Make sure the stakeholders are
clear about what they are seeing
• Know the stakeholder’s pet peeves
and what drives them crazy
22. 6. GUIDE THE FEEDBACK LOOP
Example:
We are showing you a payment flow.
Please ignore errors and typos,
as today our goal is to focus on
flow and to make sure that there is
no missing scenario in the process.
24. 7. DON’T GET DEFENSIVE
• When we get defensive, we make it harder
to really listen to what they have to say.
• We make it that much harder for our
conversational counterparts to listen to what
we’re saying
25. 7. DON’T GET DEFENSIVE
• Listen to the stakeholder and try to
understand what they mean. Stay quiet!
• Never get mad and yell, but also don’t sit
there and take it. Present your arguments
respectfully.
• Restate and reframe the problem according
to their needs
26. 7 THINGS IN COMMUNICATING DESIGN
1. Understand the business
2. Set the stage properly
3. Be confident
4. Be engaging
5. Don’t consider questions as change requests
6. Guide the feedback loop
7. Don’t get defensive